Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 00:21:23 Player: BrainTooSmol Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2569) 2569 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 5438 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Experimental Sensor Array ECM Suite Hacking Suite Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Improved Sensor Array Experimental Sensor Array Signal Interpreter ECM Suite Light Armor Plating Light Armor Plating Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Datajack Impact Mace [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 73 | 7 17 1 . 10 38 Power 14 | 1 2 1 . 2 8 Engine 7 | 1 . 1 . 2 3 Core 7 | . 2 . . . 5 Reactor . | . . . . . . Propulsion 26 | 2 5 . . 6 13 Treads 5 | . . . . . 5 Leg 6 | . . . . 2 4 Wheel 15 | 2 5 . . 4 4 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 5 . . . 10 Device 7 | 1 3 . . . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 . . . 7 Artifact . | . . . . . . Weapon 16 | 2 5 . . 2 7 Energy Gun 3 | . 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 4 . . 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 33 | . 1 . . 6 26 Power 6 | . . . . 1 5 Propulsion 15 | . 1 . . 4 10 Utility 9 | . . . . . 9 Weapon 3 | . . . . 1 2 Highest Loss Streak 5 | . 1 . . 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 95 100 100 96 84 Engine 6 | . . 13 14 13 2 Core 5 | . 12 . . . 6 Treads 5 | . . . . . 12 Leg 2 | . . . . 3 5 Wheel 18 | . 24 28 28 21 9 Device 12 | . 13 14 14 14 11 Storage 12 | . 14 14 14 14 9 Protection 4 | . . . . . 9 Energy Gun 10 | . 2 14 14 11 14 Ballistic Gun 12 | . 24 14 14 16 2 Naked Turns . | . . . . . . Heaviest Build 59 | 14 51 49 47 49 59 Greatest Support 60 | 26 26 20 20 20 60 Greatest Overweight (x) 16 | . 15 2 2 16 15 Average Overweight (x) 2 | . 2 2 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 2 20 20 20 20 20 Average Carried 17 | 1 13 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 18 20 20 20 19 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1307 | 253 448 39 . 141 426 Remotely . | . . . . . . Salvage Created 3912 | 18 686 103 . 391 2714 Parts 214 | 3 58 8 . 31 114 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 70 | . 13 1 . 9 47 Melee 2 | . . . . . 2 Guns 62 | . 13 1 . 6 42 AOE 3 | . . . . 3 . Classes Destroyed 12 | 1 6 . . . 5 Worker 15 | . 5 2 . 4 4 Tunneler 4 | 1 2 . . 1 . Hauler 4 | . 2 . . . 2 Recycler 2 | . . . . . 2 Mechanic 1 | . . . . . 1 Operator 4 | . 2 . . . 2 Watcher 2 | . 1 . . . 1 Swarmer 15 | . 6 . . 4 5 Grunt 40 | . 7 1 . 5 27 Brawler 3 | . . . . . 3 Duelist 3 | . . . . . 3 Sentry 9 | . . . . . 9 Best Kill Streak 5 | 1 3 2 . 4 5 Combat Bots Only 4 | . 3 1 . 4 4 Max Kills in Single Turn 3 | 1 1 1 . 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 401 | . 64 9 . 41 287 Missed 94 | . 19 1 . 6 68 Damage Taken 4349 | . 481 70 . 471 3327 Core 718 | . 62 8 . 93 555 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 116 | . 105 . . . 11 Core Remaining (%) 67 | 100 . . . 34 . Volleys Fired 295 | 2 81 5 . 31 176 Largest 2 | 2 2 2 . 2 2 Hottest 122 | 40 60 60 . 60 122 Shots Fired 590 | 4 163 10 1 62 350 Gun 590 | 4 163 10 1 62 350 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 282 | 4 144 5 . 36 93 Thermal 257 | . . . . . 257 Explosive . | . . . . . . Electromagnetic 51 | . 19 5 1 26 . Robot Hit Streak 16 | 3 9 5 . 10 16 Robot Miss Streak 6 | 1 5 1 . 6 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . . 1 4 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 400 | 3 88 6 . 41 262 Core Hits 180 | 2 39 4 . 28 107 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 20 | . . . . . 20 Burn 14 | . . . . . 14 Smash 6 | . . . . . 6 Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6408 | 30 1025 58 . 523 4772 Guns 5746 | 30 955 58 . 403 4300 Cannons . | . . . . . . Explosions 175 | . 70 . . 105 . Melee 472 | . . . . . 472 Ramming 15 | . . . . 15 . Kinetic 1551 | 30 827 21 . 171 502 Thermal 3973 | . 70 . . 105 3798 Explosive . | . . . . . . Electromagnetic 397 | . 128 37 . 232 . Impact 472 | . . . . . 472 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 4 4 4 4 14 Average Corruption 3 | . 3 4 4 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 56 | . 4 13 7 19 13 Message Errors 15 | . 2 5 1 3 4 Matter Fused 8 | . . 2 2 2 2 Heat Flow Errors 11 | . . 1 . 8 2 Energy Discharges 6 | . . 3 1 1 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . 1 . . . Data Loss (minor) 7 | . . 1 2 2 2 Data Loss (major) 2 | . 1 . . 1 . Misfires 3 | . 1 . 1 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 173 | . . . . 19 154 Projectiles . | . . . . . . Explosions 19 | . . . . 19 . Melee 154 | . . . . . 154 Knockbacks 3 | . . . . 1 2 Impact 3 | . . . . 1 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . 31 . . 42 . Shots 2 | . 1 . . 1 . Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 444 | . 60 152 . 245 444 Average Temperature 61 | . 12 40 . 77 76 Received Heat Transfer 2073 | . 168 . . 213 1692 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions 5 | . . . . . 5 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 21 | . . 1 . 1 19 Heat Transferred 8179 | . . . . 150 8029 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 769 | 5 250 131 . 155 769 Initial 63 | . 3 63 . . 3 Average 166 | 2 125 61 . 41 290 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 77 | 100 86 100 . 100 53 Level 1 10 | . 13 . . . 17 Level 2 7 | . . . . . 18 Level 3 4 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . . . 12 Investigation 4 | . . . . . 4 Extermination . | . . . . . . Reinforcement 5 | . 3 . . . 2 Assault 1 | . . . . . 1 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 10 | . 1 . . . 9 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 29 21 . 10 78 Peak Tracking Total 18 | . 4 18 . 4 6 Tactical Retreats 14 | . 2 1 . 2 9 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 7 | . 5 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . 1 . . 2 2 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 21 | . 8 . 1 . 12 Terminals 12 | . 5 . . . 7 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 60 | . 27 . 1 . 32 Successful 36 | . 17 . 1 . 18 Failed 23 | . 9 . . . 14 Catastrophic 4 | . 1 . . . 3 Database Lockouts 1 | . 1 . . . . Manual 25 | . 9 . . . 16 Terminals 36 | . 17 . . . 19 Fabricators . | . . . . . . Repair Stations 8 | . 6 . . . 2 Recycling Units 5 | . 4 . . . 1 Scanalyzers 9 | . . . . . 9 Garrison Access 1 | . . . . . 1 Terminal Hacks 10 | . 5 . 1 . 4 Record 1 | . . . 1 . . Part Schematic 2 | . 1 . . . 1 Robot Analysis 2 | . 1 . . . 1 Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 6 . . . 2 Scan Component 4 | . 3 . . . 1 Repair 4 | . 3 . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 3 | . 2 . . . 1 Scanalyzer 8 | . . . . . 8 Insert Component 4 | . . . . . 4 Analyze 4 | . . . . . 4 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 4 . . . 2 Terminals 4 | . 2 . . . 2 Botnet 3 | . 1 . . . 2 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 . . . 9 Full Trace Events 5 | . 1 . . . 4 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 3 . . . 1 Time 226 | . 90 . . . 136 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 . 2 . Highest-Rated Group 45 | . . 40 . 45 . Highest-Rated Ally 31 | . . 16 . 31 . Total Orders . | . . . . . . Ally Attacks 40 | . . 37 . 3 . Total Damage 392 | . . 349 . 43 . Kills 4 | . . 4 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6609 | 93 1558 642 357 1372 2587 Spaces Moved 3543 | 66 948 469 325 702 1033 Core 15 | 1 1 . . 7 6 Treads 187 | . . . . . 187 Legs 66 | . . . . 54 12 Wheels 3275 | 65 947 469 325 641 828 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 110 110 101 Average Speed 128 | 89 115 110 110 133 151 Slowest Speed 850 | 90 800 110 110 850 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 5 97 73 80 95 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . 2 . . 7 . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . 2 . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 5035 | 92 1256 586 324 1082 1695 Wait 1038 | 16 188 109 . 322 403 Move 3538 | 65 947 468 324 701 1033 Hop . | . . . . . . Pick Up 39 | 2 16 2 . 8 11 Fast Attach 46 | 7 8 1 . 6 24 Attach 10 | . . . . 2 8 Detach 1 | . . . . . 1 Swap 17 | . 9 . . 2 6 Drop 34 | . 7 1 . 7 19 Fire 295 | 2 81 5 . 31 176 Melee 14 | . . . . . 14 Ram 3 | . . . . 3 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 10) 197 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 523 | -10/Materials | Discovered new exit (range 16) 1097 | -10/Materials | Repaired Seismic Detector 1137 | -10/Materials | Repaired Lgt. Nuclear Core 1164 | -10/Materials | Repaired Lgt. Assault Rifle 1356 | -10/Materials | Central database locked down 1652 | -10/Materials | Entered Mines 1778 | -10/Mines | Build established: Scavenger-Mutant 1828 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1829 | -10/Mines | Discovered new exit (range 5) 1965 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2027 | -10/Mines | Learned location of 1 exit from Materials 2041 | -10/Mines | Learned 2 Materials zone layouts 2061 | -10/Mines | Discovered new exit (range 9) 2130 | -10/Mines | Assembled infested the area 2166 | -10/Mines | Discovered new exit (range 8) 2191 | -10/Mines | Met 8R-AWN 2294 | -10/Mines | Entered Exiles 2322 | -10/Exiles | Welcomed by 8R-AWN 2340 | -10/Exiles | Met EX-HEX 2373 | -10/Exiles | Met EX-BIN 2387 | -10/Exiles | Met EX-DEC 2392 | -10/Exiles | Learned location of Zion (-7) 2453 | -10/Exiles | Visited The Gauntlet 2640 | -10/Exiles | Discovered new exit (range 10) 2651 | -10/Exiles | Entered Mines 2729 | -9/Mines | Core integrity fell below 50% 2863 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2956 | -9/Mines | Build established: Mutant 3035 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3094 | -9/Mines | Found Prototype Device 3179 | -9/Mines | Identified exit to Materials 3252 | -9/Mines | Discovered exit to Materials (range 8) 4023 | -9/Mines | Entered Materials 4023 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4024 | -8/Materials | Identified exit to Factory 4378 | -8/Materials | Lost 5 parts (1p3n1w) 4551 | -8/Materials | Discovered new exit (range 16) 4694 | -8/Materials | Build established: Scavenger-Mutant 4873 | -8/Materials | Discovered new exit (range 11) 5368 | -8/Materials | Garrison activated, responded to threat 5820 | -8/Materials | Identified Exp. Sensor Array 5852 | -8/Materials | Core integrity fell below 50% 5952 | -8/Materials | Garrison activated, responded to threat 6050 | -8/Materials | Discovered exit to Factory (range 8) 6423 | -8/Materials | First assault squad dispatched 6459 | -8/Materials | Repaired Broken Exp. Sensor Array 6483 | -8/Materials | System corruption reached 10% 6515 | -8/Materials | Lost 5 parts (2n2u1w) 6558 | -8/Materials | Core integrity fell below 20% 6610 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06482_ Broken Lgt. Treads destroyed. 06482_ System corrupted by crushing effect (+4). 06484_ Heat Sink destroyed. 06484_ System corrupted by crushing effect (+2). 06486_ B-36 Bruiser suffers critical hit (Smash). 06486_ Destroyed Hammer. 06486_ B-36 Bruiser system corrupted by crushing effect. 06487_ B-36 Bruiser system terminally corrupted. 06497_ R-06 Scavenger collects Corrupted Rnf. Ion Engine. 06505_ Acquired Exp. Sensor Array. 06521_ System corrupted: Heat flow error (+127). 06526_ K-01 Serf collects debris. 06539_ System corrupted: Heat flow error (+282). 06539_ W-25 Informer sends out distress signal. 06558_ System corrupted: Component data lost. 06566_ Lgt. Treads destroyed. 06566_ Critical hit (Burn: +37). 06588_ System corrupted: Component data lost. 06604_ Lgt. Nuclear Core destroyed. 06606_ System corrupted: Impact Mace rejected. Map ----- +----------------------------------------------------+ | ??????????????# #??#######?????????????????? | | ??????????????# #? / #?????????????????? | | ??????????????# #?T #?????????????????? | | ??????????????# # = #?????????????????? | | ?????????###### # % #?????????????????? | | ?????????# ]# + """ #?????????????????? | | ?????????# =# # """"" ?????????????????? | | ?????????# %+% #! """""???????????????????? | | ?????????# #% #? """"????????????????????? | | ?????????# !# #? 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"" """ #??????????????????????????? | | ??# #??????????????????????????? | | ??# ############???????????????? | | ??# Y /@ #???????????????? | | ??+ < #???????????????? | | ??? i #???????????????? | | ??? ###+#############+####???????????????? | | ????###??? ?????????## #???????????????? | | ?????????? ??????????## """ #???????????????? | | ?????????????????????## """ #???????????????? | | ?????????????????????## """ #???????????????? | | ?????????????????????## #???????????????? | | ?????????????????????## #???????????????? | | ?????????????????????#########???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked VTOL Module | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryAlertFlamer Manual? 0 Play Time 00:53:35 Cumulative 41.4 hours Start 2024.04.13 @ 23:29:40 End 2024.04.14 @ 00:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a3d8e28-974b-48a1-b807-750e8504aa6e