Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 13:04:01

Player: Cerrosafe

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (837)      837
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3027

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             209/550
Matter                     187/300
Energy                     77/100
System Corruption          0%
Temperature                Critical (765)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (15) ---
  Improved Aluminum Leg
    Medium Storage Unit
           Trap Scanner
  Advanced Targeting Computer
           Recoil Stabilizer
           System Restoration Module
     Heavy EM Shotgun
     Heavy Ion Cannon
           Mining Laser
           Plasma Cutter
           Stasis Trap (100%)
           Stasis Trap (100%)
           Stasis Trap (100%)
           Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Energy Filter
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
  Improved Aluminum Leg
    Medium Storage Unit
           Trap Scanner
  Advanced Targeting Computer
           Recoil Stabilizer
           System Restoration Module
     Heavy EM Shotgun
     Heavy EM Shotgun
           Assault Cannon
           Mining Laser
           Plasma Cutter
           Stasis Trap
           Stasis Trap
           Stasis Trap
           Stasis Trap
[Rating: 36]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Energy Filter
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   3   18  14  8   
  Power                    5    | 1   .   2   1   1   
    Engine                 5    | 1   .   2   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   7   8   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   .   7   8   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   2   2   1   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   7   3   5   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          5    | 1   1   1   2   .   
    Ballistic Cannon       3    | .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         4    | .   .   2   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 17   | .   .   4   6   7   
  Power                    4    | .   .   1   1   2   
  Propulsion               8    | .   .   3   2   3   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      7    | .   .   3   5   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  89  95  91  
  Engine                   11   | .   14  10  10  10  
  Leg                      36   | .   28  34  42  35  
  Device                   2    | .   .   .   .   9   
  Storage                  10   | .   14  11  11  9   
  Processor                7    | .   13  11  6   .   
  Protection               3    | .   .   .   3   9   
  Energy Gun               7    | .   7   14  6   .   
  Energy Cannon            3    | .   .   3   .   8   
  Ballistic Gun            7    | .   21  3   12  .   
  Ballistic Cannon         2    | .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 14  19  34  36  54  
  Greatest Support         57   | 20  20  43  50  57  
  Greatest Overweight (x)  1    | .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 7   9   13  15  15  
  Most Carried             15   | 5   9   15  15  15  
  Average Carried          11   | 1   7   11  13  14  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 2   9   14  15  14  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           749  | 238 .   192 211 108 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            767  | .   .   434 186 147 
  Parts                    53   | .   .   35  14  4   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  19   | .   .   11  5   3   
  Guns                     14   | .   .   10  4   .   
  Cannons                  4    | .   .   .   1   3   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          7    | .   .   5   1   1   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Grunt                    13   | .   .   8   4   1   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   2   .   1   
  Demolisher               1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   .   6   2   1   
  Combat Bots Only         4    | .   .   4   2   1   
Max Kills in Single Turn   2    | .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        142  | .   .   55  45  42  
  Missed                   25   | .   .   14  11  .   
Damage Taken               2583 | .   .   764 860 959 
  Core                     495  | .   .   98  56  341 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         87   | 100 100 .   61  .   
Volleys Fired              65   | .   .   24  24  17  
  Largest                  2    | .   .   2   2   2   
  Hottest                  133  | .   .   133 100 113 
Shots Fired                111  | .   .   46  33  32  
  Gun                      72   | .   .   43  29  .   
  Cannon                   35   | .   .   3   .   32  
  Launcher                 .    | .   .   .   .   .   
  Special                  4    | .   .   .   4   .   
  Kinetic                  44   | .   .   6   20  18  
  Thermal                  67   | .   .   40  13  14  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   .   11  5   7   
  Robot Miss Streak        6    | .   .   4   6   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           82   | .   .   41  24  17  
  Core Hits                77   | .   .   57  15  5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1790 | .   .   844 349 597 
  Guns                     890  | .   .   565 325 .   
  Cannons                  638  | .   .   41  .   597 
  Explosions               238  | .   .   238 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  613  | .   .   40  245 328 
  Thermal                  1177 | .   .   804 104 269 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            127  | .   .   95  .   32  
  Projectiles              32   | .   .   .   .   32  
  Explosions               95   | .   .   95  .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   3   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      225  | .   .   225 .   .   
  Shots                    2    | .   .   2   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        892  | .   .   499 78  892 
  Average Temperature      213  | .   .   152 25  461 
  Received Heat Transfer   630  | .   .   222 147 261 
  Effects                  41   | .   .   8   .   33  
    Shutdowns              2    | .   .   1   .   1   
    Energy Bleed           5    | .   .   1   .   4   
    Interference           7    | .   .   2   .   5   
    Matter Decay           1    | .   .   .   .   1   
    Short Circuit          2    | .   .   .   .   2   
    Damage (minor)         4    | .   .   .   .   4   
    Damage (major)         16   | .   .   4   .   12  
    Damage (core)          4    | .   .   .   .   4   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         1459 | .   .   939 150 370 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             398  | .   15  398 166 188 
  Initial                  76   | .   .   5   76  .   
  Average                  109  | .   5   220 100 54  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         82   | 100 100 42  100 100 
  Level 1                  17   | .   .   57  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   1   17  10  10  
  Peak Tracking Total      6    | .   1   6   5   5   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         4    | .   .   .   4   4   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   3   .   .   
  Max in Single Turn       3    | .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        2    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   .   3   1   6   
  Terminals                7    | .   .   3   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   .   6   1   13  
  Successful               13   | .   .   4   1   8   
  Failed                   7    | .   .   2   .   5   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   1   .   2   
  Terminals                16   | .   .   6   .   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   4   1   5   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   
  Alert Level              2    | .   .   1   .   1   
  Locate Traps             1    | .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   1   
  Dispatch Records         2    | .   .   1   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   .   3   .   4   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1684 | 50  239 514 476 405 
Spaces Moved               1006 | 37  190 267 304 208 
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     995  | 26  190 267 304 208 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            124  | 99  120 137 120 121 
  Slowest Speed            190  | 120 120 190 190 122 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            5    | .   .   .   5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   42  25  58  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   .   44  .   8   
  Melee                    .    | .   .   .   .   .   
  Projectile               8    | .   .   .   .   8   
  AOE                      44   | .   .   44  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1275 | 50  200 344 371 310 
  Wait                     82   | .   .   7   15  60  
  Move                     992  | 36  189 266 293 208 
  Hop                      5    | .   .   .   5   .   
  Pick Up                  46   | 8   8   15  11  4   
  Fast Attach              3    | .   .   2   .   1   
  Attach                   19   | 6   1   4   6   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     27   | .   2   12  8   5   
  Drop                     18   | .   .   5   9   4   
  Fire                     65   | .   .   24  24  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            18   | .   .   9   .   9   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 12)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Propulsion x2
  313 | -9/Materials  | Build established: Mutant
  397 | -9/Materials  | Lost 3 parts (1p2n)
  591 | -9/Materials  | Discovered new exit (range 8)
  735 | -9/Materials  | Discovered new exit (range 15)
  769 | -9/Materials  | Build established: Scavenger-Mutant
  804 | -9/Materials  | Entered Mines
  832 | -9/Mines      | Learned Materials emergency access door positions
  907 | -9/Mines      | Assembled infested the area
  918 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1152 | -9/Mines      | Discovered new exit (range 15)
 1153 | -9/Mines      | Lost 5 parts (2n1u2w)
 1160 | -9/Mines      | Found a hidden stash of uninstalled traps
 1165 | -9/Mines      | Build established: Mutant
 1202 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1280 | -9/Mines      | Entered Materials
 1280 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1676 | -8/Materials  | Core integrity fell below 50%
 1685 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Overheating: Assault Cannon damaged (-75).
Penetrated by Slug.
Aluminum Leg destroyed.
Titanium Leg destroyed.
Overheating: Assault Cannon damaged (-27).
Overheating: Adv. Assault Cannon damaged (-65).
Overheating: Imp. Medium Armor Plating damaged
  (-1).
Overheating: Broken Carbon-fiber Leg damaged
  (-11).
Overheating: System interference.
Assault Cannon temporarily disabled. <x2>
Energy Filter destroyed.
Penetrated by Slug.
Overheating: Lrg. Storage Unit damaged (-194).
Overheating: Broken Carbon-fiber Leg damaged
  (-3).
Penetrated by Slug.
Carbon-fiber Leg destroyed.
Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????#   #???#      # ########????????#   #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Energy Filtering           30

 Item Schematics 
-----------------
 Hvy. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonLatentStorage
  Manual?         0
Play Time         00:20:58
  Cumulative      11.7 hours
  Start           2024.04.06 @ 21:15:29
  End             2024.04.10 @ 13:04:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8dba7af0-f7d8-48ea-b385-8326d41ee54b