Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 04:12:03 Player: celerysam Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (41) 205 Value Destroyed (1205) 1205 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6990 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 190/300 Energy 85/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Transmission Jammer Hacking Suite PSU Rigger > --- WEAPON (4) ------- Improved Concussive RPG > --- INVENTORY (5) ---- Cold Fusion Reactor Improved Surge Thruster Advanced Heat Sink Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Makeshift Power Source Cold Fusion Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Improved Reaction Control System Improved Power Shielding Hacking Suite PSU Rigger > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher Power Maul > --- INVENTORY -------- Angular Momentum Engine ECM Suite Spear [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 1 . . . 1 1 Utility 3 | . . 1 . . . . 1 . . . 1 Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 96 | 6 1 11 7 . . 17 12 . 5 10 27 Power 21 | 1 1 1 1 . . 2 5 . 1 4 5 Engine 12 | 1 1 1 1 . . 1 2 . 1 3 1 Core 6 | . . . . . . 1 3 . . . 2 Reactor 3 | . . . . . . . . . . 1 2 Propulsion 32 | 2 . 3 3 . . 9 1 . 1 2 11 Treads 7 | . . 3 1 . . 2 . . . 1 . Leg 3 | 2 . . 1 . . . . . . . . Wheel 3 | . . . 1 . . 2 . . . . . Hover 3 | . . . . . . . . . . . 3 Flight 16 | . . . . . . 5 1 . 1 1 8 Utility 18 | 1 . 3 1 . . 1 3 . 1 . 8 Device 9 | . . 1 1 . . . 1 . . . 6 Storage 2 | 1 . 1 . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware 3 | . . . . . . . 1 . . . 2 Protection 3 | . . . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 . 4 2 . . 5 3 . 2 4 3 Energy Gun 5 | . . . 1 . . 2 . . . 2 . Energy Cannon 2 | . . 1 . . . . . . . 1 . Ballistic Gun 4 | 2 . 1 . . . . . . . 1 . Ballistic Cannon 3 | . . 1 1 . . 1 . . . . . Launcher 2 | . . . . . . 1 . . . . 1 Special Weapon 4 | . . . . . . . 2 . 2 . . Impact Weapon 2 | . . 1 . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 . . 3 . Parts Lost 32 | . . . 5 . . . 1 . . . 26 Power 4 | . . . 1 . . . . . . . 3 Propulsion 14 | . . . 2 . . . . . . . 12 Utility 7 | . . . . . . . . . . . 7 Weapon 7 | . . . 2 . . . 1 . . . 4 Highest Loss Streak 22 | . . . 4 . . . 1 . . . 22 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 87 97 100 100 98 91 84 91 85 84 Engine 9 | . 14 11 10 11 11 13 4 7 10 1 3 Core 1 | . . . . . . 3 6 . . . 1 Reactor 1 | . . . . . . . . . . 5 3 Treads 12 | . . 20 21 22 22 16 . . . 3 . Leg 5 | . 28 12 2 11 11 . . . . . . Wheel 3 | . . . 7 . . 16 . . . . . Flight 10 | . . . . . . 2 30 30 30 26 26 Device 7 | . . 1 11 11 11 9 7 7 7 6 10 Storage 6 | . 14 11 11 11 11 8 . . . . . Processor 7 | . . 8 11 11 11 9 7 7 7 6 2 Hackware 2 | . . . . . . . 7 7 7 6 9 Protection 2 | . . . . . . . 7 7 7 6 3 Energy Gun 4 | . . . 9 11 11 8 . . . . . Ballistic Gun 3 | . 28 9 . . . . . . . . 3 Ballistic Cannon 5 | . . 3 11 11 11 8 . . . . . Launcher 2 | . . . . . . . 7 7 7 6 3 Special Weapon 1 | . . . . . . . 1 . 3 6 2 Impact Weapon 2 | . . 2 . . . . 2 7 7 6 3 Peak Build Rating 69 | 6 6 17 17 16 16 35 45 39 47 58 69 Average Rating 27 | 2 6 13 14 15 16 21 39 39 42 50 59 On Entrance 24 | . 6 6 17 15 16 16 34 39 39 47 57 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 13 13 40 40 35 35 43 23 18 25 31 37 Greatest Support 60 | 20 20 60 60 40 40 40 23 23 25 31 37 Greatest Overweight (x) 7 | 2 . . 1 . . 7 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 8 12 15 15 15 14 5 5 5 5 5 Most Carried 15 | 8 8 15 15 15 15 15 5 5 5 5 5 Average Carried 10 | 4 7 11 14 14 15 14 4 5 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 8 15 15 15 15 5 5 5 5 4 4 Class Distribution -------------------- 56% | Mutant 20% | Sprinter 13% | Scavenger-Mutant 3% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 1403 | 104 28 344 129 . . 132 . . 280 . 386 Remotely . | . . . . . . . . . . . . Salvage Created 1210 | . 53 412 166 . . 200 . . . . 379 Parts 79 | . 8 27 14 . . 11 . . . . 19 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 36 | . 4 12 8 . . 5 . . . . 7 Melee 1 | . . . . . . . . . . . 1 Guns 5 | . 4 . . . . 1 . . . . . Cannons 21 | . . 11 8 . . 2 . . . . . AOE 9 | . . 1 . . . 2 . . . . 6 Classes Destroyed 7 | . 1 3 . . . . . . . . 3 Worker 3 | . . 1 . . . . . . . . 2 Hauler 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . 1 Swarmer 13 | . 4 3 6 . . . . . . . . Cutter 3 | . . . . . . . . . . . 3 Grunt 12 | . . 7 . . . 2 . . . . 3 Sentry 8 | . . 2 2 . . 3 . . . . 1 Best Kill Streak 6 | . 3 6 6 . . 2 . . . . 4 Combat Bots Only 6 | . 3 5 6 . . 2 . . . . 3 Max Kills in Single Turn 4 | . 1 2 1 . . 2 . . . . 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . . . 2 . . . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Hostile Shots Fired 446 | . 53 48 87 . . 31 42 . . 32 153 Missed 164 | . 14 17 22 . . 12 23 . . 15 61 Damage Taken 4542 | . 299 371 554 . . 280 250 . . 158 2630 Core 1278 | . 57 45 103 . . 12 17 . . 26 1018 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 118 | . . . . . . . . . . 13 105 Regen/Repaired (Parts) 18 | . . . . . . . . . . . 18 Core Remaining (%) 88 | 100 77 . . . 63 97 . . 97 96 . Volleys Fired 83 | . 20 18 12 . . 12 4 . . 1 16 Largest 2 | . 2 2 2 . . 2 1 . . 1 2 Hottest 102 | . 40 102 102 . . 89 30 . . 75 58 Shots Fired 149 | . 40 36 23 . . 22 4 . . 1 23 Gun 67 | . 40 1 3 . . 10 . . . . 13 Cannon 64 | . . 35 20 . . 8 . . . 1 . Launcher 18 | . . . . . . 4 4 . . . 10 Special . | . . . . . . . . . . . . Kinetic 91 | . 40 18 12 . . 8 . . . . 13 Thermal . | . . . . . . . . . . . . Explosive 18 | . . . . . . 4 4 . . . 10 Electromagnetic 40 | . . 18 11 . . 10 . . . 1 . Robot Hit Streak 11 | . 4 11 5 . . 6 . . . . 6 Robot Miss Streak 4 | . 3 2 2 . . 2 . . . 1 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 92 | . 19 25 15 . . 18 . . . . 15 Core Hits 72 | . 8 14 10 . . 15 . . . . 25 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 2 | . . 1 . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks 39 | . . . . . . . . 2 1 5 31 Impact 28 | . . . . . . . . 2 1 5 20 Slashing . | . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . 11 Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 3082 | . 187 699 299 . . 672 . . . . 1225 Guns 522 | . 187 21 42 . . 114 . . . . 158 Cannons 972 | . . 611 257 . . 104 . . . . . Explosions 1160 | . . 67 . . . 454 . . . . 639 Melee 421 | . . . . . . . . . . . 421 Ramming 7 | . . . . . . . . . . . 7 Kinetic 874 | . 187 253 172 . . 104 . . . . 158 Thermal 67 | . . 67 . . . . . . . . . Explosive 1093 | . . . . . . 454 . . . . 639 Electromagnetic 620 | . . 379 127 . . 114 . . . . . Impact 161 | . . . . . . . . . . . 161 Slashing . | . . . . . . . . . . . . Piercing 260 | . . . . . . . . . . . 260 Highest Corruption 13 | . . . . . . . 2 2 2 . 13 Average Corruption 5 | . . . . . . . 2 2 2 . 11 Corruption Purged 3 | . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . . . . . 1 1 . . 12 Message Errors 5 | . . . . . . . . . . . 5 Matter Fused 4 | . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . . 82 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 82 | . . . . . . . . . . . 82 Knockbacks 7 | . . 6 . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 4 | . . 4 . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . Self-Inflicted Damage 172 | . . . . . . . 74 . . . 98 Shots 4 | . . . . . . . 1 . . . 3 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 397 | . . 152 14 . . 66 2 . . 397 . Average Temperature 47 | . . 52 6 . . 24 1 . . 219 . Received Heat Transfer 660 | . . 168 27 . . 153 45 . . 57 210 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Peak Influence 382 | . 135 250 250 . . 120 382 . . 133 288 Initial 113 | . . 56 89 . . . 54 . . 113 29 Average 94 | . 67 110 184 . . 43 240 . . 101 78 Maximum Alert Level 1 | . . 1 1 . . . 1 . . . 1 Low Security (%) 79 | 100 100 82 23 . 100 100 28 . . 100 76 Level 1 20 | . . 17 76 . . . 71 . . . 23 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . . . 1 3 . . . 5 Investigation 3 | . . 1 . . . . 2 . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 6 | . . . . . . 1 1 . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . 10 14 9 . . 12 10 . . 5 35 Peak Tracking Total 8 | . 4 5 7 . . 7 6 . . 4 8 Tactical Retreats 17 | . 1 1 . . . 1 5 . . 2 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 2 | . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 3 | . . . . . . 2 . . . . 1 Exploded 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 5 | . . 2 . . . . 2 . . . 1 Max in Single Turn 2 | . . 1 . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 20 | . 2 3 . 2 . 3 4 . 2 2 2 Terminals 11 | . 2 3 . . . 2 1 . . 2 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . 1 1 . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 3 6 . 5 . 4 8 . 4 2 4 Successful 21 | . . 3 . 5 . 3 3 . 4 . 3 Failed 15 | . 3 3 . . . 1 5 . . 2 1 Catastrophic 2 | . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 3 4 . 1 . 2 1 . . . 2 Terminals 16 | . 3 6 . . . 2 1 . . 2 2 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 6 | . . . . . . 2 2 . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . 1 . 5 . . 1 . 4 . 1 Record 7 | . . . . 4 . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . 1 . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . 2 . . . 2 . . . . . Terminals 4 | . . 2 . . . 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 2 | . . 2 . . . . . . . . . Detonate 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 3 . . . 1 3 . . 1 1 Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 60 | . . . . . . . . . . . 60 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 3 | . . . . . . 1 2 . . . . Largest Group 2 | . . . . . . 1 2 . . . . Highest-Rated Group 80 | . . . . . . 10 80 . . . . Highest-Rated Ally 40 | . . . . . . 10 40 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . . Total Damage 320 | . . . . . . . 320 . . . . Kills 4 | . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 4381 | 70 234 500 468 368 373 846 320 87 175 484 456 Spaces Moved 4948 | 47 144 266 252 230 226 403 838 280 519 993 750 Core 39 | 32 . . . . . . . . . . 7 Treads 1199 | . . 239 252 230 226 252 . . . . . Legs 186 | 15 144 27 . . . . . . . . . Wheels 50 | . . . . . . 50 . . . . . Hover 9 | . . . . . . . . . . . 9 Flight 3465 | . . . . . . 101 838 280 519 993 734 Fastest Speed 20 | 50 120 120 160 160 160 29 29 29 29 30 20 Average Speed 72 | 111 120 155 162 160 160 171 29 29 30 43 29 Slowest Speed 620 | 190 120 160 240 160 160 620 29 29 106 53 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 3 . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 36 | 4 36 25 45 60 52 34 21 51 65 22 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . . . 3 . . Spaces Dug 36 | . . . . . . . . 2 1 5 28 Terrain Destroyed 137 | . . . 1 . . 13 60 2 1 5 55 Melee 28 | . . . . . . . . 2 1 5 20 Projectile 2 | . . . 1 . . 1 . . . . . AOE 107 | . . . . . . 12 60 . . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Total 5509 | 64 169 317 287 231 238 540 908 281 532 1036 906 Wait 238 | . 2 4 10 . 13 85 46 . 4 9 65 Move 4929 | 46 143 265 251 229 225 402 831 279 518 992 748 Hop 4 | . . . . . . . 3 . . . 1 Pick Up 55 | 12 2 11 5 1 . 6 2 . 1 5 10 Fast Attach 41 | . . 6 1 . . 7 3 . 3 9 12 Attach 30 | 6 . 1 4 . . 2 3 . 1 1 12 Detach 8 | . . . . . . 2 2 . . 1 3 Swap 26 | . 1 4 2 . . 8 7 . 1 . 3 Drop 55 | . 1 8 2 1 . 16 7 . 3 13 4 Fire 83 | . 20 18 12 . . 12 4 . . 1 16 Melee 38 | . . . . . . . . 2 1 5 30 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Ext x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 690 | -9/Materials | Discovered new exit (range 15) 805 | -9/Materials | Entered Mines 877 | -9/Mines | Lost 4 parts (1p1n2w) 983 | -9/Mines | Learned location of Storage (-7) 1265 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1265 | -9/Mines | Discovered new exit (range 5) 1273 | -9/Mines | Entered Exiles 1313 | -9/Exiles | Met 8R-AWN 1339 | -9/Exiles | Met EX-HEX 1385 | -9/Exiles | Met EX-BIN 1424 | -9/Exiles | Aligned with FarCom system 1425 | -9/Exiles | Given EX-Vault access code 1462 | -9/Exiles | Opened EX-Vault 1474 | -9/Exiles | Found PSU Rigger 1509 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1558 | -9/Exiles | Met EX-DEC 1577 | -9/Exiles | Learned location of Zion (-7) 1622 | -9/Exiles | Discovered new exit (range 12) 1641 | -9/Exiles | Left Exiles lab with PSU Rigger 1641 | -9/Exiles | Entered Mines 2008 | -8/Mines | Discovered new exit (range 3) 2014 | -8/Mines | Entered Materials 2014 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2488 | -8/Materials | Build established: Scavenger-Mutant 2844 | -8/Materials | Discovered new exit (range 13) 2860 | -8/Materials | Entered Factory 2860 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3015 | -7/Factory | Fabricated X-62 Marksman? 3086 | -7/Factory | Build established: Sprinter 3120 | -7/Factory | Discovered new exit (range 14) 3180 | -7/Factory | Entered Lower Caves 3182 | -7/Lower Caves | Learned Factory terminal intel 3263 | -7/Lower Caves | Discovered new exit (range 11) 3267 | -7/Lower Caves | Entered another Lower Caves area 3279 | -7/Lower Caves | Encountered a Warlord checkpoint 3374 | -7/Lower Caves | Found DCF Scrap (13 items) 3409 | -7/Lower Caves | Discovered new exit (range 5) 3436 | -7/Lower Caves | Learned Research security intel 3436 | -7/Lower Caves | Learned Extension emergency access door positions 3442 | -7/Lower Caves | Entered Factory 3442 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3443 | -6/Factory | Identified exit to Extension 3444 | -6/Factory | Loaded intel: 27 terminal locations 3915 | -6/Factory | Discovered new exit (range 16) 3926 | -6/Factory | Entered another Factory area 3926 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -5/Factory | Repaired Imp. VTOL Module 4111 | -5/Factory | Spotted B-75 Beast 4141 | -5/Factory | Crushed by falling debris 4141 | -5/Factory | System corruption reached 10% 4172 | -5/Factory | Lost 3 parts (2u1w) 4359 | -5/Factory | Core integrity fell below 50% 4365 | -5/Factory | Discovered new exit (range 5) 4378 | -5/Factory | Core integrity fell below 20% 4382 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04370_ Adv. System Restoration Module purges 1% system corruption (10%). 04372_ Rigged Angular Momentum Engine explodes. 04372_ Linear Gravjet severed. 04372_ Acquired Imp. Surge Thruster. 04373_ Penetrated by Slug. 04373_ Knocked back. 04375_ Linear Gravjet destroyed. 04375_ Knocked back. 04376_ OUDP1GEHU CKK 04377_ Slug penetrates Wall. 04377_ ECM Suite destroyed. 04377_ Mic. Fission Core destroyed. 04377_ Knocked back. 04378_ Adv. System Restoration Module severed. 04379_ C-35 Carver destroyed. 04379_ Penetrated by Slug. 04379_ Knocked back. 04379_ Penetrated by Slug. 04380_ Acquired Imp. Concussive RPG. 04381_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????# #??????????? #???????????????# | | ??????????# #??????????? ????????????????## | | ????#??# #???????????????????????????????? | | """""" #??#[[ #???????????????????????????????? | | """""" #???[[ ] #???????????????????????????????? | | """""" #????? #???????????????????????????????? | | """""" #??????#+#????????????????????????????????? | | #??????# #???????????? #????????????????? | | ????????# #???????????? #????????????????? | | ??????????# #???????????? #??????????####### | | #+############# ##??????????? #??????????# | | #??????????? #??????????# | | #??????????? +??????????# | | #??????????? #??????????# | | ############# #????????### ###????????# | | ?????######## ########## #????????# | | ?? #????????# ! | | ? #????????# % | | ??"" """ """ """ ! #????????# | | ??????"" """ """ #????????# *% | | ???????" """ """ #????????# | | ???????? ######### ##???????# | | ?????????""" """ #####;#%;# Y^ ;;#?#####?####### | | ?????????""" """ # %=p p #| Y??????? | | ??????????"" """ # =%*=; ; / =!????????? | | ???????????? # *=@ ; + =?????????? | | ????????????? # #???????????????? | | ????????????? # H ; #???????????????? | | ???????????? # # #???????????????? | | ????????????? ""# # #???????????????? | | ???????????? ""# # #???????????????? | | ???????????? ? ??# # #???????????????? | | ????????????o?????########## #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 150 Power Shielding 66 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-62 Marksman | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaCloakPower Manual? 0 Play Time 01:15:51 Cumulative 162.8 hours Start 2024.09.09 @ 20:50:32 End 2024.09.11 @ 04:12:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df69477-32a4-41b8-9c40-2ea5890056d7