Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 15:44:11 Player: jam Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1053) 1053 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2853 Bonus ------- None Cogmind --------- Core Integrity 332/550 Matter 216/300 Energy 4/100 System Corruption 0% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (15) --- Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Shotgun Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Shock Bomb Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 41 | 7 5 13 16 Power 8 | 1 2 1 4 Engine 6 | 1 2 1 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 2 . 5 5 Treads 3 | 2 . 1 . Leg 9 | . . 4 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 1 3 5 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware 1 | . . 1 . Protection 3 | . . . 3 Artifact . | . . . . Weapon 10 | 2 2 4 2 Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 23 | . 1 4 18 Power 7 | . . 1 6 Propulsion 6 | . . 1 5 Utility 5 | . . . 5 Weapon 5 | . 1 2 2 Highest Loss Streak 15 | . 1 4 15 To Critical Strikes . | . . . . Average Backups 8 | 3 5 14 11 Power 2 | . 2 3 2 Propulsion 2 | 1 2 2 1 Utility 2 | . . 7 7 Weapon 1 | . 1 1 . Tool/Special . | . . . . Unused Backups 8 | . . 4 4 Power . | . . . . Propulsion 1 | . . 1 . Utility 6 | . . 2 4 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 96 86 Engine 12 | . 14 10 8 Treads 19 | . 28 12 . Leg 5 | . . 8 23 Device 11 | . 14 11 3 Storage 12 | . 14 11 9 Processor 5 | . . 14 9 Hackware 2 | . . 6 5 Energy Gun 11 | . 14 10 . Ballistic Gun 10 | . 14 6 8 Ballistic Cannon 1 | . . 3 6 Peak Build Rating 22 | 7 7 16 22 Average Rating 9 | 5 6 13 16 On Entrance 7 | . 7 7 15 Avg Prop Armor Cover (%) 14 | . . 14 . Naked Turns . | . . . . Heaviest Build 41 | 12 29 32 41 Greatest Support 40 | 40 40 40 35 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 10 | 7 8 15 15 Most Carried 15 | 5 9 15 15 Average Carried 8 | 3 5 14 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 5 9 15 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 845 | 252 77 177 339 Remotely . | . . . . Salvage Created 1287 | 72 155 602 458 Parts 87 | 10 9 43 25 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 3 15 9 Guns 16 | . 3 8 5 Cannons 8 | . . 5 3 AOE 3 | . . 2 1 Classes Destroyed 10 | 2 2 5 1 Worker 2 | 1 . 1 . Builder 3 | . . 2 1 Tunneler 3 | 3 . . . Mechanic 1 | . . 1 . Operator 2 | . 2 . . Watcher 2 | . . 2 . Swarmer 7 | . . 7 . Grunt 14 | . 3 6 5 Sentry 4 | . . 2 2 Specialist 2 | . . . 2 Best Kill Streak 10 | 3 3 10 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 285 | . 34 121 130 Missed 85 | . 9 38 38 Hits 200 | . 25 83 92 Projectile 200 | . 25 83 92 Critical Strikes 11 | . . 2 9 Damage Taken 2822 | . 311 853 1658 Core 475 | . 106 151 218 Absorbed by Shields 92 | . . . 92 Core Remaining (%) 73 | 100 57 62 . Volleys Fired 109 | 7 31 51 20 Largest 2 | 2 2 2 2 Hottest 76 | 60 60 76 59 Shots Fired 203 | 14 61 90 38 Gun 165 | 14 61 71 19 Cannon 33 | . . 16 17 Launcher 5 | . . 3 2 Special . | . . . . Kinetic 121 | 7 31 47 36 Thermal 44 | . 4 40 . Explosive . | . . . . Electromagnetic 38 | 7 26 3 2 Robot Hit Streak 15 | 8 11 15 10 Robot Miss Streak 5 | 2 2 5 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 136 | 9 38 63 26 Core Hits 67 | 8 9 26 24 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 5 1 Destroy 2 | . . 1 1 Blast 4 | . . 4 . Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2503 | 172 463 1064 804 Guns 1435 | 136 409 603 287 Cannons 406 | . . 215 191 Explosions 662 | 36 54 246 326 Melee . | . . . . Ramming . | . . . . Kinetic 1179 | 46 155 500 478 Thermal 506 | 36 100 318 52 Explosive . | . . . . Electromagnetic 818 | 90 208 246 274 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 102 | . 40 . 62 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 105 | 20 70 24 105 Average Temperature 26 | 13 25 10 41 Received Heat Transfer 1056 | . 150 270 636 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . 1 2 . Combat Hostiles . | . . . . Parts Fried 8 | . 1 6 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1075 | 50 200 725 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 1 2 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 206 | 10 42 206 155 Initial 69 | . 3 . 69 Average 33 | 1 4 69 92 Influence Increases 919 | 20 127 436 336 Destroy 0b10 Robot/C 540 | . 60 300 180 Destroy 0b10 Robot/NC 65 | 20 10 30 5 Destroy Leader 114 | . 20 54 40 Successful Hack 6 | . . 6 . Disable Machine 30 | . 30 . . Destroy Structure 14 | . 7 1 6 Lose Combat Pursuer 150 | . . 45 105 Influence Decreases 814 | 15 130 272 397 Entered New Map 101 | . 2 2 97 Time Decay 483 | 15 118 230 120 Lost Part 230 | . 10 40 180 Squads Dispatched 10 | . 3 4 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 8 | . 2 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 10 24 28 Peak Tracking Total 15 | . 2 4 15 Tactical Retreats 6 | . . 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 4 8 4 Successful 7 | . . 5 2 Failed 9 | . 4 3 2 Catastrophic 6 | . 2 2 2 Database Lockouts . | . . . . Manual 11 | . 4 5 2 Terminals 14 | . 4 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 3 2 Record 2 | . . 2 . Terminal Index 1 | . . 1 . Dispatch Records 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1953 | 31 1211 638 73 Seismic 1953 | 31 1211 638 73 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2200 | 110 1211 638 241 Spaces Moved 1065 | 50 677 251 87 Core 4 | 4 . . . Treads 860 | 46 677 137 . Legs 201 | . . 114 87 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 164 | 151 160 176 177 Slowest Speed 260 | 160 160 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 54 38 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | 3 6 . 5 Melee . | . . . . Projectile . | . . . . AOE 14 | 3 6 . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1304 | 68 748 357 131 Wait 50 | . 35 15 . Move 1062 | 49 676 250 87 Hop . | . . . . Pick Up 20 | 5 1 13 1 Fast Attach 19 | 7 . 9 3 Attach 16 | . 1 . 15 Detach 1 | . . . 1 Swap 13 | . 4 6 3 Drop 13 | . . 13 . Fire 109 | 7 31 51 20 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Met a group of wandering Federalists 302 | -10/Materials | Build established: Mutant 1280 | -10/Materials | Discovered new exit (range 3) 1322 | -10/Materials | Entered another Materials area 1322 | -9/Materials | Evolved 2 slots: Utility x2 1501 | -9/Materials | Discovered new exit (range 15) 1709 | -9/Materials | Lost 4 parts (1p1n2w) 1948 | -9/Materials | Discovered new exit (range 6) 1960 | -9/Materials | Entered another Materials area 1960 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1983 | -8/Materials | Build established: Scavenger-Mutant 2068 | -8/Materials | Lost 3 parts (2n1u) 2201 | -8/Materials | Self-destructed Last Messages --------------- 02162_ Shock Bomb Launcher destroyed. 02162_ U-05 Engineer lays Concrete. 02163_ G-47 Trooper IFF system glitched. 02164_ U-05 Engineer builds a Wall. 02169_ Lgt. Ion Engine destroyed. 02170_ R-06 Scavenger collects Particle Gun. 02170_ U-05 Engineer lays Concrete. 02183_ Acquired Powered Hammer. 02192_ Ion Engine destroyed. 02196_ G-50 Soldier IFF system glitched. 02196_ G-47 Trooper suffers critical hit (Burn). 02198_ Knocked back. 02198_ G-47 Trooper misfires. 02198_ Aluminum Leg destroyed. 02198_ Critical hit (Burn: +28). 02199_ Aluminum Leg destroyed. 02199_ W-25 Informer sends out distress signal. 02200_ Ion Engine destroyed. 02200_ Critical hit (Burn: +28). 02201_ G-47 Trooper IFF system glitched. 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Y a a #????????????? | | ??????????? ############## w #?????????+ | | ????????????????????????????# Hgg #?????????# | | ????????????????????????????###g ############# | | ???????????????????????????#### # +? | | ???????????????????????????? # # | #?#### | | ????????????????????????????? + + #??# " | | ??????????????????????????????# # % =% #??# | | ??????????????????????????????# ######+####??# | | ????????????????????????????### ###??#%#?????# | | ????????????????????????????# ####*##????# | | ????????????????????????????# ### =###???### | | ????????????????????????????# |=!!%%####### | | ?????????????????????????" / %%!!%= *%!= | | ?????????????????????????" # % =%* !####### | | ?????????????????????????? # !""""####?????? | | ?????????????????????????? ?# #### #???????? | | ?????????????????????????#??####+####???##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidSupersonicRefractor Manual? 0 Play Time 00:17:05 Cumulative 33.4 hours Start 2026.01.13 @ 15:28:13 End 2026.01.13 @ 15:44:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 58 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74db7714-0960-4817-ae73-90aeb2ed0b85