Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:41:31 Player: Archimato Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (3671) 3671 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1486) 1486 TOTAL SCORE: 8177 Bonus ------- High Alert Combat Kills 418 Follower Combat Kills 208 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 148/150 System Corruption 3% Temperature Warm (111) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit System Shield Relay Coupler [NC] (30) > --- WEAPON (3) ------- Field Laser Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Cooling System Armor Integrity Analyzer Relay Coupler [NC] (36) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (26) EM Pulse Cannon Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Core Analyzer System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Structural Scanner Armor Integrity Analyzer Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy EM Pulse Gun Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility System Shield Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 103 | 7 4 . 18 . 32 27 14 1 Power 29 | 1 . . 3 . 8 10 6 1 Engine 14 | 1 . . 3 . 5 4 1 . Core 15 | . . . . . 3 6 5 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 . 3 . 8 5 2 . Treads 2 | . . . . . . 2 . . Leg 18 | 2 1 . 3 . 7 3 2 . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 . 4 . 6 6 3 . Device 12 | . 1 . 4 . 3 4 . . Storage 2 | 1 . . . . 1 . . . Processor 2 | . 1 . . . . 1 . . Hackware 4 | . . . . . 1 . 3 . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 31 | 3 1 . 8 . 10 6 3 . Energy Gun 9 | 1 . . 3 . 3 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . . 4 . 3 3 1 . Ballistic Cannon 6 | . 1 . 1 . 3 1 . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 22 | . . . 6 1 4 6 . 5 Power 7 | . . . 1 . 2 3 . 1 Propulsion 5 | . . . 2 1 . . . 2 Utility 3 | . . . 1 . . 1 . 1 Weapon 7 | . . . 2 . 2 2 . 1 Highest Loss Streak 6 | . . . 6 1 2 2 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 88 85 94 96 97 98 Engine 7 | . 14 14 10 11 10 6 2 . Core 7 | . . . . . 6 9 14 17 Treads 2 | . . . . . . 7 . . Leg 14 | . 28 28 13 8 16 10 18 17 Device 10 | . 2 . 18 22 15 10 . . Storage 9 | . 14 14 11 11 9 9 9 9 Processor 2 | . 6 14 3 . . 4 . . Hackware 10 | . . . . . 7 9 26 26 Protection 1 | . . . . . 3 2 . . Energy Gun 5 | . 14 14 11 11 6 1 6 9 Ballistic Gun 9 | . 10 . 14 11 6 11 8 9 Ballistic Cannon 8 | . 3 14 7 11 9 13 2 . Special Weapon 1 | . . . . . . . 8 9 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 13 14 14 22 20 36 46 39 31 Greatest Support 44 | 20 20 20 20 10 34 44 33 30 Greatest Overweight (x) 7 | . . . 4 6 7 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 10 10 10 Most Carried 10 | 5 6 7 7 6 10 10 10 10 Average Carried 8 | 2 3 6 5 6 7 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 2 6 7 6 6 10 10 10 10 Class Distribution -------------------- 26% | Scavenger-Gunner 18% | Mutant 16% | Tank 10% | Skirmisher 10% | Bothacker-Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3095 | 200 143 16 324 . 709 1175 276 252 Remotely . | . . . . . . . . . Salvage Created 2594 | . 93 93 537 . 568 938 151 214 Parts 155 | . 5 5 37 . 37 61 5 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 66 | . 2 2 15 1 15 25 3 3 Guns 31 | . 2 1 10 . 8 6 1 3 Cannons 35 | . . 1 5 1 7 19 2 . Classes Destroyed 12 | . 1 . 5 1 2 3 . . Worker 2 | . . . . . 2 . . . Builder 1 | . . . 1 . . . . . Recycler 2 | . . . . . 2 . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . . 1 . 3 . . . Swarmer 16 | . . . 4 . 9 2 . 1 Grunt 30 | . 2 2 10 . 2 10 3 1 Sentry 12 | . . . 1 . 4 7 . . Demolisher 1 | . . . . 1 . . . . Specialist 3 | . . . . . . 3 . . Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 12 | . 2 2 12 1 5 3 2 1 Combat Bots Only 11 | . 2 2 11 1 3 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 429 | . 19 6 66 11 116 138 18 55 Missed 99 | . 5 . 10 . 34 34 5 11 Damage Taken 4800 | . 177 86 708 421 992 1701 242 473 Core 896 | . 38 11 161 135 167 304 16 64 Absorbed by Shields 17 | . . . . . . 17 . . Redirected to Shielding 105 | . . . . . . 105 . . Regen/Repaired (Parts) 324 | . . . . . 57 . 267 . Core Remaining (%) 68 | 100 . 80 . 26 . . . . Volleys Fired 240 | . 11 4 36 2 59 79 24 25 Largest 3 | . 2 2 3 3 3 3 2 2 Hottest 144 | . 60 75 120 102 144 144 91 91 Shots Fired 570 | . 22 8 99 6 132 223 38 42 Gun 339 | . 22 4 79 4 65 107 24 34 Cannon 210 | . . 4 20 2 67 113 4 . Launcher . | . . . . . . . . . Special 21 | . . . . . . 3 10 8 Kinetic 412 | . 11 4 64 4 95 199 18 17 Thermal 125 | . 11 4 35 2 25 21 10 17 Explosive . | . . . . . . . . . Electromagnetic 12 | . . . . . 12 . . . Robot Hit Streak 27 | . 9 4 10 2 5 13 12 27 Robot Miss Streak 13 | . 2 1 3 3 13 5 4 5 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 326 | . 17 6 55 2 58 129 28 31 Core Hits 162 | . 6 4 25 2 32 68 14 11 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . 1 Critical Strikes 12 | . . . . . 6 4 . 2 Burn 3 | . . . . . 1 2 . . Destroy 3 | . . . . . . 1 . 2 Blast 6 | . . . . . 5 1 . . Melee Attacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5666 | . 222 79 915 53 1329 2293 417 358 Guns 3348 | . 222 44 656 14 679 1073 302 358 Cannons 2213 | . . 35 189 39 620 1220 110 . Explosions 53 | . . . 53 . . . . . Melee . | . . . . . . . . . Ramming 52 | . . . 17 . 30 . 5 . Kinetic 4175 | . 102 35 518 53 984 2087 278 118 Thermal 1246 | . 120 44 327 . 175 206 134 240 Explosive . | . . . . . . . . . Electromagnetic 193 | . . . 53 . 140 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 Average Corruption 2 | . . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . 2 10 4 Message Errors 3 | . . . . . . . 1 2 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 1 2 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . 6 . 7 6 . . Projectiles 19 | . . . 6 . 7 6 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . . 1 . 3 18 4 . Impact . | . . . . . . . . . Kinetic 25 | . . . 1 . 3 18 3 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 35 | . . . 35 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . . 2 1 6 . 1 . Kicked 10 | . . . 2 1 6 . 1 . Crushed . | . . . . . . . . . Highest Temperature 562 | . 102 108 562 . 441 470 247 351 Average Temperature 134 | . 62 60 225 . 138 120 87 133 Received Heat Transfer 1521 | . 102 48 261 . 378 462 162 108 Effects 22 | . . . 10 . 7 4 . 1 Shutdowns 9 | . . . 2 . 6 1 . . Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . . . 2 . . 2 . . Matter Decay 4 | . . . 2 . . 1 . 1 Damage (minor) 3 | . . . 3 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . 1 . . 1 1 . Heat Transferred 3139 | . 275 100 777 . 507 666 296 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1189 | . 110 92 459 123 238 1189 608 457 Initial 579 | . . 42 35 103 47 148 579 352 Average 402 | . 64 68 293 105 129 702 555 409 Maximum Alert Level 4 | . . . 2 . 1 4 2 2 Low Security (%) 33 | 100 100 100 27 100 74 2 . . Level 1 17 | . . . 36 . 25 12 . 36 Level 2 32 | . . . 36 . . 38 100 63 Level 3 12 | . . . . . . 36 . . Level 4 3 | . . . . . . 10 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 3 . 1 . 3 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . 1 . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 6 2 18 6 34 31 12 10 Peak Tracking Total 7 | . 3 2 7 4 4 4 4 7 Tactical Retreats 3 | . . . . . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 12 | . . . . . . 8 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 14 | . . . 3 . 4 4 2 1 Max in Single Turn 2 | . . . 2 . 1 1 1 1 Garrison Relay 5 | . . . . . . 4 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 22 | . 1 . 4 . 7 4 5 1 Terminals 15 | . . . 3 . 4 4 3 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 . 2 . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 62 | . 2 . 11 . 15 9 23 2 Successful 39 | . 2 . 6 . 9 3 19 . Failed 23 | . . . 5 . 6 6 4 2 Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . . . 8 . 8 9 10 2 Fabricators . | . . . . . . . . . Repair Stations 19 | . . . 3 . 5 . 11 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 18 | . . . 4 . 4 3 7 . Record 2 | . . . 1 . 1 . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 2 | . . . . . 1 1 . . Repair Station Index 1 | . . . . . . . 1 . Alert Level 2 | . . . . . 1 . 1 . Dispatch Records 2 | . . . . . 1 . 1 . Patrol Status 1 | . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 . Assault Status 1 | . . . 1 . . . . . Zone Layout 4 | . . . 2 . . . 2 . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . . 2 . 4 . 10 . Scan Component 9 | . . . 2 . 2 . 5 . Repair 7 | . . . . . 2 . 5 . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 . 4 . 2 4 3 1 Full Trace Events 3 | . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . . 2 . 5 . Time 290 | . . . . . 76 . 214 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 12 | . . . . . 2 . 6 4 Non-combat 2 | . . . . . 1 . 1 . Combat 10 | . . . . . 1 . 5 4 Robot Hacks Applied 14 | . . . . . 3 . 7 4 parse_system 3 | . . . . . 1 . . 2 no_distress 2 | . . . . . 1 . 1 . find_recycling 1 | . . . . . 1 . . . find_shortcuts 1 | . . . . . . . 1 . link_fov 1 | . . . . . . . 1 . overload_power 1 | . . . . . . . . 1 disable_weapons 1 | . . . . . . . 1 . streamctrl_high 3 | . . . . . . . 2 1 formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 20 | . . . . . . 16 . 4 Machine Destruction 20 | . . . . . . 16 . 4 Attached 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 6 | . . . . . . 2 3 1 Largest Group 2 | . . . . . . 2 2 1 Highest-Rated Group 59 | . . . . . . 59 45 29 Highest-Rated Ally 39 | . . . . . . 39 29 29 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . 21 17 1 Total Damage 472 | . . . . . . 212 241 19 Kills 6 | . . . . . . 3 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 4972 | 42 192 58 475 100 1513 1667 631 294 Spaces Moved 2265 | 30 116 30 179 45 794 786 172 113 Core 47 | 12 . . 8 5 22 . . . Treads 354 | . . . . . . 354 . . Legs 1845 | 18 116 30 171 40 753 432 172 113 Wheels 19 | . . . . . 19 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 110 120 120 190 Average Speed 159 | 92 120 120 180 207 146 163 188 190 Slowest Speed 400 | 120 120 120 260 350 400 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 20 19 19 19 46 74 17 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . 9 1 . . Melee . | . . . . . . . . . Projectile 9 | . . . . . 9 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 3153 | 45 146 44 252 48 1022 997 442 157 Wait 333 | . 9 10 . 1 81 16 216 . Move 2258 | 29 115 29 178 44 793 785 172 113 Hop . | . . . . . . . . . Pick Up 94 | 8 6 1 12 . 26 31 9 1 Fast Attach 14 | . . . . . 6 5 3 . Attach 27 | 7 1 . 8 . 7 3 1 . Detach 1 | 1 . . . . . . . . Swap 62 | . 3 . 10 . 19 19 10 1 Drop 67 | . 1 . 6 . 22 30 6 2 Fire 240 | . 11 4 36 2 59 79 24 25 Melee 3 | . . . . . 3 . . . Ram . | . . . . . . . . . Kick 10 | . . . 2 1 6 . 1 . Crush . | . . . . . . . . . Escape Stasis 44 | . . . . . . 29 . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered Mines 241 | -10/Mines | Discovered new exit (range 16) 293 | -10/Mines | Entered Materials 293 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 493 | -9/Materials | Destroyed 11 combat bots 502 | -9/Materials | Lost 6 parts (1p2n1u2w) 733 | -9/Materials | Discovered new exit (range 16) 768 | -9/Materials | Build established: Skirmisher 768 | -9/Materials | Entered Mines 793 | -9/Mines | Learned Materials security intel 818 | -9/Mines | Discovered new exit (range 11) 840 | -9/Mines | Assembled infested the area 844 | -9/Mines | Core integrity fell below 50% 868 | -9/Mines | Entered Materials 868 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1359 | -8/Materials | Garrison activated, responded to threat 1457 | -8/Materials | Build established: Mutant 1900 | -8/Materials | Repaired Lgt. Nuclear Core 1940 | -8/Materials | Repaired Hpw. Shotgun 2253 | -8/Materials | Build established: Tank 2376 | -8/Materials | Identified exit to Garrison 2381 | -8/Materials | Entered Garrison 2484 | -8/Garrison | Garrison Relay disabled 2541 | -8/Garrison | Installed Relay Interface Framework 2600 | -8/Garrison | Triggered checkpoint 2834 | -8/Garrison | Discovered new exit (range 13) 2846 | -8/Garrison | Rescued a captive Derelict 2847 | -8/Garrison | Rescued a captive Derelict 3014 | -8/Garrison | Triggered checkpoint 3029 | -8/Garrison | Core integrity fell below 50% 3036 | -8/Garrison | Discovered new exit (range 12) 3075 | -8/Garrison | Discovered new exit (range 5) 3332 | -8/Garrison | Triggered checkpoint 3347 | -8/Garrison | Garrison Relay disabled 3429 | -8/Garrison | Build established: Scavenger-Gunner 3593 | -8/Garrison | Discovered new exit (range 10) 3634 | -8/Garrison | Triggered checkpoint 3684 | -8/Garrison | Triggered checkpoint 3732 | -8/Garrison | Garrison Relay disabled 3768 | -8/Garrison | Discovered new exit (range 100) 3768 | -8/Garrison | Discovered new exit (range 73) 3768 | -8/Garrison | Discovered new exit (range 22) 3768 | -8/Garrison | Discovered new exit (range 53) 3871 | -8/Garrison | Garrison Relay disabled 3928 | -8/Garrison | Core integrity fell below 20% 4048 | -8/Garrison | Entered Materials 4299 | -8/Materials | Repaired Remote Datajack 4338 | -8/Materials | Repaired Carbon-fiber Leg 4385 | -8/Materials | Repaired Imp. Cooling System 4430 | -8/Materials | Repaired Mic. Nuclear Core 4448 | -8/Materials | First assault squad dispatched 4475 | -8/Materials | Repaired Gauss Rifle 4535 | -8/Materials | Garrison activated, responded to threat 4679 | -8/Materials | Identified exit to Garrison 4679 | -8/Materials | Entered Garrison 4748 | -8/Garrison | Triggered checkpoint 4786 | -8/Garrison | Garrison Relay disabled 4964 | -8/Garrison | Triggered checkpoint 4973 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System outside max range to establish control (5). Jacked G-50 Soldier... >>streamctrl_high Hijacking control node. Soldier 3b suffers critical hit (Destroy). Relay Coupler [Grunt] destroyed. Carbon-fiber Leg destroyed. Jacked S-10 Pest... >>parse_system Reading system data... Soldier 3b outside max range, lost control. Lgt. Nuclear Core destroyed. Slug penetrates Wall. Carbon-fiber Leg destroyed. S-10 Pest destroyed. Remote Datajack destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????## ##?????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ??? ??????????????????? | | ?????????????????????? ?? ??????????????????? | | ?????????????????????? g?? ???????????????????? | | ??????????????????????# #? ???????????????????? | | ????????????????????### ## ????????????????????? | | ????????????????????? + %= ?????????????????????? | | ??????????????????????;*g ?????????????????????? | | ??????????????????????#%%= ??????????????????????? | | ??????????????????????# ss#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?###################### #??????????????????????? | | ?# ^ #??????????????????????? | | ?# ^ #??????????????????????? | | ?# #??????????????????????? | | ?# ######################??????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 72 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed ArmorArchitectMeganuke Manual? 0 Play Time 00:55:42 Cumulative 8.1 hours Start 2024.04.04 @ 14:44:07 End 2024.04.04 @ 15:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4af2cef6-1f7e-441d-8bf1-f4b9e7a2d4ea