Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.28 @ 00:08:36 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (2832) 2832 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 7274 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 657/850 Matter 154/300 Energy 166/175 System Corruption 6% Temperature Cool (124) Movement Flying (30) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (6) ------ Advanced Weight Redist. System Long-range Sensor Array Improved System Backup Module > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Maneuvering Thrusters > --- WEAPON ----------- High-powered Shock Rifle Mini Grenade Launcher > --- INVENTORY -------- Datajack [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . . 2 . . 1 1 Weapon . | . . . . . . . Parts Attached 83 | 6 15 7 19 4 20 12 Power 19 | . 4 2 3 1 4 5 Engine 15 | . 4 2 3 . 1 5 Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 18 | 2 4 2 5 1 3 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight 15 | . 3 2 5 1 3 1 Utility 23 | 3 1 2 4 2 9 2 Device 14 | 1 1 1 2 1 6 2 Storage 3 | 1 . . 1 . 1 . Processor 5 | 1 . 1 1 1 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 1 6 1 7 . 4 4 Energy Gun 10 | 1 1 . 3 . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 5 | . 2 . 2 . . 1 Launcher 4 | . 2 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 . 1 . 1 . Unidentified Prototypes 8 | . . 1 5 . 1 1 Parts Lost 20 | . 5 2 3 1 1 8 Power 3 | . 1 . . . . 2 Propulsion 2 | . 1 . . . . 1 Utility 7 | . . 2 . . 1 4 Weapon 8 | . 3 . 3 1 . 1 Highest Loss Streak 4 | . 2 2 1 1 1 4 Average Slot Usage (%) 84 | . 75 88 80 88 94 78 Engine 7 | . 7 11 11 9 5 5 Core 4 | . . . . 3 8 9 Wheel 1 | . 13 . . . . . Flight 23 | . 7 22 22 27 29 25 Device 18 | . 14 33 15 18 17 20 Storage 3 | . . . 4 9 5 3 Processor 8 | . 14 5 10 9 9 3 Energy Gun 4 | . 7 . . . 8 2 Ballistic Cannon 4 | . 4 11 10 7 . 3 Launcher 3 | . 1 5 7 . 1 2 Special Melee Weapon 1 | . 4 . . 5 1 . Naked Turns . | . . . . . . . Heaviest Build 36 | 6 9 9 18 24 28 36 Greatest Support 34 | 32 32 16 18 24 34 34 Greatest Overweight (x) 2 | . 1 2 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 4 4 6 6 6 4 Average Capacity 4 | 4 4 4 4 6 5 4 Most Carried 4 | 3 4 4 4 4 3 3 Average Carried 1 | . . 2 2 2 . 1 Final Capacity 6 | 4 4 4 6 6 4 4 Final Carried 4 | . 4 4 2 3 . 1 Class Distribution -------------------- 58% | Sprinter 19% | Mutant 11% | Hacker-Sprinter 6% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2319 | 200 258 . 1182 8 300 371 Remotely . | . . . . . . . Salvage Created 3493 | 111 505 206 1206 8 769 688 Parts 195 | 6 29 18 65 2 41 34 Haulers Intercepted 6 | . 1 1 4 . . . Recyclers Shooed 9 | 1 . 1 4 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 62 | . 12 4 25 . 8 13 Guns 11 | . 4 . 2 . 4 1 Cannons 31 | . 6 3 17 . . 5 AOE 20 | . 2 1 6 . 4 7 Classes Destroyed 13 | 2 5 2 2 1 1 . Worker 16 | . 3 1 7 . 2 3 Builder 10 | . 1 2 2 . 2 3 Tunneler 4 | 2 . 1 . . . 1 Hauler 6 | . 1 1 4 . . . Recycler 9 | 1 1 . 3 . 3 1 Operator 2 | . . . . 1 1 . Watcher 8 | . . 1 2 . 2 3 Swarmer 10 | . 3 . 6 . . 1 Grunt 36 | . 9 3 9 . 7 8 Brawler 4 | . . 1 1 . . 2 Duelist 1 | . . . 1 . . . Sentry 9 | . . . 8 . . 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 11 | 2 6 6 11 1 5 7 Combat Bots Only 5 | . 5 3 5 . 4 3 Max Kills in Single Turn 3 | 1 2 3 2 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 1 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 2723 | . 396 128 678 204 287 1030 Core 753 | . 123 25 256 90 66 193 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 50 . 29 83 90 . Volleys Fired 395 | 11 59 30 155 5 55 80 Largest 2 | 1 2 2 2 1 2 2 Hottest 118 | 50 75 65 84 39 118 90 Shots Fired 465 | 11 67 34 167 5 79 102 Gun 176 | 11 41 . 10 . 73 41 Cannon 242 | . 20 30 141 5 . 46 Launcher 47 | . 6 4 16 . 6 15 Special . | . . . . . . . Kinetic 242 | . 20 30 141 5 . 46 Thermal 119 | 11 41 . 8 . 36 23 Explosive 47 | . 6 4 16 . 6 15 Electromagnetic 57 | . . . 2 . 37 18 Robot Hit Streak 38 | 10 15 12 38 4 15 17 Robot Miss Streak 4 | 1 2 4 3 2 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 359 | 10 54 24 130 3 61 77 Core Hits 174 | 4 25 13 56 2 26 48 Critical Hits 3 | . . . 3 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks 7 | . 1 . 1 . 5 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 1 . 1 . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9342 | 126 901 621 2674 64 1663 3293 Guns 2279 | 126 379 . 56 . 964 754 Cannons 3969 | . 294 358 2165 64 . 1088 Explosions 3094 | . 228 263 453 . 699 1451 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3969 | . 294 358 2165 64 . 1088 Thermal 1665 | 126 379 . 44 . 551 565 Explosive 2736 | . 228 263 453 . 524 1268 Electromagnetic 972 | . . . 12 . 588 372 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . . . . 8 Average Corruption 3 | . 1 . . . . 7 Corruption Purged 3 | . . . . . . 3 Effects 13 | . . . . . . 13 Message Errors 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 262 | . . 8 97 . 31 126 Projectiles 114 | . . 8 70 . . 36 Explosions 148 | . . . 27 . 31 90 Melee . | . . . . . . . Knockbacks 27 | . 2 3 13 . . 9 Impact . | . . . . . . . Kinetic 27 | . 2 3 13 . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 113 | . . . 100 . 8 5 Shots 6 | . . . 4 . 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | 25 90 8 48 26 396 336 Average Temperature 105 | 25 32 5 9 9 133 119 Received Heat Transfer 1131 | . 219 33 312 81 168 318 Effects 13 | . . . . . 7 6 Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . . 1 1 Interference 4 | . . . . . 1 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . 2 . Damage (minor) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 1 . . . . 1 Heat Transferred 3375 | 370 1051 . 100 . 964 890 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 4 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 733 | 15 315 291 733 154 570 715 Average Influence 328 | 7 148 142 394 133 302 501 Maximum Alert Level 3 | . 1 1 3 . 2 3 Low Security (%) 33 | 100 63 63 16 100 42 . Level 1 18 | . 36 36 26 . 3 17 Level 2 46 | . . . 51 . 54 80 Level 3 1 | . . . 5 . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 2 4 7 3 12 6 Investigation 19 | . 2 2 4 2 7 2 Extermination 2 | . . . . . 1 1 Reinforcement 10 | . . 2 1 1 3 3 Assault . | . . . . . . . Garrison 3 | . . . 2 . 1 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 10 | . 2 2 2 2 2 . Communications Jammed 6 | . . . . . . 6 Distress Signals 6 | . . . . . . 6 Times Spotted 182 | . 17 33 47 17 44 24 Peak Tracking Total 16 | . 6 16 11 12 11 4 Tactical Retreats 29 | . 1 6 4 2 11 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 12 | . 1 . 6 . 1 4 Max in Single Turn 4 | . 1 . 1 . 1 4 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 33 | . 3 6 9 2 9 4 Terminals 27 | . 3 6 8 2 6 2 Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 105 | . 10 23 24 9 31 8 Successful 68 | . 8 17 15 5 20 3 Failed 37 | . 2 6 9 4 11 5 Catastrophic 6 | . 1 . . . 4 1 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 87 | . 10 23 23 9 17 5 Fabricators 13 | . . . . . 13 . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 53 | . 8 17 14 5 8 1 Record 14 | . 2 8 2 2 . . Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 6 | . . 2 2 . 1 1 Open Door 2 | . . . 2 . . . Branch Access Points 3 | . 1 1 . . 1 . Emergency Access Points 2 | . . 1 . . 1 . Machine Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Garrison Index 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Unreport Threat 5 | . . 2 3 . . . Locate Traps 4 | . 2 1 . 1 . . Reprogram Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Recall Assault 1 | . . . . . 1 . Hauler Manifests 2 | . . 1 1 . . . Zone Layout 4 | . . 1 1 1 1 . Fabricator Hacks 11 | . . . . . 11 . Network Status 3 | . . . . . 3 . Load Schematic 2 | . . . . . 2 . Build 6 | . . . . . 6 . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 27 | . 2 4 7 2 8 4 Full Trace Events 21 | . 1 4 5 2 7 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 9 | . . . . . 9 . Matter 657 | . . . . . 657 . Time 348 | . . . . . 348 . Total Robot Build Rating 27 | . . . . . 27 . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 25 | . . . . . . 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 1 . . . 3 . Non-combat 4 | . 1 . . . 3 . Combat . | . . . . . . . Robot Hacks Applied 4 | . 1 . . . 3 . parse_system 1 | . 1 . . . . . no_distress 1 | . . . . . 1 . find_fabricator 1 | . . . . . 1 . find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 9 | . . . . . 9 . Largest Group 6 | . . . . . 6 . Highest-Rated Group 96 | . . . . . 96 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders 4 | . . . 1 . 3 . ROAM 4 | . . . 1 . 3 . Ally Attacks 60 | . . . . . 60 . Total Damage 746 | . . . . . 746 . Kills 7 | . . . . . 7 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . 16 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 3120 | 66 342 243 753 81 957 678 Spaces Moved 4163 | 35 241 421 975 212 1480 799 Core 7 | 6 . 1 . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 122 | 29 93 . . . . . Hover . | . . . . . . . Flight 4034 | . 148 420 975 212 1480 799 Fastest Speed 26 | 50 37 37 32 29 26 27 Average Speed 32 | 91 70 37 33 29 26 27 Slowest Speed 150 | 100 120 150 37 29 29 103 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 51 | . . 3 17 5 15 11 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 39 | 3 46 53 96 30 33 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 267 | . 14 17 94 1 33 108 Melee . | . . . . . . . Projectile 7 | . . . . 1 . 6 AOE 260 | . 14 17 94 . 33 102 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 5422 | 58 348 472 1224 222 1952 1146 Wait 675 | . 6 . 46 . 378 245 Move 4059 | 34 240 414 942 201 1451 777 Hop 47 | . . 3 15 5 13 11 Pick Up 88 | 6 17 10 21 4 17 13 Fast Attach . | . . . . . . . Attach 65 | 6 13 6 11 4 14 11 Detach 5 | . 3 . . 1 . 1 Swap 18 | . 2 1 8 . 6 1 Drop 55 | 1 7 8 17 2 13 7 Fire 395 | 11 59 30 155 5 55 80 Melee 7 | . 1 . 1 . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 257 | -10/Materials | Identified exit to Mines 258 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Discovered new exit (range 8) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 443 | -9/Materials | Discovered new exit (range 11) 621 | -9/Materials | Discovered new exit (range 16) 623 | -9/Materials | Identified exit to Mines 623 | -9/Materials | Identified exit to Storage 652 | -9/Materials | Entered Storage 763 | -9/Storage | Garrison activated, responded to threat 834 | -9/Storage | Build established: Mutant 1175 | -9/Storage | Core integrity fell below 50% 1241 | -9/Storage | Build established: Sprinter 1357 | -9/Storage | Discovered new exit (range 17) 1405 | -9/Storage | Entered Materials 1405 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1485 | -8/Materials | Discovered new exit (range 4) 1486 | -8/Materials | Entered Factory 1486 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1618 | -7/Factory | Fabricated G-47 Trooper (x3) 1735 | -7/Factory | Fabricated G-47 Trooper? 1757 | -7/Factory | Build established: Hacker-Sprinter 1757 | -7/Factory | Identified exit to Lower Caves 1867 | -7/Factory | Fabricated G-47 Trooper? 1889 | -7/Factory | Local fabrication network quarantined 2062 | -7/Factory | Garrison activated, responded to threat 2125 | -7/Factory | Build established: Sprinter 2429 | -7/Factory | Discovered new exit (range 20) 2443 | -7/Factory | Entered another Factory area 2443 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2796 | -6/Factory | Repaired Imp. Flight Unit 2822 | -6/Factory | Crushed by falling debris 2853 | -6/Factory | Lost 4 parts (1p3u) 3121 | -6/Factory | Self-destructed Last Messages --------------- 03089_ Dropped Imp. Ion Engine. 03090_ R-10 Processor collects Hvy. Laser. 03093_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 03093_ G-50 Soldier destroyed. 03094_ Overheating: System interference. 03094_ Magnetic Acceleration Cannon temporarily disabled. 03094_ R-10 Processor collects Imp. Ion Engine. 03096_ Acquired 1 matter. 03104_ Imp. System Backup Module purges 1% of system corruption (6%). 03110_ Destroyed Hover Unit. 03110_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03111_ U-05 Engineer builds a Wall. 03113_ Penetrated by Slug. 03113_ Slug penetrates Nuclear Reactor. 03116_ Penetrated by Slug. 03116_ Slug penetrates Wall. 03116_ Imp. Flight Unit destroyed. 03118_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 03119_ Penetrated by Slug. 03120_ Enh. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? T ?????????????????????? | | ???????????????????????? 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" ######### | | ?????????????? # ########+#####????## | | ?????????????? ?# #??# #?????# | | ?????????????# ??# #??# """ """ #????## | | ?????????????? ????# #+#??# """ """ ###### | | ???????????????????# ?????# """ """ + | | ?????????????????? ?????# ###### | | ?????????????????? ?????# #???###+ | | ????????????????? ?????# #??## | | ???????????????????"" ?????# ! #??#" | | ????????????????????? ?????#########+#??## " | | ???????????????????????? ???????????????????# " | | ??????????????????????????????????????????????#= " | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Target Analysis 5 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Launcher Loader | -7/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterNeutronMallet Manual? 0 Play Time 00:48:36 Cumulative 129.5 hours Start 2020.07.27 @ 23:23:35 End 2020.07.28 @ 00:08:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 62 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cb87f060-470f-4ae8-84a3-6c94cd35eba6