Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 23:20:03 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1643) 1643 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 5604 Bonus ------- Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 437/700 Matter 135/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Trap Scanner Microactuators Advanced ECM Suite (fused) > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Gravmag System Cooling System Disposable Heat Sink High-capacity Matter Pod (200) Seismic Detector Cloak of Protection Utility Shielding Utility Shielding Heavy Assault Rifle Heavy Flail Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Microactuators Advanced ECM Suite Cloak of Protection > --- WEAPON ----------- Heavy Hammer Heavy Flail Scythe > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Gravmag System Cooling System Disposable Heat Sink High-capacity Matter Pod Seismic Detector Utility Shielding Utility Shielding Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . . . . . 1 2 Weapon 1 | . . 1 . . . . . Parts Attached 56 | 8 7 7 1 2 4 15 12 Power 8 | 1 1 2 . 1 . 1 2 Engine 6 | 1 . 2 . 1 . 1 1 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 . . 3 5 6 Treads 12 | 2 2 2 . . . 5 1 Leg 8 | . . . . . 3 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 3 2 1 . 1 1 3 3 Device 8 | 2 1 . . 1 . 2 2 Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 14 | 2 2 2 1 . . 6 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 2 2 . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 3 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 6 | . 1 . 1 . . 1 3 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 1 | . . . 1 . . . . Weapon 3 | . 1 . . . . . 2 Highest Loss Streak 3 | . 1 . 1 . . 1 3 To Critical Strikes . | . . . . . . . . Average Backups 15 | 1 9 16 20 19 19 18 19 Power 3 | . 1 4 5 4 4 4 4 Propulsion 4 | . 3 4 6 6 6 4 4 Utility 4 | . 2 5 6 6 6 6 6 Weapon 2 | . 1 2 3 3 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 3 . . . 1 15 Power 6 | . . 2 . . . . 4 Propulsion 7 | . . . . . . . 7 Utility 5 | . . . . . . 1 4 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 95 92 100 90 94 Engine 7 | . 3 9 11 11 11 9 4 Core 3 | . 10 1 . . . . 2 Treads 25 | . 27 33 33 33 26 21 13 Leg 6 | . . . . . 6 13 16 Device 9 | . 14 11 6 4 2 1 11 Storage 10 | . 14 11 11 11 11 9 7 Protection 4 | . . . . . 8 9 12 Ballistic Gun 18 | . 27 32 28 22 22 9 . Launcher 2 | . . . 4 11 11 2 . Impact Weapon 5 | . . . . . . 12 14 Slashing Weapon 1 | . . . . . . 2 6 Peak Build Rating 50 | 7 12 17 17 24 23 28 50 Average Rating 20 | 5 11 15 16 19 18 22 37 On Entrance 15 | . 7 12 17 16 23 20 28 Naked Turns . | . . . . . . . . Heaviest Build 68 | 15 30 55 57 64 64 64 68 Greatest Support 91 | 40 46 66 66 66 66 83 91 Greatest Overweight (x) 4 | . . . . . 4 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 17 | 7 13 17 20 20 20 20 20 Most Carried 20 | 3 12 20 20 20 19 20 20 Average Carried 15 | 1 9 16 20 19 19 18 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 2 12 20 20 19 19 20 20 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Gunner 17% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2110 | 406 277 616 119 . 11 190 491 Remotely . | . . . . . . . . Salvage Created 2266 | 252 474 678 9 . 159 90 604 Parts 129 | 21 25 35 . . 9 8 31 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 40 | . 8 13 2 . 3 4 10 Melee 9 | . . . . . . . 9 Guns 28 | . 8 13 . . 3 4 . AOE 3 | . . . 2 . . . 1 Classes Destroyed 11 | 3 3 2 1 . . . 2 Worker 3 | 1 . 1 1 . . . . Builder 2 | . 1 . . . 1 . . Tunneler 7 | 7 . . . . . . . Recycler 6 | 1 1 1 . . 1 . 2 Watcher 4 | . 2 2 . . . . . Swarmer 6 | . . 3 . . . 3 . Grunt 22 | . 8 5 . . 3 . 6 Duelist 1 | . . . . . . . 1 Sentry 7 | . . 5 . . . 1 1 Programmer 2 | . . . . . . . 2 Assembled 2 | . . . 2 . . . . Best Kill Streak 5 | 4 5 4 2 . 5 3 5 Combat Bots Only 4 | . 2 3 2 . 3 3 4 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 310 | . 55 51 . . 17 42 145 Missed 100 | . 17 9 . . 8 11 55 Hits 210 | . 38 42 . . 9 31 90 Melee 1 | . . . . . . . 1 Projectile 209 | . 38 42 . . 9 31 89 AOE 2 | . . . . . . . 2 Critical Strikes 6 | . . 1 . . 2 1 2 Part Disruptions 1 | . . . . . . . 1 Damage Taken 2901 | . 563 538 30 . 141 334 1295 Core 469 | . 78 48 . . 19 61 263 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 68 | . . . . . . . 68 Regen/Repaired (Parts) 200 | . 200 . . . . . . Core Remaining (%) 84 | 100 68 . . . 83 88 . Volleys Fired 151 | 23 49 43 3 . 7 20 6 Largest 3 | 2 2 3 3 . 3 3 2 Hottest 76 | 40 40 66 76 . 76 63 60 Shots Fired 337 | 46 93 129 8 . 20 29 12 Gun 317 | 46 93 129 6 . 14 29 . Cannon . | . . . . . . . . Launcher 20 | . . . 2 . 6 . 12 Special . | . . . . . . . . Kinetic 317 | 46 93 129 6 . 14 29 . Thermal . | . . . . . . . . Explosive 20 | . . . 2 . 6 . 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 9 6 7 1 . 7 15 6 Robot Miss Streak 4 | 3 4 4 2 . 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 218 | 24 57 71 2 . 11 21 32 Core Hits 110 | 10 23 31 6 . 14 6 20 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . 1 2 Destroy 1 | . . . . . . 1 . Sever 2 | . . . . . . . 2 Melee Attacks 47 | . . . . . . 5 42 Impact 17 | . . . . . . 5 12 Slashing 30 | . . . . . . . 30 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 3658 | 274 781 765 142 . 523 225 948 Guns 2094 | 274 684 734 . . 177 225 . Cannons . | . . . . . . . . Explosions 712 | . 88 . 138 . 346 . 140 Melee 808 | . . . . . . . 808 Ramming 44 | . 9 31 4 . . . . Kinetic 2094 | 274 684 734 . . 177 225 . Thermal . | . . . . . . . . Explosive 712 | . 88 . 138 . 346 . 140 Electromagnetic . | . . . . . . . . Impact 80 | . . . . . . . 80 Slashing 728 | . . . . . . . 728 Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . . . . . 2 Average Corruption 1 | . 1 . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 7 . . . . . 5 Message Errors 4 | . 1 . . . . . 3 Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 2 | . 1 . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (major) 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . 19 . . . 43 Projectiles . | . . . . . . . . Explosions 19 | . . . 19 . . . . Melee 43 | . . . . . . . 43 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 148 | . 101 . 30 . . . 17 Shots 3 | . 1 . 1 . . . 1 Rammed 6 | . . 3 3 . . . . Targets Rammed 9 | . 1 4 4 . . . . Kicked . | . . . . . . . . Crushed 3 | . 1 1 1 . . . . Highest Temperature 413 | . 265 47 18 . 244 413 10 Average Temperature 52 | . 37 16 10 . 130 104 5 Received Heat Transfer 957 | . 258 171 . . 117 81 330 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 146 | 10 89 146 47 . 92 70 91 Initial 42 | . 3 . 42 . . 24 . Average 30 | 2 26 79 6 . 56 9 25 Influence Increases 1237 | 45 283 371 20 . 102 105 311 Destroy 0b10 Robot/C 760 | . 160 260 . . 60 80 200 Destroy 0b10 Robot/NC 110 | 45 20 20 5 . 10 . 10 Destroy Leader 208 | . 44 84 . . 10 20 50 Successful Hack 11 | . 2 5 . . . . 4 Disable Machine 45 | . 30 . . . . . 15 Destroy Structure 103 | . 27 2 15 . 22 5 32 Influence Decreases 1193 | 40 288 261 130 . 40 167 267 Entered New Map 108 | . 2 . 68 . . 38 . Time Decay 1025 | 40 276 261 52 . 40 119 237 Lost Part 60 | . 10 . 10 . . 10 30 Squads Dispatched 9 | . 2 2 . . 1 . 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . 1 2 . . 1 . . Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 13 18 2 . 4 4 15 Peak Tracking Total 10 | . 3 3 10 . 3 3 4 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 3 | . 2 . . . . . 1 Max in Single Turn 2 | . 2 . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 5 4 . 1 . 1 3 Terminals 11 | . 3 4 . . . 1 3 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 12 10 . 1 . 2 8 Successful 10 | . 5 2 . 1 . . 2 Failed 23 | . 7 8 . . . 2 6 Catastrophic 6 | . 3 1 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 12 | . 6 3 . 1 . . 2 Terminals 26 | . 6 10 . . . 2 8 Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 2 . 1 . . 2 Locate Traps 2 | . . . . . . . 2 Zone Layout 2 | . . 2 . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 4 . . . 1 3 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 58 | . 58 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 47 | . . . 47 47 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . 2 . . . . Total Damage 40 | . . . 40 . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 3311 | 62 969 813 258 22 . 153 1034 Traps 1186 | . . . . . . 152 1034 Seismic 2102 | 62 969 813 258 . . . . Cloaking 33 | . . . . 22 . . 11 ECM 26 | . . . . . . 1 25 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 4711 | 252 969 813 423 359 82 779 1034 Spaces Moved 2339 | 108 461 360 244 223 29 344 570 Core 3 | 3 . . . . . . . Treads 1815 | 105 461 360 244 223 18 203 201 Legs 521 | . . . . . 11 141 369 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 Average Speed 156 | 156 160 160 160 160 188 172 136 Slowest Speed 400 | 160 160 160 160 160 400 320 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 6 76 31 42 42 15 21 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . . . 5 3 Terrain Destroyed 119 | . 30 . 15 . 36 5 33 Melee 8 | . . . . . . 5 3 Projectile . | . . . . . . . . AOE 111 | . 30 . 15 . 36 . 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3050 | 141 601 515 267 225 40 493 768 Wait 380 | . 71 81 16 . . 85 127 Move 2332 | 107 460 359 243 222 28 343 570 Hop . | . . . . . . . . Pick Up 38 | 2 8 11 . . . 8 9 Fast Attach 13 | 7 1 . . 1 . 3 1 Attach 10 | . 1 2 . . 1 5 1 Detach 2 | . . . . . 1 1 . Swap 47 | 1 8 8 1 1 3 13 12 Drop 33 | 1 2 7 . 1 . 10 12 Fire 151 | 23 49 43 3 . 7 20 6 Melee 35 | . . . . . . 5 30 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . 1 4 4 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 13) 253 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 5) 832 | -10/Materials | Discovered new exit (range 11) 1065 | -10/Materials | Repaired Assault Rifle 1098 | -10/Materials | Repaired Imp. Treads 1149 | -10/Materials | Discovered new exit (range 12) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1253 | -9/Materials | Discovered new exit (range 15) 1528 | -9/Materials | Build established: Gunner 1968 | -9/Materials | Discovered new exit (range 12) 2035 | -9/Materials | Entered Mines 2147 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2147 | -9/Mines | Discovered new exit (range 5) 2158 | -9/Mines | Build established: Scavenger-Gunner 2284 | -9/Mines | Assembled infested the area 2307 | -9/Mines | Met 8R-AWN 2458 | -9/Mines | Entered Exiles 2458 | -9/Exiles | Accompanied by 2 allies 2488 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2497 | -9/Exiles | Welcomed by 8R-AWN 2524 | -9/Exiles | Met EX-HEX 2572 | -9/Exiles | Met EX-BIN 2594 | -9/Exiles | Aligned with FarCom system 2596 | -9/Exiles | Given EX-Vault access code 2638 | -9/Exiles | Opened EX-Vault 2662 | -9/Exiles | Found Cloak of Protection 2697 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2760 | -9/Exiles | Learned about 8R-AWN's background 2800 | -9/Exiles | Discovered new exit (range 14) 2817 | -9/Exiles | Left Exiles lab with Cloak of Protection 2817 | -9/Exiles | Entered Mines 2822 | -8/Mines | Discovered new exit (range 14) 2899 | -8/Mines | Entered Materials 2899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3589 | -8/Materials | Build established: Mutant 3648 | -8/Materials | Discovered new exit (range 6) 3678 | -8/Materials | Entered Factory 3678 | -7/Factory | Evolved 2 slots: Utility x2 4712 | -7/Factory | Self-destructed Last Messages --------------- 04567_ Dropped Lgt. Nuclear Core. 04574_ Acquired Microactuators. 04588_ K-01 Serf cleans the Power Conduit. 04605_ System corrupted: Energy discharge (-4). 04635_ Destroyed Gravmag System. 04637_ P-60 Hacker destroyed. 04646_ U-05 Engineer builds a Wall. 04646_ R-06 Scavenger collects Shock Rifle. 04682_ Dropped Cloak of Protection. 04697_ Y-54 Guardian destroyed. 04700_ Dropped Assault Rifle. 04700_ Acquired Cloak of Protection. 04702_ #PKT=RL2IE7#LND 0UG%M, 04703_ U-05 Engineer lays Concrete. 04710_ Fusion Modulator explodes. 04710_ Grenade Launcher destroyed. 04710_ Fusion Modulator explodes. 04710_ Lgt. Deuterium Engine destroyed. 04710_ Grenade Launcher destroyed. 04710_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###????##?????????????????????? | | ??????????????????? ??? ????????????????????? | | ??????????????????? !! """ "? #?????????????????? | | ????????????????????!! 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Y #?????????????? | | ???????????### [ ! #?????????????? | | ?????????????#### ## #?????????????? | | ????????????????## u #?????????????? | | ???????????????? #?????????????? | | ???????????????### # # # #?????????????? | | ?????????????????## ############ #?????????????? | | ??????????????????# ??????????## ##????????????? | | ??????????????????# ??????????# #?####+####??? | | ??????????????????# ??????????# ### #??? | | ??????????????????#???????????# " #### | | ??????????????????????????????# ### | | ??????????????????????????????#[ #?# | | ??????????????????????????????#######?# | | ??????????????????????????????????????# [#### | | ?????????????????????????????????????## !!! #??? | | ?????????????????????????????????????#"## *%###??? | | ?????????????????????????????????######## #????? | | ?????????????????????????????????# ## #????? | | ?????????????????????????????????# """ ## #????? | | ?????????????????????????????????# """ ## ###### | | ?????????????????????????????????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 5% | -10/Materials Imp. Treads | 32% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstCoilMachine Manual? 0 Play Time 00:27:17 Cumulative 98.2 hours Start 2025.09.25 @ 22:52:40 End 2025.09.25 @ 23:20:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 196 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb484b3f-58d3-4db2-a9d3-73578d0ff67e