Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.27 @ 12:18:24 Player: Eddbot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (968) 968 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3011 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 13% Temperature Cool (9) Movement Rolling (95) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy Hammer (fused) > --- INVENTORY (8) ---- Light Ion Engine Wheel Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Ion Cannon Heavy Hammer > --- INVENTORY -------- Ion Engine Wheel Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Missile Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 36 | 9 1 13 2 11 Power 5 | 1 . . 1 3 Engine 4 | 1 . . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 3 . 3 Treads 5 | . . 3 . 2 Leg 2 | 2 . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 4 . 4 . 3 Device 5 | 3 . 1 . 1 Storage 1 | 1 . . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 12 | 2 1 6 1 2 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 3 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 4 | . 1 2 . 1 Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 15 | . . 1 1 13 Power 4 | . . . . 4 Propulsion 3 | . . . . 3 Utility 6 | . . 1 1 4 Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 100 98 78 67 Engine 11 | . 14 11 10 11 Treads 14 | . . 19 18 12 Leg 2 | . 28 2 . . Device 7 | . 14 10 9 4 Storage 9 | . 14 11 9 9 Processor 9 | . . 11 9 9 Protection 6 | . . 11 4 4 Energy Cannon 1 | . . . . 4 Ballistic Gun 7 | . 16 16 9 . Special Weapon 2 | . 11 2 3 . Impact Weapon 6 | . . 2 5 9 Naked Turns . | . . . . . Heaviest Build 23 | 14 14 23 23 23 Greatest Support 44 | 20 20 44 44 44 Greatest Overweight (x) 4 | . . 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 4 6 7 8 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 614 | 334 . 120 55 105 Remotely . | . . . . . Salvage Created 1381 | 189 . 232 213 747 Parts 67 | 14 . 20 11 22 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 23 | . . 6 2 15 Melee 9 | . . 2 2 5 Guns 3 | . . 3 . . Cannons 2 | . . . . 2 Classes Destroyed 9 | 2 . 4 3 . Worker 1 | . . . 1 . Builder 3 | . . . 2 1 Tunneler 5 | 5 . . . . Recycler 2 | 1 . . . 1 Mechanic 2 | . . . 1 1 Watcher 2 | . . 1 . 1 Swarmer 6 | . . 2 . 4 Grunt 12 | . . 2 2 8 Sentry 5 | . . 2 . 3 Best Kill Streak 7 | 4 . 3 6 7 Combat Bots Only 6 | . . 3 2 6 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 2477 | . . 408 256 1813 Core 636 | . . 79 60 497 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 100 80 . . Volleys Fired 40 | 11 4 14 2 9 Largest 2 | 2 1 2 1 1 Hottest 100 | 40 100 100 100 100 Shots Fired 57 | 22 4 20 2 9 Gun 34 | 22 . 12 . . Cannon 3 | . . . . 3 Launcher . | . . . . . Special 20 | . 4 8 2 6 Kinetic 34 | 22 . 12 . . Thermal 23 | . 4 8 2 9 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 11 . 4 . 2 Robot Miss Streak 2 | 1 . 2 . 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 70 | 15 . 11 9 35 Core Hits 25 | 8 . 7 3 7 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 10 | . . 2 2 6 Critical Strikes 12 | . . 2 2 8 Smash 12 | . . 2 2 8 Melee Attacks 66 | . . 9 12 45 Impact 66 | . . 9 12 45 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 4 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2241 | 154 . 234 531 1322 Guns 227 | 154 . 73 . . Cannons 47 | . . . . 47 Explosions . | . . . . . Melee 1967 | . . 161 531 1275 Ramming . | . . . . . Kinetic 227 | 154 . 73 . . Thermal 47 | . . . . 47 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1967 | . . 161 531 1275 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 755 | . . 88 234 433 Projectiles . | . . . . . Explosions . | . . . . . Melee 755 | . . 88 234 433 Knockbacks 6 | . . 1 2 3 Impact 6 | . . 1 2 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | . 24 72 8 18 Average Temperature 14 | . 11 19 5 7 Received Heat Transfer 1041 | . . 105 144 792 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 15 | . . 2 . 13 Impact Corruptions 28 | . . 2 7 19 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 465 | 30 21 260 171 465 Initial 109 | . 19 8 109 72 Average 167 | 18 20 120 129 298 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 63 | 100 100 72 100 21 Level 1 30 | . . 27 . 61 Level 2 6 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 1 1 9 Investigation 5 | . . . 1 4 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . . 12 2 31 Peak Tracking Total 12 | . . 4 2 12 Tactical Retreats 8 | . . 1 . 7 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 5 | . . 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 12 | . 1 1 2 8 Terminals 12 | . 1 1 2 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 4 6 5 27 Successful 16 | . 1 4 3 8 Failed 26 | . 3 2 2 19 Catastrophic 6 | . . . . 6 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 4 6 5 27 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 4 3 8 Record 6 | . . 2 3 1 Part Schematic 3 | . . . . 3 Robot Schematic 1 | . . . . 1 Robot Analysis 2 | . . 1 . 1 Open Door 1 | . . . . 1 Locate Traps 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 1 2 8 Full Trace Events 6 | . . . 1 5 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 1263 | 206 57 324 201 475 Spaces Moved 637 | 135 31 147 109 215 Core 20 | 13 . . . 7 Treads 390 | . . 135 109 146 Legs 165 | 122 31 12 . . Wheels 62 | . . . . 62 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 145 145 80 Average Speed 136 | 113 120 148 145 140 Slowest Speed 250 | 120 120 190 145 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 18 | 4 9 21 12 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . 4 7 2 6 Terrain Destroyed 19 | . 4 7 2 6 Melee . | . . . . . Projectile 19 | . 4 7 2 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 815 | 167 39 198 124 287 Wait 10 | . . 9 . 1 Move 633 | 134 30 146 108 215 Hop . | . . . . . Pick Up 26 | 13 3 5 . 5 Fast Attach 7 | . . 3 1 3 Attach 16 | 7 . 3 . 6 Detach . | . . . . . Swap 13 | 2 1 7 1 2 Drop 4 | . 1 2 . 1 Fire 40 | 11 4 14 2 9 Melee 66 | . . 9 12 45 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 207 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 3) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Build established: Mutant 581 | -9/Materials | Discovered new exit (range 4) 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 588 | -8/Materials | Discovered new exit (range 9) 789 | -8/Materials | Entered Storage 853 | -8/Storage | Garrison activated, responded to threat 1123 | -8/Storage | Core integrity fell below 50% 1128 | -8/Storage | Found Prototype Processor 1129 | -8/Storage | Identified Exp. Targeting Computer 1137 | -8/Storage | Lost 4 parts (2p1n1u) 1199 | -8/Storage | Crushed by falling debris 1199 | -8/Storage | System corruption reached 10% 1233 | -8/Storage | Lost 3 parts (1p2u) 1235 | -8/Storage | Core integrity fell below 20% 1264 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01247_ Destroyed Imp. Heat Sink. 01247_ G-47 Trooper system corrupted by crushing effect. 01248_ G-47 Trooper system terminally corrupted. 01248_ W-25 Informer sends out distress signal. 01250_ Acquired 10 matter. 01253_ Connecting with Terminal... >>Analysis(Furnace) Downloading analysis... Furnace Tier: 4 Furnace bots emit massive amounts of heat, causing nearby robots to overheat and become useless. I assume the design's aim is similar to that of the demented class derelict, built as a deterrent. 01253_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S016. 01255_ Y-45 Defender suffers critical hit (Smash). 01255_ Destroyed Lgt. Treads. 01255_ Y-45 Defender system corrupted by crushing effect. 01256_ Y-45 Defender system terminally corrupted. 01256_ Heat Sink fried. 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T#??? | | ????????????????????????????# "#??? | | ????????????????????????????# #???? | | ????????????????????????????? ^ #???? | | ????????????????????????????? #???? | | ????????????????????????????? #???? | | ????????????????????????????? ????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Storage | Hacked Carbon-fiber Leg | -8/Storage | Hacked System Shield | -8/Storage | Hacked Robot Schematics ------------------ I-25 Savior | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed ShockReactiveDetonator Manual? 0 Play Time 00:24:55 Cumulative 34.7 hours Start 2023.09.27 @ 06:26:15 End 2023.09.27 @ 12:18:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f39482b-84e0-49b9-9134-8e14c08b4b11