Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 18:41:06

Player: Iris

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (134)     670
Value Destroyed (5568)     5568
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 11769

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     166/300
Energy                     14/360
System Corruption          0%
Temperature                Critical (3760)
Movement                   Treading (225) Ox1
Location                   -4/DSF

 Parts 
-------
>          --- POWER (3) --------
     Light Angular Momentum Engine
           Fission Core
           Neutrino Core
>          --- PROPULSION (3) ---
           Biometal Medium Treads
           Biometal Medium Treads
           Biometal Medium Treads
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Heat Sink (fused)
  Advanced Sensor Array
  Improved Transmission Jammer
  Advanced Thermal Shield
  Advanced Shield Generator
  Improved Force Field
  Improved Corruption Screen
>          --- WEAPON (5) -------
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Biometal Medium Treads
  Improved Force Field
           Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
           Neutrino Core
>          --- PROPULSION -------
           Biometal Medium Treads
           Biometal Medium Treads
           Biometal Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Sensor Array
  Improved Transmission Jammer
  Advanced Thermal Shield
  Advanced Shield Generator
  Improved Force Field
  Improved Corruption Screen
>          --- WEAPON -----------
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
           Matter Neutralizer
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Biometal Medium Treads
  Improved Force Field
           Matter Neutralizer
[Rating: 124]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Force Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   2   .   1   2   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   1   1   .   
Parts Attached             128  | 6   8   13  10  12  52  10  6   11  
  Power                    15   | 1   1   2   .   1   5   1   3   1   
    Engine                 12   | 1   .   2   .   1   5   1   1   1   
    Core                   3    | .   1   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   4   1   .   11  .   1   3   
    Treads                 15   | .   .   .   .   .   11  .   1   3   
    Leg                    5    | .   .   4   1   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   .   .   
  Utility                  51   | 1   5   3   4   5   22  7   2   2   
    Device                 34   | .   3   1   1   5   15  5   2   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   2   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             9    | .   1   1   1   .   6   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   4   5   6   14  2   .   5   
    Energy Gun             16   | .   .   2   2   6   6   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   5   2   .   5   
    Ballistic Gun          9    | 2   .   1   3   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   4   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   
    System Corruption      6    | .   .   6   .   .   .   .   .   .   
Parts Lost                 29   | .   1   5   1   10  5   4   .   3   
  Power                    4    | .   .   1   .   1   .   1   .   1   
  Propulsion               9    | .   1   2   .   2   1   1   .   2   
  Utility                  10   | .   .   1   1   3   3   2   .   .   
  Weapon                   6    | .   .   1   .   4   1   .   .   .   
  Highest Loss Streak      5    | .   1   2   1   5   3   1   .   2   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     93   | .   92  86  99  95  92  97  92  95  
  Engine                   10   | .   3   9   9   14  12  11  6   3   
  Core                     1    | .   10  1   .   .   .   .   8   10  
  Treads                   10   | .   .   .   .   .   17  15  13  12  
  Leg                      6    | .   .   16  27  21  .   .   .   .   
  Flight                   1    | .   22  3   .   .   .   .   .   .   
  Device                   27   | .   16  12  9   21  34  35  33  36  
  Processor                7    | .   .   19  17  7   3   8   7   5   
  Protection               3    | .   2   7   8   6   3   .   .   .   
  Energy Gun               10   | .   .   7   17  15  16  .   .   .   
  Energy Cannon            7    | .   .   .   .   .   2   22  21  25  
  Ballistic Gun            3    | .   28  7   9   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 10  13  24  27  41  66  74  88  107 
  Greatest Support         105  | 26  26  30  45  45  90  80  81  105 
  Greatest Overweight (x)  12   | .   1   3   .   2   12  1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   4   4   4   3   3   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   5   5   2   5   4   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Tank
 30% | Gunner
 16% | Mutant
  8% | Tank
  8% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory
 Scavenger-Tank | -4/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Matter Collected           2164 | 173  220  155  270  247  675  120  50   254  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6449 | .    341  451  824  406  2795 1078 164  390  
  Parts                    342  | .    28   26   39   20   148  58   10   13   
Haulers Intercepted        7    | .    1    1    2    .    3    .    .    .    
Recyclers Shooed           4    | .    .    .    3    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Combat Hostiles Destroyed  114  | .   11  8   16  6   40  21  3   9   
  Guns                     72   | .   11  7   16  4   34  .   .   .   
  Cannons                  37   | .   .   .   .   .   6   21  3   7   
Classes Destroyed          15   | .   3   1   3   2   2   2   .   2   
  Worker                   2    | .   .   .   .   .   1   1   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   1   1   2   .   3   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   
  Watcher                  8    | .   .   .   2   2   2   2   .   .   
  Swarmer                  27   | .   6   .   4   1   7   5   .   4   
  Grunt                    47   | .   5   5   6   2   22  7   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   3   4   1   2   1   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   2   .   2   4   .   2   
  Programmer               13   | .   .   .   .   1   6   4   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   8   4   4   2   6   6   2   5   
  Combat Bots Only         8    | .   8   4   3   2   5   5   2   5   
Max Kills in Single Turn   3    | .   1   1   1   1   2   3   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Hostile Shots Fired        775   | .    65   113  50   128  259  70   13   77   
  Missed                   242   | .    13   39   14   49   81   20   3    23   
Damage Taken               6584  | .    376  819  403  904  1579 618  122  1763 
  Core                     1949  | .    90   265  36   66   166  56   14   1256 
  Absorbed by Shields      1181  | .    .    .    .    242  607  76   43   213  
  Ignored by Resistances   2087  | .    119  234  117  321  724  310  59   203  
  Regen/Repaired (Parts)   93    | .    .    93   .    .    .    .    .    .    
Core Remaining (%)         79    | 100  64   33   93   90   80   94   .    .    
Volleys Fired              263   | .    29   33   39   36   78   29   6    13   
  Largest                  5     | .    2    2    3    3    3    4    4    5    
  Hottest                  525   | .    40   88   150  165  280  270  268  525  
Shots Fired                746   | .    58   47   117  96   232  116  23   57   
  Gun                      520   | .    58   47   117  96   202  .    .    .    
  Cannon                   226   | .    .    .    .    .    30   116  23   57   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  142   | .    58   14   48   22   .    .    .    .    
  Thermal                  546   | .    .    19   69   30   232  116  23   57   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          58    | .    .    14   .    44   .    .    .    .    
  Robot Hit Streak         36    | .    21   30   36   11   25   9    15   14   
  Robot Miss Streak        7     | .    2    1    2    2    3    7    1    4    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    
  Secondary Targets        10    | .    6    2    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    
Shots Hit Robots           553   | .    49   43   91   79   177  64   16   34   
  Core Hits                251   | .    23   17   41   23   86   42   7    12   
  Critical Kills           9     | .    .    .    .    .    7    .    .    2    
  Critical Parts Destroyed 6     | .    .    .    1    1    4    .    .    .    
  Critical Strikes         21    | .    .    2    3    1    13   .    .    2    
    Burn                   4     | .    .    2    2    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    2    
    Destroy                15    | .    .    .    1    1    13   .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13638 | .    381  693  1573 1348 4891 2821 673  1258 
  Guns                     7977  | .    381  681  1562 1348 4005 .    .    .    
  Cannons                  5360  | .    .    .    .    .    836  2593 673  1258 
  Explosions               212   | .    .    .    .    .    .    212  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  89    | .    .    12   11   .    50   16   .    .    
  Kinetic                  1586  | .    381  182  636  387  .    .    .    .    
  Thermal                  11238 | .    .    277  926  458  4841 2805 673  1258 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          725   | .    .    222  .    503  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    6    .    1    10   .    .    .    
  Average Corruption       3     | .    .    6    .    1    4    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    2    .    2    
  Effects                  83    | .    .    13   .    7    63   .    .    .    
    Message Errors         21    | .    .    6    .    1    14   .    .    .    
    Matter Fused           18    | .    .    2    .    1    15   .    .    .    
    Heat Flow Errors       7     | .    .    2    .    .    5    .    .    .    
    Energy Discharges      11    | .    .    1    .    4    6    .    .    .    
    Parts Fused            2     | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      8     | .    .    1    .    .    7    .    .    .    
    Data Loss (major)      6     | .    .    .    .    1    5    .    .    .    
    Misfires               3     | .    .    .    .    .    3    .    .    .    
    Alerts                 2     | .    .    1    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    2    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            219   | .    .    .    .    .    4    160  19   36   
  Projectiles              163   | .    .    .    .    .    4    104  19   36   
  Explosions               56    | .    .    .    .    .    .    56   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    2    .    .    .    
  Impact                   2     | .    .    .    .    .    2    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    .    .    .    .    .    56   .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    
  Rammed                   8     | .    .    .    .    .    6    2    .    .    
Targets Rammed             12    | .    .    1    3    .    6    2    .    .    
  Kicked                   4     | .    .    1    3    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        3760  | .    70   249  385  579  640  396  348  3760 
  Average Temperature      220   | .    26   83   137  190  187  90   154  768  
  Received Heat Transfer   1897  | .    162  489  234  357  508  135  12   .    
  Effects                  113   | .    .    .    3    11   20   2    2    75   
    Shutdowns              43    | .    .    .    1    5    10   1    .    26   
    Energy Bleed           12    | .    .    .    1    1    2    1    .    7    
    Interference           13    | .    .    .    .    .    5    .    2    6    
    Matter Decay           9     | .    .    .    .    2    1    .    .    6    
    Short Circuit          10    | .    .    .    .    3    .    .    .    7    
    Damage (minor)         12    | .    .    .    1    .    2    .    .    9    
    Damage (major)         7     | .    .    .    .    .    .    .    .    7    
    Damage (core)          7     | .    .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    1    .    2    .    .    .    .    
  Combat Hostiles          3     | .    .    1    .    2    .    .    .    .    
  Parts Fried              4     | .    .    1    .    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    
  Parts Melted             34    | .    .    .    3    .    17   9    3    2    
  Heat Transferred         16526 | .    .    777  2183 888  6933 3600 850  1295 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Peak Influence             426  | .   249 215 426 216 324 286 195 232 
  Initial                  165  | .   .   10  33  165 12  78  83  .   
  Average                  113  | .   129 81  296 71  73  138 116 159 
Maximum Alert Level        2    | .   1   1   2   1   1   1   .   1   
  Low Security (%)         81   | 100 80  99  29  89  93  71  100 46  
  Level 1                  15   | .   20  .   38  10  6   28  .   53  
  Level 2                  2    | .   .   .   32  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          24   | .   1   .   4   2   11  4   1   1   
  Investigation            7    | .   1   .   1   .   3   2   .   .   
  Extermination            9    | .   .   .   .   1   5   2   1   .   
  Reinforcement            7    | .   .   .   3   1   2   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Distress Signals           4    | .   1   2   1   .   .   .   .   .   
Communications Jammed      37   | .   .   .   3   .   26  6   .   2   
  Distress Signals         32   | .   .   .   3   .   23  6   .   .   
Times Spotted              182  | .   16  21  25  22  61  23  4   10  
  Peak Tracking Total      10   | .   10  6   4   5   4   5   2   5   
  Tactical Retreats        18   | .   1   6   1   3   5   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Traps Triggered            11   | .   1   2   .   1   5   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 19   | .   .   4   3   6   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Machines Disabled          6    | .   .   .   1   .   1   3   1   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Machines Accessed          31   | .   5   6   5   1   8   4   2   .   
  Terminals                25   | .   5   4   4   1   7   2   2   .   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   12  15  14  4   17  18  4   .   
  Successful               51   | .   8   11  6   4   11  10  1   .   
  Failed                   33   | .   4   4   8   .   6   8   3   .   
    Catastrophic           3    | .   .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   8   6   6   4   5   9   .   .   
  Terminals                67   | .   12  12  11  4   14  10  4   .   
  Fabricators              6    | .   .   .   .   .   3   3   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   3   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   8   9   4   4   9   6   1   .   
  Prototype ID Bank        12   | .   3   3   2   1   2   1   .   .   
  Open DSF                 3    | .   .   .   .   .   2   .   1   .   
  Emergency Access Points  2    | .   .   1   .   .   1   .   .   .   
  Alert Level              5    | .   .   2   .   1   2   .   .   .   
  Unreport Threat          6    | .   1   1   .   1   2   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Disarm Traps             4    | .   .   1   1   1   .   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   
  Transport Status         3    | .   1   1   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   4   .   .   
  Insert Component         3    | .   .   .   1   .   .   2   .   .   
  Analyze                  3    | .   .   .   1   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   4   4   1   5   4   1   .   
  Full Trace Events        6    | .   .   .   1   .   3   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   7   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Turns Passed               8749 | 51   415  729  783  1236 3185 1480 443  427  
Spaces Moved               5140 | 46   436  648  484  869  1673 662  172  150  
  Core                     13   | 6    .    6    .    .    1    .    .    .    
  Treads                   2615 | .    .    .    .    .    1631 662  172  150  
  Legs                     1735 | .    .    341  484  869  41   .    .    .    
  Wheels                   75   | 40   35   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   702  | .    401  301  .    .    .    .    .    .    
  Fastest Speed            37   | 50   37   37   120  120  120  155  160  145  
  Average Speed            137  | 84   70   85   120  125  160  164  239  220  
  Slowest Speed            650  | 90   120  200  120  260  650  240  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    7    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    72   56   48   22   28   15   5    80   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    .    2    .    5    62   4    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    .    2    .    5    29   4    14   
  AOE                      33   | .    .    .    .    .    .    33   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  
Total                      6273 | 54   490  777  598  953  2036 965  187  213  
  Wait                     604  | .    9    67   54   23   171  253  .    27   
  Move                     5118 | 45   421  647  483  868  1672 661  171  150  
  Hop                      7    | .    7    .    .    .    .    .    .    .    
  Pick Up                  32   | 3    5    5    1    3    10   2    .    3    
  Fast Attach              113  | 6    8    13   7    6    51   9    4    9    
  Attach                   19   | .    .    .    3    6    5    1    2    2    
  Detach                   27   | .    1    2    5    4    10   1    4    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    
  Drop                     76   | .    10   9    3    5    33   7    .    9    
  Fire                     263  | .    29   33   39   36   78   29   6    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    3    .    .    .    .    .    
  Crush                    8    | .    .    .    .    .    6    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/DSF (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Destroyed 8 combat bots
  189 | -10/Materials | Discovered new exit (range 16)
  266 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  461 | -10/Materials | Identified exit to Materials
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Utility x2
  668 | -9/Materials  | Core integrity fell below 50%
  689 | -9/Materials  | Discovered new exit (range 9)
  988 | -9/Materials  | Repaired Carbon-fiber Leg
 1051 | -9/Materials  | Discovered new exit (range 10)
 1064 | -9/Materials  | Identified exit to Materials
 1196 | -9/Materials  | Entered another Materials area
 1196 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1440 | -8/Materials  | Discovered new exit (range 5)
 1446 | -8/Materials  | Identified exit to Factory
 1498 | -8/Materials  | Build established: Tank
 1955 | -8/Materials  | Discovered exit to Factory (range 16)
 1979 | -8/Materials  | Entered Factory
 1979 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2058 | -7/Factory    | Build established: Gunner
 3133 | -7/Factory    | Lost 5 parts (1n1u3w)
 3198 | -7/Factory    | Discovered new exit (range 14)
 3213 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 3215 | -7/Factory    | Entered another Factory area
 3215 | -6/Factory    | Evolved 2 slots: Utility x2
 3623 | -6/Factory    | Discovered new exit (range 7)
 4182 | -6/Factory    | Noticed a derelict Sapper rigging charges
 4788 | -6/Factory    | Spotted B-75 Beast
 5170 | -6/Factory    | Build established: Scavenger-Gunner
 5426 | -6/Factory    | Destroyed B-75 Beast
 5454 | -6/Factory    | Lost 3 parts (1n1u1w)
 5792 | -6/Factory    | Build established: Scavenger-Tank
 5927 | -6/Factory    | System corruption reached 10%
 6165 | -6/Factory    | Fabricated Imp. Dynamic Insulation System (x2)
 6395 | -6/Factory    | Discovered new exit (range 3)
 6400 | -6/Factory    | Entered another Factory area
 6400 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6426 | -5/Factory    | Discovered new exit (range 12)
 7873 | -5/Factory    | Discovered new exit (range 3)
 7880 | -5/Factory    | Entered another Factory area
 7880 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 8323 | -4/Factory    | Identified exit to DSF
 8323 | -4/Factory    | Entered DSF
 8352 | -4/DSF        | Additional patrols routed to DSF
 8541 | -4/DSF        | Sterilization system engaged
 8561 | -4/DSF        | Ambient heat levels rising (+10)
 8576 | -4/DSF        | Ambient heat levels rising (+10)
 8591 | -4/DSF        | Ambient heat levels rising (+10)
 8606 | -4/DSF        | Ambient heat levels rising (+10)
 8621 | -4/DSF        | Ambient heat levels rising (+10)
 8636 | -4/DSF        | Ambient heat levels rising (+10)
 8651 | -4/DSF        | Ambient heat levels rising (+10)
 8666 | -4/DSF        | Ambient heat levels rising (+10)
 8681 | -4/DSF        | Ambient heat levels rising (+10)
 8696 | -4/DSF        | Ambient heat levels rising (+10)
 8711 | -4/DSF        | Ambient heat levels rising (+10)
 8726 | -4/DSF        | Ambient heat levels rising (+10)
 8738 | -4/DSF        | Discovered new exit (range 16)
 8739 | -4/DSF        | Core integrity fell below 50%
 8741 | -4/DSF        | Ambient heat levels rising (+10)
 8748 | -4/DSF        | Core integrity fell below 20%
 8751 | -4/DSF        | Core destroyed

 Last Messages 
---------------
  Engine shutdown.
08737_ Overheating: Biometal Medium Treads
  damaged (-42).
08738_ EXIT=FOUND
08739_ Overheating: Core damaged (-138).
08740_ Overheating: Fission Core damaged (-5).
08741_ ALERT: Ambient heat levels +10.
08742_ Overheating: Core damaged (-218).
08743_ Power failure, Fission Core shutdown.
08744_ Overheating: Matter Neutralizer damaged
  (-37).
08745_ Overheating: Matter Neutralizer damaged
  (-19).
08746_ Power failure, Lgt. Angular Momentum
  Engine shutdown.
08748_ Overheating: Core damaged (-184).
08750_ Imp. Corruption Screen broken.
08750_ Overheating: Short circuit.
08751_ Overheating: Core damaged (-184).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ????????????????????#########??????????????? |
|       ????????????????#####       #??????????????? |
|       ?????????"""##]]#[[[#       #??????????????? |
|       ???????""<         @        #??????????????? |
|       ???????""                   #??????????????? |
|       ???????""   ##]]#[[[###   ###??????????????? |
|       ?????????????#??#[[[###   ###??????????????? |
|       ????????????????#####     !!#??????????????? |
|       ????????????????????#     !!#??????????????? |
|       ????????????????????# !%  !!#??????????????? |
|       ????????????????????###%"[###??????????????? |
|       ????????????????????#==   !!#??????????????? |
|       ????????????????????#!    !!#??????????????? |
|       ????????????????????#=    !!#??????????????? |
|       ????????????????###?###   #################? |
|       ????????????#[??#!!!?##   ###!!!#!!!##    #? |
|       ?????????  ##[[[#!!!##%   %##!!!#  !##    #? |
|       ????????!                       ! !     !!#? |
|       ????????!                               !!#? |
|       ????????!           %   %               !!#? |
|       ????????   ##   #===##    %##!!!#   ##  ]]#? |
|       ????????   ## ??#===?##   ###!!!#   ##  ]]#? |
|       ???????##  #????###?###   "###########  ###? |
|       ????????/   ????????#!!   ==#??????#&&   #?? |
|       ????????/   ????????#!!   ==#??????#&&   #?? |
|       ????????/   ????????#!!   ==#??????#&&   #?? |
|       ???????##  ##???????##"   ###??????###  ##?? |
|       ???????#/   ????????#     !!#??????#&&  &#?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          45
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Corruption Block           15
Armor Coverage             375
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            90
Weapon Cycling             30
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Fission Core | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Dynamic Insulation System | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              MappingAssaultStorage
  Manual?         0
Play Time         01:14:53
  Cumulative      15.2 hours
  Start           2024.04.08 @ 23:25:58
  End             2024.04.09 @ 18:41:06
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           32
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 574e94e8-cf9e-4a4c-b2de-9920511c0d38