Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 22:15:26 Player: Dew Result: Destroyed by 6P-LQI(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (208) 208 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 848 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (10) Movement Hovering (77) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Combat Airjet Combat Airjet > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Combat Airjet Flight Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Combat Airjet Flight Unit Shock Absorption System [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 12 | . 6 6 . Power 3 | . . 3 . Engine 2 | . . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | . 2 2 . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover 2 | . . 2 . Flight 2 | . 2 . . Utility 2 | . 1 1 . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 3 | . 3 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 2 5 Power 2 | . . . 2 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 6 | . 6 6 6 Power 2 | . 1 2 1 Propulsion 3 | . 3 2 4 Utility . | . . . . Weapon . | . 1 1 . Tool/Special . | . . . . Unused Backups 15 | . 6 2 7 Power 1 | . . . 1 Propulsion 9 | . 2 2 5 Utility 1 | . . . 1 Weapon 4 | . 4 . . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 81 90 83 Engine 8 | . 14 6 6 Core 4 | . . 5 6 Leg 3 | . 17 . . Hover 13 | . . 12 28 Flight 11 | . 10 15 . Device 5 | . 6 6 . Storage 14 | . 14 14 14 Protection 6 | . . 6 14 Energy Gun 1 | . 8 . . Ballistic Gun 15 | . 9 17 13 Special Weapon 2 | . . 3 . Peak Build Rating 20 | . 7 20 20 Average Rating 11 | . 5 12 17 On Entrance 9 | 6 6 5 20 Naked Turns . | . . . . Heaviest Build 16 | 12 13 16 16 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 3 | . 3 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 8 8 Average Capacity 8 | . 8 8 8 Most Carried 8 | . 8 8 7 Average Carried 6 | . 6 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 658 | 200 60 388 10 Remotely . | . . . . Salvage Created 268 | . 80 188 . Parts 13 | . 8 5 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 2 | . . . 2 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 8 | . 3 5 . Guns 8 | . 3 5 . Classes Destroyed 4 | . 2 2 . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 4 | . . 4 . Assembled 1 | . . 1 . Best Kill Streak 4 | . 4 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 95 | . 14 46 35 Missed 28 | . 2 12 14 Hits 67 | . 12 34 21 Projectile 67 | . 12 34 21 AOE 1 | . . . 1 Damage Taken 982 | . 91 417 474 Core 271 | . 18 67 186 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 48 | . 9 39 . Largest 2 | . 2 2 . Hottest 100 | . 60 100 . Shots Fired 87 | . 18 69 . Gun 78 | . 18 60 . Cannon . | . . . . Launcher . | . . . . Special 9 | . . 9 . Kinetic 70 | . 10 60 . Thermal 9 | . . 9 . Explosive . | . . . . Electromagnetic 8 | . 8 . . Robot Hit Streak 8 | . 3 8 . Robot Miss Streak 4 | . 4 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 45 | . 9 36 . Core Hits 20 | . 5 15 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 470 | . 107 362 1 Guns 469 | . 107 362 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 423 | . 61 362 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 46 | . 46 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 64 | . 4 64 . Average Temperature 25 | . 3 26 . Received Heat Transfer 317 | . . 293 24 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 96 | . 82 96 . Initial 16 | . . 16 . Average 27 | . 35 25 . Influence Increases 229 | . 92 137 . Destroy 0b10 Robot/C 140 | . 60 80 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 32 | . 12 20 . Destroy Structure 7 | . . 7 . Lose Combat Pursuer 45 | . 15 30 . Influence Decreases 229 | . 50 155 24 Entered New Map 39 | . . 26 13 Time Decay 190 | . 50 129 11 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 7 7 12 Peak Tracking Total 6 | . 5 4 6 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful 3 | . . . 3 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 1 | . . . 1 Open Door 1 | . . . 1 Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 381 | . 75 306 . Seismic 381 | . 75 306 . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 953 | . 176 620 157 Spaces Moved 836 | 1 115 533 187 Core 1 | . . 1 . Treads . | . . . . Legs 36 | 1 35 . . Wheels . | . . . . Hover 451 | . . 264 187 Flight 348 | . 80 268 . Fastest Speed 37 | 120 37 37 77 Average Speed 77 | 120 72 79 77 Slowest Speed 280 | 120 280 150 77 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 2 19 76 14 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 9 | . . 9 . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile 9 | . . 9 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1050 | . 196 653 201 Wait 82 | . 37 37 8 Move 831 | . 114 530 187 Hop 1 | . . 1 . Pick Up 15 | . 7 7 1 Fast Attach 8 | . 4 4 . Attach 20 | . 5 14 1 Detach 19 | . 8 11 . Swap 4 | . 2 2 . Drop 20 | . 10 8 2 Fire 48 | . 9 39 . Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 6) 177 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 367 | -10/Mines | Assembled infested the area 542 | -10/Mines | Learned Materials interactive machine intel 780 | -10/Mines | Build established: Scavenger-Mutant 791 | -10/Mines | Discovered new exit (range 8) 797 | -10/Mines | Entered Subcaves 801 | -10/Subcaves | Learned location of Zion (-7) 801 | -10/Subcaves | Met a Zionite searching for "candidates" 864 | -10/Subcaves | Core integrity fell below 50% 894 | -10/Subcaves | Lost 3 parts (1p2w) 924 | -10/Subcaves | Learned Materials interactive machine intel 938 | -10/Subcaves | Released subatomizers from SUBCON Basin 950 | -10/Subcaves | Core integrity fell below 20% 954 | -10/Subcaves | Destroyed by 6P-LQI(R) with Subdweller Laser Last Messages --------------- 00924_ Connecting with SUBCON Basin Controls... >>Record! "Subatomizer Containment" Subatomizers are really quite dangerous, especially when stimulated during the collection process in preparation for SEP insertion. Secure containment is priority number one! Although mostly just a persistent nuisance in their natural Subcaves environment where a certain balance has been achieved, there is a high probability that sudden introduction into previously unexposed areas could cause more extreme side effects. Take all precautions to prevent this from happening. >>Release Inventory Accessing inventory controls... Collection purity confirmed 100%... Ejecting SUBCON Basin... Delivery behind schedule, handle with care! 00936_ Dropped Shock Absorption System. 00938_ Released subatomizers from SUBCON Basin. 00947_ Slammed into 52-OL3(R). 00947_ Lgt. Ion Engine destroyed. 00947_ Machine disabled. 00950_ Imp. Light Armor Plating destroyed. 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