Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 15:48:43 Player: whisper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (473) 473 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 4106 Bonus ------- Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 700/700 Matter 43/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Terrain Scanner Seismic Analyzer Medium Reactive Plating PSU Rigger > --- WEAPON (2) ------- Lightning Gun Lightning Gun > --- INVENTORY (16) --- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel System Shield EM Shotgun Heavy Laser Beam Cannon Improved Assault Rifle Assault Cannon Slug Cannon Improved Grenade Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Terrain Scanner Seismic Analyzer Medium Reactive Plating PSU Rigger > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel System Shield Heavy Laser Beam Cannon Improved Assault Rifle Assault Cannon Slug Cannon Improved Grenade Launcher Improved Datajack Katana [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device PSU Rigger Storage Large Storage Unit Processor Seismic Analyzer Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 49 | 6 10 2 3 7 16 5 Power 2 | 1 . . . . 1 . Engine 2 | 1 . . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 1 3 3 5 2 Treads 5 | . . . . 2 1 2 Leg 3 | . . . . . 3 . Wheel 9 | 2 1 1 3 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . . . 3 2 Device 3 | . . . . . 2 1 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 7 1 . 4 7 1 Energy Gun 4 | . . . . 1 2 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 2 4 1 . . 1 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 5 | . 2 . . 2 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . . . . 7 . . Power 1 | . . . . 1 . . Propulsion 3 | . . . . 3 . . Utility . | . . . . . . . Weapon 3 | . . . . 3 . . Highest Loss Streak 4 | . . . . 4 . . Average Slot Usage (%) 97 | . 99 100 100 83 96 98 Engine 11 | . 14 14 14 7 7 7 Treads 4 | . . . . 1 10 17 Leg 5 | . . . . . 15 3 Wheel 20 | . 28 28 28 26 9 7 Device 3 | . . . . . 8 15 Storage 23 | . 27 28 28 28 18 15 Processor 3 | . . . . . 8 7 Energy Gun 3 | . . . . . 7 10 Energy Cannon 2 | . . . . . 7 4 Ballistic Gun 15 | . 25 28 28 10 . . Naked Turns . | . . . . . . . Heaviest Build 68 | 12 42 41 41 46 46 68 Greatest Support 40 | 32 32 26 26 40 25 20 Greatest Overweight (x) 5 | 1 1 1 1 2 4 5 Average Overweight (x) 1 | . . 1 1 1 2 4 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 Average Carried 14 | 3 13 15 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 6 16 16 16 12 16 16 Class Distribution -------------------- 82% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 717 | 240 197 46 23 57 154 . Remotely . | . . . . . . . Salvage Created 651 | . 276 46 . 47 227 55 Parts 68 | . 19 7 . 12 26 4 Haulers Intercepted 3 | . 1 . . . 1 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 24 | . 9 . . 11 4 . Guns 3 | . 3 . . . . . Cannons 2 | . . . . . 2 . AOE 19 | . 6 . . 11 2 . Classes Destroyed 8 | . 5 2 . 1 . . Worker 1 | . 1 . . . . . Builder 4 | . . 1 . . 3 . Tunneler 2 | . . 1 . 1 . . Hauler 3 | . 1 . . . 1 1 Watcher 1 | . 1 . . . . . Swarmer 10 | . 6 . . 4 . . Grunt 7 | . 3 . . . 4 . Assembled 7 | . . . . 7 . . Best Kill Streak 7 | . 4 2 . 7 5 1 Combat Bots Only 7 | . 3 . . 7 3 . Max Kills in Single Turn 4 | . 4 1 . 3 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 1210 | . 185 . . 838 187 . Core 241 | . 27 . . 169 45 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . . . 21 91 . Volleys Fired 55 | . 18 2 . 10 24 1 Largest 2 | . 2 2 . 1 2 2 Hottest 116 | . 100 40 . 45 116 115 Shots Fired 92 | . 32 4 . 10 44 2 Gun 48 | . 28 4 . 1 14 1 Cannon 27 | . . . . . 26 1 Launcher 16 | . 3 . . 9 4 . Special 1 | . 1 . . . . . Kinetic 44 | . 28 4 . . 12 . Thermal 22 | . 1 . . . 20 1 Explosive 16 | . 3 . . 9 4 . Electromagnetic 10 | . . . . 1 8 1 Robot Hit Streak 10 | . 4 1 . 2 10 1 Robot Miss Streak 4 | . 1 1 . 2 4 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 50 | . 21 1 . 1 26 1 Core Hits 56 | . 15 2 . 24 14 1 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2306 | . 667 22 . 714 882 21 Guns 516 | . 297 22 . . 176 21 Cannons 406 | . . . . . 406 . Explosions 1381 | . 370 . . 714 297 . Melee . | . . . . . . . Ramming 3 | . . . . . 3 . Kinetic 552 | . 297 22 . . 233 . Thermal 246 | . . . . . 246 . Explosive 1381 | . 370 . . 714 297 . Electromagnetic 124 | . . . . . 103 21 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . 2 . . 28 9 . Projectiles 9 | . . . . . 9 . Explosions 30 | . 2 . . 28 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . . . 51 14 . Shots 3 | . . . . 2 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 180 | . 20 . . 15 180 42 Average Temperature 53 | . 8 . . 12 62 25 Received Heat Transfer 164 | . 63 . . 20 81 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 555 | . . . . . 555 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 258 | . 258 79 . 95 178 7 Initial 39 | . . 39 . . 25 . Average 60 | . 95 43 . 10 65 5 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 93 100 . 100 100 100 Level 1 1 | . 6 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 13 1 . 29 10 . Peak Tracking Total 15 | . 4 2 . 15 3 . Tactical Retreats 5 | . 1 1 . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Power Sources Rigged 1 | . . . . . 1 . Exploded 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 4 | . 3 . . . 1 . Max in Single Turn 2 | . 2 . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 10 | . 3 . 3 . 3 1 Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 6 . 4 . 7 2 Successful 11 | . 3 . 4 . 4 . Failed 8 | . 3 . . . 3 2 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 10 | . 5 . 1 . 3 1 Terminals 10 | . 5 . . . 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 4 . 1 . Record 3 | . . . 3 . . . Alert Level 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 14 | . . . . . 14 . Retrieved Matter 14 | . . . . . 14 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 10 | . . . . . 10 10 Highest-Rated Ally 10 | . . . . . 10 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 2707 | 56 557 273 587 185 924 125 Spaces Moved 2094 | 41 433 252 587 139 563 79 Core 5 | 5 . . . . . . Treads 10 | . . . . 8 . 2 Legs 87 | . . . . . 87 . Wheels 1992 | 36 433 252 587 131 476 77 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 95 95 110 140 Average Speed 110 | 96 106 100 99 104 130 142 Slowest Speed 240 | 100 110 100 100 160 240 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 50 40 92 54 32 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 12 | . 1 . . 11 . . Terrain Destroyed 119 | . 12 . . 67 40 . Melee . | . . . . . . . Projectile 3 | . 1 . . . 2 . AOE 116 | . 11 . . 67 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2386 | 54 499 271 591 169 710 92 Wait 105 | 1 4 9 . 10 81 . Move 2088 | 40 432 251 586 138 562 79 Hop . | . . . . . . . Pick Up 50 | 7 21 3 1 2 14 2 Fast Attach 13 | 5 1 . . . 5 2 Attach 14 | 1 . 1 . 4 5 3 Detach 4 | . . . . . 1 3 Swap 22 | . 9 1 3 3 6 . Drop 33 | . 14 4 1 2 10 2 Fire 55 | . 18 2 . 10 24 1 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Entered Mines 625 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 625 | -10/Mines | Discovered new exit (range 5) 686 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 735 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 770 | -10/Mines | Found Prototype Device 887 | -10/Mines | Entered Exiles 904 | -10/Exiles | Discovered new exit (range 15) 934 | -10/Exiles | Met 8R-AWN 951 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-DEC 1044 | -10/Exiles | Visited The Gauntlet 1162 | -10/Exiles | Learned location of Zion (-7) 1214 | -10/Exiles | Discovered new exit (range 14) 1293 | -10/Exiles | Met EX-BIN 1311 | -10/Exiles | Aligned with FarCom system 1312 | -10/Exiles | Given EX-Vault access code 1340 | -10/Exiles | Opened EX-Vault 1362 | -10/Exiles | Found PSU Rigger 1385 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1387 | -10/Exiles | Exiles lab attacked by MAIN.C 1474 | -10/Exiles | Left Exiles lab with PSU Rigger 1474 | -10/Exiles | Entered Mines 1509 | -9/Mines | Learned Materials garrison access intel 1549 | -9/Mines | Assembled infested the area 1554 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1582 | -9/Mines | Destroyed 7 combat bots 1584 | -9/Mines | Core integrity fell below 50% 1614 | -9/Mines | Lost 4 parts (1p1n2w) 1625 | -9/Mines | Discovered new exit (range 15) 1659 | -9/Mines | Entered Materials 1659 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1660 | -8/Materials | Loaded intel: 1 garrison access location 1683 | -8/Materials | Lost 3 parts (2n1w) 1990 | -8/Materials | Build established: Skirmisher 2349 | -8/Materials | Build established: Mutant 2564 | -8/Materials | Discovered new exit (range 13) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Accompanied by 1 ally 2583 | -7/Factory | Evolved 2 slots: Utility x2 2708 | -7/Factory | Self-destructed Last Messages --------------- 02547_ Dropped Imp. Assault Rifle. 02549_ Acquired EM Shotgun. 02559_ Dropped Lgt. Treads. 02562_ Technician 3a reveals location of Alarm Trap. 02564_ EXIT=FOUND 02567_ Connecting with Terminal... PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 02583_ Receiving FarCom transmissions... 02588_ Technician 3a reveals location of hidden door. 02613_ A-02 Transporter destroyed. 02622_ Acquired Lgt. Treads. 02643_ Technician 3a reveals location of Chute Trap. 02650_ Dropped Rocket Launcher. 02654_ Dropped EM Shotgun. 02654_ Acquired Lightning Gun. 02657_ Acquired EM Shotgun. 02661_ Connecting with Terminal... 02661_ Current location identified: Factory Map ----- +----------------------------------------------------+ | ??# !#?????#????????????????? | | ??# """"""" [!#??? ??? ??????????????? | | #?# """"""" !%+! ?? ????????????????? | | ### """""""!!!# ?? ????????????? | | #?# """"""" #? ???????????? | | #?# #?? ??????????? | | ??# """"""" #?#??### ???????????? | | ??# """"""" #????##? ? ???????????? | | ??# """"""" #????#?#???????????????? | | ?## """"""" #???##?#???????????????? | | ??# +? ??? ????????????????? | | #########+######?????#????????????????? | | # # #?#??#??????? ??????????????? | | #"" !# ##???#??????#? ???????????? | | #"" # ############# ????????????? | | #"T # ???????????? | | #"" ]# ^ ^^ ???????????? | | #"" / ??????????? | | # # ^ ??????????? | | # # ^ ^ ??????????? | | # #####+######### ??????????????? | | # """" #?#?# #???????????????? | | # """" #??## ! #? ????????????? | | # """" #?###o +???????????????? | | # """" #?### """" #?? ????????????? | | # """" #?#?# @"""" #? ?????????????? | | # """" ##?##! """" #? ?????????????? | | # """" ##??# """" #???????????????? | | # ##?## ??#???????????????? | | #########???#########?????????????????? | | ?#???##??????#??? ????????????????????? | | ?????#?????#??????????????????????????? | | ?#??###??????##? ?????????????????????? | | ??????????#??????? ???????????????????? | | ????#???????#?#???????????????????????? | | ???????#??????????????????????????????? | | #??????#??????????????????????????????? | | ??????????????????????????????????????? | | ??#???????????????????????????????????? | | ??????????????????????????????????????? | | ?????????#????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 30 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed IonFireGun Manual? 0 Play Time 00:58:20 Cumulative 23.3 hours Start 2020.10.29 @ 21:04:32 End 2020.10.30 @ 15:48:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81e9617d-e616-4921-8538-5d1aa3d6e821