Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 19:27:18

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (59)      295
Value Destroyed (1658)     1658
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (770)                770
              TOTAL SCORE: 6363

 Bonus
-------
Follower Combat Kills      70
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             627/700
Matter                     147/300
Energy                     259/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (24) ---
          Micro Nuclear Core
          Light Treads
          Light Treads
                Cooling System
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
                Hacking Drone Bay (1/1)
       Improved EM Shotgun
                Shock Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
          Heavy Battle Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Spear

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Hacking Drone Bay
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Treads
          Light Treads
                Cooling System
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Shield Generator
       Improved EM Shotgun
                Shock Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
          Heavy Battle Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Spear
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   2   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   2   1   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             89   | 7   5   4   15  2   3   12  30  .   3   8   
  Power                    4    | 1   .   .   2   .   .   1   .   .   .   .   
    Engine                 4    | 1   .   .   2   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   2   1   .   4   5   .   1   .   
    Treads                 15   | 2   .   .   2   1   .   4   5   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   3   .   5   1   1   1   8   .   2   4   
    Device                 14   | .   .   .   3   .   .   .   6   .   1   4   
    Storage                6    | 2   3   .   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   1   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   4   6   .   2   6   17  .   .   4   
    Energy Gun             13   | .   .   .   .   .   2   4   7   .   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   1   3   1   .   .   2   8   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   1   1   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   .   1   .   
Parts Lost                 3    | .   .   .   .   .   .   2   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     99   | .   100 100 99  95  100 99  99  100 100 100 
  Engine                   9    | .   14  14  11  9   9   9   7   7   7   7   
  Treads                   27   | .   28  28  22  27  27  27  29  30  30  30  
  Device                   6    | .   .   .   10  9   9   9   7   7   7   7   
  Storage                  24   | .   28  28  22  22  27  27  23  23  23  23  
  Processor                3    | .   .   .   1   .   .   .   7   7   7   7   
  Protection               6    | .   .   .   9   9   9   9   7   7   7   7   
  Energy Gun               4    | .   .   .   .   .   13  12  7   .   .   .   
  Energy Cannon            3    | .   .   .   18  18  4   .   .   .   .   .   
  Ballistic Gun            11   | .   27  27  3   .   .   4   7   15  15  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 14  54  54  71  87  87  85  89  89  89  91  
  Greatest Support         80   | 40  40  40  40  60  60  60  80  80  80  80  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   1   1   1   
Largest Inventory Capacity 24   | 8   18  18  18  24  24  24  24  24  24  24  
  Average Capacity         20   | 5   13  18  18  23  24  24  24  24  24  24  
  Most Carried             24   | 4   18  18  18  17  18  24  24  24  24  24  
  Average Carried          19   | 3   10  17  17  16  16  20  23  24  23  24  
  Final Capacity           24   | 8   18  18  18  24  24  24  24  24  24  24  
  Final Carried            24   | 4   18  18  18  16  18  23  24  24  24  24  

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 38% | Mutant
 13% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Matter Collected           1447 | 290 97  66  237 .   48  155 397 .   .   157 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2155 | 86  256 25  538 .   296 427 402 .   .   125 
  Parts                    121  | 4   24  2   32  .   10  20  26  .   .   3   
Haulers Intercepted        7    | .   2   .   3   .   .   1   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  45   | .   8   4   11  .   5   5   7   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     20   | .   6   1   1   .   4   4   2   .   .   2   
  Cannons                  8    | .   .   .   7   .   1   .   .   .   .   .   
  AOE                      16   | .   2   3   3   .   .   1   4   .   .   3   
Classes Destroyed          10   | 1   4   1   2   .   1   .   1   .   .   .   
  Hauler                   7    | .   2   .   3   .   .   1   1   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   1   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   3   3   .   .   .   4   .   .   .   
  Grunt                    18   | .   2   .   5   .   3   2   1   .   .   5   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   2   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   2   2   2   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 1   3   3   3   .   3   4   4   .   .   3   
  Combat Bots Only         4    | .   3   3   3   .   3   3   4   .   .   3   
Max Kills in Single Turn   3    | 1   2   2   2   .   1   2   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   .   .   1   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Low  Zio  Pro  
Damage Taken               2430 | .    324  .    207  .    482  436  566  .    .    415  
  Core                     237  | .    67   .    15   .    54   28   73   .    .    .    
  Absorbed by Shields      121  | .    .    .    .    .    .    .    .    .    .    121  
Core Remaining (%)         88   | 100  .    73   96   .    .    85   .    .    .    .    
Volleys Fired              143  | 5    23   3    33   .    13   22   27   .    .    17   
  Largest                  2    | 2    2    2    2    .    2    2    2    .    .    2    
  Hottest                  136  | 40   40   40   136  .    136  90   90   .    .    56   
Shots Fired                269  | 10   45   4    64   .    26   43   51   .    .    26   
  Gun                      195  | 10   44   2    9    .    20   43   49   .    .    18   
  Cannon                   59   | .    .    .    53   .    6    .    .    .    .    .    
  Launcher                 15   | .    1    2    2    .    .    .    2    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127  | 10   44   2    9    .    .    10   34   .    .    18   
  Thermal                  59   | .    .    .    53   .    6    .    .    .    .    .    
  Explosive                15   | .    1    2    2    .    .    .    2    .    .    8    
  Electromagnetic          68   | .    .    .    .    .    20   33   15   .    .    .    
  Robot Hit Streak         23   | 5    8    10   23   .    10   9    17   .    .    10   
  Robot Miss Streak        4    | 2    3    .    4    .    2    4    3    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           189  | 7    27   2    41   .    25   36   36   .    .    15   
  Core Hits                111  | 2    15   4    16   .    16   19   19   .    .    20   
  Critical Hits            2    | .    .    .    .    .    .    1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4935 | 66   434  193  857  .    470  792  1125 .    .    998  
  Guns                     2340 | 63   269  6    90   .    261  660  775  .    .    216  
  Cannons                  739  | .    .    .    617  .    122  .    .    .    .    .    
  Explosions               1740 | .    136  183  150  .    76   103  310  .    .    782  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  116  | 3    29   4    .    .    11   29   40   .    .    .    
  Kinetic                  1393 | 63   269  6    90   .    .    151  598  .    .    216  
  Thermal                  960  | .    .    .    617  .    198  103  42   .    .    .    
  Explosive                1519 | .    136  183  150  .    .    .    268  .    .    782  
  Electromagnetic          947  | .    .    .    .    .    261  509  177  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    2    1    2    1    
    Message Errors         4    | .    .    .    .    .    .    .    2    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    1    .    .    .    .    .    .    1    
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    .    .    .    33   28   .    .    .    
  Shots                    2    | .    .    .    .    .    .    1    1    .    .    .    
  Rammed                   10   | 1    2    1    .    .    1    2    3    .    .    .    
Targets Rammed             11   | 1    3    1    .    .    1    2    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        202  | .    18   .    202  .    27   .    21   .    .    7    
  Average Temperature      58   | .    8    .    80   .    12   .    11   .    .    1    
  Received Heat Transfer   615  | .    78   .    84   .    126  90   72   .    .    165  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1732 | .    .    .    1110 .    372  200  50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    1    2    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Peak Influence             318  | 5   194 89  206 81  282 318 289 .   .   .   
  Initial                  137  | .   3   7   .   81  52  137 76  .   .   .   
  Average                  101  | 1   93  5   83  81  197 202 93  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   1   1   1   .   .   .   
  Low Security (%)         82   | 100 100 100 99  100 24  68  82  .   .   .   
  Level 1                  17   | .   .   .   .   .   75  31  17  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   .   .   3   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   2   .   .   .   .   3   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Distress Signals           3    | .   .   .   1   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   17  5   20  .   5   14  19  .   .   12  
  Peak Tracking Total      5    | .   4   3   5   .   3   5   4   .   .   4   
  Tactical Retreats        7    | .   .   .   1   .   .   1   3   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Traps Triggered            4    | .   1   .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Machines Disabled          4    | .   1   .   1   .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Machines Accessed          18   | .   5   .   3   1   .   1   8   .   .   .   
  Terminals                12   | .   5   .   3   .   .   1   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                56   | .   19  .   15  2   .   3   17  .   .   .   
  Successful               33   | .   12  .   8   1   .   1   11  .   .   .   
  Failed                   22   | .   6   .   7   1   .   2   6   .   .   .   
    Catastrophic           3    | .   .   .   1   .   .   .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   14  .   13  .   .   3   4   .   .   .   
  Terminals                43   | .   19  .   15  .   .   3   6   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   9   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   1   .   .   .   
Terminal Hacks             12   | .   6   .   3   .   .   1   2   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   8   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   4   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   4   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   6   .   5   .   .   .   .   .   .   .   
  Terminals                11   | .   6   .   5   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   3   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   2   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   5   .   3   1   .   1   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   4   .   .   .   
  Time                     91   | .   .   .   .   .   .   .   91  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Total Allies               4    | .   .   3   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   1   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   21  21  .   .   
  Highest-Rated Ally       21   | .   .   16  16  .   .   .   21  21  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   14  4   .   .   .   11  2   .   .   
  Total Damage             405  | .   .   136 46  .   .   .   190 33  .   .   
  Kills                    6    | .   .   2   2   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Low  Zio  Pro  
Turns Passed               4920 | 101  664  428  695  20   449  373  1313 207  254  416  
Spaces Moved               2263 | 49   324  148  300  10   221  155  602  116  138  200  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    
  Treads                   2257 | 43   324  148  300  10   221  155  602  116  138  200  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  180  160  180  180  180  
  Average Speed            177  | 146  174  180  180  180  180  180  177  180  180  180  
  Slowest Speed            180  | 160  180  180  180  180  180  180  180  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    71   34   33   3    48   20   20   31   13   42   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    7    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    7    20   17   .    .    4    12   .    .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    
  AOE                      103  | .    7    20   17   .    .    4    12   .    .    43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Low Zio Pro 
Total                      2883 | 65  380 307 398 12  245 202 790 115 143 226 
  Wait                     267  | .   5   146 17  .   .   2   96  .   .   1   
  Move                     2255 | 49  323 147 299 10  220 154 601 115 137 200 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 4   16  2   14  .   3   6   15  .   1   .   
  Fast Attach              16   | 7   .   .   4   .   .   1   3   .   1   .   
  Attach                   11   | .   .   .   1   2   1   2   5   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     62   | .   5   4   10  .   2   9   22  .   2   8   
  Drop                     51   | .   5   4   20  .   1   4   15  .   2   .   
  Fire                     143  | 5   23  3   33  .   13  22  27  .   .   17  
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   3   1   .   .   1   2   3   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   4   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  102 | -11/Scrapyard      | Entered Materials
  141 | -10/Materials      | Central database locked down
  300 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Discovered new exit (range 10)
  553 | -10/Materials      | Discovered new exit (range 16)
  666 | -10/Materials      | Discovered new exit (range 13)
  766 | -10/Materials      | Entered Mines
  767 | -10/Mines          | Assembled infested the area
  772 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  786 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1035 | -10/Mines          | Learned Materials stockpile data
 1091 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1165 | -10/Mines          | Discovered new exit (range 16)
 1194 | -10/Mines          | Entered Materials
 1194 | -9/Materials       | Accompanied by 1 ally
 1194 | -9/Materials       | Evolved 2 slots: Utility x2
 1854 | -9/Materials       | Discovered new exit (range 7)
 1889 | -9/Materials       | Entered another Materials area
 1889 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1909 | -8/Materials       | Identified exit to Garrison
 1909 | -8/Materials       | Entered Garrison
 1996 | -8/Garrison        | Triggered checkpoint
 1996 | -8/Garrison        | Triggered checkpoint
 2104 | -8/Garrison        | Discovered new exit (range 14)
 2202 | -8/Garrison        | Build established: Hauler-Mutant
 2316 | -8/Garrison        | Discovered new exit (range 14)
 2351 | -8/Garrison        | Installed Relay Interface Framework
 2358 | -8/Garrison        | Entered Materials
 2686 | -8/Materials       | Discovered new exit (range 16)
 2731 | -8/Materials       | Entered Factory
 2731 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2893 | -7/Factory         | Repaired Lgt. Treads
 2921 | -7/Factory         | Repaired Lgt. Treads
 2933 | -7/Factory         | Build established: Scavenger-Mutant
 2948 | -7/Factory         | Repaired Lgt. Treads
 3295 | -7/Factory         | Identified exit to Lower Caves
 3434 | -7/Factory         | Repaired Lgt. Treads
 4044 | -7/Factory         | Entered Lower Caves
 4044 | -7/Lower Caves     | Accompanied by 1 ally
 4077 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4231 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4250 | -7/Lower Caves     | Identified exit to Zion
 4251 | -7/Lower Caves     | Entered Zion
 4313 | -6/Zion            | Given the Hacking Drone Bay
 4322 | -6/Zion            | Found Prototype Device
 4323 | -6/Zion            | Identified Hacking Drone Bay
 4377 | -6/Zion            | Given A8's code to call for help
 4483 | -6/Zion            | Discovered new exit (range 13)
 4503 | -6/Zion            | Identified exit to Proximity Caves
 4505 | -6/Zion            | Entered Proximity Caves
 4921 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
04760_ Acquired 32 matter.
04769_ Acquired 27 matter.
04770_ The unstable cave ceiling collapses. <x2>
04852_ L-41 Fighter destroyed.
04853_ G-50 Soldier destroyed. <x2>
04857_ Slug penetrates Wall. <x2>
04863_ Carbon-fiber Leg fries itself beyond repair.
04863_ Slug penetrates G-50 Soldier. <x2>
04863_ G-50 Soldier destroyed.
04869_ Carbon-fiber Leg fries itself beyond repair.
04869_ The unstable cave ceiling collapses.
04870_ Carbon-fiber Leg fries itself beyond repair. <x2>
04873_ Acquired 32 matter.
04882_ Acquired 15 matter. <x2>
04888_ Acquired 36 matter.
04892_ The unstable cave ceiling collapses.
04920_ C-30 ARC bursts open, deploying its payload.
04920_ B-60 Warrior unfolds itself.
04920_ G-50 Soldier unfolds itself. <x3>
04920_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|          #??????????    #????????????????????????? |
|  ###     #??????????    ?????????????????????????? |
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|   #???????##     ##     #????????????????????????? |
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| ???????????#  #?????????????#             ???????? |
| ???????????   #??????????????#        ## ????????? |
| ???????????  ##???????????????# gg    #??????????? |
| ???????????  ??????????????????#g   ! #??????????? |
| ??????????   ???????????????????#b  % #??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingMediumMembrane
  Manual?         0
Play Time         00:25:00
  Cumulative      619.4 hours
  Start           2020.09.25 @ 19:03:48
  End             2020.09.25 @ 19:27:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          951
  Rogue           951
  Adventurer      0
  Explorer        0
Win Type          -
  Total           59
  Types           38/1/7/10/3/0/0/0/0
Lore%             93
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 629c957d-d7a4-4545-9936-0930d32ff818