Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 17:26:48 Player: erkyp3rky Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (9006) 9006 TOTAL SCORE: 16326 Bonus ------- Pacifist 7706 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Antimatter Reactor Axe Axe [Rating: 10] Favorites ----------- Power None Propulsion None Utility Hacking Suite Processor Spectral Analyzer Hackware Hacking Suite Weapon Axe Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 . 2 2 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 4 | . . . . . . . . . 1 . . 1 2 . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 1 2 . Device . | . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . 1 . . Hackware 2 | . . . . . . . . . . . . . 2 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . Parts Lost 2 | . . . . . . . . . . . . . 1 1 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . 2 2 2 1 2 2 2 3 2 Power . | . . . . . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . 2 2 2 1 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 1 | . . . . . . . . . . . . . 4 4 Hackware 1 | . . . . . . . . . . . . . 4 4 Peak Build Rating 10 | . . . . . . . . . 3 . . 9 10 7 Average Rating 1 | . . . . . . . . . . . . . 4 4 On Entrance . | . . . . . . . . . . . . . 1 4 Naked Turns 549 | . 15 23 76 39 58 2 29 23 121 35 28 76 24 . Heaviest Build 3 | . . . . . . . . . 3 . . . . 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 3 | . . . . . 2 2 2 2 2 2 2 3 3 3 Average Carried 1 | . . . . . . 2 2 2 1 2 2 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | . . . . . 2 2 2 2 2 2 2 3 3 2 Class Distribution -------------------- 95% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 169 | 37 . . . . 115 . 7 . . . 10 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 392 | . . . . . 10 . 35 4 77 . 6 28 97 135 Missed 153 | . . . . . 3 . 15 . 34 . 4 13 32 52 Hits 239 | . . . . . 7 . 20 4 43 . 2 15 65 83 Melee 4 | . . . . . . . 1 . . . . 3 . . Projectile 235 | . . . . . 7 . 19 4 43 . 2 12 65 83 AOE 2 | . . . . . . . . . . . . 2 . . Critical Strikes 15 | . . . . . . . 4 . 1 . 1 3 3 3 Damage Taken 5300 | . . . . . 121 . 548 75 680 . 158 624 1433 1661 Core 5221 | . . . . . 121 . 548 75 680 . 158 624 1404 1611 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 100 78 . 21 91 32 . 86 52 3 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . 1 . . . . 2 Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 1 . . . . 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 53 | . . . . . 16 . 8 . . . . 18 11 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 53 | . . . . . 16 . 8 . . . . 18 11 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 1 . . . 5 2 Average Corruption 1 | . . . . . . . . . 1 . . . 3 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . 8 . 4 . . . . 9 5 . Shots . | . . . . . . . . . . . . . . . Rammed 10 | . . . . . 4 . 4 . . . . 1 1 . Targets Rammed 10 | . . . . . 4 . 4 . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 129 | . . . . . . . 6 . . . . . . 129 Average Temperature 59 | . . . . . . . 6 . . . . . . 77 Received Heat Transfer 319 | . . . . . 63 . 118 30 . . . 36 72 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 105 | . . . . . . . 3 1 50 15 3 1 60 105 Initial 24 | . . . . . . . 3 1 . 15 3 1 . 24 Average 11 | . . . . . . . 3 . 16 10 3 . 3 44 Influence Increases 268 | . . . . . . 5 . . 62 . . . 60 141 Successful Hack 5 | . . . . . . 5 . . . . . . . . Destroy Structure 8 | . . . . . . . . . 2 . . . . 6 Lose Combat Pursuer 255 | . . . . . . . . . 60 . . . 60 135 Influence Decreases 163 | . . . . . . . 2 3 30 27 2 3 20 76 Entered New Map 41 | . . . . . . . 2 2 . 17 2 2 . 16 Time Decay 102 | . . . . . . . . 1 30 10 . 1 10 50 Lost Part 20 | . . . . . . . . . . . . . 10 10 Squads Dispatched 9 | . . . . . 2 1 . . . . . 1 4 1 Investigation 2 | . . . . . . 1 . . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 6 | . . . . . 2 . . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 4 | . . . . . 2 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 73 | . . . . . 8 . 10 3 10 . 1 7 20 14 Peak Tracking Total 11 | . . . . . 8 . 10 3 8 . 1 6 10 11 Tactical Retreats 6 | . . . . . . . . . 2 . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 3 | . . . . . . . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 4 | . . . . . . 1 . . 2 1 . . . . Terminals 4 | . . . . . . 1 . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 8 | . . . . . . 3 . . 4 1 . . . . Successful 2 | . . . . . . 1 . . . 1 . . . . Failed 6 | . . . . . . 2 . . 4 . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . 4 . . . . . Terminals 8 | . . . . . . 3 . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . . 2 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Active Infowar (turns) . | . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 843 | 10 15 23 76 39 58 2 29 23 126 35 28 77 183 119 Spaces Moved 1578 | 19 29 45 152 77 92 3 51 46 243 39 55 146 357 224 Core 1578 | 19 29 45 152 77 92 3 51 46 243 39 55 146 357 224 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 14 30 53 29 18 . 65 2 10 2 81 7 13 9 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 1 . . . . 2 Terrain Destroyed 3 | . . . . . . . . . 1 . . . . 2 Melee 3 | . . . . . . . . . 1 . . . . 2 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total 1608 | 18 28 44 151 76 103 2 54 45 245 53 54 149 359 227 Wait 21 | . . . . . 6 . . . . 15 . . . . Move 1566 | 18 28 44 151 76 91 2 51 45 242 38 54 146 356 224 Hop . | . . . . . . . . . . . . . . . Pick Up 3 | . . . . . 2 . . . . . . 1 . . Fast Attach 3 | . . . . . . . . . . . . 1 2 . Attach 2 | . . . . . . . . . 1 . . . . 1 Detach 1 | . . . . . . . . . 1 . . . . . Swap . | . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . 1 . . Fire . | . . . . . . . . . . . . . . . Melee 3 | . . . . . . . . . 1 . . . . 2 Ram 8 | . . . . . 4 . 3 . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 15) 26 | -10/Materials | Entered Mines 46 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 47 | -10/Mines | Discovered new exit (range 5) 49 | -10/Mines | Entered Exiles 62 | -10/Exiles | Met 8R-AWN 71 | -10/Exiles | Met EX-HEX 84 | -10/Exiles | Met EX-BIN 90 | -10/Exiles | Aligned with FarCom system 90 | -10/Exiles | Given EX-Vault access code 105 | -10/Exiles | Met EX-DEC 121 | -10/Exiles | Discovered new exit (range 10) 125 | -10/Exiles | Entered Mines 161 | -9/Mines | Discovered new exit (range 6) 164 | -9/Mines | Learned location of Storage (-8) 164 | -9/Mines | Entered Materials 164 | -8/Materials | Evolved 4 slots: Utility x4 213 | -8/Materials | Met 7R-MNS 213 | -8/Materials | Discovered new exit (range 14) 222 | -8/Materials | Entered Factory 222 | -7/Factory | Evolved 2 slots: Utility x2 224 | -7/Factory | Identified exit to DSF 224 | -7/Factory | Entered DSF 239 | -7/DSF | Wild Derelicts raided the area 243 | -7/DSF | Additional patrols routed to DSF 243 | -7/DSF | Discovered new exit (range 14) 249 | -7/DSF | Core integrity fell below 50% 253 | -7/DSF | Entered Factory 253 | -6/Factory | Evolved 2 slots: Utility x2 269 | -6/Factory | Discovered new exit (range 15) 276 | -6/Factory | Entered another Factory area 276 | -5/Factory | Evolved 2 slots: Utility x2 305 | -5/Factory | Build established: Mutant 387 | -5/Factory | Core integrity fell below 50% 396 | -5/Factory | Discovered new exit (range 11) 402 | -5/Factory | Entered another Factory area 402 | -4/Factory | Evolved 2 slots: Utility x2 437 | -4/Factory | Identified exit to DSF 437 | -4/Factory | Entered DSF 458 | -4/DSF | Discovered new exit (range 14) 464 | -4/DSF | Additional patrols routed to DSF 465 | -4/DSF | Entered Research 465 | -3/Research | Evolved 2 slots: Utility x2 473 | -3/Research | Found Prototype Processor 473 | -3/Research | Identified Spectral Analyzer 537 | -3/Research | Discovered new exit (range 14) 542 | -3/Research | Entered another Research area 542 | -2/Research | Evolved 2 slots: Utility x2 666 | -2/Research | Spotted B-90 Cyclops 717 | -2/Research | Discovered new exit (range 16) 719 | -2/Research | Core integrity fell below 50% 723 | -2/Research | Core integrity fell below 20% 725 | -2/Research | Entered Access 725 | -1/Access | Evolved 2 slots: Utility x2 776 | -1/Access | Core integrity fell below 50% 827 | -1/Access | Spotted B-99 Colossus 835 | -1/Access | Core integrity fell below 20% 844 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 00773_ Slug penetrates Wall. 00775_ Penetrated by Slug. 00783_ U-05 Engineer destroyed. 00786_ K-01 Serf collects debris. 00798_ W-44 Eye sends out distress signal. 00820_ System corrupted: Heat flow error (+181). 00827_ Penetrated by Slug. 00827_ Slug penetrates Wall. 00830_ Knocked back. 00830_ Penetrated by Slug. 00830_ Slug penetrates Wall. 00834_ Knocked back. 00834_ Penetrated by Slug. 00834_ Slug penetrates Wall. 00834_ Penetrated by Slug. 00836_ Door malfunctions. 00837_ B-99 Colossus activates siege mode. 00837_ Penetrated by Slug. 00837_ Slug penetrates Wall. 00837_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ? ??????????????? ?????? ??????????????????????? | | ? ??????????????? """"? ??????????????????????? | | ? ??????????????? """"? ???????????????????????? | | ? ??????????????? ? ????????????????????????? | | ? ??????????????? ????????????????????????? | | ? #?????????????? ?????????????????????????? | | ? #??????????????# ??????????????????????????? | | ?# #??????????????# ???????????????????????????? | | ?# #??????????????# ????????????????????????????? | | ?# #??????????????#w#????????????????????????????? | | ?# #?????????????## ##???????????????????????????? | | ?# ############### #???????????????????????????? | | ?+ #???????????????????????????? | | ?# ########### ### #???????????????????????????? | | ?# #?????????#+#?## ##???????????????????????????? | | ?# #???????? #?# #????????????????????????????? | | ?# #?????? #?# #??????##########????????????? | | ?# #???? != #?# #??????# #????????????? | | ?# #???# = #?# #??????# #????????????? | | ?# #???# #?# #??????# #????????????? | | ?# #???# #?# #??????# #????????????? | | ##+##### * #?# #??????# #????????????? | | # #?#n#??????# #????????????? | | / ### #??????# #????????????? | | " #### ## ##; ###;####k #????????????? | | """ #??#u !! p@ ; #????????????? | | G #??# !! p ; #????????????? | | """ ## ! # #????????????? | | " ## u # #????????????? | | #### BB # #????????????? | | #??# BB # #????????????? | | #####/###?# % ; #????????????? | | / ; #????????????? | | # ##########/#### #????????????? | | #??#######???????# ## #????????????? | | #????????????????# ###########????????????? | | !#????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | +###????????????????# #??????????????????????? | | ????????????????????#k #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ] #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# !#??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 284 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyStormProtection Manual? 1 Play Time 00:18:25 Cumulative 55.3 hours Start 2025.08.06 @ 17:07:50 End 2025.08.06 @ 17:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 18 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba6ccfd6-c974-4057-a3b8-908365caa6d3