Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.12 @ 00:33:35 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1687) 1687 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 5374 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 423/700 Matter 163/450 Energy 100/100 System Corruption 2% Temperature Cool (60) Movement Treading (480) Ox4 Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Large Matter Pod > --- WEAPON (3) ------- Particle Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Heat Sink Bomb Factory No. 2 EM Shotgun Heavy Assault Rifle Autogun High-powered Shotgun Flak Cannon Heavy Mace CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Bomb Factory No. 2 > --- WEAPON ----------- Particle Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Heat Sink Light Armor Plating EM Shotgun Heavy Assault Rifle Autogun High-powered Shotgun Grenade Launcher Heavy Mace [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 32 | 6 1 7 6 3 4 1 4 Power 5 | 1 . 2 . 1 1 . . Engine 4 | 1 . 2 . 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 1 1 2 2 . . Treads 8 | 2 . 1 1 2 2 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 1 1 . 1 . 2 Device 2 | . . 1 . . . . 1 Storage 3 | 1 1 . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 12 | 2 . 3 4 . . 1 2 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 1 | . . . 1 . . . . Parts Lost 20 | . . 4 3 2 2 1 8 Power 5 | . . 1 . 1 . . 3 Propulsion 6 | . . . 1 1 2 . 2 Utility 2 | . . . . . . 1 1 Weapon 7 | . . 3 2 . . . 2 Highest Loss Streak 8 | . . 3 2 2 1 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 85 78 90 83 97 96 91 Engine 15 | . 14 14 18 14 15 15 14 Core 4 | . . . . . 6 7 6 Treads 24 | . 28 27 26 22 22 23 22 Device 4 | . . 4 9 7 7 4 . Storage 13 | . 14 11 10 15 15 15 15 Protection 3 | . . . . . 5 7 6 Energy Gun 2 | . 14 9 2 . . . . Energy Cannon 2 | . . . . . . 6 7 Ballistic Gun 5 | . 14 11 9 7 7 . . Ballistic Cannon 10 | . . . 9 15 15 15 9 Piercing Weapon 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 114 | 14 89 91 103 103 111 114 113 Greatest Support 60 | 40 40 60 60 60 60 60 60 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 25 25 25 25 25 25 Most Carried 19 | 5 6 8 16 19 19 15 18 Average Carried 13 | 1 3 5 9 17 15 14 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 19 | 1 5 7 16 19 15 14 17 Class Distribution -------------------- 46% | Scavenger-Mutant 21% | Scavenger-Tank 17% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 1016 | 181 116 160 236 77 110 78 58 Remotely . | . . . . . . . . Salvage Created 1431 | . 242 424 497 112 13 78 65 Parts 105 | . 17 35 39 8 . 2 4 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 6 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 49 | . 7 13 16 5 2 4 2 Guns 24 | . 5 12 7 . . . . Cannons 15 | . . . 4 5 2 4 . AOE 10 | . 2 1 5 . . . 2 Classes Destroyed 11 | . 3 2 2 1 1 1 1 Worker 2 | . 1 . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 20 | . 3 7 7 3 . . . Grunt 17 | . 4 4 7 1 1 . . Sentry 4 | . . 2 2 . . . . Hunter 4 | . . . . . . 4 . Programmer 1 | . . . . 1 . . . Behemoth 1 | . . . . . 1 . . Mutant 2 | . . . . . . . 2 Best Kill Streak 10 | . 3 7 10 3 1 1 2 Combat Bots Only 7 | . 2 7 7 3 1 1 2 Max Kills in Single Turn 3 | . 2 2 3 2 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 1 2 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 2535 | . 167 527 538 213 229 207 654 Core 468 | . 47 97 47 74 35 13 155 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 81 75 91 . . . . Volleys Fired 120 | . 13 42 30 9 7 15 4 Largest 3 | . 2 2 3 3 3 3 1 Hottest 156 | . 60 65 108 108 108 156 30 Shots Fired 237 | . 22 66 63 27 22 33 4 Gun 149 | . 22 66 41 9 8 3 . Cannon 81 | . . . 19 18 14 30 . Launcher 7 | . . . 3 . . . 4 Special . | . . . . . . . . Kinetic 169 | . 9 43 47 27 22 21 . Thermal 12 | . . . . . . 12 . Explosive 7 | . . . 3 . . . 4 Electromagnetic 49 | . 13 23 13 . . . . Robot Hit Streak 30 | . 18 10 13 11 30 12 4 Robot Miss Streak 5 | . 1 2 4 4 2 5 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 190 | . 19 50 50 23 19 27 2 Core Hits 167 | . 12 22 51 18 24 23 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4070 | . 352 678 1336 266 456 436 546 Guns 1349 | . 258 606 363 56 55 11 . Cannons 1418 | . . . 382 210 401 425 . Explosions 1297 | . 94 72 591 . . . 540 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 2027 | . 101 351 562 266 456 291 . Thermal 419 | . 94 72 108 . . 145 . Explosive 1023 | . . . 483 . . . 540 Electromagnetic 595 | . 157 255 183 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 2 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 6 . 4 8 1 Message Errors 3 | . . . . . . 2 1 Matter Fused 9 | . . . 3 . 2 4 . Data Loss (minor) 4 | . . . 2 . 1 1 . Data Loss (major) 2 | . . . 1 . . 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . 17 . . . 6 Projectiles . | . . . . . . . . Explosions 23 | . . . 17 . . . 6 Melee . | . . . . . . . . Knockbacks 24 | . . . 10 7 2 5 . Impact . | . . . . . . . . Kinetic 21 | . . . 10 5 1 5 . Secondary 3 | . . . . 2 1 . . Self-Inflicted Damage 159 | . . 18 52 . . . 89 Shots 6 | . . 1 1 . . . 4 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 274 | . 63 22 48 18 132 274 44 Average Temperature 50 | . 22 6 8 8 51 113 20 Received Heat Transfer 829 | . 126 213 216 9 45 . 220 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 559 | . 150 50 100 . . 259 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 2 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 463 | . 201 300 463 239 . . . Initial 139 | . . . 50 139 . . . Average 181 | . 105 179 276 144 . . . Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 55 | 100 85 48 24 75 . . . Level 1 37 | . 14 51 52 24 . . . Level 2 7 | . . . 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 1 1 . . . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 7 15 22 5 5 4 7 Peak Tracking Total 7 | . 3 7 7 3 4 1 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . 3 . 1 . . . . Successful 1 | . 1 . . . . . . Failed 3 | . 2 . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 3 . 1 . . . 3 Terminals 4 | . 3 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 4 | . . . . . . . 4 Largest Group 4 | . . . . . . . 4 Highest-Rated Group 156 | . . . . . . . 156 Highest-Rated Ally 41 | . . . . . . . 41 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 5240 | 62 405 502 653 494 880 736 1508 Spaces Moved 2079 | 45 211 140 229 190 357 290 617 Core 19 | 19 . . . . . . . Treads 2060 | 26 211 140 229 190 357 290 617 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 Average Speed 232 | 113 170 273 240 240 240 240 240 Slowest Speed 320 | 160 320 320 240 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 57 16 24 8 60 51 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . 1 Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . 4 11 38 . . . 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 54 | . 4 11 38 . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 2285 | 56 236 197 280 210 367 306 633 Wait 10 | . 6 . . 4 . . . Move 2072 | 44 210 139 228 189 356 289 617 Hop . | . . . . . . . . Pick Up 42 | 6 5 9 15 5 . . 2 Fast Attach 1 | 1 . . . . . . . Attach 28 | 5 1 7 5 2 4 1 3 Detach 3 | . . . . . . . 3 Swap 3 | . . . 1 1 . . 1 Drop 3 | . 1 . 1 . . 1 . Fire 120 | . 13 42 30 9 7 15 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 631 | -9/Materials | Destroyed 7 combat bots 775 | -9/Materials | Lost 3 parts (1p2w) 911 | -9/Materials | Discovered new exit (range 9) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1067 | -8/Materials | Build established: Scavenger-Mutant 1261 | -8/Materials | Destroyed 7 combat bots 1585 | -8/Materials | Discovered new exit (range 5) 1623 | -8/Materials | Entered Factory 1623 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1701 | -7/Factory | Build established: Scavenger-Gunner 2006 | -7/Factory | Discovered new exit (range 12) 2117 | -7/Factory | Entered Lower Caves 2190 | -7/Lower Caves | Encountered a Warlord checkpoint 2297 | -7/Lower Caves | Spotted B-75 Beast 2313 | -7/Lower Caves | Destroyed B-75 Beast 2604 | -7/Lower Caves | Build established: Scavenger-Tank 2740 | -7/Lower Caves | Identified exit to Lower Caves 2839 | -7/Lower Caves | Learned location of Extension (-6) 2997 | -7/Lower Caves | Entered another Lower Caves area 3576 | -7/Lower Caves | Encountered a Warlord checkpoint 3709 | -7/Lower Caves | Discovered new exit (range 10) 3733 | -7/Lower Caves | Entered Zion 3741 | -7/Zion | Build established: Scavenger-Mutant 3805 | -7/Zion | System corruption cleaned by Quarantine Array 4050 | -7/Zion | Found Prototype Device 4052 | -7/Zion | Identified Bomb Factory No. 2 4198 | -7/Zion | Found CR-A16's Pointy Stick 4270 | -7/Zion | Learned location of Armory (-4) 4450 | -7/Zion | Received a hallucinogenic algorithm 4609 | -7/Zion | Imprinted 4611 | -7/Zion | Declared Zion's savior 5223 | -7/Zion | Attacked by Zionites 5241 | -7/Zion | Self-destructed Last Messages --------------- 05223_ Lgt. Nuclear Core destroyed. 05226_ QOZTA&5H:SN36JCPAPKN|URLLNXO:&Q8 05226_ 5I-OIO(M) destroyed. 05228_ Lgt. Treads destroyed. 05228_ YX-KHU(M) destroyed. 05228_ Grenade Launcher destroyed. 05228_ Destroyed Grenade Launcher. MM-LHF(z) bursts out of the Twisted Machinery. 05230_ MM-LHF(z) pulls a Mak. Spear out of the Twisted Machinery. 05230_ Slammed into QT-737(M). 05231_ Acquired 34 matter. 05231_ Lgt. Armor Plating destroyed. 05233_ Slammed into QT-737(M). 05235_ Lgt. Treads destroyed. QS-L6J(z) bursts out of the Twisted Machinery. 05237_ Slammed into 37-SZE(M). 05237_ QS-L6J(z) pulls a Mak. Spear out of the Twisted Machinery. 05238_ Acquired 24 matter. 05241_ Flak Cannon destroyed. 05241_ Critical hit (Burn: +80). 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" | | ???????????????????????????????""""#"#""""""" | | ????????????????????????????????????##"" " | | ???????????????????????????????????##"" | | ???????????????????????????????????#"" | | ????????????????????????????????####" | | ???????????????????????????????##""""" | | ??????????????????????????????##""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 24 Energy Capacity 250 Matter Stores 309 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed GuidedHardlightActivator Manual? 0 Play Time 00:40:14 Cumulative 50.3 hours Start 2022.05.11 @ 23:52:26 End 2022.05.12 @ 00:33:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 12 Adventurer 10 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80910ea1-a230-4277-9fe8-546ba389fe9d