Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 21:38:33

Player: CallMeBiggSexy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (3196)     3196
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (230)                230
              TOTAL SCORE: 6551

 Bonus
-------
High Alert Combat Kills    30
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     181/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Heat Sink
    Medium Storage Unit
           Weapon Cycler
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Improved Sensor Array
  Advanced ECM Suite
           System Shield
  Improved Field Recycling Unit (0)
           Gatling Laser
           Quantum Rifle
  Improved Datajack
           Remote Datajack
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Weapon Cycler
  Improved Shield Generator
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Quantum Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Sensor Array
  Advanced ECM Suite
           System Shield
  Improved Field Recycling Unit
           Gatling Laser
           Flak Gun
           Flak Gun
  Improved Datajack
           Remote Datajack
     Heavy Flail
[Rating: 49]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    System Shield
  Device                   Advanced ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Minigun
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             152  | 6   8   42  73  7   16  
  Power                    16   | 1   2   2   7   1   3   
    Engine                 14   | 1   2   2   7   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   1   7   10  1   3   
    Treads                 4    | .   .   .   2   .   2   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  18   | 2   1   7   6   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  51   | 1   2   16  26  2   4   
    Device                 36   | .   1   11  18  2   4   
    Storage                5    | 1   1   1   2   .   .   
    Processor              4    | .   .   3   1   .   .   
    Hackware               4    | .   .   1   3   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   61   | 2   3   17  30  3   6   
    Energy Gun             9    | 2   2   2   2   .   1   
    Energy Cannon          2    | .   1   1   .   .   .   
    Ballistic Gun          21   | .   .   7   8   2   4   
    Ballistic Cannon       9    | .   .   .   9   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          9    | .   .   4   3   1   1   
    Slashing Weapon        3    | .   .   .   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   2   5   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 33   | .   2   5   16  .   10  
  Power                    6    | .   1   1   1   .   3   
  Propulsion               14   | .   1   3   7   .   3   
  Utility                  6    | .   .   .   4   .   2   
  Weapon                   7    | .   .   1   4   .   2   
  Highest Loss Streak      4    | .   1   2   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  94  92  92  
  Engine                   10   | .   13  10  8   15  8   
  Wheel                    16   | .   27  21  13  7   6   
  Device                   13   | .   13  10  13  15  19  
  Storage                  9    | .   14  10  9   7   7   
  Processor                7    | .   .   11  9   7   1   
  Hackware                 14   | .   .   11  17  23  23  
  Protection               1    | .   .   .   3   .   .   
  Energy Gun               5    | .   14  9   2   .   1   
  Energy Cannon            2    | .   13  1   .   .   .   
  Ballistic Gun            7    | .   .   8   8   8   9   
  Ballistic Cannon         1    | .   .   .   4   1   .   
  Impact Weapon            1    | .   .   1   .   4   2   
Peak Build Rating          49   | 6   8   19  34  45  49  
  Average Rating           24   | 4   7   15  29  43  41  
  On Entrance              17   | .   6   8   17  31  45  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 10  21  25  41  37  41  
  Greatest Support         40   | 26  26  30  40  28  28  
  Greatest Overweight (x)  10   | .   .   2   10  3   3   
  Average Overweight (x)   .    | .   .   .   1   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   9   10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  
  Average Carried          9    | 1   8   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 3   10  10  10  10  10  

 Class Distribution 
--------------------
 51% | Hacker-Mutant
 27% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2879 | 181  159  599  1371 190  379  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3494 | .    516  911  1621 40   406  
  Parts                    223  | .    38   75   86   5    19   
Haulers Intercepted        7    | .    .    3    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       27   | .    .    .    27   .    .    
  Retrieved Matter         363  | .    .    .    363  .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  84   | .   14  23  37  1   9   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     60   | .   5   22  23  1   9   
  Cannons                  22   | .   9   1   12  .   .   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          16   | .   5   5   5   1   .   
  Worker                   3    | .   .   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   7    | .   .   3   4   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 4    | .   2   1   1   .   .   
  Watcher                  9    | .   3   4   2   .   .   
  Swarmer                  31   | .   6   14  8   .   3   
  Cutter                   2    | .   .   .   2   .   .   
  Grunt                    27   | .   7   3   15  .   2   
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   15   | .   .   5   8   .   2   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
  Subdweller               1    | .   1   .   .   .   .   
Best Kill Streak           6    | .   5   4   6   1   4   
  Combat Bots Only         6    | .   5   4   6   1   4   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        649  | .    65   80   212  2    290  
  Missed                   198  | .    21   15   56   .    106  
Damage Taken               5826 | .    472  728  2411 30   2185 
  Core                     1449 | .    109  143  494  14   689  
  Absorbed by Shields      78   | .    .    .    .    .    78   
  Redirected to Shielding  138  | .    .    .    138  .    .    
  Regen/Repaired (Parts)   317  | .    22   230  65   .    .    
Core Remaining (%)         57   | 100  56   64   10   .    .    
Volleys Fired              341  | .    54   84   149  10   44   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  122  | .    110  110  88   56   122  
Shots Fired                632  | .    101  158  278  17   78   
  Gun                      492  | .    47   145  205  17   78   
  Cannon                   133  | .    54   6    73   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  7    | .    .    7    .    .    .    
  Kinetic                  374  | .    .    72   220  17   65   
  Thermal                  237  | .    101  86   37   .    13   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    21   .    .    
  Robot Hit Streak         14   | .    10   12   14   4    11   
  Robot Miss Streak        19   | .    8    5    19   3    10   
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        4    | .    .    1    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           433  | .    58   95   216  7    57   
  Core Hits                226  | .    24   45   121  3    33   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    2    1    .    1    
  Critical Strikes         24   | .    3    12   7    1    1    
    Burn                   17   | .    3    10   4    .    .    
    Destroy                5    | .    .    2    1    1    1    
    Corrupt                1    | .    .    .    1    .    .    
    Sever                  1    | .    .    .    1    .    .    
Melee Attacks              51   | .    .    15   29   4    3    
  Impact                   27   | .    .    14   6    4    3    
  Slashing                 15   | .    .    .    15   .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    1    10   .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7469 | .    875  1357 3912 155  1170 
  Guns                     5210 | .    336  1323 2226 155  1170 
  Cannons                  1723 | .    539  34   1150 .    .    
  Explosions               81   | .    .    .    81   .    .    
  Melee                    455  | .    .    .    455  .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4429 | .    .    666  2669 155  939  
  Thermal                  2343 | .    875  691  546  .    231  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          242  | .    .    .    242  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 455  | .    .    .    455  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    1    8    1    6    
  Average Corruption       5    | .    .    1    7    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  105  | .    .    3    86   .    16   
    Message Errors         30   | .    .    2    27   .    1    
    Matter Fused           24   | .    .    1    20   .    3    
    Heat Flow Errors       9    | .    .    .    6    .    3    
    Energy Discharges      9    | .    .    .    7    .    2    
    Parts Rejected         2    | .    .    .    1    .    1    
    Parts Fused            3    | .    .    .    3    .    .    
    Data Loss (minor)      6    | .    .    .    4    .    2    
    Data Loss (major)      2    | .    .    .    1    .    1    
    Misfires               9    | .    .    .    7    .    2    
    Alerts                 4    | .    .    .    3    .    1    
    Weapon Failures        7    | .    .    .    7    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    10   .    5    .    .    
  Projectiles              13   | .    10   .    3    .    .    
  Explosions               2    | .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    31   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  29   | .    .    .    29   .    .    
  Secondary                2    | .    .    .    2    .    .    
Self-Inflicted Damage      54   | .    .    .    54   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        529  | .    426  156  250  .    529  
  Average Temperature      72   | .    118  29   49   .    149  
  Received Heat Transfer   1416 | .    120  135  720  .    441  
  Effects                  11   | .    1    .    .    .    10   
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Damage (minor)         1    | .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             12   | .    5    4    3    .    .    
  Heat Transferred         6578 | .    2273 2516 1493 .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             494  | .   305 425 494 229 256 
  Initial                  224  | .   .   81  128 224 21  
  Average                  166  | .   87  210 187 130 136 
Maximum Alert Level        2    | .   1   2   2   1   1   
  Low Security (%)         60   | 100 81  47  55  53  92  
  Level 1                  36   | .   18  50  36  46  7   
  Level 2                  3    | .   .   2   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   3   4   2   .   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            8    | .   1   2   4   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           7    | .   2   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              151  | .   27  38  62  6   18  
  Peak Tracking Total      9    | .   9   4   4   2   6   
  Tactical Retreats        19   | .   3   7   7   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            10   | .   1   3   4   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         41   | .   .   41  .   .   .   
  Triggered                1    | .   .   1   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             5    | .   .   5   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            4    | .   .   4   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          7    | .   2   .   2   1   2   
  Max in Single Turn       1    | .   1   .   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          43   | .   9   13  13  7   1   
  Terminals                27   | .   7   8   8   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   2   1   .   
  Recycling Units          6    | .   1   2   2   1   .   
  Scanalyzers              4    | .   .   2   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                165  | .   26  52  65  19  3   
  Successful               111  | .   18  38  41  14  .   
  Failed                   54   | .   8   14  24  5   3   
    Catastrophic           11   | .   1   1   8   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   66   | .   16  18  23  6   3   
  Terminals                114  | .   23  33  44  11  3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   2   6   4   1   .   
  Recycling Units          7    | .   1   3   2   1   .   
  Scanalyzers              30   | .   .   10  15  5   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             42   | .   6   14  17  5   .   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Terminal Index           2    | .   .   1   1   .   .   
  Alert Level              7    | .   1   2   3   1   .   
  Unreport Threat          5    | .   1   1   3   .   .   
  Locate Traps             3    | .   .   2   1   .   .   
  Dispatch Records         3    | .   1   1   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Patrol Status            2    | .   .   1   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Intercept Status         1    | .   .   1   .   .   .   
  Hauler Manifests         5    | .   1   1   2   1   .   
  Registered Components    2    | .   .   1   1   .   .   
  Zone Layout              6    | .   .   2   2   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   6   3   .   .   
  Scan Component           6    | .   1   3   2   .   .   
  Repair                   5    | .   1   3   1   .   .   
Recycling Unit Hacks       7    | .   1   3   2   1   .   
  Report Inventory         6    | .   1   2   2   1   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 29   | .   .   10  14  5   .   
  Insert Component         13   | .   .   5   6   2   .   
  Analyze                  16   | .   .   5   8   3   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         20   | .   8   5   5   2   .   
  Terminals                20   | .   8   5   5   2   .   
    Track                  1    | .   .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   .   
    Botnet                 13   | .   4   4   3   2   .   
    Operators              1    | .   .   .   1   .   .   
    Skim                   4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         34   | .   7   10  11  5   1   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   4   5   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   1   3   1   .   .   
  Time                     126  | .   26  84  16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   
Parts Scanalyzed           12   | .   .   5   5   2   .   
  Part Schematics Acquired 11   | .   .   4   5   2   .   
  Parts Damaged            2    | .   .   1   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              5    | .   .   1   4   .   .   
  Non-combat               5    | .   .   1   4   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   1   6   .   .   
  no_distress              6    | .   .   1   5   .   .   
  check_alert              1    | .   .   .   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      10   | .   .   10  10  .   .   
  Highest-Rated Ally       10   | .   .   10  10  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               7296 | 55   1120 1977 2715 860  569  
Spaces Moved               5137 | 49   963  1481 1724 643  277  
  Core                     16   | 9    .    .    3    .    4    
  Treads                   34   | .    .    .    18   .    16   
  Legs                     42   | .    .    .    42   .    .    
  Wheels                   5045 | 40   963  1481 1661 643  257  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   90   115  115  
  Average Speed            103  | 82   90   89   114  117  136  
  Slowest Speed            550  | 90   90   115  550  135  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    99   70   94   16   27   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 18   | .    .    6    10   2    .    
Terrain Destroyed          31   | .    .    6    13   11   1    
  Melee                    18   | .    .    6    10   2    .    
  Projectile               2    | .    .    .    .    1    1    
  AOE                      11   | .    .    .    3    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Total                      6441 | 61   1118 1939 2194 726  403  
  Wait                     541  | 1    67   221  164  51   37   
  Move                     5132 | 48   962  1480 1723 642  277  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  105  | 6    17   34   30   6    12   
  Fast Attach              25   | 3    3    3    12   1    3    
  Attach                   48   | 3    3    13   18   2    9    
  Detach                   4    | .    .    .    1    1    2    
  Swap                     81   | .    2    26   43   4    6    
  Drop                     72   | .    10   22   25   5    10   
  Fire                     341  | .    54   84   149  10   44   
  Melee                    51   | .    .    15   29   4    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     41   | .    .    41   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 15)
  516 | -10/Materials | Discovered new exit (range 15)
  556 | -10/Materials | Derelicts attacked the area
  704 | -10/Materials | Discovered new exit (range 3)
  856 | -10/Materials | Discovered new exit (range 14)
  905 | -10/Materials | Repaired Med. Laser
 1176 | -10/Materials | Entered another Materials area
 1176 | -9/Materials  | Evolved 2 slots: Utility x2
 1271 | -9/Materials  | Discovered new exit (range 15)
 1643 | -9/Materials  | Discovered new exit (range 9)
 1690 | -9/Materials  | Build established: Scavenger-Mutant
 1874 | -9/Materials  | Discovered new exit (range 14)
 2125 | -9/Materials  | Repaired Med. Storage Unit
 2169 | -9/Materials  | Repaired Wheel
 2202 | -9/Materials  | Repaired Sub. Monowheel
 3076 | -9/Materials  | Discovered new exit (range 8)
 3152 | -9/Materials  | Identified exit to Materials
 3153 | -9/Materials  | Entered another Materials area
 3153 | -8/Materials  | Accompanied by 1 ally
 3153 | -8/Materials  | Evolved 2 slots: Utility x2
 3618 | -8/Materials  | Repaired Imp. Ion Engine
 3942 | -8/Materials  | Build established: Hacker-Mutant
 4230 | -8/Materials  | Core integrity fell below 50%
 4755 | -8/Materials  | Discovered new exit (range 8)
 5073 | -8/Materials  | Core integrity fell below 20%
 5850 | -8/Materials  | Discovered new exit (range 4)
 5868 | -8/Materials  | Entered Factory
 5868 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6105 | -7/Factory    | Discovered new exit (range 4)
 6154 | -7/Factory    | Identified exit to Garrison
 6362 | -7/Factory    | Identified exit to DSF
 6536 | -7/Factory    | Discovered new exit (range 13)
 6728 | -7/Factory    | Entered Garrison
 6762 | -7/Garrison   | Triggered checkpoint
 6820 | -7/Garrison   | Triggered checkpoint
 6888 | -7/Garrison   | Lost 4 parts (1p1n1u1w)
 6948 | -7/Garrison   | Garrison Relay disabled
 7213 | -7/Garrison   | Triggered checkpoint
 7255 | -7/Garrison   | Core integrity fell below 50%
 7280 | -7/Garrison   | Lost 4 parts (1p1n1u1w)
 7280 | -7/Garrison   | Triggered checkpoint
 7293 | -7/Garrison   | Core integrity fell below 20%
 7297 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07254_ Overheating: Energy bleed (-69).
07255_ Overheating: Core damaged (-126).
07255_ G-50 Soldier destroyed.
07259_ Power failure, Imp. Deuterium Engine
  shutdown.
07259_ Overheating: Matter decay (-17).
07262_ Overheating: Imp. Treads damaged (-34).
07262_ Overheating: Adv. Heat Sink damaged
  (-15).
07265_ G-47 Trooper destroyed.
07266_ System corrupted: Component data lost.
07267_ Acquired 55 matter. <x2>
07272_ Acquired 29 matter.
07276_ Acquired Lgt. Nuclear Core.
07280_ Beams of light sweep through the air. An
  alarm sounds.
07283_ System corrupted: Flak Gun rejected.
07284_ Imp. Treads destroyed.
07286_ Imp. Deuterium Engine destroyed.
07291_ Dropped Flak Gun.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????              #????????????????????????????? |
| ???????              ????????????????????????????? |
| ?????????     ?      ????????????????????????????? |
| ?????? ???#    ?#^^^#????????????????????????????? |
| ?????#   ##    ##   ###??????????????????????????? |
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| ????                  #??????????????????????????? |
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| ????                  #??????????????????????????? |
| ?????#   ##    ##   ###??????????????????????????? |
| ?????#   ##    ##  *#############????????????????? |
| ?????#             =![[  @      +  ??????????????? |
| ?????#        s Y Y=g=          +  ??????????????? |
| ?????#             !####+#####  #????????????????? |
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| ?????????????# ### #?????????#  #????????????????? |
| ?????????????#     #?????????#  #????????????????? |
| ?????????????##### #?????????#  #????????????????? |
| ?????????????????# #?????????#  #????????????????? |
| ?????????????????# #?????????#  #############????? |
| ?????????????????# #??###????#              #????? |
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| ??????????????# |!#?????# ###?# #????????????????? |
| ??????????????#| !#?????# #???# #????????????????? |
| ??????????????#| !#?????# ##### #######??????????? |
| ??????????????#| !#?????# ##          #??????????? |
| ??????????????## ##???### ## [        #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
           Datajack | -9/Materials | Scanalyzed
       Sensor Array | -9/Materials | Scanalyzed
          ECM Suite | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Scanalyzed
      Imp. Datajack | -8/Materials | Scanalyzed
     Adv. ECM Suite | -8/Materials | Scanalyzed
         Com. Wheel | -8/Materials | Scanalyzed
                Axe | -8/Materials | Scanalyzed
         Arm. Wheel | -7/Factory   | Scanalyzed
  Hvy. Particle Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              PowerDirtyExtractor
  Manual?         0
Play Time         02:01:24
  Cumulative      16.5 hours
  Start           2025.02.15 @ 21:22:20
  End             2025.02.16 @ 21:38:33
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9c064f3-f1e1-46e8-8779-c1a5829d8d1b