Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:32:09 Player: morimori Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (335) 1675 Value Destroyed (10475) 10475 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3580) 3580 TOTAL SCORE: 18550 Bonus ------- High Alert Combat Kills 3580 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 88/100 System Corruption 43% Temperature Cool (27) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (25) --- Light Nuclear Core Improved Heat Sink Coolant Injector Compact Battery (200) High-capacity Matter Pod (0) Visual Processing Unit Particle Charger Improved Light Armor Plating Graphene Brace Improved Shield Generator High-powered Tractor Beam High-powered Tractor Beam Improved Medium Laser Advanced Beam Rifle Faulty Improved Spread Laser EM Pulse Cannon Heavy Particle Cannon Heavy Ion Cannon Precision Assault Rifle Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Advanced Assault Cannon Rocket Array > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Heat Sink Coolant Injector Compact Battery High-capacity Matter Pod Visual Processing Unit Core Analyzer Powered Armor Graphene Brace EM Disruption Field Improved Shield Generator Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 143 | 9 13 6 40 1 30 44 Power 16 | 1 4 1 6 . . 4 Engine 15 | 1 4 1 5 . . 4 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 59 | 4 3 3 19 . 13 17 Treads 34 | 2 . 1 12 . 13 6 Leg 16 | . 2 2 7 . . 5 Wheel 8 | 2 . . . . . 6 Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 36 | 2 4 . 7 . 11 12 Device 15 | . 1 . 6 . 4 4 Storage 5 | 2 2 . . . . 1 Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 14 | . 1 . 1 . 5 7 Artifact . | . . . . . . . Weapon 32 | 2 2 2 8 1 6 11 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 15 | . 1 2 4 . 6 2 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 6 | . 1 . 1 . . 4 Launcher 7 | . . . 2 1 . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 Corrupted Parts 4 | . . . . . 4 . System Corruption 27 | . . . . . 27 . Parts Lost 74 | . 2 4 8 1 16 43 Power 6 | . . . 2 . . 4 Propulsion 29 | . 1 2 1 . 5 20 Utility 22 | . 1 . 3 . 8 10 Weapon 17 | . . 2 2 1 3 9 Highest Loss Streak 9 | . 1 2 1 1 4 9 To Critical Strikes 1 | . . . . . 1 . Average Backups 22 | 2 21 24 24 23 23 21 Power 2 | . 3 4 2 3 3 2 Propulsion 1 | . . . 2 3 3 . Utility 8 | . 7 9 10 10 8 8 Weapon 9 | . 9 10 9 7 7 10 Tool/Special . | . . . . . . . Unused Backups 61 | . 5 . 27 1 6 22 Power 5 | . 1 . . . 2 2 Propulsion 3 | . . . 3 . . . Utility 25 | . . . 11 1 1 12 Weapon 28 | . 4 . 13 . 3 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 98 99 100 99 89 Engine 10 | . 13 14 10 11 9 6 Treads 20 | . 2 1 38 44 35 21 Leg 11 | . 25 25 5 . . 5 Wheel 1 | . . . . . . 5 Device 10 | . 13 14 7 11 8 8 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . 9 4 Protection 4 | . . . 3 . 8 10 Energy Cannon 11 | . 12 22 15 17 13 6 Ballistic Cannon 7 | . 12 5 5 3 2 4 Launcher 1 | . . . 1 . . 2 Peak Build Rating 48 | 7 9 10 19 18 35 48 Average Rating 21 | 5 8 9 16 17 25 40 On Entrance 13 | . 6 9 10 17 18 35 Naked Turns . | . . . . . . . Heaviest Build 134 | 12 90 90 104 96 106 134 Greatest Support 100 | 40 40 20 86 80 80 100 Greatest Overweight (x) 12 | . 4 8 4 1 2 12 Average Overweight (x) 2 | . 3 4 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 Average Carried 22 | 2 21 24 24 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 25 25 25 24 21 23 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 6901 | 330 1159 114 1385 96 1022 2795 Remotely 427 | . . . . . . 427 Salvage Created 10047 | 151 1290 241 2638 120 2216 3391 Parts 566 | 10 73 16 166 13 132 156 Haulers Intercepted 17 | . 2 . 6 . 6 3 Recyclers Shooed 5 | . 1 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 229 | . 19 8 54 8 51 89 Guns 18 | . 14 . . . 1 3 Cannons 107 | . 5 8 37 3 26 28 AOE 97 | . . . 16 5 21 55 Classes Destroyed 18 | 3 7 . 4 . 3 1 Worker 21 | 2 3 . 6 . 4 6 Builder 16 | . 3 . 7 . 1 5 Tunneler 8 | 3 1 . 1 . 2 1 Hauler 17 | . 2 . 6 . 6 3 Recycler 16 | 1 3 1 2 . 2 7 Mechanic 7 | . 1 . 2 . 2 2 Operator 7 | . 3 . 1 . 1 2 Watcher 14 | . 3 . 5 . 3 3 Swarmer 37 | . 5 6 6 6 9 5 Grunt 122 | . 14 2 31 1 24 50 Brawler 15 | . . . 3 . 2 10 Duelist 9 | . . . 2 1 2 4 Protector 8 | . . . 2 . 2 4 Sentry 18 | . . . 10 . 6 2 Specialist 4 | . . . . . 4 . Hunter 2 | . . . . . 1 1 Programmer 13 | . . . . . . 13 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 2 4 3 7 3 8 10 Combat Bots Only 10 | . 4 3 5 3 5 10 Max Kills in Single Turn 5 | 1 1 1 4 2 4 5 Gunslinging . | . . . . . . . Exploded 5 | . . . 4 2 3 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 1107 | . 90 76 158 24 226 533 Missed 323 | . 19 22 45 6 76 155 Hits 784 | . 71 54 113 18 150 378 Melee 39 | . . . 10 . 2 27 Projectile 745 | . 71 54 103 18 148 351 Critical Strikes 42 | . 3 1 5 . 10 23 Damage Taken 13124 | . 896 471 1820 189 2873 6875 Core 1494 | . 131 66 249 39 295 714 Absorbed by Shields . | . . . . . . . Ignored by Resistances 118 | . . . . . . 118 Regen/Repaired (Parts) 320 | . 72 . . . . 248 Core Remaining (%) 48 | 100 . 21 . 28 46 . Volleys Fired 854 | 20 217 23 213 12 144 225 Largest 2 | 2 2 2 2 2 2 2 Hottest 143 | 40 90 120 120 120 136 143 Shots Fired 1562 | 40 435 46 353 21 278 389 Gun 208 | 40 116 . . . 26 26 Cannon 1240 | . 319 46 336 18 230 291 Launcher 114 | . . . 17 3 22 72 Special . | . . . . . . . Kinetic 565 | 40 275 11 84 3 36 116 Thermal 834 | . 160 35 251 15 172 201 Explosive 114 | . . . 17 3 22 72 Electromagnetic 49 | . . . 1 . 48 . Robot Hit Streak 21 | 7 12 3 17 5 21 15 Robot Miss Streak 6 | 4 4 6 5 2 2 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 796 | 28 120 18 193 13 197 227 Core Hits 591 | 11 57 9 111 7 125 271 Critical Kills 4 | . . . 1 . . 3 Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . 2 . 3 . 4 11 Burn 4 | . . . . . 1 3 Meltdown 4 | . . . 1 . . 3 Blast 10 | . 2 . 2 . 1 5 Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 29340 | 236 1502 352 5183 511 7719 13837 Guns 1533 | 236 653 . . . 358 286 Cannons 12834 | . 823 352 3508 200 3549 4402 Explosions 14926 | . 26 . 1675 305 3812 9108 Melee . | . . . . . . . Ramming 47 | . . . . 6 . 41 Kinetic 4295 | 236 1039 19 730 39 535 1697 Thermal 10403 | . 463 333 2778 161 3164 3504 Explosive 13696 | . . . 1675 305 3121 8595 Electromagnetic 899 | . . . . . 899 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 43 | . 1 1 8 8 31 43 Average Corruption 7 | . 1 1 7 8 4 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 388 | . 35 1 74 10 64 204 Message Errors 92 | . 11 1 20 1 15 44 Matter Fused 92 | . 8 . 15 4 17 48 Heat Flow Errors 48 | . 7 . 11 1 6 23 Energy Discharges 50 | . 6 . 10 . 8 26 Parts Rejected 5 | . . . . . 1 4 Parts Fused 5 | . . . 1 . . 4 Data Loss (minor) 40 | . 2 . 8 2 11 17 Data Loss (major) 20 | . . . 5 2 2 11 Misfires 13 | . 1 . 3 . 1 8 Alerts 7 | . . . 1 . 1 5 Misdirections 3 | . . . . . . 3 Weapon Failures 13 | . . . . . 2 11 Overload Shots . | . . . . . . . Overflow Damage 636 | . . 17 53 36 234 296 Projectiles 194 | . . 17 31 . 38 108 Explosions 442 | . . . 22 36 196 188 Melee . | . . . . . . . Knockbacks 30 | . 5 . 7 . 5 13 Impact . | . . . . . . . Kinetic 28 | . 5 . 7 . 4 12 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 1305 | . 121 . 132 11 227 814 Shots 40 | . 3 . 5 1 6 25 Rammed 3 | . . . . 1 . 2 Targets Rammed 5 | . . . . 1 . 4 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 601 | . 254 276 400 63 247 601 Average Temperature 83 | . 48 116 89 10 53 95 Received Heat Transfer 4071 | . 384 66 624 30 1035 1932 Effects 20 | . . . 3 . . 17 Energy Bleed 5 | . . . 2 . . 3 Interference 8 | . . . 1 . . 7 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 3 | . . . . . 2 1 Combat Hostiles 2 | . . . . . 2 . Parts Fried 16 | . . . . . 13 3 Impact Corruptions 1 | . . . . . . 1 Robots Melted 5 | . . . 1 . 1 3 Combat Hostiles 5 | . . . 1 . 1 3 Parts Melted 41 | . . 1 12 2 4 22 Heat Transferred 18463 | . 975 703 5718 333 5075 5659 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 5 | . 2 1 4 2 4 5 Low Security (%) 31 | 100 79 80 10 . 7 . Level 1 19 | . 10 19 22 . 54 15 Level 2 20 | . 10 . 29 100 10 25 Level 3 12 | . . . 27 . 24 10 Level 4 7 | . . . 9 . 3 19 Level 5 7 | . . . . . . 29 High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Peak Influence 2359 | 5 400 216 1113 528 1125 2359 Initial 509 | . . 156 40 433 184 509 Average 558 | . 108 169 588 467 469 1175 Influence Increases 8168 | 30 978 195 1881 265 1817 3002 Destroy 0b10 Robot/C 4420 | . 380 160 1040 160 980 1700 Destroy 0b10 Robot/NC 570 | 30 95 5 160 . 115 165 Destroy Leader 1042 | . 80 30 282 30 228 392 Allied During Kill 2 | . . . . . 2 . Trap Triggered on 0b10 30 | . . . . 30 . . Successful Hack 128 | . 24 . 28 . 20 56 Disable Machine 870 | . 240 . 150 . 180 300 Destroy Structure 866 | . 114 . 176 30 172 374 Lose Combat Pursuer 240 | . 45 . 45 15 120 15 Influence Decreases 5857 | 30 578 490 873 904 1171 1811 Entered New Map 1890 | . . 244 65 680 290 611 Time Decay 3207 | 30 558 206 728 214 701 770 Lost Part 740 | . 20 40 80 10 160 430 Lost Ally 20 | . . . . . 20 . Squads Dispatched 73 | . 5 . 12 1 14 41 Investigation 8 | . 3 . 3 . 1 1 Extermination 11 | . . . . . . 11 Reinforcement 21 | . 2 . 5 1 5 8 Assault 19 | . . . 4 . 3 12 Garrison 14 | . . . . . 5 9 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 8 | . . . 2 1 1 4 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 18 | . 4 . 3 . 7 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 337 | . 34 8 84 9 71 131 Peak Tracking Total 10 | . 5 3 6 3 5 10 Tactical Retreats 11 | . 2 . 2 1 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 9 | . 3 . 4 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . . 3 . . Traps Extracted . | . . . . . . . Installed 3 | . . . . 3 . . Triggered 3 | . . . . 3 . . Most Traps Carried 1 | . . . . 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 59 | . 17 . 10 . 12 20 Max in Single Turn 6 | . 2 . 3 . 6 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 33 | . 9 . 9 . 7 8 Terminals 28 | . 6 . 9 . 6 7 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 93 | . 36 . 23 . 12 22 Successful 36 | . 16 . 8 . 6 6 Failed 56 | . 20 . 14 . 6 16 Catastrophic 9 | . 4 . 2 . 2 1 Database Lockouts 1 | . . . 1 . . . Manual 52 | . 19 . 20 . 8 5 Terminals 77 | . 24 . 23 . 11 19 Fabricators . | . . . . . . . Repair Stations 9 | . 5 . . . 1 3 Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 . 3 . 3 4 Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Terminal Index 3 | . . . 1 . 1 1 Dispatch Records 2 | . 2 . . . . . Recall Extermination 1 | . . . . . . 1 Registered Components 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 5 . . . . 2 Scan Component 4 | . 3 . . . . 1 Repair 3 | . 2 . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 4 . 5 . 3 . Terminals 12 | . 4 . 5 . 3 . Botnet 4 | . 2 . 1 . 1 . Disrupt 7 | . 2 . 3 . 2 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . Used 2 | . 1 . . . 1 . Hacking Detections 31 | . 9 . 8 . 7 7 Full Trace Events 11 | . 9 . 1 . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . . . . 1 Time 71 | . 52 . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter 7 | . 7 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 16 | . . . . . 16 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . 3 . Total Damage 30 | . . . . . 30 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 24727 | 223 8150 422 5839 447 3000 6646 Spaces Moved 7265 | 102 1986 84 1537 161 990 2405 Core 1 | 1 . . . . . . Treads 3739 | 83 301 4 1340 161 990 860 Legs 2159 | . 1685 80 197 . . 197 Wheels 1366 | 18 . . . . . 1348 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 400 240 240 240 116 Average Speed 264 | 146 359 410 246 240 242 207 Slowest Speed 960 | 160 400 680 400 240 320 960 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 6 100 26 94 20 67 43 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 57 | . 1 . 8 . 7 41 Terrain Destroyed 1099 | . 149 . 227 30 207 486 Melee . | . . . . . . . Projectile 27 | . 3 . 3 . 2 19 AOE 1072 | . 146 . 224 30 205 467 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 11252 | 140 2593 116 3258 201 1306 3638 Wait 2586 | 6 338 . 1324 10 66 842 Move 7259 | 101 1985 83 1536 160 989 2405 Hop . | . . . . . . . Pick Up 143 | 3 26 2 49 5 16 42 Fast Attach 44 | 7 5 1 5 . 3 23 Attach 55 | . 1 3 8 1 17 25 Detach 4 | 1 1 . . . 1 1 Swap 172 | 2 10 3 64 4 40 49 Drop 112 | . 10 1 59 5 15 22 Fire 854 | 20 217 23 213 12 144 225 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 2 | . . . . . . 2 Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire 15 | . . . . . 15 . Trap 3 | . . . . 3 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 793 | -10/Materials | Discovered new exit (range 16) 1306 | -10/Materials | Build established: Scavenger-Mutant 1356 | -10/Materials | Discovered new exit (range 10) 1597 | -10/Materials | Discovered new exit (range 10) 1770 | -10/Materials | Discovered new exit (range 15) 2019 | -10/Materials | Discovered new exit (range 16) 3340 | -10/Materials | Discovered new exit (range 11) 3422 | -10/Materials | Repaired Beam Cannon 3449 | -10/Materials | Repaired Lgt. Ion Engine 7005 | -10/Materials | Core integrity fell below 50% 8374 | -10/Materials | Entered Mines 8746 | -10/Mines | Discovered new exit (range 11) 8753 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 8796 | -10/Mines | Entered Materials 8796 | -9/Materials | Evolved 2 slots: Propulsion x2 8797 | -9/Materials | Discovered new exit (range 14) 9120 | -9/Materials | Central database locked down 9758 | -9/Materials | Discovered new exit (range 6) 10796 | -9/Materials | First assault squad dispatched 10880 | -9/Materials | Discovered new exit (range 5) 11310 | -9/Materials | Discovered new exit (range 16) 11328 | -9/Materials | Build established: Mutant 11516 | -9/Materials | Discovered new exit (range 16) 13514 | -9/Materials | Core integrity fell below 50% 13864 | -9/Materials | Sterilization system engaged 13864 | -9/Materials | Non-combat units ordered to evacuate 13964 | -9/Materials | Combat units ordered to evacuate 14164 | -9/Materials | Ambient heat levels rising (+10) 14314 | -9/Materials | Ambient heat levels rising (+10) 14464 | -9/Materials | Ambient heat levels rising (+10) 14614 | -9/Materials | Ambient heat levels rising (+10) 14635 | -9/Materials | Entered Mines 14716 | -9/Mines | Found a hidden stash of uninstalled traps 15070 | -9/Mines | Discovered new exit (range 5) 15082 | -9/Mines | Entered Materials 15082 | -8/Materials | Evolved 2 slots: Utility x2 15228 | -8/Materials | Garrison activated, responded to threat 15363 | -8/Materials | Garrison activated, responded to threat 15403 | -8/Materials | Discovered new exit (range 15) 15848 | -8/Materials | Garrison activated, responded to threat 16861 | -8/Materials | Lost 4 parts (2n2u) 16903 | -8/Materials | Lost 3 parts (1n1u1w) 17367 | -8/Materials | Discovered new exit (range 16) 17482 | -8/Materials | First assault squad dispatched 17603 | -8/Materials | Build established: Scavenger-Mutant 17829 | -8/Materials | Core integrity fell below 50% 17991 | -8/Materials | Sterilization system engaged 17991 | -8/Materials | Non-combat units ordered to evacuate 18013 | -8/Materials | Lost 3 parts (2n1u) 18073 | -8/Materials | System corruption reached 10% 18076 | -8/Materials | System corruption reached 30% 18082 | -8/Materials | Entered Factory 18082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18660 | -7/Factory | Garrison activated, responded to threat 19083 | -7/Factory | Repaired Arm. Treads 20298 | -7/Factory | Lost 4 parts (2n1u1w) 20732 | -7/Factory | Identified exit to Storage 20732 | -7/Factory | Identified exit to Lower Caves 20764 | -7/Factory | Garrison activated, responded to threat 20844 | -7/Factory | Destroyed 8 combat bots 20877 | -7/Factory | Core integrity fell below 50% 20908 | -7/Factory | Lost 3 parts (2n1w) 21226 | -7/Factory | Found Powered Armor 21251 | -7/Factory | Found Prototype Launcher 21251 | -7/Factory | Identified Rocket Array 21282 | -7/Factory | First assault squad dispatched 21353 | -7/Factory | Found Powered Armor 21478 | -7/Factory | Garrison activated, responded to threat 22290 | -7/Factory | System corruption reached 10% 22957 | -7/Factory | Lost 9 parts (1p3n3u2w) 23141 | -7/Factory | Build established: Mutant 23328 | -7/Factory | Core integrity fell below 20% 23342 | -7/Factory | System corruption reached 30% 23379 | -7/Factory | Lost 5 parts (1p3n1w) 23382 | -7/Factory | Destroyed 10 combat bots 23724 | -7/Factory | Build established: Scavenger-Mutant 24728 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 24711_ I-36 Angel unfolds itself. 24711_ Carbon-fiber Leg destroyed. 24713_ C-30 ARC bursts open, deploying its payload. 24713_ G-50 Soldier unfolds itself. 24713_ L-41 Fighter unfolds itself. 24713_ G-47 Trooper unfolds itself. 24713_ M-28 Smith unfolds itself. 24715_ Rocket Array destroyed. 24716_ Hrd. Heavy Armor Plating destroyed. 24719_ U-05 Engineer lays Concrete. 24720_ U-05 Engineer builds a Wall. 24721_ Hvy. Ion Cannon severed. 24721_ Subcomponent Replicator disabled. 24722_ Acquired 48 matter. 24722_ Acquired 72 matter. 24722_ Lgt. Treads destroyed. 24724_ U-05 Engineer lays Concrete. 24726_ Imp. Deuterium Engine destroyed. 24727_ U-05 Engineer builds a Wall. 24728_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #?####### #?????? | | #?# ##+###########??? | | #?# #??? | | #?# #??? | | ### #??? | | + ######## ### #??? | | # #??????# #?# #??? | | ######### #??????# #?# #??? | | = #??#####+###+##?? | | #??# # | | #??# ! ! # | | #??# # | | #??# """ """ # | | #######+### #??# """ """ # | | ?????? ?# #??# """ """ !# | | ?????? ?# #??# "" "" # | | ?????" # #??# = "" " # | | ?????" # #??# # | | ????""" # #?## # | | ????""" # #?# # | | ????""" # [# # # | | ???? # C##!## # ###?? | | ?????? # *!u[= #?? | | ?########## !!|! i #?? | | ?# + %*g #?? | | ?# # b@ #?? | | ?# # pgl l #?? | | ## #####+#####+ l #?? | | # ## #?? | | # ## """" """" #?? | | # ## """" "" # #?? | | + ## """" """" # ##? | | # ## """" "" " # ##? | | # ## # ##? | | # ## """" # g ### | | ## ## "" " # g[ # # | | ?# ## " # = # # | | ?# ## # m # # | | ?# ## + =! ### | | ?# ## #%* T#? | | ?# ## #########* #? | | ?# ## ## # ### | | ?########### # # # | | ?????????# # # # | | ?????????# " # # | | ?????????# " # # # | | ?????????# " + # # | | ?????????# " # # # | | #######??# " # # # | | #??# " # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 290 Matter Stores 357 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 56% | -10/Materials Lgt. Ion Engine | 30% | -10/Materials Arm. Treads | 17% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunMassTorch Manual? 0 Play Time 01:45:53 Cumulative 389.9 hours Start 2025.06.01 @ 16:46:44 End 2025.06.01 @ 18:32:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aa90385-8f3a-4f25-b107-888585749a3c