Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 01:28:55 Player: NQH Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (24) 120 Value Destroyed (521) 521 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9421 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 81/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Dual-blade Saw Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Dual-blade Saw > --- INVENTORY -------- Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Kinecellerator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 14 | . . . 2 1 . . 1 . 2 2 . . 2 . 2 2 Weapon 2 | . . . . 1 . . 1 . . . . . . . . . Parts Attached 63 | 8 11 15 3 5 . . 3 . 9 1 . 2 . . . 6 Power 8 | 1 2 . 1 . . . 1 . 2 . . . . . . 1 Engine 3 | 1 1 . 1 . . . . . . . . . . . . . Core 4 | . 1 . . . . . 1 . 1 . . . . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . . . Propulsion 22 | 4 3 6 . 3 . . . . 2 . . . . . . 4 Treads 2 | 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 4 | . . 1 . . . . . . 2 . . . . . . 1 Flight 14 | . 3 5 . 3 . . . . . . . . . . . 3 Utility 20 | 1 5 5 2 1 . . 1 . 3 . . 2 . . . . Device 3 | . 2 . . . . . . . 1 . . . . . . . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 9 | . 1 1 2 1 . . 1 . 2 . . 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . Protection 5 | . 1 4 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | 2 1 4 . 1 . . 1 . 2 1 . . . . . 1 Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 1 4 . 1 . . . . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . 1 . . 1 . . . . Parts Lost 24 | . 1 3 1 . 1 . . 1 7 . . 2 . . . 8 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 12 | . 1 3 1 . 1 . . . 2 . . . . . . 4 Utility 7 | . . . . . . . . . 1 . . 2 . . . 4 Weapon 4 | . . . . . . . . . 4 . . . . . . . Highest Loss Streak 6 | . 1 1 1 . 1 . . 1 6 . . 2 . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . 4 4 4 2 3 4 4 5 4 4 5 5 5 5 5 4 Power . | . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . 1 2 2 . . . . . . 2 5 5 5 5 5 4 Weapon 2 | . 1 1 2 2 2 4 4 5 4 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | . 2 3 . . . . . . . 2 . . . . . 5 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . Utility 7 | . 2 . . . . . . . . . . . . . . 5 Weapon 2 | . . 1 . . . . . . . 1 . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 97 90 87 92 97 100 88 86 68 37 36 40 33 33 30 28 Engine 2 | . 12 . 6 7 7 7 4 . . . . . . . . . Core 2 | . 1 11 2 . . . 2 6 . . . . . . . . Wheel 1 | . 11 . . . . . . . . . . . . . . . Hover 1 | . . 5 . . . . . . 3 . . . . . . . Flight 15 | . 15 29 33 24 28 30 26 26 8 . . . . . . 1 Device 2 | . 12 . . . . . . . 4 . . . . . . . Processor 25 | . 3 11 18 30 30 30 28 33 36 36 36 38 33 33 30 26 Protection 3 | . 3 10 9 7 5 7 6 6 1 . . . . . . . Ballistic Gun 13 | . 22 22 18 21 23 23 20 13 11 . . . . . . . Peak Build Rating 65 | 6 9 19 24 42 39 39 47 44 57 33 28 40 32 32 32 65 Average Rating 29 | 4 7 14 21 32 37 39 42 41 45 28 28 35 32 32 32 34 On Entrance 27 | . 6 9 19 24 38 39 39 47 39 28 28 28 32 32 32 32 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 21 | 13 14 21 16 19 19 19 21 18 17 5 . . . . . 9 Greatest Support 40 | 40 26 16 16 20 20 20 20 20 22 3 3 3 3 3 3 12 Greatest Overweight (x) 5 | 1 3 2 5 1 . . 1 . 3 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 8 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 2 3 4 4 5 4 4 5 5 5 5 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 3 4 4 5 5 4 5 5 5 5 5 5 5 Class Distribution -------------------- 52% | Mutant 26% | Sprinter 8% | Scavenger-Mutant 7% | Scavenger-Sprinter 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Gunner | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Matter Collected 801 | 226 111 131 70 . 76 . . 8 124 . . . . . . 55 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 712 | . 225 282 70 . . . . . 135 . . . . . . . Parts 45 | . 13 21 7 . . . . . 4 . . . . . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Combat Hostiles Destroyed 18 | . 4 12 1 . . . . . 1 . . . . . . . Guns 18 | . 4 12 1 . . . . . 1 . . . . . . . Classes Destroyed 8 | . 3 2 1 . . . . . 2 . . . . . . . Worker 2 | . . . 1 . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . Swarmer 10 | . 3 7 . . . . . . . . . . . . . . Grunt 2 | . 1 1 . . . . . . . . . . . . . . Sentry 5 | . . 4 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 5 | . 3 5 2 . . . . . 2 . . . . . . . Combat Bots Only 5 | . 3 5 1 . . . . . 1 . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 . . . . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Hostile Shots Fired 264 | . 31 45 4 . 30 . . 3 55 2 . 10 . 1 4 79 Missed 95 | . 9 20 . . 15 . . . 16 2 . 4 . . 2 27 Hits 169 | . 22 25 4 . 15 . . 3 39 . . 6 . 1 2 52 Projectile 169 | . 22 25 4 . 15 . . 3 39 . . 6 . 1 2 52 AOE 3 | . . . . . . . . . 3 . . . . . . . Critical Strikes 10 | . . 2 . . 1 . . . 2 . . 1 . . . 4 Damage Taken 4695 | . 224 303 64 . 297 . . 172 1299 3 . 134 . 75 131 1993 Core 2766 | . 63 53 15 . . . . . 725 . . 99 . 75 119 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 41 | . 10 31 . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 74 86 97 . . 100 . 100 27 . . 91 . 94 91 . Volleys Fired 53 | . 15 22 3 . . . . . 12 1 . . . . . . Largest 3 | . 2 2 2 . . . . . 3 1 . . . . . . Hottest 75 | . 70 50 50 . . . . . 75 30 . . . . . . Shots Fired 111 | . 30 44 6 . . . . . 30 1 . . . . . . Gun 111 | . 30 44 6 . . . . . 30 1 . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 107 | . 26 44 6 . . . . . 30 1 . . . . . . Thermal 4 | . 4 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 9 6 . . . . . 13 4 . . . . . . Robot Miss Streak 4 | . 2 4 4 . . . . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 82 | . 22 31 3 . . . . . 25 1 . . . . . . Core Hits 43 | . 11 17 5 . . . . . 7 . . 1 . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . . . . . . . Critical Strikes 2 | . . 1 . . . . . . 1 . . . . . . . Destroy 2 | . . 1 . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1613 | . 185 664 56 . . . . . 611 30 . 34 . . 25 8 Guns 1494 | . 185 664 51 . . . . . 571 23 . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 119 | . . . 5 . . . . . 40 7 . 34 . . 25 8 Kinetic 1470 | . 161 664 51 . . . . . 571 23 . . . . . . Thermal 24 | . 24 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 1 2 . 7 9 . . . 2 Average Corruption 4 | . . . . . . . 1 1 1 . 7 8 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . 1 . 1 1 . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . 1 . . . . . 19 3 . 16 . . 12 3 Shots . | . . . . . . . . . . . . . . . . . Rammed 29 | . . . 5 1 . . . . 7 3 . 5 . . 3 5 Targets Rammed 29 | . . . 5 1 . . . . 7 3 . 5 . . 3 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 68 | . 50 40 1 . 30 . . . . . . 68 . . . . Average Temperature 14 | . 13 13 1 . 17 . . . . . . 46 . . . . Received Heat Transfer 405 | . 42 105 18 . 48 . . . 120 . . . . . 9 63 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 74 | . 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . . Low Security (%) 95 | 100 100 74 100 100 . . 100 100 100 100 100 100 100 100 100 100 Level 1 4 | . . 25 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 248 | . 55 248 87 18 . . 30 3 50 . . . . . 15 30 Initial 87 | . . 16 87 18 . . 30 3 . . . . . . . . Average 26 | . 24 96 60 7 . . 14 1 8 . . . . . 3 5 Influence Increases 903 | . 140 388 36 . 90 . 5 . 124 . . . . . 15 105 Destroy 0b10 Robot/C 360 | . 80 240 20 . . . . . 20 . . . . . . . Destroy 0b10 Robot/NC 30 | . 10 5 5 . . . . . 10 . . . . . . . Destroy Leader 104 | . 20 72 10 . . . . . 2 . . . . . . . Successful Hack 15 | . . 10 . . . . 5 . . . . . . . . . Destroy Structure 4 | . . 1 1 . . . . . 2 . . . . . . . Partial Spotted 135 | . 15 45 . . . . . . . . . . . . 15 60 Lose Combat Pursuer 255 | . 15 15 . . 90 . . . 90 . . . . . . 45 Influence Decreases 903 | . 100 220 201 43 30 12 48 5 124 . . . . . 15 105 Entered New Map 202 | . . 24 121 25 . 12 18 2 . . . . . . . . Time Decay 598 | . 90 166 70 18 30 . 30 . 114 . . . . . 15 65 Lost Part 103 | . 10 30 10 . . . . 3 10 . . . . . . 40 Squads Dispatched 12 | . 1 1 1 . . . . . 2 2 . 1 . . . 4 Investigation 1 | . . 1 . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . . . 1 Reinforcement 9 | . 1 . 1 . . . . . 1 2 . 1 . . . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Distress Signals 5 | . . . . 1 . . . . 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 99 | . 9 16 2 1 16 . . 2 17 3 6 4 . 1 3 19 Peak Tracking Total 14 | . 4 4 1 3 14 . . 3 6 1 6 3 . 1 4 10 Tactical Retreats 10 | . 1 1 . . 3 . . . 3 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Traps Triggered 4 | . 1 . . . . . 1 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Machines Accessed 9 | . 1 4 . . 1 . 1 . . . . . 1 . . 1 Terminals 6 | . . 4 . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 15 | . 1 7 . . 1 . 1 . . . . . 2 . . 3 Successful 6 | . 1 1 . . 1 . 1 . . . . . 1 . . 1 Failed 9 | . . 6 . . . . . . . . . . 1 . . 2 Catastrophic 4 | . . 3 . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 6 | . . 6 . . . . . . . . . . . . . . Terminals 10 | . . 7 . . . . 1 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 3 Terminal Hacks 4 | . . 1 . . 1 . 1 . . . . . 1 . . . Record 1 | . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . 4 . . . . 1 . . . . . . . . 1 Full Trace Events 2 | . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Active Infowar (turns) 841 | . 148 . . . . . . . 180 36 . 32 3 17 109 316 Optics 693 | . . . . . . . . . 180 36 . 32 3 17 109 316 Sensors 148 | . 148 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Turns Passed 2481 | 83 233 363 149 69 307 6 80 17 505 112 61 51 3 17 109 316 Spaces Moved 4386 | 62 254 560 151 73 1066 21 208 58 728 161 119 86 6 34 212 587 Core 968 | 3 . . 10 . . . . . 81 161 119 86 6 34 212 256 Treads 19 | 19 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 118 | 40 78 . . . . . . . . . . . . . . . Hover 350 | . . 23 . . . . . . 313 . . . . . . 14 Flight 2931 | . 176 537 141 73 1066 21 208 58 334 . . . . . . 317 Fastest Speed 19 | 50 37 31 31 28 28 28 28 28 28 50 50 50 50 50 50 19 Average Speed 42 | 110 61 44 66 76 28 28 36 28 44 52 50 50 50 50 50 34 Slowest Speed 300 | 160 280 200 300 114 30 28 100 28 200 100 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 12 | . 1 1 . . 1 . 2 . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 49 48 15 3 87 6 8 68 27 4 97 5 1 50 8 13 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 . 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Was Fac Res DSF Res Acc Total 4856 | 74 305 628 183 83 1069 20 210 58 880 191 119 92 5 33 214 692 Wait 260 | . 7 6 20 . . . . . 118 13 1 . . . . 95 Move 4349 | 61 251 557 150 72 1063 20 203 57 727 161 118 85 5 33 211 575 Hop 10 | . 1 1 . . 1 . 2 . . . . . . . . 5 Pick Up 26 | 1 5 9 1 . 2 . . . . 6 . . . . . 2 Fast Attach 44 | 8 10 8 . 3 . . 2 . 7 . . 2 . . . 4 Attach 15 | . 1 2 2 3 2 . . . 2 1 . . . . . 2 Detach 18 | 2 5 2 . 3 1 . 1 . 1 1 . . . . . 2 Swap 10 | . 2 6 1 . . . 1 . . . . . . . . . Drop 42 | 2 8 15 1 1 . . 1 1 6 5 . . . . . 2 Fire 53 | . 15 22 3 . . . . . 12 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ram 29 | . . . 5 1 . . . . 7 3 . 5 . . 3 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x2 565 | -9/Materials | Discovered new exit (range 6) 566 | -9/Materials | Identified exit to Mines 676 | -9/Materials | Discovered new exit (range 11) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x2 814 | -8/Materials | Discovered new exit (range 8) 829 | -8/Materials | Entered Factory 829 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 896 | -7/Factory | Discovered new exit (range 8) 898 | -7/Factory | Entered Lower Caves 976 | -7/Lower Caves | Spotted B-75 Beast 1120 | -7/Lower Caves | Encountered a Warlord checkpoint 1182 | -7/Lower Caves | Build established: Sprinter 1194 | -7/Lower Caves | Attracted the attention of an 0b10 base 1201 | -7/Lower Caves | Discovered new exit (range 12) 1205 | -7/Lower Caves | Entered another Lower Caves area 1207 | -7/Lower Caves | Discovered new exit (range 15) 1211 | -7/Lower Caves | Entered Factory 1211 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1291 | -6/Factory | Identified exit to DSF 1291 | -6/Factory | Entered DSF 1304 | -6/DSF | Discovered new exit (range 14) 1307 | -6/DSF | Identified exit to Factory 1308 | -6/DSF | Entered Factory 1308 | -5/Factory | Evolved 2 slots: Utility x2 1792 | -5/Factory | Core integrity fell below 50% 1802 | -5/Factory | Discovered new exit (range 22) 1804 | -5/Factory | Lost 6 parts (2n4w) 1812 | -5/Factory | Identified exit to Factory 1813 | -5/Factory | Entered another Factory area 1813 | -4/Factory | Evolved 2 slots: Utility x2 1925 | -4/Factory | Sucked down chute 1925 | -4/Factory | Entered Waste 1928 | -4/Waste | Spotted C-40 Crusher 1934 | -4/Waste | Spotted C-40 Crusher 1940 | -4/Waste | EMP discharged 1947 | -4/Waste | Spotted C-40 Crusher 1947 | -4/Waste | Spotted C-40 Crusher 1956 | -4/Waste | Spotted C-40 Crusher 1977 | -4/Waste | Discovered new exit (range 14) 1978 | -4/Waste | Spotted C-40 Crusher 1982 | -4/Waste | Identified exit to Factory 1986 | -4/Waste | Entered Factory 2013 | -4/Factory | Found Prototype Hackware 2013 | -4/Factory | Identified Exp. System Shield 2024 | -4/Factory | Discovered new exit (range 20) 2034 | -4/Factory | Build established: Mutant 2037 | -4/Factory | Identified exit to Research 2037 | -4/Factory | Entered Research 2037 | -3/Research | Evolved 2 slots: Utility x2 2039 | -3/Research | Identified exit to DSF 2040 | -3/Research | Entered DSF 2047 | -3/DSF | Discovered new exit (range 21) 2057 | -3/DSF | Identified exit to Research 2057 | -3/DSF | Entered Research 2057 | -2/Research | Evolved 2 slots: Utility x2 2163 | -2/Research | Discovered new exit (range 6) 2166 | -2/Research | Identified exit to Access 2166 | -2/Research | Entered Access 2166 | -1/Access | Evolved 2 slots: Utility x2 2449 | -1/Access | Core integrity fell below 50% 2475 | -1/Access | Core integrity fell below 20% 2482 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02452_ Knocked back. 02454_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 02466_ Acquired Linear Gravjet. 02471_ Penetrated by Slug. 02471_ Adv. Targeting Computer destroyed. 02472_ Slug penetrates P-80 Master. 02473_ Slammed into P-80 Master. 02473_ Destabilizing: Core damaged (-48). 02474_ Slammed into W-44 Eye. 02474_ Linear Gravjet destroyed. 02475_ Slammed into W-44 Eye. 02477_ Destabilizing: System corrupted (+1). 02478_ Slug penetrates W-44 Eye. 02478_ Slug penetrates Wall. 02479_ System corrupted: IFF burst signal emitted. 02480_ P-80 Master resets Y-72 Warden, system corruption cleaned. 02482_ P-80 Master resets W-44 Eye, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ???????????????????????????????????????########### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ? | | ???????????????????????????????????????# ? | | ???????????????????????????????????????# ?? | | ??????????????############?????????????# ?? | | ??????#####???# """" ??????????????# ??? | | ??????? #???# ""R"" #?""""""""""""?# ??? | | ??????? #???# "" "" #?#"" #?# ???? | | ???????# #???# #?#"" #?# ???? | | ???????# #???# #?#"" #?? ????? | | ???????# #???#!! #?#T #?? ????? | | ???????# #???#!! #?#"" #??? ?????? | | ???#??## ##??#!! #?#"" #??? ?????? | | ####"## ##########+#####"" #####+####### | | % %p Y @ k | | % %k ppHp p w u u | | ###+### ###############################+####### | | ## ##############?????????????????????????? | | ## " #?????????????????????????? | | ## " #?????????????????????????? | | ## / #?????????????????????????? | | ## # #?????????????????????????? | | ## + #?????????????????????????? | | + ##############?????????????????????????? | | ########+#######?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# [ #?????????????????????????????????? | | ?# [ #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# ! #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?###############?????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 250 Matter Stores 266 Matter Capacity 350 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 32 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Challenges ------------ None Game ------ Seed HypercooledQuantumBeam Manual? 0 Play Time 00:35:22 Cumulative 25.8 hours Start 2025.10.11 @ 00:56:55 End 2025.10.11 @ 01:28:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbcac836-d311-45a9-b957-e26eb8cdc7d5