Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.28 @ 20:01:28 Player: Akire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (596) 596 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1736 Bonus ------- None Cogmind --------- Core Integrity 222/400 Matter 252/300 Energy 245/275 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer ECM Suite Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (15) --- Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Cooling System Cooling System Large Storage Unit Sensor Array Signal Interpreter Targeting Computer Utility Shielding Weapon Shielding Particle Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer ECM Suite Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Cooling System Cooling System Large Storage Unit Sensor Array Signal Interpreter Targeting Computer Utility Shielding Weapon Shielding Particle Cannon Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 24 | 4 11 9 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 4 5 Device 3 | . 2 1 Storage 5 | 1 2 2 Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | . 4 3 Energy Gun 4 | . 2 2 Energy Cannon 1 | . 1 . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 98 100 Engine 12 | . 14 11 Treads 8 | . 13 . Leg 17 | . 14 22 Device 14 | . 12 17 Storage 13 | . 14 11 Processor 3 | . . 11 Protection 1 | . . 4 Energy Gun 12 | . 13 11 Energy Cannon 8 | . 7 10 Ballistic Gun 4 | . 6 . Naked Turns . | . . . Heaviest Build 45 | 8 37 45 Greatest Support 40 | 40 40 26 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 5 15 15 Average Carried 12 | 3 11 14 Final Capacity 15 | 8 15 15 Final Carried 14 | 5 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 548 | 227 220 101 Remotely . | . . . Salvage Created 706 | . 371 335 Parts 57 | . 31 26 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 17 | . 9 8 Guns 13 | . 8 5 Cannons 4 | . 1 3 Classes Destroyed 6 | . 4 2 Builder 1 | . . 1 Tunneler 1 | . 1 . Watcher 5 | . 3 2 Swarmer 6 | . 3 3 Grunt 7 | . 6 1 Sentry 4 | . . 4 Best Kill Streak 5 | . 5 4 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 653 | . 207 446 Core 211 | . 33 178 Absorbed by Shields . | . . . Regen/Repaired (Parts) 11 | . 11 . Core Remaining (%) 93 | 100 86 . Volleys Fired 65 | . 35 30 Largest 2 | . 2 2 Hottest 131 | . 118 131 Shots Fired 121 | . 69 52 Gun 92 | . 66 26 Cannon 29 | . 3 26 Launcher . | . . . Special . | . . . Kinetic 32 | . 32 . Thermal 89 | . 37 52 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 19 | . 7 19 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 80 | . 43 37 Core Hits 35 | . 20 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 3 | . 3 . Melee Attacks 1 | . . 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1278 | . 562 716 Guns 917 | . 530 387 Cannons 349 | . 20 329 Explosions . | . . . Melee . | . . . Ramming 12 | . 12 . Kinetic 219 | . 219 . Thermal 1047 | . 331 716 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 6 . Message Errors 1 | . 1 . Matter Fused 2 | . 2 . Data Loss (minor) 2 | . 2 . Data Loss (major) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 606 | . 165 606 Average Temperature 140 | . 58 202 Received Heat Transfer 216 | . 75 141 Effects 20 | . . 20 Shutdowns 3 | . . 3 Energy Bleed 1 | . . 1 Interference 4 | . . 4 Matter Decay 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 2 | . . 2 Damage (major) 6 | . . 6 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 2 2 Heat Transferred 2627 | . 1184 1443 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 201 | . 201 124 Initial . | . . . Average 22 | . 25 19 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 97 100 Level 1 1 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 13 18 Peak Tracking Total 10 | . 4 10 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 13 | . 9 4 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 44 | . 31 13 Successful 31 | . 19 12 Failed 13 | . 12 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 34 | . 22 12 Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 5 | . 4 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 25 | . 14 11 Record 10 | . 5 5 Prototype ID Bank 3 | . 2 1 Alert Level 1 | . . 1 Unreport Threat 1 | . 1 . Locate Traps 6 | . 5 1 Maintenance Status 1 | . . 1 Investigation Status 1 | . . 1 Assault Status 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 2 1 Report Inventory 3 | . 2 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 6 3 Full Trace Events 5 | . 3 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat . | . . . Combat 1 | . . 1 Robot Hacks Applied 1 | . . 1 parse_system 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 2923 | 71 1823 1029 Spaces Moved 1412 | 46 925 441 Core 13 | 13 . . Treads 495 | 33 462 . Legs 904 | . 463 441 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 190 Average Speed 178 | 128 175 190 Slowest Speed 190 | 160 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 4 97 41 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1700 | 58 1062 580 Wait 139 | . 55 84 Move 1410 | 45 924 441 Hop . | . . . Pick Up 41 | 9 24 8 Fast Attach 1 | . 1 . Attach 12 | 4 4 4 Detach 1 | . . 1 Swap 11 | . 6 5 Drop 18 | . 12 6 Fire 65 | . 35 30 Melee 1 | . . 1 Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [Mat] / [*Min]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 14) 1444 | -10/Materials | Discovered new exit (range 14) 1782 | -10/Materials | Discovered new exit (range 15) 1871 | -10/Materials | Repaired Med. Laser 1895 | -10/Materials | Entered another Materials area 1895 | -9/Materials | Evolved 2 slots: Utility x2 2159 | -9/Materials | Discovered new exit (range 11) 2723 | -9/Materials | Discovered new exit (range 18) 2924 | -9/Materials | Self-destructed Last Messages --------------- 02897_ U-05 Engineer builds a Door. 02898_ Overheating: Energy bleed (-16). 02899_ Overheating: Imp. Aluminum Leg damaged (-57). 02899_ Overheating: ECM Suite damaged (-13). 02899_ Overheating: Pulse Rifle damaged (-42). 02899_ Overheating: Pulse Rifle damaged (-14). 02899_ K-01 Serf collects debris. 02902_ Overheating: System interference. 02902_ Targeting Computer temporarily disabled. 02902_ Pulse Rifle temporarily disabled. 02902_ K-01 Serf collects debris. 02906_ Overheating: Med. Armor Plating damaged (-23). 02909_ Power failure, Deuterium Engine shutdown. 02910_ Overheating: Lrg. Storage Unit damaged (-148). 02911_ R-06 Scavenger collects Imp. Ion Engine. 02914_ R-06 Scavenger collects Beam Rifle. 02914_ K-01 Serf collects debris. 02916_ R-06 Scavenger collects Lgt. Treads. 02918_ K-01 Serf collects debris. 02920_ R-06 Scavenger collects Broken Particle Cannon. Map ----- +----------------------------------------------------+ | ??????????????????????????? ### "" """ ## | | ??????????????????????????? ##???#### """ ### | | ??????????????????????????? #???????# """ #?? | | ??????????????????????????? ##??????# #?? | | ??????????????????????????? ############+###### | | ??????????????????????????? ^ *%[= | | ??????????????????????????? !% ##### | | ??????????????????????????? = ^^ " ##### | | ??????????????????????????? ### """ T # "" | | ???????????????????????????# ###?# """ " # ""S | | ?????????????????????#?????#+##### """ # "" | | ????????????????? ? ????? # + | | ????????????????? ????? # # | | ????????????????? ? ????? # """ # | | ?????????????????? ???? # """ ##### | | ??????????????????! ???? # """^ #??? | | ??????????????????? ???? # #### | | ???????????????????? ???? + % | | ???????????????????? ???? # | | ????????????????????? ???? # | | ????????????????????##/##?? ### ######+###### | | ????????????????????# ############+#?# ## | | ????????????######### %# #?# """ + | | ????????????? %# #?# """ ## | | ????????????????????# +% r #?# """ ## | | ????????????????????# #@ #?# # | | ????????????????????# # k #?# """ # | | ????????????????????# ##############?# """ # | | ???????????????????# ??????????????# """ # | | ?????????????????? ??????????????# # | | ?????????????????" ??????????????########## | | ????????????????"%" ???????????????????????# | | ???????????????##### #??????????????????????## | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????!????????? | | ???????????????????????????????????????!!!???????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ????? | | ?????????????????????????????????????? #### | | ?????????????????????????????????????? | | ????????????????????????????????????????""" | | ????????????????????????????????????????""" | | ????????????????????????????????????????""" | | ????????????????????????????????????? ##### | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBombDesublimator Manual? 0 Play Time 00:30:45 Cumulative 9.1 hours Start 2024.01.28 @ 19:29:36 End 2024.01.28 @ 20:01:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 3 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987151da-77b1-4cc8-8660-8f25aaf2ed37