Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 15:17:08 Player: Finestep Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (243) 1215 Value Destroyed (9646) 9646 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (4116) 4116 TOTAL SCORE: 21317 Bonus ------- High Alert Combat Kills 2002 Follower Combat Kills 1574 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -560 Cogmind --------- Core Integrity 0/1150 Matter 249/300 Energy 114/340 System Corruption 36% Temperature Cool (34) Movement Walking (210) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- Zionite Composite Leg II > --- UTILITY (9) ------ Advanced Cryofiber Web Large Storage Unit Improved Targeting Computer Experimental Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Antimatter Reactor Myomer Leg Zionite Biocell (0) Matter Compressor (250) Makeshift Terrain Scanner Core Analyzer Advanced Phase Shifter Advanced Phase Shifter Advanced Force Field Mobile Refinery Mk. CCLXVII HERF Cannon Gamma Bomb Array PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Advanced Signal Interpreter Transport Network Coupler Improved Targeting Computer Experimental Transmission Jammer Advanced Cloaking Device Advanced Focal Shield Thermal Barrier > --- WEAPON ----------- HERF Cannon Long-range Phase Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Myomer Leg Advanced Cryofiber Web Matter Compressor Core Analyzer Precision Matter Filter Improved Remote Shield Mobile Refinery Mk. CCLXVII Long-range Phase Cannon Long-range Phase Cannon Light Antimatter Cannon Light Antimatter Cannon Force Lance PL-3XN's Ring of Power [Rating: 137] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Mini Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 1 . . . . . . . 1 . Utility 7 | . . 1 1 1 . . . . 1 2 . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 324 | 7 12 19 35 43 7 14 12 5 33 1 19 78 39 Power 29 | 1 2 3 3 2 . . . . 5 . 2 8 3 Engine 9 | 1 1 2 2 1 . . . . 1 . . 1 . Core 11 | . 1 1 1 1 . . . . 4 . 2 1 . Reactor 9 | . . . . . . . . . . . . 6 3 Propulsion 74 | 2 3 5 11 11 1 3 5 1 4 . 6 14 8 Treads 16 | 2 1 . . 6 1 3 . 1 2 . . . . Leg 52 | . 2 5 11 1 . . 4 . 1 . 6 14 8 Wheel 6 | . . . . 4 . . 1 . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 105 | 2 4 3 7 7 2 5 4 2 16 1 4 32 16 Device 53 | 1 2 . 1 1 1 1 2 . 8 1 1 23 11 Storage 12 | 1 2 1 1 1 . . . . 1 . . 3 2 Processor 12 | . . 1 3 2 . 1 . 1 3 . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 28 | . . 1 2 3 1 3 2 1 4 . 3 5 3 Artifact . | . . . . . . . . . . . . . . Weapon 116 | 2 3 8 14 23 4 6 3 2 8 . 7 24 12 Energy Gun 1 | . . 1 . . . . . . . . . . . Energy Cannon 22 | . . 2 2 . . 3 . . . . 2 8 5 Ballistic Gun 43 | 2 2 5 8 13 2 2 . 1 3 . . 5 . Ballistic Cannon 15 | . . . . . . . . . 4 . 2 5 4 Launcher 19 | . . . 3 4 . 1 1 . . . 2 5 3 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 13 | . . . 1 6 2 . 1 1 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 17 | . . . . . . . 1 . 2 . . 10 4 Corrupted Parts 4 | . . . . . . . . . . . . . 4 System Corruption 18 | . . . . . . . . . . . . . 18 Parts Lost 90 | . 2 1 6 10 . 16 . . 7 . 10 16 22 Power 13 | . 1 1 1 1 . . . . 2 . 1 4 2 Propulsion 24 | . . . 2 5 . 4 . . 2 . 2 . 9 Utility 35 | . 1 . 1 2 . 7 . . 2 . 5 9 8 Weapon 18 | . . . 2 2 . 5 . . 1 . 2 3 3 Highest Loss Streak 13 | . 1 1 4 5 . 12 . . 5 . 8 7 13 To Critical Strikes 2 | . . . . . . 1 . . . . 1 . . Average Slot Usage (%) 86 | . 97 98 98 90 91 60 69 91 89 76 82 82 95 Engine 2 | . 7 2 8 5 . . . . . . . . . Core 4 | . 5 8 . 1 7 7 7 7 11 5 6 . . Reactor 1 | . . . . . . . . . . . . 8 9 Treads 8 | . 26 . . 15 23 10 7 9 16 11 5 . . Leg 13 | . 1 33 35 8 . . 11 12 1 5 11 18 28 Wheel 3 | . . . . 5 7 7 7 7 6 5 2 . . Device 10 | . 11 . 4 . 4 3 13 15 13 17 15 17 25 Storage 7 | . 14 11 10 7 7 7 7 7 6 5 5 5 5 Processor 11 | . . 10 11 24 17 3 . 1 12 11 11 12 12 Protection 6 | . . 10 8 5 6 4 13 12 5 5 8 6 1 Energy Cannon 1 | . . 5 1 . . 4 . . . . . 3 7 Ballistic Gun 8 | . 27 15 16 14 13 8 . 4 2 . . 2 . Ballistic Cannon 1 | . . . . . . . . . 7 5 6 3 2 Peak Build Rating 137 | 9 11 19 27 47 46 47 48 52 67 60 86 134 137 Average Rating 56 | 5 9 16 22 41 44 33 36 49 61 60 70 112 128 On Entrance 41 | . 9 11 18 27 42 45 26 42 51 55 60 65 131 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 101 | 13 29 38 40 65 61 72 62 62 81 68 91 92 101 Greatest Support 160 | 40 40 30 50 68 68 28 56 28 28 56 82 160 160 Greatest Overweight (x) 3 | 3 1 1 1 2 2 2 2 2 2 2 3 . 1 Average Overweight (x) 1 | . . . . 1 1 1 1 2 2 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 15 Average Capacity 17 | 7 14 15 15 17 20 20 20 20 20 20 20 17 15 Most Carried 20 | 5 15 15 15 20 20 20 13 20 20 19 20 20 15 Average Carried 15 | 3 11 14 13 16 19 13 11 17 19 19 18 16 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 15 15 Final Carried 20 | 5 15 14 15 20 20 12 11 20 20 19 19 14 13 Class Distribution -------------------- 50% | Mutant 23% | Derelict-Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -5/DSF Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Matter Collected 9970 | 241 480 424 972 1326 201 704 88 213 966 . 890 2777 688 Remotely . | . . . . . . . . . . . . . . Salvage Created 11430 | 126 542 931 1183 1830 90 621 . 32 874 . 964 2849 1388 Parts 461 | 9 40 53 63 92 2 14 . . 20 . 27 96 45 Haulers Intercepted 13 | . 1 3 1 3 . . . . 1 . . 4 . Recyclers Shooed 11 | . 1 1 2 . . . . . 4 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 3 14 . 2 . . . . . Prevented 3 | . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Combat Hostiles Destroyed 163 | . 10 12 14 34 1 14 . . 14 . 9 35 20 Melee 2 | . . . . . . . . . 1 . . . 1 Guns 73 | . 10 9 10 28 1 11 . . 3 . . 1 . Cannons 50 | . . 3 2 . . 2 . . 10 . 6 19 8 AOE 24 | . . . 2 6 . 1 . . . . 3 11 1 Classes Destroyed 23 | 3 6 1 2 2 . 2 . 1 1 . 1 2 2 Worker 15 | 1 3 . . 1 . . . . 1 . . 9 . Builder 10 | . . . 1 1 . . . . 3 . . 5 . Tunneler 3 | 2 . . . . . . . . . . . 1 . Hauler 13 | . 1 3 1 3 . . . . 1 . . 4 . Recycler 16 | 1 . 3 5 1 . . . . 3 . . 3 . Carrier 1 | . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . Mechanic 6 | . 1 . . . . 1 . . 1 . . 2 1 Operator 2 | . 1 . . . . . . . . . . 1 . Watcher 12 | . 3 2 1 1 . . . . 1 . . 3 1 Swarmer 21 | . 3 4 . 4 . 2 . . 4 . . . 4 Cutter 3 | . . . 3 . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 73 | . 7 5 7 22 1 8 . . 7 . 4 8 4 Brawler 4 | . . . . . . 3 . . . . . . 1 Duelist 6 | . . . . 1 . . . . . . . 2 3 Protector 1 | . . . . . . . . . . . . . 1 Sentry 20 | . . 3 4 3 . 1 . . 2 . . 5 2 Specialist 9 | . . . . . . . . . . . 5 3 1 Hunter 11 | . . . . . . 1 . . . . . 8 2 Programmer 11 | . . . . 4 . . . . . . . 7 . Heavy 2 | . . . . . . . . . 1 . . 1 . Executioner 1 | . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 12 | 2 7 4 3 4 1 6 . 1 8 . 3 12 8 Combat Bots Only 8 | . 7 4 3 4 1 6 . . 5 . 3 7 8 Max Kills in Single Turn 6 | 1 2 2 2 4 1 2 . 1 2 . 2 6 3 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . . . Exploded 5 | . . . 2 4 . 1 . . . . 1 5 1 Melee 1 | . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Hostile Shots Fired 2297 | . 60 45 101 396 12 132 . 29 383 . 198 648 293 Missed 746 | . 16 10 34 155 4 25 . 6 138 . 53 223 82 Damage Taken 24120 | . 527 444 1164 3089 50 2048 . 508 2224 . 2745 7974 3347 Core 2745 | . 48 46 54 357 . 233 . 86 282 . 487 806 346 Absorbed by Shields 1085 | . . . . . . 127 . . 604 . 44 . 310 Redirected to Shielding 287 | . . . . . . 10 . 89 . . 117 71 . Ignored by Resistances 674 | . . . . . . . . . . . . 596 78 Regen/Repaired (Parts) 1507 | . . . 86 . . . 631 . . . . 790 . Core Remaining (%) 68 | 100 80 88 90 . . . . 3 66 . 51 . . Volleys Fired 777 | 8 62 53 92 131 6 65 . 26 68 . 24 166 76 Largest 2 | 2 2 2 2 2 2 2 . 1 2 . 2 2 2 Hottest 210 | 40 120 112 112 56 46 108 . 36 101 . 122 210 210 Shots Fired 1400 | 16 127 105 172 258 12 108 . 26 120 . 47 303 106 Gun 838 | 16 126 81 153 255 12 92 . 25 33 . . 45 . Cannon 518 | . . 24 14 . . 14 . . 87 . 39 241 99 Launcher 43 | . . . 5 3 . 2 . 1 . . 8 17 7 Special 1 | . 1 . . . . . . . . . . . . Kinetic 1112 | 16 126 77 153 255 12 92 . 25 120 . 39 157 40 Thermal 169 | . 1 4 . . . 14 . . . . . 113 37 Explosive 36 | . . . 5 3 . 2 . 1 . . 8 17 . Electromagnetic 83 | . . 24 14 . . . . . . . . 16 29 Robot Hit Streak 27 | 3 11 12 16 19 27 14 . 4 10 . 12 21 13 Robot Miss Streak 8 | 3 4 3 6 3 1 8 . 3 7 . 2 4 6 Penetration Max 1 | . . . . 1 . . . 1 . . . 1 . Secondary Targets 14 | . 3 3 2 3 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . Shots Hit Robots 953 | 7 78 73 108 179 10 80 . 18 117 . 28 197 58 Core Hits 616 | 5 32 27 48 87 3 67 . 1 117 . 21 152 56 Critical Kills 21 | . 1 . . . . . . . . . 6 14 . Critical Parts Destroyed 30 | . . 1 . 6 . . . . 2 . 6 15 . Critical Strikes 56 | . 1 1 . 6 . . . . 3 . 12 32 1 Meltdown 2 | . . . . . . . . . . . . 2 . Destroy 48 | . 1 1 . 6 . . . . 1 . 12 27 . Blast 5 | . . . . . . . . . 1 . . 3 1 Smash 1 | . . . . . . . . . 1 . . . . Melee Attacks 63 | . . . 1 11 7 . . 1 17 . 26 . . Impact 63 | . . . 1 11 7 . . 1 17 . 26 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 . . . 1 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 28965 | 86 962 1141 1767 4413 147 1637 . 623 3417 3 1017 9823 3929 Guns 10042 | 86 962 729 1513 3606 147 1375 . 433 664 . . 527 . Cannons 10820 | . . 412 151 . . 123 . . 2106 . 378 5426 2224 Explosions 7172 | . . . 103 647 . 139 . 107 . . 630 3841 1705 Melee 890 | . . . . 160 . . . 83 647 . . . . Ramming 41 | . . . . . . . . . . 3 9 29 . Kinetic 15457 | 86 962 695 1513 3606 147 1375 . 433 2770 . 378 2720 772 Thermal 4465 | . . 34 . . . 123 . . . . . 3208 1100 Explosive 4519 | . . . 103 647 . 139 . 107 . . 630 2893 . Electromagnetic 3593 | . . 412 151 . . . . . . . . 973 2057 Impact 890 | . . . . 160 . . . 83 647 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 36 | . 7 . . 3 2 23 23 3 7 . 1 16 36 Average Corruption 8 | . 6 . . 2 2 18 23 2 5 . 1 6 22 Corruption Purged 3 | . . . . 3 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 232 | . 19 . . 22 6 44 6 3 36 . . 43 53 Message Errors 39 | . 3 . . 7 1 9 3 . 6 . . 5 5 Matter Fused 54 | . 2 . . 3 1 13 2 2 8 . . 10 13 Heat Flow Errors 28 | . 2 . . 4 1 4 . . 5 . . 6 6 Energy Discharges 28 | . 3 . . 1 . 4 . . 7 . . 7 6 Parts Rejected 6 | . . . . 1 . 1 . . 1 . . 2 1 Parts Fused 2 | . . . . . . . . . 1 . . . 1 Data Loss (minor) 30 | . 5 . . 3 1 4 . 1 5 . . 4 7 Data Loss (major) 9 | . . . . . 2 1 1 . . . . 4 1 Misfires 11 | . 3 . . 1 . 3 . . 1 . . 1 2 Alerts 4 | . 1 . . . . 1 . . 1 . . 1 . Misdirections 4 | . . . . . . 1 . . . . . . 3 Weapon Failures 17 | . . . . 2 . 3 . . 1 . . 3 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 644 | . . 79 . 48 . . . 53 144 . 32 161 127 Projectiles 249 | . . 79 . . . . . . 4 . . 87 79 Explosions 212 | . . . . 48 . . . 10 . . 32 74 48 Melee 183 | . . . . . . . . 43 140 . . . . Knockbacks 63 | . . . . . . . . . 35 . 3 14 11 Impact 3 | . . . . . . . . . 2 . . 1 . Kinetic 58 | . . . . . . . . . 31 . 3 13 11 Secondary 2 | . . . . . . . . . 2 . . . . Self-Inflicted Damage 434 | . . . 13 82 . . . . . . 40 80 219 Shots 22 | . . . 1 2 . . . . . . 3 3 13 Rammed 2 | . . . . . . . . . . 2 . . . Targets Rammed 6 | . . . . . . . . . . 2 1 2 1 Kicked 4 | . . . . . . . . . . . 1 2 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 511 | . 241 207 243 221 131 425 . 2 511 . 28 423 298 Average Temperature 109 | . 40 69 65 49 71 130 . 2 119 . 15 137 124 Received Heat Transfer 5438 | . 291 165 369 981 27 585 . 54 684 . 358 1185 739 Effects 30 | . . . . . . 4 . . 9 . . 15 2 Shutdowns 5 | . . . . . . 1 . . 2 . . 2 . Energy Bleed 4 | . . . . . . . . . 1 . . 1 2 Interference 10 | . . . . . . 2 . . 1 . . 7 . Matter Decay 1 | . . . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . 1 . . 2 . . 2 . Damage (major) 5 | . . . . . . . . . 3 . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . 1 . . 2 10 Combat Hostiles 12 | . . . . . . . . . . . . 2 10 Parts Fried 27 | . . 2 . . . . . 2 6 . . 2 15 Impact Corruptions 6 | . . . . . . . . 1 5 . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 8 | . . . . . . . . . . . . 6 2 Heat Transferred 4525 | . . 75 . . . 250 . . . . . 3123 1077 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Peak Influence 1786 | 20 302 339 270 822 . . . . 476 182 489 1381 1786 Initial 676 | . 13 66 79 64 . . . . . 182 127 233 676 Average 382 | 7 127 189 157 270 . . . . 193 182 279 626 1146 Maximum Alert Level 5 | . 1 1 1 3 . . . . 2 . 2 4 5 Low Security (%) 46 | 100 87 59 70 60 . . . . 64 100 38 8 . Level 1 24 | . 12 40 29 8 . . . . 25 . 40 42 . Level 2 8 | . . . . 24 . . . . 10 . 21 4 3 Level 3 13 | . . . . 6 . . . . . . . 32 49 Level 4 4 | . . . . . . . . . . . . 11 22 Level 5 2 | . . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . Squads Dispatched 53 | . 2 2 1 17 . 1 . . 8 . 3 9 10 Investigation 4 | . . 2 . 2 . . . . . . . . . Extermination 9 | . . . . 3 . . . . 1 . . 3 2 Reinforcement 22 | . 2 . 1 7 . . . . 4 . 3 3 2 Assault 10 | . . . . . . 1 . . . . . 3 6 Garrison 8 | . . . . 5 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 . . 2 . Haulers Reinforced 3 | . . . . 2 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Distress Signals 12 | . 3 . 2 6 . . . . . . . . 1 Communications Jammed 177 | . . . . . . . . . 10 . . 147 20 Distress Signals 164 | . . . . . . . . . 9 . . 135 20 Times Spotted 327 | . 18 15 20 57 3 28 . 6 29 1 19 68 63 Peak Tracking Total 12 | . 5 4 3 5 2 9 . 3 4 . 6 12 10 Tactical Retreats 20 | . . . . 7 1 6 . . . . 3 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Traps Triggered 19 | . 4 1 . 4 . . . . 3 . 2 5 . Indirectly 3 | . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . Triggered 2 | . . . . 2 . . . . . . . . . Most Traps Carried 3 | . . . . . . . . 3 3 3 3 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Machines Disabled 43 | . . 1 2 7 . . . . 1 . 2 18 12 Max in Single Turn 4 | . . 1 1 3 . . . . 1 . 1 4 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Machines Accessed 37 | . 5 5 8 8 1 . 1 . 3 1 . 2 3 Terminals 23 | . 5 3 5 6 1 . . . 1 1 . . 1 Fabricators 5 | . . . . 2 . . . . 1 . . . 2 Repair Stations 4 | . . . 2 . . . . . . . . 2 . Recycling Units 2 | . . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 109 | . 23 16 21 30 1 . 5 . 4 1 . 3 5 Successful 50 | . 10 8 8 10 1 . 5 . 3 1 . 2 2 Failed 59 | . 13 8 13 20 . . . . 1 . . 1 3 Catastrophic 10 | . 3 1 1 3 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 62 | . 4 2 1 13 . . . . 24 . . 11 7 Terminals 76 | . 23 11 15 22 1 . . . 1 1 . . 2 Fabricators 12 | . . . . 8 . . . . 1 . . . 3 Repair Stations 6 | . . . 3 . . . . . . . . 3 . Recycling Units 5 | . . 5 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . Terminal Hacks 35 | . 10 4 5 7 1 . 5 . 1 1 . . 1 Record 1 | . . . . . 1 . . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 5 | . 2 . 2 1 . . . . . . . . . Prototype ID Bank 8 | . 4 2 1 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . 1 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 5 | . 2 . 2 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . . 1 Load Schematic 2 | . . . . 1 . . . . . . . . 1 Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . . . 1 . Repair 2 | . . . 1 . . . . . . . . 1 . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . 1 . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . Tunnel 2 | . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 5 4 8 8 . . . . 2 . . 1 3 Full Trace Events 3 | . 1 . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . 5 . 17 . . 11 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . 1 . Time 116 | . . . 38 . . . . . . . . 78 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Total Allies 22 | . . . . 1 . 2 7 . 2 . . 5 5 Largest Group 7 | . . . . 1 . 2 7 7 3 . . 3 3 Highest-Rated Group 297 | . . . . 14 . 36 224 224 118 . . 243 297 Highest-Rated Ally 103 | . . . . 14 . 20 40 40 40 . . 81 103 Zionite Dispatches 7 | . . . . . . . . . 2 . . 2 3 Heavy 2 | . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . 1 . Ally Attacks 159 | . . . . . . 10 . 54 31 . . 13 51 Total Damage 6627 | . . . . . . 165 . 933 1433 . . 829 3267 Kills 50 | . . . . . . . . 6 15 . . 5 24 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Robot Analysis Total 5 | . 2 . 2 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 2 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 4 . . 1 . Component Schematics 1 | . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Turns Passed 14070 | 108 760 885 1244 1961 748 919 1334 989 1470 54 406 2319 873 Spaces Moved 7875 | 48 330 369 673 1077 483 543 1098 673 840 33 139 1161 408 Core 15 | 15 . . . . . . . . . . . . . Treads 388 | 33 308 . . 39 2 . . . . 6 . . . Legs 2952 | . 22 369 673 266 . . . . . . 53 1161 408 Wheels 4520 | . . . . 772 481 543 1098 673 840 27 86 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 115 130 115 115 130 130 130 126 120 115 Average Speed 130 | 144 163 184 120 127 130 128 115 130 130 150 149 128 122 Slowest Speed 260 | 200 240 190 190 245 166 130 130 130 130 240 260 140 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 53 36 51 29 58 68 90 82 22 1 70 32 28 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 15 | . . 2 . . 1 . 2 . 10 . . . . Known Exits Taken 5 | . . 1 . 1 . . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . 2 1 4 4 . . . . . Spaces Dug 66 | . 1 . 7 9 4 8 . . 5 . 31 . 1 Terrain Destroyed 423 | . 1 . 40 71 4 18 . 3 10 . 78 166 32 Melee 18 | . . . 1 6 4 . . . 5 . 2 . . Projectile 71 | . 1 . . 1 . 1 . 1 5 . . 42 20 AOE 333 | . . . 39 63 . 17 . 2 . . 76 124 12 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Arm Total 10139 | 67 428 480 932 1386 579 652 1165 761 1071 35 243 1681 659 Wait 706 | . 2 19 100 83 68 . 50 42 68 . 4 166 104 Move 7862 | 47 329 368 672 1076 482 542 1097 672 839 32 138 1160 408 Hop . | . . . . . . . . . . . . . . Pick Up 151 | 5 13 7 16 18 4 1 . 11 19 . 7 39 11 Fast Attach 121 | 7 6 2 7 9 . 3 6 2 15 . 12 32 20 Attach 88 | . 1 4 12 10 3 8 5 2 9 1 5 22 6 Detach 14 | . . . 1 . . . 4 . . . 2 6 1 Swap 115 | . 5 13 16 24 4 3 1 1 9 . 2 24 13 Drop 169 | . 10 14 15 17 5 . 2 4 27 . 12 45 18 Fire 777 | 8 62 53 92 131 6 65 . 26 68 . 24 166 76 Melee 63 | . . . 1 11 7 . . 1 17 . 26 . . Ram 1 | . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . 1 2 1 Crush 2 | . . . . . . . . . . 2 . . . Escape Stasis 17 | . . . . 7 . . . . . . 10 . . Rewire 46 | . . . . . . 30 . . . . . 16 . Trap 3 | . . . . . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 12) 289 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Destroyed 7 combat bots 867 | -10/Materials | Discovered new exit (range 11) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Discovered new exit (range 9) 1181 | -9/Materials | Discovered new exit (range 15) 1659 | -9/Materials | Identified exit to Materials 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2128 | -8/Materials | Lost 4 parts (1p1u2w) 2215 | -8/Materials | Repaired Carbon-fiber Leg 2376 | -8/Materials | Discovered new exit (range 19) 2392 | -8/Materials | Build established: Scavenger-Mutant 2598 | -8/Materials | Discovered new exit (range 12) 2998 | -8/Materials | Entered Factory 2998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3438 | -7/Factory | Lost 5 parts (1p3n1u) 3763 | -7/Factory | Build established: Mutant 3775 | -7/Factory | Garrison activated, responded to threat 3830 | -7/Factory | Garrison activated, responded to threat 4252 | -7/Factory | Identified exit to Lower Caves 4486 | -7/Factory | Cargo convoy interrupted 4640 | -7/Factory | Garrison activated, responded to threat 4898 | -7/Factory | Fabricated M-13 Machinist? 4956 | -7/Factory | Core integrity fell below 50% 4959 | -7/Factory | Entered Lower Caves 4997 | -7/Lower Caves | Encountered a Warlord checkpoint 5271 | -7/Lower Caves | Spotted B-75 Beast 5697 | -7/Lower Caves | Discovered new exit (range 7) 5707 | -7/Lower Caves | Entered another Lower Caves area 5713 | -7/Lower Caves | Learned Factory terminal intel 5842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5913 | -7/Lower Caves | System corruption reached 10% 5958 | -7/Lower Caves | Lost 12 parts (4n6u2w) 6093 | -7/Lower Caves | Learned location of 1 exit from Factory 6481 | -7/Lower Caves | Discovered new exit (range 14) 6584 | -7/Lower Caves | Core integrity fell below 20% 6626 | -7/Lower Caves | Entered Zion 6712 | -7/Zion | Visited the Megawrench Repair Shop 6773 | -7/Zion | System corruption cleaned by Quarantine Array 6803 | -7/Zion | Discovered new exit (range 16) 6914 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6940 | -7/Zion | Learned Factory garrison access intel 6946 | -7/Zion | Build established: Derelict-Mutant 7046 | -7/Zion | Learned location of Quarantine (-3) 7207 | -7/Zion | Learned Factory terminal intel 7293 | -7/Zion | Found Prototype Device 7293 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7421 | -7/Zion | Gained Derelict followers 7655 | -7/Zion | Met Imprinter 7684 | -7/Zion | Imprinted 7686 | -7/Zion | Declared Zion's savior 7878 | -7/Zion | Megawrench repaired 10 parts 7960 | -7/Zion | Entered Proximity Caves 7960 | -6/Proximity Caves | Accompanied by 7 allies 8282 | -6/Proximity Caves | Learned Factory security intel 8293 | -6/Proximity Caves | Learned Factory stockpile data 8369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8566 | -6/Proximity Caves | Spotted B-75 Beast 8608 | -6/Proximity Caves | Allies destroyed B-75 Beast 8638 | -6/Proximity Caves | Lost 3 allies 8657 | -6/Proximity Caves | Learned Factory interactive machine intel 8739 | -6/Proximity Caves | Discovered new exit (range 8) 8949 | -6/Proximity Caves | Entered Factory 8949 | -6/Factory | Accompanied by 3 allies 8949 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8950 | -6/Factory | Identified exit to Factory 8953 | -6/Factory | Loaded intel: 54 interactive machine locations 8954 | -6/Factory | Loaded intel: 28 terminal locations 8955 | -6/Factory | Loaded intel: 4 garrison access locations 9235 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9236 | -6/Factory | Zion Explosive Resupply teleported in 9737 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9738 | -6/Factory | Zion Demo squad teleported in 9779 | -6/Factory | Garrison activated, responded to threat 10012 | -6/Factory | Lost 5 parts (1p2n2u) 10266 | -6/Factory | Build established: Mutant 10313 | -6/Factory | Discovered exit to Factory (range 13) 10333 | -6/Factory | Retrieved Zion intel report: Component Schematics 10366 | -6/Factory | Discovered exit to Factory (range 14) 10375 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10419 | -6/Factory | Entered another Factory area 10419 | -5/Factory | Evolved 2 slots: Utility x2 10420 | -5/Factory | Loaded intel: 26 terminal locations 10473 | -5/Factory | Identified exit to DSF 10473 | -5/Factory | Entered DSF 10540 | -5/DSF | Additional patrols routed to DSF 10849 | -5/DSF | Sterilization system engaged 10859 | -5/DSF | Discovered new exit (range 11) 10869 | -5/DSF | Ambient heat levels rising (+10) 10877 | -5/DSF | Identified exit to Factory 10879 | -5/DSF | Entered Factory 10879 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10909 | -4/Factory | Lost 8 parts (1p1n4u2w) 11104 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11105 | -4/Factory | Zion Kinetic Resupply teleported in 11140 | -4/Factory | Discovered new exit (range 5) 11344 | -4/Factory | Repaired Broken Med. Armored Exoskeleton 11400 | -4/Factory | Identified exit to Research 11620 | -4/Factory | Zion Hacker squad teleported in 12058 | -4/Factory | Cargo convoy interrupted 12060 | -4/Factory | Spotted Executioner 12080 | -4/Factory | Destroyed Executioner 12110 | -4/Factory | Destroyed 7 combat bots 12133 | -4/Factory | Terminal network hard line cut 12175 | -4/Factory | Lost 7 parts (1p4u2w) 12185 | -4/Factory | Found Prototype Device 12185 | -4/Factory | Identified Thermal Barrier 12202 | -4/Factory | Found Prototype Device 12202 | -4/Factory | Identified Exp. Transmission Jammer 12208 | -4/Factory | Found Thermal Barrier 12210 | -4/Factory | Found Exp. Transmission Jammer 12247 | -4/Factory | Found PL-3XN's Ring of Power 12394 | -4/Factory | Core integrity fell below 50% 12666 | -4/Factory | First assault squad dispatched 12734 | -4/Factory | System corruption reached 10% 13089 | -4/Factory | Discovered new exit (range 9) 13175 | -4/Factory | Build established: Scavenger-Mutant 13196 | -4/Factory | Identified exit to Armory 13198 | -4/Factory | Entered Armory 13456 | -4/Armory | Found Gamma Bomb Array 13474 | -4/Armory | First assault squad dispatched 13515 | -4/Armory | Zion Heavy squad teleported in 13578 | -4/Armory | Lost 3 parts (1p2n) 13712 | -4/Armory | Zion Heavy squad teleported in 13810 | -4/Armory | Found Prototype Protection 13810 | -4/Armory | Identified Zio. Weapon Casing 13842 | -4/Armory | Core integrity fell below 20% 13866 | -4/Armory | System corruption reached 30% 13878 | -4/Armory | Destroyed 8 combat bots 13940 | -4/Armory | Zion Infowar Resupply teleported in 14071 | -4/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 14057_ System corrupted: Lgt. Antimatter Cannon jammed. 14058_ System corrupted: Energy discharge (-9). 14058_ Transport Network Coupler destroyed. 14058_ Hvy. Antimatter Reactor destroyed. 14061_ Imp. Medium Armor Plating destroyed. 14061_ Acquired 5 matter. 14062_ Adv. Force Field destroyed. 14062_ Flexi-carbon Leg destroyed. 14064_ C-30 ARC bursts open, deploying its payload. 14064_ G-73 Enforcer unfolds itself. 14064_ L-61 Swordsman unfolds itself. 14064_ B-60 Warrior unfolds itself. 14064_ L-61 Swordsman unfolds itself. 14064_ M-36 Artificer unfolds itself. 14064_ Lrn. Sensor Array destroyed. 14064_ Lrn. Phase Cannon destroyed. 14066_ Kicked M-28 Smith. 14066_ Myomer Leg destroyed. 14066_ M-28 Smith distress signal jammed. 14066_ Lgt. Antimatter Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????? [% ! [ % [ ! | | ?????????????????????? ! %! = | | ?????????????????????" [%! [ ! " =! | | ?????????????????????? [= [% =* "" | | ?????????????????????? !! / % /%% | | ??????????????????????? %%[ =%* % =/ | | ???????????????????????????####### !*/""##"" ""## | | ???????????????????????????????#= %!% = ##"" ""#? | | ???????????????????????????????# % [ "# """ #? | | ???????????????????????????????# = "#######? | | ???????????????????????????????# [![ #???????? | | ???????????????????????????????# %=[[ #???????? | | ??????????????????????????????## ==! ! = #???????? | | ?????????????????######+#######" =!*=%= #???????? | | ?????????????????# % #"= %/% #???????? | | ?????????????????# %%" #""# #/ ###???????? | | ?????????????????# %%% % "### ## ##?????????? | | ?????????????????# """!""""/ ^ #??????????? | | ?????????????????# """l""%%#########??????????? | | ?????????????????# """ """ #??????????????????? | | ?????????????????# "" "" """%#??????????????????? | | ?????????????????# "" """=#??????????????????? | | ?????????????????# """m""" ##?????????????????? | | ?????????????????# *= g""gm;#?????????????????? | | ?????????????????# ] %[ !!g x ##?????????????????? | | ????????????????#; [!= @lll%#??????????????????? | | ????????????????## ###;;###;##%#?????????????????? | | ?????????????????##??##???###?# #????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 45 Energy Capacity 1180 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 4 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 2 Item Schematics ----------------- Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Arc Projector | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Hvy. Insulated Plating | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Mining Claw | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ M-13 Machinist | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostCannonSteel Manual? 0 Play Time 01:59:35 Cumulative 696.8 hours Start 2024.09.08 @ 13:17:57 End 2024.09.08 @ 15:17:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 439 Rogue 439 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 66 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91752ca-fbd4-4f19-b7fd-384c2a5c907f