Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:53:26 Player: writers.room Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2256) 2256 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7211 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 56/300 Energy 200/200 System Corruption 18% Temperature Critical (562) Movement Hovering (310) Ox4 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (6) --- Improved Titanium Leg Antigrav System > --- UTILITY (4) ------ Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Neutron Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Tesla Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Disruptor Cannon Neutron Cannon > --- INVENTORY -------- Focal Shield Advanced Shield Generator Advanced Shield Generator [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 3 | . . . . . 2 . 1 Propulsion 4 | . . 1 2 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . . . . 1 Parts Attached 154 | 7 3 33 17 37 1 2 54 Power 17 | 1 . 5 . 3 1 . 7 Engine 11 | 1 . 5 . 1 . . 4 Core 5 | . . . . 2 1 . 2 Reactor 1 | . . . . . . . 1 Propulsion 44 | 2 1 9 7 14 . . 11 Treads 2 | . . . . 2 . . . Leg 22 | 2 1 3 2 6 . . 8 Wheel 6 | . . . . 4 . . 2 Hover 1 | . . . . . . . 1 Flight 13 | . . 6 5 2 . . . Utility 37 | 2 1 7 4 7 . . 16 Device 21 | 2 . 4 2 4 . . 9 Storage 4 | . 1 . 1 1 . . 1 Processor 6 | . . 2 . 2 . . 2 Hackware . | . . . . . . . . Protection 6 | . . 1 1 . . . 4 Artifact . | . . . . . . . . Weapon 56 | 2 1 12 6 13 . 2 20 Energy Gun 21 | 1 . 8 . 5 . . 7 Energy Cannon 6 | . . 2 1 . . . 3 Ballistic Gun 7 | . . 1 3 3 . . . Ballistic Cannon 5 | . . 1 . . . 2 2 Launcher 9 | . 1 . . 5 . . 3 Special Weapon 4 | 1 . . . . . . 3 Impact Weapon 3 | . . . 2 . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 1 1 . . 1 Parts Lost 53 | . 2 3 12 10 . 5 21 Power 5 | . . . . 1 . 1 3 Propulsion 26 | . 1 3 9 4 . 1 8 Utility 8 | . 1 . 1 2 . 1 3 Weapon 14 | . . . 2 3 . 2 7 Highest Loss Streak 9 | . 2 3 7 8 . 4 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 94 81 74 61 53 32 58 Engine 7 | . 14 11 9 . . . 6 Core 1 | . . . . 4 6 1 1 Leg 12 | . 27 12 3 9 20 10 13 Wheel 1 | . . . . 4 . . 2 Flight 4 | . . 6 33 1 . . . Device 11 | . 25 12 14 10 6 5 6 Storage 4 | . . 8 1 5 . . 1 Processor 5 | . . 8 . 4 6 6 4 Energy Gun 4 | . 14 4 . 4 13 2 3 Energy Cannon 4 | . . 9 . . . . 4 Ballistic Gun 1 | . . . 2 3 . . . Ballistic Cannon 2 | . . 5 . . . 6 1 Launcher 2 | . 12 . . 4 . . 2 Naked Turns 22 | . . . 7 15 . . . Heaviest Build 150 | 8 29 35 150 26 13 15 85 Greatest Support 108 | 20 20 30 30 108 54 54 95 Greatest Overweight (x) 11 | . 1 11 4 7 . 4 5 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 30 | 5 15 15 30 5 5 5 15 Average Capacity 6 | 5 5 13 8 5 5 5 7 Most Carried 11 | 2 4 11 5 5 3 5 5 Average Carried 1 | . 1 2 3 3 3 3 3 Final Capacity 15 | 5 15 5 5 5 5 5 5 Final Carried 5 | . 3 5 . 4 3 4 2 Class Distribution -------------------- 83% | Mutant 6% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1987 | 246 40 313 127 573 . 39 649 Remotely 328 | . . . . 328 . . . Salvage Created 3071 | 275 269 712 160 723 . 94 838 Parts 176 | 27 18 32 4 51 . 8 36 Haulers Intercepted 8 | . 2 3 . 2 . . 1 Recyclers Shooed 3 | 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 45 | . 3 15 4 8 . 2 13 Melee 3 | . . . 1 . . . 2 Guns 21 | . 1 11 . 5 . 1 3 Cannons 6 | . . 3 . . . . 3 AOE 10 | . 2 1 . 2 . . 5 Classes Destroyed 15 | 3 4 4 1 3 . . . Worker 8 | 4 1 . . 2 . . 1 Builder 7 | . . 1 . 6 . . . Tunneler 10 | 9 . . . . . . 1 Hauler 8 | . 2 3 . 2 . . 1 Recycler 6 | 1 . 1 . 4 . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 9 | . . 6 . 3 . . . Grunt 19 | . 3 5 3 . . . 8 Brawler 1 | . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 Sentry 4 | . . 3 . 1 . . . Specialist 3 | . . . . 2 . 1 . Programmer 5 | . . . . 1 . . 4 Heavy 2 | . . . . 1 . 1 . Best Kill Streak 5 | 2 3 4 3 5 . 1 5 Combat Bots Only 5 | . 2 3 3 3 . 1 5 Max Kills in Single Turn 5 | 1 3 2 1 5 . 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 2 1 . 2 . . 3 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 662 | . 7 103 100 102 . 119 231 Missed 223 | . 2 30 35 43 . 44 69 Damage Taken 7896 | 34 170 805 1304 1370 . 1085 3128 Core 2415 | 17 . 142 381 297 . 509 1069 Absorbed by Shields 391 | . . . . . . . 391 Core Remaining (%) 62 | 93 93 64 30 57 . 40 . Volleys Fired 365 | 172 26 77 3 53 . 4 30 Largest 3 | 1 2 2 2 2 . 2 3 Hottest 271 | 100 70 112 93 143 . 143 271 Shots Fired 482 | 172 28 119 4 80 . 8 71 Gun 267 | 71 26 67 3 65 . 6 29 Cannon 90 | . . 50 1 . . 2 37 Launcher 22 | . 2 2 . 15 . . 3 Special 103 | 101 . . . . . . 2 Kinetic 66 | . . 17 3 34 . 2 10 Thermal 258 | 101 . 88 1 24 . 6 38 Explosive 22 | . 2 2 . 15 . . 3 Electromagnetic 135 | 71 26 12 . 7 . . 19 Robot Hit Streak 16 | 7 4 12 11 15 . 16 9 Robot Miss Streak 5 | 4 5 5 . 3 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 244 | 34 16 61 17 56 . 8 52 Core Hits 144 | 20 12 23 3 45 . 2 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . Critical Strikes 11 | 1 1 3 3 . . . 3 Burn 3 | . . 3 . . . . . Corrupt 2 | 1 1 . . . . . . Smash 3 | . . . 3 . . . . Sever 3 | . . . . . . . 3 Melee Attacks 33 | . . . 17 . . . 16 Impact 17 | . . . 17 . . . . Slashing 16 | . . . . . . . 16 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . Damage Inflicted 6984 | 608 385 1218 607 1731 . 178 2257 Guns 2876 | 484 281 644 45 871 . 120 431 Cannons 1287 | . . 477 21 . . 58 731 Explosions 1803 | 44 104 89 . 859 . . 707 Melee 871 | . . . 541 . . . 330 Ramming 147 | 80 . 8 . 1 . . 58 Kinetic 923 | . . 191 45 357 . 58 272 Thermal 2726 | 44 100 938 21 481 . 120 1022 Explosive 1303 | . 4 27 . 859 . . 413 Electromagnetic 1014 | 484 281 54 . 33 . . 162 Impact 541 | . . . 541 . . . . Slashing 330 | . . . . . . . 330 Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . . . 18 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . . 16 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 202 | . 12 . 133 3 . . 54 Projectiles 54 | . . . . . . . 54 Explosions 15 | . 12 . . 3 . . . Melee 133 | . . . 133 . . . . Knockbacks 7 | . . . 2 . . . 5 Impact 2 | . . . 2 . . . . Kinetic 4 | . . . . . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 382 | 34 55 . . 120 . . 173 Shots 14 | 1 1 . . 6 . . 6 Rammed . | . . . . . . . . Targets Rammed 65 | 50 . 3 . 1 . . 11 Kicked 65 | 50 . 3 . 1 . . 11 Crushed . | . . . . . . . . Highest Temperature 568 | 302 48 413 62 128 . 6 568 Average Temperature 97 | 58 17 101 19 41 . 4 199 Received Heat Transfer 1640 | . 42 258 414 63 . 171 692 Effects 26 | 1 . 2 . . . . 23 Shutdowns 7 | . . 1 . . . . 6 Energy Bleed 2 | . . . . . . . 2 Interference 9 | 1 . 1 . . . . 7 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 1 . 3 . . 1 . Impact Corruptions 6 | . . . 6 . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 9 | . . 5 . . . 1 3 Heat Transferred 4651 | 50 100 2209 37 1033 . 261 961 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 1 1 . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 384 | 35 118 353 366 384 114 179 296 Initial 148 | . . 49 148 147 114 79 93 Average 60 | 2 53 70 246 254 114 112 105 Maximum Alert Level 1 | . . 1 1 1 . . 1 Low Security (%) 89 | 100 100 92 31 30 100 100 90 Level 1 10 | . . 7 68 69 . . 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 2 4 6 . 1 1 Investigation 3 | . . 2 1 . . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 9 | . . . 3 5 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 7 19 25 9 . 13 22 Peak Tracking Total 13 | . 2 5 13 3 . 6 9 Tactical Retreats 10 | . . 1 2 . . 4 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 6 | . 1 2 . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 3 | . . . . 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 8 | . . 3 3 1 1 . . Terminals 8 | . . 3 3 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . . 11 9 1 1 . . Successful 10 | . . 6 3 . 1 . . Failed 12 | . . 5 6 1 . . . Catastrophic 3 | . . 1 1 1 . . . Database Lockouts . | . . . . . . . . Manual 18 | . . 10 8 . . . . Terminals 22 | . . 11 9 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . 5 3 . . . . Terminals 8 | . . 5 3 . . . . Track 2 | . . 1 1 . . . . Botnet 5 | . . 3 2 . . . . Detonate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 3 2 1 . . . Full Trace Events 3 | . . 2 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . . . 3 EXPLORE 2 | . . . . . . . 2 RETURN 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 8527 | 4501 278 1519 180 821 10 161 1057 Spaces Moved 4214 | 1850 173 689 294 494 8 135 571 Core 295 | 39 . 4 15 122 . 74 41 Treads . | . . . . . . . . Legs 2884 | 1811 173 340 4 214 8 61 273 Wheels 335 | . . . . 111 . . 224 Hover 33 | . . . . . . . 33 Flight 667 | . . 345 275 47 . . . Fastest Speed 23 | 50 120 29 23 50 120 50 50 Average Speed 120 | 118 122 162 32 116 120 100 131 Slowest Speed 600 | 120 190 600 400 400 120 250 370 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 73 36 50 29 11 . 89 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 29 | 25 . . . . . . 4 Terrain Destroyed 407 | 61 22 23 . 257 . . 44 Melee 4 | . . . . . . . 4 Projectile 66 | 59 . . . . . . 7 AOE 337 | 2 22 23 . 257 . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 6916 | 3774 212 981 352 643 8 153 793 Wait 1857 | 1688 5 111 5 6 . . 42 Move 4205 | 1849 172 688 291 493 7 134 571 Hop 1 | . . . 1 . . . . Pick Up 130 | 7 6 34 9 25 . 5 44 Fast Attach 33 | . . 8 1 18 . . 6 Attach 119 | 7 3 25 16 18 1 2 47 Detach 5 | . . 1 2 1 . . 1 Swap 2 | . . . . 1 . . 1 Drop 92 | 1 . 34 9 22 . 6 20 Fire 365 | 172 26 77 3 53 . 4 30 Melee 31 | . . . 15 . . . 16 Ram . | . . . . . . . . Kick 65 | 50 . 3 . 1 . . 11 Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire 4 | . . . . . . . 4 Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 4502 | -11/Scrapyard | Entered Materials 4518 | -10/Materials | Build established: Mutant 4726 | -10/Materials | Discovered new exit (range 5) 4744 | -10/Materials | Discovered new exit (range 16) 4780 | -10/Materials | Entered another Materials area 4780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4780 | -9/Materials | Discovered new exit (range 10) 5167 | -9/Materials | Lost 3 parts (3n) 6155 | -9/Materials | Discovered new exit (range 8) 6293 | -9/Materials | Discovered new exit (range 15) 6299 | -9/Materials | Entered another Materials area 6299 | -8/Materials | Evolved 2 slots: Propulsion x2 6440 | -8/Materials | Discovered new exit (range 16) 6445 | -8/Materials | Lost 7 parts (6n1u) 6476 | -8/Materials | Core integrity fell below 50% 6479 | -8/Materials | Entered Factory 6479 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6501 | -7/Factory | Lost 5 parts (3n2w) 6776 | -7/Factory | Found Prototype Launcher 6779 | -7/Factory | Identified Rocket Array 6781 | -7/Factory | Found Rocket Array 6782 | -7/Factory | Found Rocket Array 6786 | -7/Factory | Found Rocket Array 6787 | -7/Factory | Found Rocket Array 6802 | -7/Factory | Found Rocket Array 7193 | -7/Factory | Discovered new exit (range 8) 7300 | -7/Factory | Entered another Factory area 7300 | -6/Factory | Evolved 2 slots: Power x2 7307 | -6/Factory | Identified exit to DSF 7310 | -6/Factory | Entered DSF 7325 | -6/DSF | Lost 8 parts (1p3n2u2w) 7362 | -6/DSF | Additional patrols routed to DSF 7459 | -6/DSF | Core integrity fell below 50% 7463 | -6/DSF | Discovered new exit (range 15) 7471 | -6/DSF | Entered Factory 7471 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7481 | -5/Factory | Lost 4 parts (1n1u2w) 7794 | -5/Factory | Core integrity fell below 50% 7856 | -5/Factory | Lost 9 parts (1p3n5w) 8176 | -5/Factory | Lost 3 parts (1p2n) 8314 | -5/Factory | Build established: Scavenger-Gunner 8321 | -5/Factory | System corruption reached 10% 8355 | -5/Factory | Core integrity fell below 20% 8389 | -5/Factory | Lost 7 parts (1p2n2u2w) 8529 | -5/Factory | Core destroyed Last Messages --------------- 08443_ System corrupted: Heat flow error (+146). 08454_ Dropped Focal Shield. 08455_ Dropped Adv. Shield Generator. 08455_ Discarded Imp. Target Analyzer. 08461_ Acquired Imp. Targeting Computer. 08467_ System corrupted: Component data lost. 08480_ Acquired Hrd. Light Armor Plating. 08482_ Discarded Imp. Targeting Computer. 08484_ System corrupted: Heat flow error (+187). 08501_ System corrupted: FCS attempts to trigger Neutron Cannon. 08501_ System corrupted: Neutron Cannon misfires. 08510_ U-05 Engineer builds a Wall. 08521_ Hrd. Light Armor Plating severed. 08522_ Chain reaction triggered in Imp. Deuterium Engine. 08522_ L-41 Fighter destroyed. 08522_ G-50 Soldier knocked back. 08525_ P-70 Sage destroyed. 08525_ G-50 Soldier knocked back. 08528_ Overheating: Neutron Cannon damaged (-27). 08529_ Overheating: Core damaged (-130). 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" ???????????????????## ##??????????? | | #### %= ""##################### ##########+## | | ?? # = | | ?? + | | ?? # | | ?? # | | ?? # | | ?? # "######## ##########+#############+## | | ?? # # # ??##### ## ????? | | ?? # # ??????# ## # #??????????? | | ?? # # + =#;!;## #??????????? | | ?? # # "T" # %g!!%!/+ ! #??????????? | | ???? # """ # g;;@;## !#??????????? | | ???? # ??????# ## ## #??????????? | | ???? ##??????# ??##### !#??????????? | | ???? ##??????# ??????# #??????????? | | ???? ????????? ???????###+#######??????????? | | ??????????????? ##?????????# #????????????????? | | ?????????????? ???????????# #????????????????? | | ???????????? ????????????# #????????????????? | | ??????????? ?????????????# #????????????????? | | ????????????#+##??????????????/ ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????+#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 54 Energy Capacity 435 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed ArchitectCommUnit Manual? 0 Play Time 01:11:11 Cumulative 26.0 hours Start 2024.04.02 @ 14:43:42 End 2024.04.02 @ 15:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 23 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57c33e85-2308-4231-a4b1-8e41c6a6b0c7