Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.21 @ 17:41:14 Player: blelm Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (466) 466 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1006 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 250/250 System Corruption 5% Temperature Cool (0) Movement Rolling (115) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Sensor Array Core Shielding Core Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Core Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Compact Wheel High-capacity Matter Pod Sensor Array Seismic Detector Core Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 1 14 4 Power 4 | . 2 2 Engine 3 | . 1 2 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | . 4 1 Treads 3 | . 2 1 Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | 1 . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | . 6 1 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 4 | . 3 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 1 7 Power 2 | . . 2 Propulsion 3 | . 1 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 9 | 7 9 11 Power . | 1 1 . Propulsion 3 | 4 3 1 Utility 2 | . 2 4 Weapon 3 | 1 2 4 Tool/Special . | . . . Unused Backups 9 | . 2 7 Power . | . . . Propulsion . | . . . Utility 5 | . 2 3 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 11 | . 13 7 Core 2 | . . 6 Treads 9 | . 8 13 Leg 6 | . 9 . Wheel 11 | . 10 13 Device 11 | . 11 10 Storage 14 | . 14 14 Protection 2 | . 2 3 Energy Gun 3 | . 4 . Ballistic Gun 18 | . 16 24 Special Weapon 5 | . 6 3 Peak Build Rating 10 | 7 10 10 Average Rating 7 | 6 7 8 On Entrance 7 | 6 7 10 Naked Turns . | . . . Heaviest Build 28 | 11 28 28 Greatest Support 32 | 20 32 16 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 8 12 15 Most Carried 13 | 8 12 13 Average Carried 9 | 7 9 11 Final Capacity 15 | 8 15 15 Final Carried 11 | 8 11 8 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 848 | 235 532 81 Remotely . | . . . Salvage Created 734 | 219 473 42 Parts 59 | 20 34 5 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 17 | . 13 4 Guns 17 | . 13 4 Classes Destroyed 7 | 3 3 1 Worker 3 | 2 1 . Tunneler 5 | 5 . . Recycler 1 | 1 . . Watcher 3 | . 3 . Swarmer 9 | . 6 3 Grunt 7 | . 7 . Assembled 1 | . . 1 Best Kill Streak 5 | 4 5 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 97 | . 60 37 Missed 27 | . 16 11 Damage Taken 1146 | . 470 676 Core 263 | . 71 192 Absorbed by Shields . | . . . Redirected to Shielding 10 | . 2 8 Core Remaining (%) 100 | 100 . . Volleys Fired 159 | 25 110 24 Largest 2 | 2 2 2 Hottest 100 | 60 100 100 Shots Fired 267 | 50 177 40 Gun 221 | 50 139 32 Cannon . | . . . Launcher . | . . . Special 46 | . 38 8 Kinetic 182 | 25 125 32 Thermal 85 | 25 52 8 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 7 15 9 Robot Miss Streak 4 | 2 3 4 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 148 | 34 94 20 Core Hits 56 | 12 34 10 Critical Kills 2 | 1 1 . Critical Parts Destroyed . | . . . Critical Strikes 4 | 1 3 . Burn 2 | . 2 . Destroy 2 | 1 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1444 | 312 937 195 Guns 1341 | 312 837 192 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . 4 3 Kinetic 993 | 138 663 192 Thermal 444 | 174 270 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 3 | . 3 . Projectiles 3 | . 3 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 5 | . 3 2 Targets Rammed 5 | . 3 2 Kicked . | . . . Crushed . | . . . Highest Temperature 211 | 40 211 84 Average Temperature 38 | 21 44 31 Received Heat Transfer 177 | . 177 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1266 | 400 866 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 159 | 10 159 60 Initial 57 | . . 57 Average 51 | 3 70 15 Influence Increases 643 | 40 529 74 Destroy 0b10 Robot/C 320 | . 260 60 Destroy 0b10 Robot/NC 60 | 40 20 . Destroy Leader 76 | . 66 10 Successful Hack 38 | . 38 . Select Force Hacks 30 | . 30 . Disable Machine 30 | . 30 . Destroy Structure 29 | . 25 4 Lose Combat Pursuer 60 | . 60 . Influence Decreases 553 | 40 382 131 Time Decay 543 | 40 372 131 Lost Part 10 | . 10 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 28 4 Peak Tracking Total 5 | . 5 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 23 . Successful 13 | . 13 . Failed 10 | . 10 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 21 | . 21 . Terminals 22 | . 22 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Part Schematic 2 | . 2 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 6 | . 6 . Assimilate 1 | . 1 . Operators 2 | . 2 . Skim 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 2 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1515 | 71 1062 382 Seismic 1515 | 71 1062 382 Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1978 | 147 1327 504 Spaces Moved 1095 | 62 762 271 Core . | . . . Treads . | . . . Legs 331 | 62 269 . Wheels 764 | . 493 271 Hover . | . . . Flight . | . . . Fastest Speed 100 | 120 100 115 Average Speed 114 | 120 114 115 Slowest Speed 120 | 120 120 115 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 51 | 5 99 50 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug 30 | . 23 7 Terrain Destroyed 37 | . 29 8 Melee . | . . . Projectile 37 | . 29 8 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1481 | 89 985 407 Wait 159 | . 66 93 Move 1093 | 61 761 271 Hop . | . . . Pick Up 14 | 2 10 2 Fast Attach 6 | 1 4 1 Attach 8 | . 4 4 Detach . | . . . Swap 24 | . 15 9 Drop 13 | . 12 1 Fire 159 | 25 110 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush 5 | . 3 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 3) 148 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 7) 578 | -10/Materials | Discovered new exit (range 5) 686 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Discovered new exit (range 10) 1079 | -10/Materials | Discovered new exit (range 16) 1475 | -10/Materials | Entered Mines 1534 | -10/Mines | Discovered new exit (range 7) 1562 | -10/Mines | Discovered new exit (range 10) 1675 | -10/Mines | Discovered new exit (range 10) 1769 | -10/Mines | Learned location of Zion (-7) 1847 | -10/Mines | Assembled infested the area 1948 | -10/Mines | Core integrity fell below 50% 1978 | -10/Mines | Lost 4 parts (1p2n1w) 1980 | -10/Mines | Crushed by falling debris 1980 | -10/Mines | Smashed by cave-in Last Messages --------------- all these Unaware tunnelers." 01837_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 01847_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01927_ Slammed into as-59142. 01932_ Com. Wheel destroyed. 01935_ Lgt. Ion Engine destroyed. 01937_ Lgt. Assault Rifle destroyed. 01947_ Lgt. Treads destroyed. 01951_ as-59142 destroyed. 01980_ The unstable cave ceiling collapses. 01980_ Crushed by falling debris. 01980_ Lgt. Assault Rifle destroyed. 01980_ System corrupted by crushing effect (+1). 01980_ Lgt. Assault Rifle destroyed. 01980_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????#####???????????????????????? | | ?????????## ##???????????#####??????? | | ?????????# ###?????????# #######? | | ?????????# ########### ## ## | | ????????## | | ???????## | | ???????# ######### ### | | ???????# ##???????# ##?## ## | | ???????# ###???????# #???####? | | ???????# %##???????? ???????? | | ???????# ##???????# ??????? | | ???????# #@#???????# #?????? | | ???????# ####???????## #?????? | | ???????# ####???????????## #?????? | | ???????# #???????????????## ?????? | | ???????# ????????????????## ?????? | | ???????###?????????????????# ????? | | ???????????????????????????# ????? | | ???????????????????????????# ?????? | | ???????????????????????????? ???????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationExplosiveShifter Manual? 0 Play Time 01:50:47 Cumulative 550.2 hours Start 2024.12.20 @ 13:40:30 End 2024.12.21 @ 17:41:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 29 Types 2/5/5/1/1/1/12/1/1 Lore% 67 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d13f6a09-9b22-4fa5-9b14-ccc86f8daa21