Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 04:12:03

Player: celerysam

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (41)      205
Value Destroyed (1205)     1205
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6990

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     190/300
Energy                     85/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
  Improved Transmission Jammer
           Hacking Suite
           PSU Rigger
>          --- WEAPON (4) -------
  Improved Concussive RPG
>          --- INVENTORY (5) ----
           Cold Fusion Reactor
  Improved Surge Thruster
  Advanced Heat Sink
  Improved Medium Armor Plating

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
            Cold Fusion Reactor
>           --- PROPULSION -------
   Improved VTOL Module
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
  Makeshift Flight Unit
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Improved Cooling System
   Improved Reaction Control System
   Improved Power Shielding
            Hacking Suite
            PSU Rigger
>           --- WEAPON -----------
            Gauss Rifle
       Mini Grenade Launcher
            Power Maul
>           --- INVENTORY --------
            Angular Momentum Engine
            ECM Suite
            Spear
[Rating: 69]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   .   .   1   1   
  Utility                  3    | .   .   1   .   .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   1   .   
Parts Attached             96   | 6   1   11  7   .   .   17  12  .   5   10  27  
  Power                    21   | 1   1   1   1   .   .   2   5   .   1   4   5   
    Engine                 12   | 1   1   1   1   .   .   1   2   .   1   3   1   
    Core                   6    | .   .   .   .   .   .   1   3   .   .   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               32   | 2   .   3   3   .   .   9   1   .   1   2   11  
    Treads                 7    | .   .   3   1   .   .   2   .   .   .   1   .   
    Leg                    3    | 2   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   1   .   .   2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 16   | .   .   .   .   .   .   5   1   .   1   1   8   
  Utility                  18   | 1   .   3   1   .   .   1   3   .   1   .   8   
    Device                 9    | .   .   1   1   .   .   .   1   .   .   .   6   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   2   
    Protection             3    | .   .   .   .   .   .   1   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   4   2   .   .   5   3   .   2   4   3   
    Energy Gun             5    | .   .   .   1   .   .   2   .   .   .   2   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          4    | 2   .   1   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   1   1   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         4    | .   .   .   .   .   .   .   2   .   2   .   .   
    Impact Weapon          2    | .   .   1   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   1   .   .   3   .   
Parts Lost                 32   | .   .   .   5   .   .   .   1   .   .   .   26  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               14   | .   .   .   2   .   .   .   .   .   .   .   12  
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Weapon                   7    | .   .   .   2   .   .   .   1   .   .   .   4   
  Highest Loss Streak      22   | .   .   .   4   .   .   .   1   .   .   .   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  87  97  100 100 98  91  84  91  85  84  
  Engine                   9    | .   14  11  10  11  11  13  4   7   10  1   3   
  Core                     1    | .   .   .   .   .   .   3   6   .   .   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   3   
  Treads                   12   | .   .   20  21  22  22  16  .   .   .   3   .   
  Leg                      5    | .   28  12  2   11  11  .   .   .   .   .   .   
  Wheel                    3    | .   .   .   7   .   .   16  .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   2   30  30  30  26  26  
  Device                   7    | .   .   1   11  11  11  9   7   7   7   6   10  
  Storage                  6    | .   14  11  11  11  11  8   .   .   .   .   .   
  Processor                7    | .   .   8   11  11  11  9   7   7   7   6   2   
  Hackware                 2    | .   .   .   .   .   .   .   7   7   7   6   9   
  Protection               2    | .   .   .   .   .   .   .   7   7   7   6   3   
  Energy Gun               4    | .   .   .   9   11  11  8   .   .   .   .   .   
  Ballistic Gun            3    | .   28  9   .   .   .   .   .   .   .   .   3   
  Ballistic Cannon         5    | .   .   3   11  11  11  8   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   7   7   7   6   3   
  Special Weapon           1    | .   .   .   .   .   .   .   1   .   3   6   2   
  Impact Weapon            2    | .   .   2   .   .   .   .   2   7   7   6   3   
Peak Build Rating          69   | 6   6   17  17  16  16  35  45  39  47  58  69  
  Average Rating           27   | 2   6   13  14  15  16  21  39  39  42  50  59  
  On Entrance              24   | .   6   6   17  15  16  16  34  39  39  47  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  13  40  40  35  35  43  23  18  25  31  37  
  Greatest Support         60   | 20  20  60  60  40  40  40  23  23  25  31  37  
  Greatest Overweight (x)  7    | 2   .   .   1   .   .   7   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  5   5   5   5   5   
  Average Capacity         10   | 7   8   12  15  15  15  14  5   5   5   5   5   
  Most Carried             15   | 8   8   15  15  15  15  15  5   5   5   5   5   
  Average Carried          10   | 4   7   11  14  14  15  14  4   5   4   4   4   
  Final Capacity           15   | 8   8   15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 6   8   15  15  15  15  5   5   5   5   4   4   

 Class Distribution 
--------------------
 56% | Mutant
 20% | Sprinter
 13% | Scavenger-Mutant
  3% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
           Mutant | -6/Factory
  Hacker-Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Matter Collected           1403 | 104 28  344 129 .   .   132 .   .   280 .   386 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1210 | .   53  412 166 .   .   200 .   .   .   .   379 
  Parts                    79   | .   8   27  14  .   .   11  .   .   .   .   19  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  36   | .   4   12  8   .   .   5   .   .   .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     5    | .   4   .   .   .   .   1   .   .   .   .   .   
  Cannons                  21   | .   .   11  8   .   .   2   .   .   .   .   .   
  AOE                      9    | .   .   1   .   .   .   2   .   .   .   .   6   
Classes Destroyed          7    | .   1   3   .   .   .   .   .   .   .   .   3   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  13   | .   4   3   6   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    12   | .   .   7   .   .   .   2   .   .   .   .   3   
  Sentry                   8    | .   .   2   2   .   .   3   .   .   .   .   1   
Best Kill Streak           6    | .   3   6   6   .   .   2   .   .   .   .   4   
  Combat Bots Only         6    | .   3   5   6   .   .   2   .   .   .   .   3   
Max Kills in Single Turn   4    | .   1   2   1   .   .   2   .   .   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   2   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        446  | .    53   48   87   .    .    31   42   .    .    32   153  
  Missed                   164  | .    14   17   22   .    .    12   23   .    .    15   61   
Damage Taken               4542 | .    299  371  554  .    .    280  250  .    .    158  2630 
  Core                     1278 | .    57   45   103  .    .    12   17   .    .    26   1018 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  118  | .    .    .    .    .    .    .    .    .    .    13   105  
  Regen/Repaired (Parts)   18   | .    .    .    .    .    .    .    .    .    .    .    18   
Core Remaining (%)         88   | 100  77   .    .    .    63   97   .    .    97   96   .    
Volleys Fired              83   | .    20   18   12   .    .    12   4    .    .    1    16   
  Largest                  2    | .    2    2    2    .    .    2    1    .    .    1    2    
  Hottest                  102  | .    40   102  102  .    .    89   30   .    .    75   58   
Shots Fired                149  | .    40   36   23   .    .    22   4    .    .    1    23   
  Gun                      67   | .    40   1    3    .    .    10   .    .    .    .    13   
  Cannon                   64   | .    .    35   20   .    .    8    .    .    .    1    .    
  Launcher                 18   | .    .    .    .    .    .    4    4    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  91   | .    40   18   12   .    .    8    .    .    .    .    13   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    .    .    .    .    4    4    .    .    .    10   
  Electromagnetic          40   | .    .    18   11   .    .    10   .    .    .    1    .    
  Robot Hit Streak         11   | .    4    11   5    .    .    6    .    .    .    .    6    
  Robot Miss Streak        4    | .    3    2    2    .    .    2    .    .    .    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           92   | .    19   25   15   .    .    18   .    .    .    .    15   
  Core Hits                72   | .    8    14   10   .    .    15   .    .    .    .    25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    1    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              39   | .    .    .    .    .    .    .    .    2    1    5    31   
  Impact                   28   | .    .    .    .    .    .    .    .    2    1    5    20   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           3082 | .    187  699  299  .    .    672  .    .    .    .    1225 
  Guns                     522  | .    187  21   42   .    .    114  .    .    .    .    158  
  Cannons                  972  | .    .    611  257  .    .    104  .    .    .    .    .    
  Explosions               1160 | .    .    67   .    .    .    454  .    .    .    .    639  
  Melee                    421  | .    .    .    .    .    .    .    .    .    .    .    421  
  Ramming                  7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  874  | .    187  253  172  .    .    104  .    .    .    .    158  
  Thermal                  67   | .    .    67   .    .    .    .    .    .    .    .    .    
  Explosive                1093 | .    .    .    .    .    .    454  .    .    .    .    639  
  Electromagnetic          620  | .    .    379  127  .    .    114  .    .    .    .    .    
  Impact                   161  | .    .    .    .    .    .    .    .    .    .    .    161  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 260  | .    .    .    .    .    .    .    .    .    .    .    260  
Highest Corruption         13   | .    .    .    .    .    .    .    2    2    2    .    13   
  Average Corruption       5    | .    .    .    .    .    .    .    2    2    2    .    11   
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    1    1    .    .    12   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    .    .    .    .    .    .    .    82   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    82   | .    .    .    .    .    .    .    .    .    .    .    82   
Knockbacks                 7    | .    .    6    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  4    | .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      172  | .    .    .    .    .    .    .    74   .    .    .    98   
  Shots                    4    | .    .    .    .    .    .    .    1    .    .    .    3    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | .    .    152  14   .    .    66   2    .    .    397  .    
  Average Temperature      47   | .    .    52   6    .    .    24   1    .    .    219  .    
  Received Heat Transfer   660  | .    .    168  27   .    .    153  45   .    .    57   210  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Peak Influence             382  | .   135 250 250 .   .   120 382 .   .   133 288 
  Initial                  113  | .   .   56  89  .   .   .   54  .   .   113 29  
  Average                  94   | .   67  110 184 .   .   43  240 .   .   101 78  
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   .   .   .   1   
  Low Security (%)         79   | 100 100 82  23  .   100 100 28  .   .   100 76  
  Level 1                  20   | .   .   17  76  .   .   .   71  .   .   .   23  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   .   .   .   1   3   .   .   .   5   
  Investigation            3    | .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   1   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              95   | .   10  14  9   .   .   12  10  .   .   5   35  
  Peak Tracking Total      8    | .   4   5   7   .   .   7   6   .   .   4   8   
  Tactical Retreats        17   | .   1   1   .   .   .   1   5   .   .   2   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Traps Triggered            2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Machines Disabled          5    | .   .   2   .   .   .   .   2   .   .   .   1   
  Max in Single Turn       2    | .   .   1   .   .   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Machines Accessed          20   | .   2   3   .   2   .   3   4   .   2   2   2   
  Terminals                11   | .   2   3   .   .   .   2   1   .   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   3   6   .   5   .   4   8   .   4   2   4   
  Successful               21   | .   .   3   .   5   .   3   3   .   4   .   3   
  Failed                   15   | .   3   3   .   .   .   1   5   .   .   2   1   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   4   .   1   .   2   1   .   .   .   2   
  Terminals                16   | .   3   6   .   .   .   2   1   .   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   2   2   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   1   .   5   .   .   1   .   4   .   1   
  Record                   7    | .   .   .   .   4   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Terminals                4    | .   .   2   .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   3   .   .   .   1   3   .   .   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   134 .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   8   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     60   | .   .   .   .   .   .   .   .   .   .   .   60  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Total Allies               3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   1   2   .   .   .   .   
  Highest-Rated Group      80   | .   .   .   .   .   .   10  80  .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   10  40  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   .   .   .   
  Total Damage             320  | .   .   .   .   .   .   .   320 .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac 
Turns Passed               4381 | 70  234 500 468 368 373 846 320 87  175 484 456 
Spaces Moved               4948 | 47  144 266 252 230 226 403 838 280 519 993 750 
  Core                     39   | 32  .   .   .   .   .   .   .   .   .   .   7   
  Treads                   1199 | .   .   239 252 230 226 252 .   .   .   .   .   
  Legs                     186  | 15  144 27  .   .   .   .   .   .   .   .   .   
  Wheels                   50   | .   .   .   .   .   .   50  .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   .   .   .   .   9   
  Flight                   3465 | .   .   .   .   .   .   101 838 280 519 993 734 
  Fastest Speed            20   | 50  120 120 160 160 160 29  29  29  29  30  20  
  Average Speed            72   | 111 120 155 162 160 160 171 29  29  30  43  29  
  Slowest Speed            620  | 190 120 160 240 160 160 620 29  29  106 53  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   .   3   .   .   .   1   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       36   | 4   36  25  45  60  52  34  21  51  65  22  26  
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      11   | 1   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   1   .   .   .   .   .   3   .   .   
Spaces Dug                 36   | .   .   .   .   .   .   .   .   2   1   5   28  
Terrain Destroyed          137  | .   .   .   1   .   .   13  60  2   1   5   55  
  Melee                    28   | .   .   .   .   .   .   .   .   2   1   5   20  
  Projectile               2    | .   .   .   1   .   .   1   .   .   .   .   .   
  AOE                      107  | .   .   .   .   .   .   12  60  .   .   .   35  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  
Total                      5509 | 64   169  317  287  231  238  540  908  281  532  1036 906  
  Wait                     238  | .    2    4    10   .    13   85   46   .    4    9    65   
  Move                     4929 | 46   143  265  251  229  225  402  831  279  518  992  748  
  Hop                      4    | .    .    .    .    .    .    .    3    .    .    .    1    
  Pick Up                  55   | 12   2    11   5    1    .    6    2    .    1    5    10   
  Fast Attach              41   | .    .    6    1    .    .    7    3    .    3    9    12   
  Attach                   30   | 6    .    1    4    .    .    2    3    .    1    1    12   
  Detach                   8    | .    .    .    .    .    .    2    2    .    .    1    3    
  Swap                     26   | .    1    4    2    .    .    8    7    .    1    .    3    
  Drop                     55   | .    1    8    2    1    .    16   7    .    3    13   4    
  Fire                     83   | .    20   18   12   .    .    12   4    .    .    1    16   
  Melee                    38   | .    .    .    .    .    .    .    .    2    1    5    30   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / Ext x2)
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   40 | -11/Scrapyard  | Discovered new exit (range 15)
   71 | -11/Scrapyard  | Entered Materials
  297 | -10/Materials  | Discovered new exit (range 7)
  305 | -10/Materials  | Entered another Materials area
  305 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials   | Build established: Mutant
  690 | -9/Materials   | Discovered new exit (range 15)
  805 | -9/Materials   | Entered Mines
  877 | -9/Mines       | Lost 4 parts (1p1n2w)
  983 | -9/Mines       | Learned location of Storage (-7)
 1265 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1265 | -9/Mines       | Discovered new exit (range 5)
 1273 | -9/Mines       | Entered Exiles
 1313 | -9/Exiles      | Met 8R-AWN
 1339 | -9/Exiles      | Met EX-HEX
 1385 | -9/Exiles      | Met EX-BIN
 1424 | -9/Exiles      | Aligned with FarCom system
 1425 | -9/Exiles      | Given EX-Vault access code
 1462 | -9/Exiles      | Opened EX-Vault
 1474 | -9/Exiles      | Found PSU Rigger
 1509 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1558 | -9/Exiles      | Met EX-DEC
 1577 | -9/Exiles      | Learned location of Zion (-7)
 1622 | -9/Exiles      | Discovered new exit (range 12)
 1641 | -9/Exiles      | Left Exiles lab with PSU Rigger
 1641 | -9/Exiles      | Entered Mines
 2008 | -8/Mines       | Discovered new exit (range 3)
 2014 | -8/Mines       | Entered Materials
 2014 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2488 | -8/Materials   | Build established: Scavenger-Mutant
 2844 | -8/Materials   | Discovered new exit (range 13)
 2860 | -8/Materials   | Entered Factory
 2860 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3015 | -7/Factory     | Fabricated X-62 Marksman?
 3086 | -7/Factory     | Build established: Sprinter
 3120 | -7/Factory     | Discovered new exit (range 14)
 3180 | -7/Factory     | Entered Lower Caves
 3182 | -7/Lower Caves | Learned Factory terminal intel
 3263 | -7/Lower Caves | Discovered new exit (range 11)
 3267 | -7/Lower Caves | Entered another Lower Caves area
 3279 | -7/Lower Caves | Encountered a Warlord checkpoint
 3374 | -7/Lower Caves | Found DCF Scrap (13 items)
 3409 | -7/Lower Caves | Discovered new exit (range 5)
 3436 | -7/Lower Caves | Learned Research security intel
 3436 | -7/Lower Caves | Learned Extension emergency access door positions
 3442 | -7/Lower Caves | Entered Factory
 3442 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3443 | -6/Factory     | Identified exit to Extension
 3444 | -6/Factory     | Loaded intel: 27 terminal locations
 3915 | -6/Factory     | Discovered new exit (range 16)
 3926 | -6/Factory     | Entered another Factory area
 3926 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3991 | -5/Factory     | Repaired Imp. VTOL Module
 4111 | -5/Factory     | Spotted B-75 Beast
 4141 | -5/Factory     | Crushed by falling debris
 4141 | -5/Factory     | System corruption reached 10%
 4172 | -5/Factory     | Lost 3 parts (2u1w)
 4359 | -5/Factory     | Core integrity fell below 50%
 4365 | -5/Factory     | Discovered new exit (range 5)
 4378 | -5/Factory     | Core integrity fell below 20%
 4382 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
04370_ Adv. System Restoration Module purges 1% system corruption (10%).
04372_ Rigged Angular Momentum Engine explodes.
04372_ Linear Gravjet severed.
04372_ Acquired Imp. Surge Thruster.
04373_ Penetrated by Slug.
04373_ Knocked back.
04375_ Linear Gravjet destroyed.
04375_ Knocked back.
04376_ OUDP1GEHU <C3PYU =QOBXVYNV4X>CKK
04377_ Slug penetrates Wall.
04377_ ECM Suite destroyed.
04377_ Mic. Fission Core destroyed.
04377_ Knocked back.
04378_ Adv. System Restoration Module severed.
04379_ C-35 Carver destroyed.
04379_ Penetrated by Slug.
04379_ Knocked back.
04379_ Penetrated by Slug.
04380_ Acquired Imp. Concussive RPG.
04381_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          30
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             150
Power Shielding            66
Evasion (%)                74
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 X-62 Marksman | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaCloakPower
  Manual?         0
Play Time         01:15:51
  Cumulative      162.8 hours
  Start           2024.09.09 @ 20:50:32
  End             2024.09.11 @ 04:12:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          226
  Rogue           226
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          60
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6df69477-32a4-41b8-9c40-2ea5890056d7