Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 19:27:18 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1658) 1658 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 6363 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 627/700 Matter 147/300 Energy 259/265 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (24) --- Micro Nuclear Core Light Treads Light Treads Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Hacking Drone Bay (1/1) Improved EM Shotgun Shock Rifle Particle Cannon Particle Cannon Particle Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Heavy Battle Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Improved EM Shotgun Shock Rifle Particle Cannon Particle Cannon Particle Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Heavy Battle Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Spear [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 4 | . . . 2 1 . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 89 | 7 5 4 15 2 3 12 30 . 3 8 Power 4 | 1 . . 2 . . 1 . . . . Engine 4 | 1 . . 2 . . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . . 2 1 . 4 5 . 1 . Treads 15 | 2 . . 2 1 . 4 5 . 1 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 3 . 5 1 1 1 8 . 2 4 Device 14 | . . . 3 . . . 6 . 1 4 Storage 6 | 2 3 . . 1 . . . . . . Processor 2 | . . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 . 1 1 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 4 6 . 2 6 17 . . 4 Energy Gun 13 | . . . . . 2 4 7 . . . Energy Cannon 4 | . . . 4 . . . . . . . Ballistic Gun 19 | 2 1 3 1 . . 2 8 . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 1 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 . Parts Lost 3 | . . . . . . 2 . . . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility . | . . . . . . . . . . . Weapon 2 | . . . . . . 2 . . . . Highest Loss Streak 1 | . . . . . . 1 . . . 1 Average Slot Usage (%) 99 | . 100 100 99 95 100 99 99 100 100 100 Engine 9 | . 14 14 11 9 9 9 7 7 7 7 Treads 27 | . 28 28 22 27 27 27 29 30 30 30 Device 6 | . . . 10 9 9 9 7 7 7 7 Storage 24 | . 28 28 22 22 27 27 23 23 23 23 Processor 3 | . . . 1 . . . 7 7 7 7 Protection 6 | . . . 9 9 9 9 7 7 7 7 Energy Gun 4 | . . . . . 13 12 7 . . . Energy Cannon 3 | . . . 18 18 4 . . . . . Ballistic Gun 11 | . 27 27 3 . . 4 7 15 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 14 54 54 71 87 87 85 89 89 89 91 Greatest Support 80 | 40 40 40 40 60 60 60 80 80 80 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . 1 1 1 Largest Inventory Capacity 24 | 8 18 18 18 24 24 24 24 24 24 24 Average Capacity 20 | 5 13 18 18 23 24 24 24 24 24 24 Most Carried 24 | 4 18 18 18 17 18 24 24 24 24 24 Average Carried 19 | 3 10 17 17 16 16 20 23 24 23 24 Final Capacity 24 | 8 18 18 18 24 24 24 24 24 24 24 Final Carried 24 | 4 18 18 18 16 18 23 24 24 24 24 Class Distribution -------------------- 47% | Scavenger-Mutant 38% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Matter Collected 1447 | 290 97 66 237 . 48 155 397 . . 157 Remotely . | . . . . . . . . . . . Salvage Created 2155 | 86 256 25 538 . 296 427 402 . . 125 Parts 121 | 4 24 2 32 . 10 20 26 . . 3 Haulers Intercepted 7 | . 2 . 3 . . 1 1 . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Combat Hostiles Destroyed 45 | . 8 4 11 . 5 5 7 . . 5 Melee 1 | . . . . . . . 1 . . . Guns 20 | . 6 1 1 . 4 4 2 . . 2 Cannons 8 | . . . 7 . 1 . . . . . AOE 16 | . 2 3 3 . . 1 4 . . 3 Classes Destroyed 10 | 1 4 1 2 . 1 . 1 . . . Hauler 7 | . 2 . 3 . . 1 1 . . . Recycler 4 | 1 . . . . . 1 2 . . . Operator 1 | . . . . . . . 1 . . . Watcher 2 | . 1 . 1 . . . . . . . Swarmer 16 | . 6 3 3 . . . 4 . . . Grunt 18 | . 2 . 5 . 3 2 1 . . 5 Brawler 1 | . . . 1 . . . . . . . Sentry 3 | . . . 2 . . 1 . . . . Hunter 6 | . . . . . 2 2 2 . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 4 | 1 3 3 3 . 3 4 4 . . 3 Combat Bots Only 4 | . 3 3 3 . 3 3 4 . . 3 Max Kills in Single Turn 3 | 1 2 2 2 . 1 2 3 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 2 . . 1 3 . . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Damage Taken 2430 | . 324 . 207 . 482 436 566 . . 415 Core 237 | . 67 . 15 . 54 28 73 . . . Absorbed by Shields 121 | . . . . . . . . . . 121 Core Remaining (%) 88 | 100 . 73 96 . . 85 . . . . Volleys Fired 143 | 5 23 3 33 . 13 22 27 . . 17 Largest 2 | 2 2 2 2 . 2 2 2 . . 2 Hottest 136 | 40 40 40 136 . 136 90 90 . . 56 Shots Fired 269 | 10 45 4 64 . 26 43 51 . . 26 Gun 195 | 10 44 2 9 . 20 43 49 . . 18 Cannon 59 | . . . 53 . 6 . . . . . Launcher 15 | . 1 2 2 . . . 2 . . 8 Special . | . . . . . . . . . . . Kinetic 127 | 10 44 2 9 . . 10 34 . . 18 Thermal 59 | . . . 53 . 6 . . . . . Explosive 15 | . 1 2 2 . . . 2 . . 8 Electromagnetic 68 | . . . . . 20 33 15 . . . Robot Hit Streak 23 | 5 8 10 23 . 10 9 17 . . 10 Robot Miss Streak 4 | 2 3 . 4 . 2 4 3 . . 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 189 | 7 27 2 41 . 25 36 36 . . 15 Core Hits 111 | 2 15 4 16 . 16 19 19 . . 20 Critical Hits 2 | . . . . . . 1 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . Melee Attacks 2 | . . . . . . . 2 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4935 | 66 434 193 857 . 470 792 1125 . . 998 Guns 2340 | 63 269 6 90 . 261 660 775 . . 216 Cannons 739 | . . . 617 . 122 . . . . . Explosions 1740 | . 136 183 150 . 76 103 310 . . 782 Melee . | . . . . . . . . . . . Ramming 116 | 3 29 4 . . 11 29 40 . . . Kinetic 1393 | 63 269 6 90 . . 151 598 . . 216 Thermal 960 | . . . 617 . 198 103 42 . . . Explosive 1519 | . 136 183 150 . . . 268 . . 782 Electromagnetic 947 | . . . . . 261 509 177 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . 2 1 2 1 Message Errors 4 | . . . . . . . 2 . 1 1 Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . 1 . . . . . . 1 Projectiles 1 | . . . 1 . . . . . . . Explosions 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . 33 28 . . . Shots 2 | . . . . . . 1 1 . . . Rammed 10 | 1 2 1 . . 1 2 3 . . . Targets Rammed 11 | 1 3 1 . . 1 2 3 . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 202 | . 18 . 202 . 27 . 21 . . 7 Average Temperature 58 | . 8 . 80 . 12 . 11 . . 1 Received Heat Transfer 615 | . 78 . 84 . 126 90 72 . . 165 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . 6 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . Heat Transferred 1732 | . . . 1110 . 372 200 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Peak Influence 318 | 5 194 89 206 81 282 318 289 . . . Initial 137 | . 3 7 . 81 52 137 76 . . . Average 101 | 1 93 5 83 81 197 202 93 . . . Maximum Alert Level 1 | . . . 1 . 1 1 1 . . . Low Security (%) 82 | 100 100 100 99 100 24 68 82 . . . Level 1 17 | . . . . . 75 31 17 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 . . 3 3 . . . Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 7 | . 2 . . . . 3 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Distress Signals 3 | . . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 17 5 20 . 5 14 19 . . 12 Peak Tracking Total 5 | . 4 3 5 . 3 5 4 . . 4 Tactical Retreats 7 | . . . 1 . . 1 3 . . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Machines Disabled 4 | . 1 . 1 . . 1 1 . . . Max in Single Turn 1 | . 1 . 1 . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Machines Accessed 18 | . 5 . 3 1 . 1 8 . . . Terminals 12 | . 5 . 3 . . 1 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 56 | . 19 . 15 2 . 3 17 . . . Successful 33 | . 12 . 8 1 . 1 11 . . . Failed 22 | . 6 . 7 1 . 2 6 . . . Catastrophic 3 | . . . 1 . . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 34 | . 14 . 13 . . 3 4 . . . Terminals 43 | . 19 . 15 . . 3 6 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 9 | . . . . . . . 9 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . . . Terminal Hacks 12 | . 6 . 3 . . 1 2 . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Unreport Threat 3 | . 1 . . . . 1 1 . . . Locate Traps 2 | . . . 2 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 8 . . . Scan Component 4 | . . . . . . . 4 . . . Repair 4 | . . . . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 11 | . 6 . 5 . . . . . . . Terminals 11 | . 6 . 5 . . . . . . . Track 5 | . 2 . 3 . . . . . . . Botnet 5 | . 3 . 2 . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 . 3 1 . 1 7 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 4 . . . Time 91 | . . . . . . . 91 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Total Allies 4 | . . 3 . . . . 1 . . . Largest Group 3 | . . 3 1 . . . 1 1 . . Highest-Rated Group 40 | . . 40 16 . . . 21 21 . . Highest-Rated Ally 21 | . . 16 16 . . . 21 21 . . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . 14 4 . . . 11 2 . . Total Damage 405 | . . 136 46 . . . 190 33 . . Kills 6 | . . 2 2 . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Turns Passed 4920 | 101 664 428 695 20 449 373 1313 207 254 416 Spaces Moved 2263 | 49 324 148 300 10 221 155 602 116 138 200 Core 6 | 6 . . . . . . . . . . Treads 2257 | 43 324 148 300 10 221 155 602 116 138 200 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 160 180 180 180 Average Speed 177 | 146 174 180 180 180 180 180 177 180 180 180 Slowest Speed 180 | 160 180 180 180 180 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 71 34 33 3 48 20 20 31 13 42 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 4 | . . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 7 | . 7 . . . . . . . . . Terrain Destroyed 104 | . 7 20 17 . . 4 12 . . 44 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 103 | . 7 20 17 . . 4 12 . . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro Total 2883 | 65 380 307 398 12 245 202 790 115 143 226 Wait 267 | . 5 146 17 . . 2 96 . . 1 Move 2255 | 49 323 147 299 10 220 154 601 115 137 200 Hop . | . . . . . . . . . . . Pick Up 61 | 4 16 2 14 . 3 6 15 . 1 . Fast Attach 16 | 7 . . 4 . . 1 3 . 1 . Attach 11 | . . . 1 2 1 2 5 . . . Detach . | . . . . . . . . . . . Swap 62 | . 5 4 10 . 2 9 22 . 2 8 Drop 51 | . 5 4 20 . 1 4 15 . 2 . Fire 143 | 5 23 3 33 . 13 22 27 . . 17 Melee 2 | . . . . . . . 2 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . 3 1 . . 1 2 3 . . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 10) 553 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Discovered new exit (range 13) 766 | -10/Materials | Entered Mines 767 | -10/Mines | Assembled infested the area 772 | -10/Mines | Assisted by a Guerilla fighting off Assembled 786 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1035 | -10/Mines | Learned Materials stockpile data 1091 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1165 | -10/Mines | Discovered new exit (range 16) 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Accompanied by 1 ally 1194 | -9/Materials | Evolved 2 slots: Utility x2 1854 | -9/Materials | Discovered new exit (range 7) 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1909 | -8/Materials | Identified exit to Garrison 1909 | -8/Materials | Entered Garrison 1996 | -8/Garrison | Triggered checkpoint 1996 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Discovered new exit (range 14) 2202 | -8/Garrison | Build established: Hauler-Mutant 2316 | -8/Garrison | Discovered new exit (range 14) 2351 | -8/Garrison | Installed Relay Interface Framework 2358 | -8/Garrison | Entered Materials 2686 | -8/Materials | Discovered new exit (range 16) 2731 | -8/Materials | Entered Factory 2731 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2893 | -7/Factory | Repaired Lgt. Treads 2921 | -7/Factory | Repaired Lgt. Treads 2933 | -7/Factory | Build established: Scavenger-Mutant 2948 | -7/Factory | Repaired Lgt. Treads 3295 | -7/Factory | Identified exit to Lower Caves 3434 | -7/Factory | Repaired Lgt. Treads 4044 | -7/Factory | Entered Lower Caves 4044 | -7/Lower Caves | Accompanied by 1 ally 4077 | -7/Lower Caves | Learned 4 Factory zone layouts 4231 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4250 | -7/Lower Caves | Identified exit to Zion 4251 | -7/Lower Caves | Entered Zion 4313 | -6/Zion | Given the Hacking Drone Bay 4322 | -6/Zion | Found Prototype Device 4323 | -6/Zion | Identified Hacking Drone Bay 4377 | -6/Zion | Given A8's code to call for help 4483 | -6/Zion | Discovered new exit (range 13) 4503 | -6/Zion | Identified exit to Proximity Caves 4505 | -6/Zion | Entered Proximity Caves 4921 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04760_ Acquired 32 matter. 04769_ Acquired 27 matter. 04770_ The unstable cave ceiling collapses. 04852_ L-41 Fighter destroyed. 04853_ G-50 Soldier destroyed. 04857_ Slug penetrates Wall. 04863_ Carbon-fiber Leg fries itself beyond repair. 04863_ Slug penetrates G-50 Soldier. 04863_ G-50 Soldier destroyed. 04869_ Carbon-fiber Leg fries itself beyond repair. 04869_ The unstable cave ceiling collapses. 04870_ Carbon-fiber Leg fries itself beyond repair. 04873_ Acquired 32 matter. 04882_ Acquired 15 matter. 04888_ Acquired 36 matter. 04892_ The unstable cave ceiling collapses. 04920_ C-30 ARC bursts open, deploying its payload. 04920_ B-60 Warrior unfolds itself. 04920_ G-50 Soldier unfolds itself. 04920_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | #?????????? #????????????????????????? | | ### #?????????? ?????????????????????????? | | #??# #?????????? ??????????????????????????? | | #??? #????????? #??????????????????????????? | | #???# ###??####??? ##?????????????????????????? | | ##???##???## ###? ##????????????????????????? | | #???????## ## #????????????????????????? | | ####???## ### #????????????????????????? | | #???# #?## #????????????????????????? | | ## ##### #### #????????????????????????? | | ## ## #????????????????????????? | | ## ##????????????????????????? | | ######## ##?????????????????????????? | | ??????## #??????????????????????????? | | ??????## ## ##??????????????????????????? | | ?????# ###???????????????????????????? | | ?????# ####???????????????????????????? | | ?????# ###?????????????????????????? | | ????# # ##????????????????????????? | | ????# # ##???????????????????????? | | #####????# # #???????????????????????? | | ?????????### #????######?????????????? | | ??????????# ##???# ##????????????? | | ??????????# #???# ##???????????? | | ??????????# #### #### #???????????? | | ??????????## #??## @ #???????????? | | ???????????# #???### #???????????? | | ???????????# #?????## #?????????? | | ???????????# #??????####### ???????? | | ???????????# #?????????????# ???????? | | ??????????? #??????????????# ## ????????? | | ??????????? ##???????????????# gg #??????????? | | ??????????? ??????????????????#g ! #??????????? | | ?????????? ???????????????????#b % #??????????? | | ?????????? ???????????????????? ! #??????????? | | ?????????? ????????????????????? #??????????? | | ??????????????????????????????????? ##??????????? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingMediumMembrane Manual? 0 Play Time 00:25:00 Cumulative 619.4 hours Start 2020.09.25 @ 19:03:48 End 2020.09.25 @ 19:27:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 951 Rogue 951 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629c957d-d7a4-4545-9936-0930d32ff818