Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 16:04:05

Player: JackZewap

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (110)     550
Value Destroyed (3195)     3195
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (122)                122
              TOTAL SCORE: 10147

 Bonus
-------
High Alert Combat Kills    122

 Cogmind 
---------
Core Integrity             308/1300
Matter                     219/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Biomechanical Wings
                Biomechanical Wings
>               --- UTILITY (12) -----
       Advanced Visual Processing Unit
       Advanced Visual Processing Unit
       Advanced Melee Analysis Suite
       Advanced Target Analyzer
                Graphene Brace
       Improved Hacking Suite
       Improved Component Analysis Suite
>               --- WEAPON (2) -------
                Force Lance
>               --- INVENTORY (5) ----
          Light Quantum Reactor
                Graphene Brace
       Improved System Restoration Module
  Hypervelocity Railgun

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
     Light Particle Reactor
>          --- PROPULSION -------
           Biomechanical Wings
           Nuclear Pulse Array
    Cooled Field Propulsion Drive
>          --- UTILITY ----------
  Improved Coolant Injector
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Core Analyzer
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
  Improved Component Analysis Suite
>          --- WEAPON -----------
           Phasing Sabre
           Force Lance
>          --- INVENTORY --------
  Enhanced Nuclear Core
           Biomechanical Wings
           Biomechanical Wings
  Improved System Restoration Module
[Rating: 113]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Biomechanical Wings
Utility                    System Shield
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   .   1   
  Utility                  10   | .   .   .   1   2   2   .   .   2   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 5   19  .   14  35  2   1   9   3   12  8   11  19  
  Power                    20   | 1   2   .   .   5   .   .   1   .   2   2   1   6   
    Engine                 4    | 1   1   .   .   2   .   .   .   .   .   .   .   .   
    Core                   10   | .   1   .   .   3   .   .   1   .   1   2   .   2   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   1   4   
  Propulsion               28   | 2   3   .   5   6   .   1   2   .   4   1   .   4   
    Treads                 9    | 2   .   .   4   3   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   3   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   3   .   1   2   .   1   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   3   1   .   4   
  Utility                  61   | 1   6   .   4   14  2   .   5   3   5   5   8   8   
    Device                 26   | .   1   .   .   3   2   .   3   2   4   4   4   3   
    Storage                5    | 1   1   .   .   1   .   .   .   .   1   .   1   .   
    Processor              13   | .   2   .   .   3   .   .   2   1   .   .   2   3   
    Hackware               8    | .   1   .   1   2   .   .   .   .   .   1   1   2   
    Protection             9    | .   1   .   3   5   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 1   8   .   5   10  .   .   1   .   1   .   2   1   
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   6   .   5   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   3   .   .   1   .   1   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   .   1   .   .   .   1   .   
Parts Lost                 34   | .   6   .   .   3   .   .   .   .   3   .   5   17  
  Power                    8    | .   1   .   .   2   .   .   .   .   .   .   1   4   
  Propulsion               8    | .   2   .   .   .   .   .   .   .   2   .   .   4   
  Utility                  13   | .   .   .   .   1   .   .   .   .   1   .   4   7   
  Weapon                   5    | .   3   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   5   .   .   2   .   .   .   .   2   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   80  100 98  99  100 100 100 100 92  85  92  74  
  Engine                   4    | .   7   14  11  4   .   .   .   .   .   .   .   .   
  Core                     3    | .   4   .   .   4   7   7   7   6   5   5   5   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   5   5   3   
  Treads                   14   | .   16  .   31  23  .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   3   23  23  23  20  18  .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   2   15  15  15  
  Device                   12   | .   1   .   .   8   15  15  14  20  17  33  33  17  
  Storage                  7    | .   14  14  11  9   7   7   7   6   4   .   .   .   
  Processor                8    | .   .   .   .   8   15  15  20  26  21  10  13  17  
  Hackware                 8    | .   6   .   10  8   15  15  10  6   5   8   9   7   
  Protection               4    | .   .   14  10  9   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   6   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   22  14  21  .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   3   14  .   2   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   8   15  15  15  13  9   5   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 12  32  32  34  64  17  17  19  21  47  33  35  35  
  Greatest Support         69   | 40  40  26  69  69  20  26  38  38  49  35  35  38  
  Greatest Overweight (x)  8    | .   8   1   1   2   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   8   8   8   15  5   5   5   
  Average Capacity         10   | 6   13  15  15  11  8   8   8   8   12  5   5   5   
  Most Carried             15   | .   10  8   15  15  8   8   8   8   15  5   5   5   
  Average Carried          8    | .   5   7   14  11  6   7   7   7   11  4   4   3   
  Final Capacity           15   | 8   15  15  15  8   8   8   8   8   5   5   5   5   
  Final Carried            15   | .   7   8   15  8   7   8   8   8   4   5   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 19% | Hacker-Mutant
 16% | Hacker-Gladiator
  9% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Hacker-Gladiator | -7/Factory
 Hacker-Gladiator | -7/Waste
        Gladiator | -7/Factory
        Gladiator | -6/Factory
        Gladiator | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Extension
 Hacker-Gladiator | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  
Matter Collected           2359 | 250  470  .    416  667  .    .    70   10   130  26   221  99   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4072 | .    732  .    571  1673 .    .    70   10   173  26   511  306  
  Parts                    255  | .    58   .    37   100  .    .    3    2    4    4    31   16   
Haulers Intercepted        4    | .    .    .    .    2    .    .    .    .    1    .    1    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Combat Hostiles Destroyed  72   | .   19  .   10  35  .   .   .   .   1   .   4   3   
  Melee                    23   | .   .   .   .   15  .   .   .   .   1   .   4   3   
  Guns                     28   | .   18  .   10  .   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   1   .   .   19  .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   5   .   4   1   .   .   1   .   1   .   2   1   
  Worker                   3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Builder                  4    | .   1   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   .   2   .   .   .   .   1   .   1   .   
  Recycler                 4    | .   .   .   2   1   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 10   | .   3   .   .   3   .   .   .   1   .   1   1   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   3   .   4   3   .   .   .   .   .   .   1   1   
  Swarmer                  19   | .   6   .   4   9   .   .   .   .   .   .   .   .   
  Grunt                    35   | .   13  .   3   18  .   .   .   .   1   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   2   7   .   .   .   .   .   .   2   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   .   5   4   .   .   1   1   2   1   4   2   
  Combat Bots Only         4    | .   3   .   4   4   .   .   .   .   1   .   3   2   
Max Kills in Single Turn   2    | .   1   .   2   2   .   .   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  
Hostile Shots Fired        582  | .    108  .    58   172  .    .    .    .    38   .    32   174  
  Missed                   204  | .    22   .    15   52   .    .    .    .    13   .    16   86   
Damage Taken               6067 | .    939  .    503  1617 .    .    .    .    513  .    473  2022 
  Core                     1842 | .    233  .    49   224  .    .    .    .    182  .    162  992  
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    .    16   .    .    .    
  Ignored by Resistances   40   | .    .    .    .    40   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   82   | .    .    .    82   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    6    87   59   .    .    100  100  81   .    85   .    
Volleys Fired              239  | .    106  .    52   81   .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    .    2    2    .    .    .    .    .    .    .    .    
  Hottest                  150  | .    55   .    46   150  .    .    .    .    .    .    .    .    
Shots Fired                459  | .    192  .    105  162  .    .    .    .    .    .    .    .    
  Gun                      311  | .    181  .    105  25   .    .    .    .    .    .    .    .    
  Cannon                   148  | .    11   .    .    137  .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  354  | .    192  .    105  57   .    .    .    .    .    .    .    .    
  Thermal                  105  | .    .    .    .    105  .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   .    11   12   .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    3    .    3    5    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           399  | .    136  .    70   148  1    .    2    1    11   1    15   14   
  Core Hits                174  | .    48   .    24   80   .    .    1    .    4    1    9    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    .    .    3    .    .    .    .    3    .    3    5    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6    | .    .    .    .    3    .    .    .    .    3    .    .    .    
    Impale                 8    | .    .    .    .    .    .    .    .    .    .    .    3    5    
Melee Attacks              163  | .    .    .    .    48   1    .    2    8    12   6    34   52   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 95   | .    .    .    .    48   1    .    2    8    12   6    12   6    
  Piercing                 68   | .    .    .    .    .    .    .    .    .    .    .    22   46   
  Sneak Attacks            14   | .    .    .    .    3    .    .    2    1    3    .    5    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    1    .    1    .    
  Follow-up Attacks        6    | .    .    .    .    3    .    .    .    .    .    .    2    1    
Damage Inflicted           8678 | .    1333 .    1057 3807 42   .    136  90   484  46   938  745  
  Guns                     2507 | .    1208 .    1057 242  .    .    .    .    .    .    .    .    
  Cannons                  2540 | .    125  .    .    2415 .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3631 | .    .    .    .    1150 42   .    136  90   484  46   938  745  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3126 | .    1333 .    1057 736  .    .    .    .    .    .    .    .    
  Thermal                  1921 | .    .    .    .    1921 .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2138 | .    .    .    .    1150 42   .    136  90   484  46   190  .    
  Piercing                 1493 | .    .    .    .    .    .    .    .    .    .    .    748  745  
Highest Corruption         4    | .    .    .    1    .    .    .    2    .    4    .    4    2    
  Average Corruption       1    | .    .    .    1    .    .    .    2    .    3    .    2    1    
  Corruption Purged        8    | .    .    .    .    .    .    .    .    .    .    .    6    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    3    .    .    .    .    .    1    .    3    .    
    Message Errors         2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    .    .    144  .    .    30   50   36   .    44   21   
  Projectiles              69   | .    .    .    .    69   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    256  | .    .    .    .    75   .    .    30   50   36   .    44   21   
Knockbacks                 17   | .    1    .    .    16   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    1    .    .    14   .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        144  | .    36   .    18   144  .    .    .    .    .    .    .    .    
  Average Temperature      28   | .    10   .    6    42   .    .    .    .    .    .    .    .    
  Received Heat Transfer   1595 | .    471  .    180  819  .    .    .    .    23   .    45   57   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Heat Transferred         2849 | .    .    .    .    2849 .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Peak Influence             541  | .   205 33  204 529 255 89  102 88  179 147 203 541 
  Initial                  240  | .   .   33  12  68  240 89  62  49  42  87  .   33  
  Average                  124  | .   62  33  39  237 254 89  72  64  78  114 55  226 
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   .   .   .   1   2   
  Low Security (%)         77   | 100 99  100 99  35  .   100 100 100 100 100 96  56  
  Level 1                  17   | .   .   .   .   56  100 .   .   .   .   .   3   10  
  Level 2                  5    | .   .   .   .   8   .   .   .   .   .   .   .   33  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   5   .   1   5   1   .   .   .   1   1   1   3   
  Investigation            5    | .   2   .   .   2   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            11   | .   3   .   1   3   1   .   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Distress Signals           6    | .   1   .   1   2   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   32  .   17  51  3   6   .   1   14  2   20  52  
  Peak Tracking Total      17   | .   3   .   4   5   2   6   .   1   7   1   5   17  
  Tactical Retreats        24   | .   2   .   1   2   .   1   .   .   3   .   6   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Traps Triggered            12   | .   2   .   2   2   1   .   1   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Machines Disabled          5    | .   .   .   1   3   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Machines Accessed          40   | .   6   .   7   9   1   .   1   2   2   2   4   6   
  Terminals                30   | .   4   .   5   7   .   .   .   2   2   1   3   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   2   1   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                96   | .   12  .   15  24  2   .   2   5   3   7   13  13  
  Successful               54   | .   8   .   11  15  1   .   .   1   .   3   6   9   
  Failed                   41   | .   3   .   4   9   1   .   2   4   3   4   7   4   
    Catastrophic           7    | .   .   .   .   3   .   .   .   .   1   .   .   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   11  .   12  15  2   .   .   4   3   1   5   8   
  Terminals                75   | .   8   .   11  20  .   .   .   5   3   3   12  13  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Recycling Units          13   | .   4   .   2   4   2   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   3   .   5   7   .   .   .   .   .   1   3   6   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   3   .   .   .   .   .   .   .   2   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   1   2   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   1   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   4   .   3   6   1   .   .   1   .   1   3   3   
  Terminals                17   | .   3   .   2   6   .   .   .   1   .   .   2   3   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 15   | .   3   .   2   6   .   .   .   1   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   1   .   .   .   .   .   1   .   
    Reject                 4    | .   1   .   1   .   1   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
  Used                     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Hacking Detections         30   | .   6   .   6   7   1   .   1   2   2   1   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   9   12  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   .   .   46  .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   46  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Ext Res 
Robot Analysis Total       6    | .   2   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  
Turns Passed               9926 | 70   1988 53   1390 2759 53   138  315  140  374  440  1416 790  
Spaces Moved               6323 | 42   749  50   521  1376 81   230  363  191  483  347  878  1012 
  Core                     59   | 3    56   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2381 | 39   632  .    451  1259 .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   181  | .    61   50   70   .    .    .    .    .    .    .    .    .    
  Hover                    1382 | .    .    .    .    117  81   230  363  191  400  .    .    .    
  Flight                   2320 | .    .    .    .    .    .    .    .    .    83   347  878  1012 
  Fastest Speed            28   | 50   105  105  86   52   52   52   52   52   34   34   34   28   
  Average Speed            93   | 152  196  105  151  151  52   52   52   52   56   34   34   33   
  Slowest Speed            450  | 160  450  105  240  200  52   52   52   52   111  34   34   109  
  Overloaded Moves         233  | .    .    .    .    .    .    .    .    .    .    .    .    233  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       36   | 4    91   29   40   80   4    87   13   7    12   13   53   35   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    .    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 52   | .    .    .    .    5    .    .    .    5    .    5    11   26   
Terrain Destroyed          75   | .    .    .    .    28   .    .    .    5    .    5    11   26   
  Melee                    52   | .    .    .    .    5    .    .    .    5    .    5    11   26   
  Projectile               23   | .    .    .    .    23   .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  
Total                      9646 | 46   1101 50   1031 1840 90   247  487  220  569  657  1944 1364 
  Wait                     2573 | .    212  .    415  235  5    16   98   17   41   290  997  247  
  Move                     6308 | 41   748  49   520  1375 81   229  362  190  480  346  877  1010 
  Hop                      2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Pick Up                  75   | .    8    1    13   24   1    .    5    2    10   4    4    3    
  Fast Attach              67   | 5    8    .    6    20   .    1    4    .    1    3    8    11   
  Attach                   40   | .    8    .    2    6    2    .    1    2    9    1    2    7    
  Detach                   34   | .    8    .    4    5    .    1    2    .    8    .    3    3    
  Swap                     31   | .    3    .    6    9    .    .    4    1    2    4    1    1    
  Drop                     84   | .    .    .    13   44   .    .    9    1    5    3    9    .    
  Fire                     239  | .    106  .    52   81   .    .    .    .    .    .    .    .    
  Melee                    139  | .    .    .    .    41   1    .    2    7    12   6    25   45   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    .    .    .    .    18   36   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-4/Factory
-4/Extension
-3/Research (discovered 4 exits: Res x3 / [*Tes])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  702 | -10/Materials | Discovered new exit (range 10)
  736 | -10/Materials | Discovered new exit (range 9)
  755 | -10/Materials | Identified exit to Materials
  800 | -10/Materials | Identified exit to Mines
  867 | -10/Materials | Discovered exit to Materials (range 6)
 1091 | -10/Materials | Central database locked down
 1161 | -10/Materials | Discovered exit to Materials (range 3)
 1285 | -10/Materials | Discovered exit to Mines (range 7)
 1416 | -10/Materials | Core integrity fell below 50%
 1587 | -10/Materials | Core integrity fell below 20%
 1615 | -10/Materials | Lost 5 parts (1p1n3w)
 2059 | -10/Materials | Entered Mines
 2066 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2083 | -10/Mines     | Met a Derelict bent on vengeance
 2106 | -10/Mines     | Discovered exit to Materials (range 6)
 2112 | -10/Mines     | Entered Materials
 2112 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3336 | -9/Materials  | Discovered new exit (range 15)
 3422 | -9/Materials  | Repaired Lgt. Armor Plating
 3502 | -9/Materials  | Entered another Materials area
 3502 | -8/Materials  | Evolved 2 slots: Utility x2
 4294 | -8/Materials  | Discovered new exit (range 10)
 5286 | -8/Materials  | Build established: Hacker-Mutant
 5668 | -8/Materials  | Build established: Hacker-Gladiator
 6243 | -8/Materials  | Discovered new exit (range 8)
 6261 | -8/Materials  | Entered Factory
 6261 | -7/Factory    | Evolved 2 slots: Utility x2
 6314 | -7/Factory    | Sucked down chute
 6314 | -7/Factory    | Entered Waste
 6324 | -7/Waste      | Spotted C-40 Crusher
 6331 | -7/Waste      | Spotted C-40 Crusher
 6334 | -7/Waste      | Spotted C-40 Crusher
 6334 | -7/Waste      | Spotted C-40 Crusher
 6334 | -7/Waste      | Spotted C-40 Crusher
 6335 | -7/Waste      | Discovered new exit (range 19)
 6338 | -7/Waste      | Spotted C-40 Crusher
 6452 | -7/Waste      | Entered Factory
 6744 | -7/Factory    | Discovered new exit (range 12)
 6752 | -7/Factory    | Discovered new exit (range 4)
 6757 | -7/Factory    | Identified exit to Factory
 6760 | -7/Factory    | Identified exit to Lower Caves
 6767 | -7/Factory    | Entered another Factory area
 6767 | -6/Factory    | Evolved 2 slots: Utility x2
 6862 | -6/Factory    | Build established: Gladiator
 6887 | -6/Factory    | Discovered new exit (range 17)
 6907 | -6/Factory    | Entered another Factory area
 6907 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7266 | -5/Factory    | Discovered new exit (range 19)
 7281 | -5/Factory    | Entered another Factory area
 7281 | -4/Factory    | Evolved 2 slots: Utility x2
 7449 | -4/Factory    | Discovered new exit (range 6)
 7692 | -4/Factory    | Build established: Hacker-Mutant
 7721 | -4/Factory    | Entered Extension
 7747 | -4/Extension  | Spotted B-86 Titan
 8935 | -4/Extension  | Crushed by falling debris
 9102 | -4/Extension  | Rescued a captive Derelict
 9131 | -4/Extension  | Spotted B-86 Titan
 9137 | -4/Extension  | Discovered new exit (range 3)
 9137 | -4/Extension  | Entered Research
 9137 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 9264 | -3/Research   | Identified exit to DSF
 9433 | -3/Research   | Identified exit to Research
 9447 | -3/Research   | Spotted B-86 Titan
 9567 | -3/Research   | Lost 6 parts (1n4u1w)
 9588 | -3/Research   | Spotted B-86 Titan
 9637 | -3/Research   | Search patrols dispatched
 9685 | -3/Research   | Lost 4 parts (1p1n2u)
 9787 | -3/Research   | Discovered new exit (range 12)
 9887 | -3/Research   | Search patrols dispatched
 9895 | -3/Research   | Core integrity fell below 50%
 9927 | -3/Research   | Self-destructed

 Last Messages 
---------------
09855_ Acquired Mic. Antimatter Reactor.
09857_ Acquired Adv. Target Analyzer.
09869_ Imp. System Restoration Module purges 1% system corruption (1%).
09870_ R-10 Processor collects Imp. Antigrav System.
09871_ R-10 Processor collects Adv. Heat Sink. <x2>
09877_ R-10 Processor collects Sml. Battery.
09878_ Imp. System Restoration Module purges 1% system corruption (0%).
09879_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
09885_ W-44 Eye sends out distress signal.
09887_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
09892_ Imp. Hacking Suite destroyed.
09905_ Field Propulsion Array destroyed.
09915_ Acquired Force Lance.
09919_ S-43 Plague suffers critical hit (Impale).
09919_ Force Lance follow-up attack on S-43 Plague.
09920_ Mic. Antimatter Reactor destroyed.
09922_ Biomechanical Wings destroyed.
09924_ Force Lance destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          80
Energy Generation          49
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Evasion (%)                73
Melee Accuracy             24
Target Analysis            8
Core Analysis              6
Recoil Reduction           7
Offensive Hacking          24
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapScanDissipator
  Manual?         0
Play Time         01:24:25
  Cumulative      88.9 hours
  Start           2024.06.17 @ 14:20:38
  End             2024.06.17 @ 16:04:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           95
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab16894b-f46a-4dbb-9511-bbeb05e65d08