Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 19:22:37 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5173) 5173 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 10642 Bonus ------- High Alert Combat Kills 305 Met Imprinter 300 Friendly Fire -6 Cogmind --------- Core Integrity 726/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- Phase Cannon Gauss Rifle Antimatter Cannon > --- INVENTORY (18) --- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Armored Wheel Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Heavy Armor Plating Improved System Backup Module Magnetic Acceleration Cannon Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Improved Heavy Armor Plating Improved System Backup Module > --- WEAPON ----------- Heavy Beamcaster Cooled Particle Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Improved Medium Treads Armored Wheel Improved Cooling System Large Storage Unit High-capacity Storage Unit Large Matter Pod Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Heavy Armor Plating Improved System Shield Phase Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Great Axe [Rating: 64] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 2 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 201 | 3 2 21 8 50 26 14 4 2 71 Power 6 | . . 3 . 2 . . . . 1 Engine 6 | . . 3 . 2 . . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 10 4 10 2 1 3 . 4 Treads 31 | 1 . 9 4 9 1 1 2 . 4 Leg . | . . . . . . . . . . Wheel 5 | 1 . 1 . 1 1 . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 105 | 1 2 2 1 23 19 10 1 1 45 Device 63 | . . . . 13 14 7 . 1 28 Storage 5 | 1 2 . . 2 . . . . . Processor 1 | . . . . . 1 . . . . Hackware 3 | . . . . 2 . . . . 1 Protection 33 | . . 2 1 6 4 3 1 . 16 Artifact . | . . . . . . . . . . Weapon 54 | . . 6 3 15 5 3 . 1 21 Energy Gun 10 | . . 1 1 5 . 1 . . 2 Energy Cannon 11 | . . 2 1 2 3 . . . 3 Ballistic Gun 9 | . . 1 . 2 . 1 . . 5 Ballistic Cannon 10 | . . 1 1 3 . . . . 5 Launcher 4 | . . 1 . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . . . 3 . 1 . 1 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 1 . . . . 4 Parts Lost 23 | . . 2 . 10 2 2 3 . 4 Power 2 | . . 1 . 1 . . . . . Propulsion 8 | . . . . 3 1 1 2 . 1 Utility 5 | . . . . 3 1 . . . 1 Weapon 8 | . . 1 . 3 . 1 1 . 2 Highest Loss Streak 3 | . . 1 . 3 2 1 2 . 2 Average Slot Usage (%) 96 | . 100 99 100 99 99 100 93 90 87 Engine 7 | . 14 11 9 7 7 7 7 7 6 Treads 19 | . 14 22 27 22 23 23 16 15 13 Wheel 7 | . 14 11 9 7 7 7 6 7 5 Device 8 | . . . . 5 15 13 14 15 11 Storage 15 | . 28 22 18 15 15 15 15 15 13 Processor 3 | . . . . . 6 7 7 7 6 Hackware 3 | . . . . 14 . . . . . Protection 8 | . . 10 18 9 7 8 7 7 8 Energy Gun 3 | . 14 1 . 3 3 1 6 . 4 Energy Cannon 6 | . . 9 8 4 10 10 . . 7 Ballistic Gun 2 | . 14 3 . 1 . 1 7 7 2 Ballistic Cannon 2 | . . 6 8 4 . . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 14 38 56 66 80 88 91 82 77 108 Greatest Support 90 | 20 16 40 12 60 12 12 60 28 90 Greatest Overweight (x) 7 | . 2 4 5 6 7 7 6 2 3 Average Overweight (x) 4 | . 1 2 5 5 6 6 2 2 2 Largest Inventory Capacity 18 | 8 16 16 16 18 18 18 18 18 18 Average Capacity 17 | 7 15 16 16 17 18 18 18 18 18 Most Carried 18 | 8 16 16 16 18 18 18 18 16 18 Average Carried 16 | 6 13 15 15 17 16 17 17 15 17 Final Capacity 18 | 8 16 16 16 18 18 18 18 18 18 Final Carried 18 | 8 16 16 16 17 18 16 16 16 17 Class Distribution -------------------- 32% | Skirmisher 24% | Mutant 23% | Hacker-Mutant 11% | Assassin 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Assassin | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3944 | 232 31 408 220 1118 438 170 30 50 1247 Remotely . | . . . . . . . . . . Salvage Created 6451 | 116 141 1034 750 1962 277 110 . 118 1943 Parts 324 | 7 9 66 47 87 13 9 . . 86 Haulers Intercepted 15 | . 2 5 4 2 . . . . 2 Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 12 7 2 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 2 19 14 40 6 4 . . 33 Guns 35 | . 2 6 . 14 . 4 . . 9 Cannons 72 | . . 9 14 26 3 . . . 20 AOE 11 | . . 4 . . 3 . . . 4 Classes Destroyed 14 | 2 2 3 2 3 2 . . . . Worker 5 | . . 1 . . . . . . 4 Tunneler 1 | 1 . . . . . . . . . Hauler 15 | . 2 5 4 2 . . . . 2 Recycler 4 | 1 . 2 . 1 . . . . . Operator 3 | . . . 2 1 . . . . . Watcher 4 | . . . . 2 . . . . 2 Swarmer 33 | . 2 6 3 11 . 4 . . 7 Grunt 48 | . . 5 4 18 3 . . . 18 Brawler 3 | . . . . . 1 . . . 2 Duelist 3 | . . . 1 . . . . . 2 Sentry 21 | . . 8 6 7 . . . . . Hunter 3 | . . . . 1 1 . . . 1 Programmer 6 | . . . . 3 . . . . 3 Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 6 | 2 2 6 4 5 4 3 . . 6 Combat Bots Only 6 | . 2 4 3 5 4 3 . . 6 Max Kills in Single Turn 4 | 1 2 2 1 1 3 1 . . 4 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 1 . . 3 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 8250 | . 37 759 606 3255 537 553 334 . 2169 Core 767 | . . 60 32 387 69 73 22 . 124 Absorbed by Shields 159 | . . . . 111 48 . . . . Core Remaining (%) 80 | 100 100 85 94 . . . . 21 . Volleys Fired 345 | 2 11 60 40 117 17 12 3 . 83 Largest 3 | 2 2 2 2 2 2 2 2 . 3 Hottest 180 | 60 60 107 124 124 180 78 78 . 172 Shots Fired 727 | 4 22 114 78 220 30 24 6 . 229 Gun 285 | 4 22 49 10 77 . 24 6 . 93 Cannon 429 | . . 59 68 143 25 . . . 134 Launcher 13 | . . 6 . . 5 . . . 2 Special . | . . . . . . . . . . Kinetic 290 | 2 11 54 35 104 . 12 3 . 69 Thermal 271 | . . 37 26 41 25 . . . 142 Explosive 13 | . . 6 . . 5 . . . 2 Electromagnetic 153 | 2 11 17 17 75 . 12 3 . 16 Robot Hit Streak 40 | 3 7 20 19 40 18 6 3 . 22 Robot Miss Streak 7 | . 3 2 2 4 1 6 7 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 1 2 . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 518 | 3 13 83 53 177 20 19 4 5 141 Core Hits 296 | 3 4 39 27 104 12 10 3 1 93 Critical Hits 14 | . . 2 5 4 2 . . . 1 Critical Kills 7 | . . . 3 2 1 . . . 1 Critical Parts Destroyed 6 | . . 2 2 1 1 . . . . Melee Attacks 56 | . . . . 6 . 5 . 13 32 Impact . | . . . . . . . . . . Slashing 56 | . . . . 6 . 5 . 13 32 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13156 | 37 138 1795 1312 3859 1055 200 50 406 4304 Guns 3810 | 37 138 433 152 1177 . 200 50 . 1623 Cannons 7477 | . . 868 1134 2582 665 . . . 2228 Explosions 1272 | . . 494 26 100 390 . . . 262 Melee 597 | . . . . . . . . 406 191 Ramming . | . . . . . . . . . . Kinetic 4071 | 10 42 512 459 1616 . 128 30 . 1274 Thermal 4835 | . . 592 487 769 665 . . . 2322 Explosive 1146 | . . 494 . . 390 . . . 262 Electromagnetic 2507 | 27 96 197 366 1474 . 72 20 . 255 Impact . | . . . . . . . . . . Slashing 597 | . . . . . . . . 406 191 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 1 . . . 1 Average Corruption 1 | . . . . 1 1 . . . 1 Corruption Purged 4 | . . . . 2 1 . . . 1 Effects 23 | . . . . 21 . . . . 2 Message Errors 6 | . . . . 6 . . . . . Heat Flow Errors 4 | . . . . 4 . . . . . Energy Discharges 4 | . . . . 2 . . . . 2 Data Loss (minor) 4 | . . . . 4 . . . . . Targeting Errors 5 | . . . . 5 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 390 | . . 31 19 28 . . . 213 99 Projectiles 81 | . . 13 19 28 . . . . 21 Explosions 18 | . . 18 . . . . . . . Melee 291 | . . . . . . . . 213 78 Knockbacks 15 | . . 1 2 12 . . . . . Impact . | . . . . . . . . . . Kinetic 15 | . . 1 2 12 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 94 | . . 12 . 55 13 . . . 14 Shots 4 | . . 1 . 1 1 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | 20 40 280 345 441 108 . . . 452 Average Temperature 97 | 15 18 64 117 120 44 . . . 100 Received Heat Transfer 1951 | . . 237 207 793 93 . . . 621 Effects 11 | . . . 4 6 . . . . 1 Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 2 | . . . 2 . . . . . . Matter Decay 2 | . . . 1 . . . . . 1 Damage (minor) 3 | . . . 1 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . 4 . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . . . 1 Heat Transferred 7402 | . . 1073 938 1469 740 . . . 3182 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 737 | 10 100 287 344 737 . . . . 623 Average Influence 231 | 7 46 157 194 344 . . . . 164 Maximum Alert Level 3 | . . 1 1 3 . . . . 2 Low Security (%) 55 | 100 100 74 54 29 . . . . 71 Level 1 26 | . . 25 45 32 . . . . 18 Level 2 15 | . . . . 32 . . . . 9 Level 3 2 | . . . . 5 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 1 3 . 17 . . . . 9 Investigation 4 | . 1 1 . 2 . . . . . Extermination 6 | . . . . 3 . . . . 3 Reinforcement 13 | . . 2 . 6 . . . . 5 Assault . | . . . . . . . . . . Garrison 7 | . . . . 6 . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . . 1 2 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 4 27 20 56 8 5 6 . 56 Peak Tracking Total 6 | . 3 4 4 5 4 4 4 . 6 Tactical Retreats 16 | . . 2 1 4 2 1 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . . 1 . . . . 4 Max in Single Turn 1 | . . . . 1 . . . . 1 Garrison Access 3 | . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 36 | . 3 8 6 11 2 1 1 . 4 Terminals 22 | . 3 6 5 4 1 . . . 3 Fabricators 2 | . . . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 3 | . . 1 . 2 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 Total Hacks 103 | . 14 31 13 24 5 1 4 . 11 Successful 53 | . 6 16 7 12 4 1 4 . 3 Failed 48 | . 7 14 6 12 1 . . . 8 Catastrophic 3 | . . . . 2 . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . . Manual 55 | . 11 19 8 4 3 . . . 10 Terminals 73 | . 14 24 11 10 4 . . . 10 Fabricators 5 | . . . . 5 . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 3 | . . 1 . 2 . . . . . Scanalyzers 8 | . . 6 . 2 . . . . . Garrison Access 5 | . . . 2 2 . . . . 1 Terminal Hacks 19 | . 2 5 3 1 3 1 4 . . Record 1 | . . . . . 1 . . . . Part Schematic 5 | . 1 . . . . . 4 . . Prototype ID Bank 3 | . . 2 1 . . . . . . Open Door 2 | . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Unreport Threat 3 | . . 1 1 . 1 . . . . Locate Traps 3 | . 1 1 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . Load Schematic 2 | . . . . 2 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 8 | . . 6 . 2 . . . . . Insert Component 4 | . . 3 . 1 . . . . . Analyze 4 | . . 3 . 1 . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 Seal Access 3 | . . . 1 1 . . . . 1 Unauthorized Hacks 43 | . 8 10 9 4 2 . . . 10 Terminals 16 | . 4 4 3 2 1 . . . 2 Track 6 | . 2 2 1 . 1 . . . . Botnet 10 | . 2 2 2 2 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 28 | . 3 7 5 9 1 . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 1 3 . 1 . . 4 . . Parts Built 2 | . . . . 2 . . . . . Matter 248 | . . . . 248 . . . . . Time 98 | . . . . 98 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 2 3 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11050 | 37 383 1030 640 2848 1300 1087 961 631 2133 Spaces Moved 6175 | 22 281 520 333 1506 646 567 744 429 1127 Core . | . . . . . . . . . . Treads 102 | . . 11 . 52 . . 2 . 37 Legs 8 | 8 . . . . . . . . . Wheels 6065 | 14 281 509 333 1454 646 567 742 429 1090 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 100 100 120 140 130 140 150 120 120 120 Average Speed 137 | 107 117 127 140 144 152 156 126 120 131 Slowest Speed 220 | 120 120 200 140 220 160 160 186 120 205 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 50 65 34 45 93 67 82 63 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 1 4 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . 3 2 2 2 . Spaces Dug 53 | . . 8 . 6 . 5 . 8 26 Terrain Destroyed 173 | . . 27 7 12 38 5 . 8 76 Melee 45 | . . . . 6 . 5 . 8 26 Projectile 41 | . . 3 3 4 3 . . . 28 AOE 87 | . . 24 4 2 35 . . . 22 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 7971 | 32 316 787 433 1948 925 731 758 522 1519 Wait 1006 | 1 9 155 34 207 220 131 2 78 169 Move 6166 | 21 280 519 332 1505 645 566 743 428 1127 Hop . | . . . . . . . . . . Pick Up 86 | 2 10 11 8 27 9 1 2 1 15 Fast Attach 30 | 2 . 4 4 9 1 . 1 . 9 Attach 37 | 1 . 4 2 12 4 2 2 1 9 Detach 10 | 2 . . . 1 3 . 2 . 2 Swap 134 | . 2 13 2 29 21 12 1 1 53 Drop 93 | 1 4 21 11 27 5 2 2 . 20 Fire 345 | 2 11 60 40 117 17 12 3 . 83 Melee 56 | . . . . 6 . 5 . 13 32 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 13) 379 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -9/Materials | Discovered new exit (range 16) 1024 | -9/Materials | Discovered new exit (range 16) 1392 | -9/Materials | Central database locked down 1434 | -9/Materials | Discovered new exit (range 8) 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -8/Materials | Discovered new exit (range 15) 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Utility x2 2146 | -7/Factory | Repaired Hrd. Medium Armor Plating 2290 | -7/Factory | Discovered new exit (range 16) 2397 | -7/Factory | Discovered new exit (range 11) 2421 | -7/Factory | Build established: Hacker-Mutant 2695 | -7/Factory | Lost 3 parts (1n1u1w) 2781 | -7/Factory | Discovered new exit (range 3) 2847 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3306 | -7/Factory | Discovered new exit (range 6) 3522 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 3745 | -7/Factory | Garrison activated, responded to threat 3790 | -7/Factory | Identified exit to Storage 3790 | -7/Factory | Identified exit to Lower Caves 3863 | -7/Factory | Discovered new exit (range 4) 4090 | -7/Factory | Core integrity fell below 50% 4313 | -7/Factory | Garrison activated, responded to threat 4939 | -7/Factory | Entered Lower Caves 4940 | -7/Lower Caves | Encountered a Warlord checkpoint 5120 | -7/Lower Caves | Learned Factory emergency access door positions 5237 | -7/Lower Caves | Build established: Skirmisher 5249 | -7/Lower Caves | Spotted B-75 Beast 5776 | -7/Lower Caves | Destroyed B-75 Beast 6171 | -7/Lower Caves | Discovered new exit (range 9) 6210 | -7/Lower Caves | Identified exit to Lower Caves 6239 | -7/Lower Caves | Entered another Lower Caves area 6796 | -7/Lower Caves | Learned location of Extension (-6) 7297 | -7/Lower Caves | Discovered new exit (range 4) 7300 | -7/Lower Caves | Identified exit to Zion 7314 | -7/Lower Caves | Learned Factory stockpile data 7326 | -7/Lower Caves | Entered Zion 7457 | -7/Zion | Discovered new exit (range 16) 7470 | -7/Zion | Received a hallucinogenic algorithm 7663 | -7/Zion | Learned location of Data Miner (-6) 7796 | -7/Zion | Learned Factory terminal intel 7981 | -7/Zion | Learned Factory emergency access door positions 8138 | -7/Zion | Learned location of Warlord (-4) 8239 | -7/Zion | Attacked by Zionites 8239 | -7/Zion | Spotted LU-YE2(B) 8239 | -7/Zion | Spotted TH-PQD(B) 8286 | -7/Zion | Identified exit to Proximity Caves 8287 | -7/Zion | Entered Proximity Caves 8573 | -6/Proximity Caves | Learned 4 Factory zone layouts 8625 | -6/Proximity Caves | Learned Factory trap positions 8715 | -6/Proximity Caves | Build established: Assassin 8909 | -6/Proximity Caves | Discovered new exit (range 9) 8917 | -6/Proximity Caves | Identified exit to Factory 8918 | -6/Proximity Caves | Entered Factory 8918 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8919 | -6/Factory | Identified exit to Extension 8921 | -6/Factory | Loaded intel: 123 trap records 8924 | -6/Factory | Loaded intel: 22 terminal locations 9587 | -6/Factory | Discovered new exit (range 9) 9602 | -6/Factory | Identified exit to Factory 11033 | -6/Factory | Garrison activated, responded to threat 11051 | -6/Factory | Self-destructed Last Messages --------------- 11011_ U-05 Engineer builds a Wall. 11012_ Acquired 4 matter. 11012_ K-01 Serf collects debris. 11017_ Acquired Adv. Heat Sink. 11019_ K-01 Serf collects debris. 11024_ Acquired Lgt. Angular Momentum Engine. 11024_ K-01 Serf collects debris. 11033_ Acquired 10 matter. 11033_ Slug penetrates G-50 Soldier. 11033_ A-15 Conveyor calls for garrison support. 11033_ ALERT: Activating Garrison Access F003. 11034_ Acquired 10 matter. 11034_ A-15 Conveyor calls for reinforcements. 11034_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11036_ G-50 Soldier destroyed. 11037_ Acquired 10 matter. 11038_ K-01 Serf cleans the Terminal. 11042_ K-01 Serf collects debris. 11050_ Imp. Heavy Armor Plating destroyed. 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Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hrd. Medium Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmReclamationSteel Manual? 0 Play Time 02:47:03 Cumulative 681.7 hours Start 2020.02.25 @ 07:45:11 End 2020.02.25 @ 19:22:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2861cdde-2bed-4acb-a6d3-cfd9d62655bf