Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 17:45:57 Player: FenRhew Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (5960) 5960 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 12183 Bonus ------- High Alert Combat Kills 274 Follower Combat Kills 174 Cogmind --------- Core Integrity 0/1150 Matter 147/300 Energy 79/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Flak Cannon Hardcell Cannon Heavy Gauss Cannon Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Target Analyzer Core Analyzer Layered Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Coil Gun Tactical Quantum Warhead > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Improved Weapon Cycler Field Laser KE Penetrator [Rating: 114] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Tactical Quantum Warhead Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . 1 1 Utility 6 | . . 1 1 1 . . 2 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 214 | 5 7 21 23 14 5 9 38 34 58 Power 35 | 1 1 4 2 2 1 3 6 2 13 Engine 14 | 1 1 2 1 . 1 . 3 1 4 Core 19 | . . 2 1 2 . 3 3 1 7 Reactor 2 | . . . . . . . . . 2 Propulsion 64 | 1 3 6 8 4 . 1 10 18 13 Treads 19 | 1 . . . . . . 5 9 4 Leg 38 | . 3 6 8 4 . 1 5 9 2 Wheel 1 | . . . . . . . . . 1 Hover 2 | . . . . . . . . . 2 Flight 4 | . . . . . . . . . 4 Utility 51 | 1 2 5 5 3 1 2 11 10 11 Device 26 | . . 2 1 1 1 1 6 5 9 Storage 1 | 1 . . . . . . . . . Processor 8 | . . 1 1 1 . . 2 2 1 Hackware 3 | . . . 1 . . . 1 . 1 Protection 13 | . 2 2 2 1 . 1 2 3 . Artifact . | . . . . . . . . . . Weapon 64 | 2 1 6 8 5 3 3 11 4 21 Energy Gun 10 | . . . 2 2 . . 1 . 5 Energy Cannon 21 | . . 3 4 3 2 1 5 2 1 Ballistic Gun 16 | 2 1 3 . . . 2 1 . 7 Ballistic Cannon 10 | . . . 1 . . . 2 2 5 Launcher 7 | . . . 1 . 1 . 2 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 72 | . 2 2 4 2 . 8 10 2 42 Power 12 | . 1 1 . . . 1 2 1 6 Propulsion 27 | . . . 2 2 . 3 4 . 16 Utility 18 | . 1 . 2 . . 1 3 1 10 Weapon 15 | . . 1 . . . 3 1 . 10 Highest Loss Streak 16 | . 2 2 2 2 . 4 3 1 16 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 92 | . 89 98 93 98 100 94 81 96 86 Engine 3 | . 10 4 3 2 2 2 2 4 . Core 3 | . . 5 4 4 4 3 1 . 5 Treads 6 | . 2 . . . . . 5 16 10 Leg 18 | . 23 33 33 29 30 27 12 10 7 Device 8 | . . 5 8 7 7 7 8 12 9 Storage 1 | . 14 5 . . . . . . . Processor 14 | . . 11 9 14 15 15 18 17 16 Hackware 8 | . . . 9 7 7 7 12 11 9 Protection 4 | . 9 11 6 7 7 7 1 2 1 Energy Cannon 9 | . . 11 17 21 22 16 4 8 . Ballistic Gun 3 | . 28 10 . . . 3 . . 2 Ballistic Cannon 4 | . . . . . . . 5 7 8 Peak Build Rating 114 | 5 7 23 32 45 43 43 62 92 114 Average Rating 55 | 4 6 18 27 42 42 38 46 80 88 On Entrance 30 | . 5 6 23 32 43 43 14 50 90 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 11 17 22 21 34 35 35 43 65 75 Greatest Support 142 | 20 20 45 60 65 62 62 73 142 105 Greatest Overweight (x) 2 | . . . . . . 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 5 Average Carried 4 | 3 7 5 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 5 7 5 5 5 5 5 4 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 25% | Hacker-Gunner 20% | Mutant 6% | Hacker-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 4066 | 105 421 325 224 165 124 97 441 866 1298 Remotely 1023 | . . . . . . . . 319 704 Salvage Created 5594 | . 441 851 890 363 152 163 702 1033 999 Parts 310 | . 36 55 61 23 5 12 34 48 36 Haulers Intercepted 5 | . . 2 . . . . . 3 . Recyclers Shooed 3 | . . . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 3 8 . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 119 | . 12 14 21 7 4 5 20 13 23 Guns 23 | . 12 4 . . . 1 2 . 4 Cannons 76 | . . 10 16 7 2 4 9 13 15 AOE 17 | . . . 4 . 2 . 8 . 3 Classes Destroyed 14 | . 5 3 2 1 . . 2 1 . Worker 11 | . 1 1 1 . . . . 4 4 Builder 2 | . . . 1 . . . . . 1 Tunneler 3 | . . . . . . . 1 2 . Hauler 5 | . . 2 . . . . . 3 . Recycler 3 | . 1 . 1 . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 7 | . 1 2 1 . . . 1 1 1 Watcher 4 | . . 1 1 . . . 1 . 1 Swarmer 34 | . 6 . 6 . . 4 11 3 4 Grunt 43 | . 6 8 11 4 2 . 5 1 6 Duelist 2 | . . . 1 . . . 1 . . Sentry 18 | . . 6 3 1 1 1 1 . 5 Hunter 3 | . . . . . . . 1 2 . Programmer 19 | . . . . 2 1 . 1 7 8 Best Kill Streak 7 | . 7 6 7 3 3 4 5 4 4 Combat Bots Only 6 | . 6 5 5 3 3 4 4 3 4 Max Kills in Single Turn 4 | . 2 1 4 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . 2 . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1145 | . 54 63 92 67 25 105 97 132 510 Missed 423 | . 6 19 36 34 11 47 35 43 192 Damage Taken 13575 | . 474 636 950 599 147 944 1510 1726 6589 Core 2267 | . 108 87 83 45 . 136 335 321 1152 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 296 | . . 89 . . . . 104 103 . Core Remaining (%) 74 | 100 56 78 84 . . 74 60 67 . Volleys Fired 338 | . 38 45 51 9 5 12 42 54 82 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 240 | . 40 136 136 240 240 240 219 237 237 Shots Fired 759 | . 76 93 102 27 14 26 99 123 199 Gun 210 | . 76 39 . . . 4 18 . 73 Cannon 535 | . . 54 100 27 11 22 74 123 124 Launcher 14 | . . . 2 . 3 . 7 . 2 Special . | . . . . . . . . . . Kinetic 344 | . 76 39 2 . . 4 35 35 153 Thermal 401 | . . 54 98 27 11 22 57 88 44 Explosive 14 | . . . 2 . 3 . 7 . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 6 14 9 9 9 4 10 12 9 Robot Miss Streak 8 | . 2 3 6 2 1 3 4 4 8 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 431 | . 45 58 59 18 10 8 57 68 108 Core Hits 247 | . 21 28 38 11 8 6 35 26 74 Critical Kills 4 | . . . 1 . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 19 | . . . 1 . . . 2 5 11 Burn 1 | . . . . . . . . . 1 Meltdown 3 | . . . 1 . . . . 2 . Destroy 4 | . . . . . . . . . 4 Blast 11 | . . . . . . . 2 3 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13471 | . 594 1003 1904 500 407 212 2253 2354 4244 Guns 2026 | . 594 281 . . . 31 246 . 874 Cannons 8647 | . . 722 1256 500 199 181 1104 2345 2340 Explosions 2788 | . . . 648 . 208 . 902 . 1030 Melee . | . . . . . . . . . . Ramming 10 | . . . . . . . 1 9 . Kinetic 4449 | . 594 281 43 . . 31 393 667 2440 Thermal 7187 | . . 722 1530 500 199 181 1154 1678 1223 Explosive 1825 | . . . 331 . 208 . 705 . 581 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 5 . 1 1 1 4 8 10 Average Corruption 3 | . 1 4 . 1 1 1 3 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 120 | . . 15 . 3 4 3 18 39 38 Message Errors 24 | . . 4 . 1 . . 5 7 7 Matter Fused 34 | . . 2 . 2 3 . 4 14 9 Heat Flow Errors 14 | . . 1 . . . 1 3 7 2 Energy Discharges 9 | . . 3 . . . . 1 1 4 Parts Rejected 4 | . . . . . . . . 1 3 Data Loss (minor) 13 | . . 1 . . . . 4 4 4 Data Loss (major) 6 | . . . . . 1 . . 3 2 Misfires 8 | . . 3 . . . 2 . . 3 Alerts 2 | . . 1 . . . . . 1 . Weapon Failures 6 | . . . . . . . 1 1 4 Overload Shots . | . . . . . . . . . . Overflow Damage 547 | . . . 114 . . . 136 67 230 Projectiles 80 | . . . 9 . . . . 67 4 Explosions 467 | . . . 105 . . . 136 . 226 Melee . | . . . . . . . . . . Knockbacks 30 | . . . 1 . . . 1 6 22 Impact . | . . . . . . . . . . Kinetic 27 | . . . 1 . . . 1 6 19 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 765 | . . . 150 . . . 409 . 206 Shots 12 | . . . 2 . . . 8 . 2 Rammed 1 | . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . 1 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 381 | . 10 258 288 381 285 225 314 354 379 Average Temperature 94 | . 3 70 84 152 141 90 99 103 102 Received Heat Transfer 1824 | . 132 291 378 102 48 111 129 12 621 Effects 8 | . . . . 1 . . 1 . 6 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . . . 1 . . . . 1 Interference 4 | . . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . 2 . . . 1 2 1 Combat Hostiles 3 | . . . 1 . . . 1 . 1 Parts Melted 26 | . . 4 5 2 . . 5 10 . Heat Transferred 10729 | . . 1295 2383 731 259 272 1582 2500 1707 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 676 | . 366 384 590 425 . . 490 390 676 Initial 263 | . . 84 100 263 . . 2 184 168 Average 252 | . 152 174 372 264 . . 211 169 399 Maximum Alert Level 2 | . 1 1 2 2 . . 2 1 2 Low Security (%) 41 | 100 72 67 21 3 . . 47 68 7 Level 1 43 | . 27 32 23 95 . . 50 31 48 Level 2 15 | . . . 55 1 . . 1 . 43 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 2 4 2 4 . 1 3 8 11 Investigation 8 | . 1 2 . 2 . . 2 . 1 Extermination 12 | . . . . 2 . . 1 4 5 Reinforcement 10 | . 1 2 2 . . . . 3 2 Assault 1 | . . . . . . 1 . . . Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . . . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 208 | . 17 26 32 12 3 21 22 19 56 Peak Tracking Total 14 | . 3 4 8 6 3 11 5 4 14 Tactical Retreats 15 | . 1 1 1 1 1 3 . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 9 | . 1 2 1 1 . . . 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 1 . . 1 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 32 | . . 1 2 . . . 12 4 13 Max in Single Turn 6 | . . 1 1 . . . 4 2 6 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 50 | . 4 5 5 7 1 . 9 13 6 Terminals 30 | . 4 4 5 2 . . 4 8 3 Fabricators 4 | . . . . 1 . . 1 2 . Repair Stations 5 | . . 1 . . . . 2 2 . Recycling Units 5 | . . . . 2 . . . . 3 Scanalyzers 2 | . . . . 1 . . . 1 . Garrison Access 3 | . . . . 1 . . 2 . . Total Hacks 156 | . 13 18 20 18 1 . 35 32 19 Successful 81 | . 5 10 13 9 1 . 19 12 12 Failed 74 | . 8 8 7 9 . . 16 20 6 Catastrophic 19 | . 2 2 1 1 . . 5 6 2 Database Lockouts 1 | . . . . . . . . . 1 Manual 74 | . 11 10 13 4 . . 12 14 10 Terminals 101 | . 13 12 20 3 . . 22 19 12 Fabricators 7 | . . . . 1 . . 2 4 . Repair Stations 20 | . . 6 . . . . 7 7 . Recycling Units 16 | . . . . 9 . . . . 7 Scanalyzers 4 | . . . . 2 . . . 2 . Garrison Access 7 | . . . . 3 . . 4 . . Terminal Hacks 31 | . 3 1 10 1 1 . 10 1 4 Record 8 | . . 1 . . . . 4 . 3 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . 3 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . 1 . . Terminal Index 3 | . . . 1 . . . 1 1 . Alert Level 3 | . 1 . . 1 . . 1 . . Patrol Status 1 | . . . . . . . 1 . . Registered Components 3 | . 1 . 1 . . . 1 . . Zone Layout 4 | . . . 3 . . . 1 . . Fabricator Hacks 4 | . . . . . . . 1 3 . Network Status 2 | . . . . . . . 1 1 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 15 | . . 6 . . . . 4 5 . Scan Component 8 | . . 3 . . . . 2 3 . Repair 6 | . . 3 . . . . 1 2 . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 9 | . . . . 3 . . . . 6 Process 1 | . . . . . . . . . 1 Report Inventory 6 | . . . . 2 . . . . 4 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . . 2 . . . 1 . Insert Component 2 | . . . . 1 . . . 1 . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Seal Access 1 | . . . . . . . 1 . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks 17 | . 2 3 3 2 . . 3 2 2 Terminals 15 | . 2 3 3 1 . . 2 2 2 Track 3 | . . . 1 . . . 1 . 1 Assimilate 1 | . . 1 . . . . . . . Botnet 11 | . 2 2 2 1 . . 1 2 1 Fabricators 1 | . . . . . . . 1 . . Download 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Eject 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 40 | . 4 5 5 6 . . 6 10 4 Full Trace Events 5 | . 1 2 . 1 . . 1 . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . Authchips . | . . . . . . . . . . Time 169 | . . . . . . . . 169 . Total Robot Build Rating 18 | . . . . . . . . 18 . Part Schematics Acquired 2 | . . . . 1 . . 1 . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 204 | . . . . . . . . 204 . Total Part Build Rating 8 | . . . . . . . . 8 . Parts Repaired 6 | . . 3 . . . . 1 2 . Time 205 | . . 108 . . . . 19 78 . Parts Recycled . | . . . . . . . . . . Recycled Matter 84 | . . . . . . . . . 84 Retrieved Matter 84 | . . . . . . . . . 84 Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Ejected 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 126 | . . . . . . . . 126 . Highest-Rated Ally 42 | . . . . . . . . 42 . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 28 . Total Damage 659 | . . . . . . . . 659 . Kills 4 | . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 10107 | 71 512 851 733 825 922 567 1211 2434 1981 Spaces Moved 6551 | 45 293 451 421 623 711 413 1050 1427 1117 Core 497 | 11 . . . . . . 435 . 51 Treads 1574 | 34 44 . . . . . 27 930 539 Legs 4269 | . 249 451 421 623 711 413 585 497 319 Wheels 9 | . . . . . . . . . 9 Hover 96 | . . . . . . . 3 . 93 Flight 106 | . . . . . . . . . 106 Fastest Speed 39 | 50 120 120 120 120 125 120 50 120 39 Average Speed 124 | 133 126 120 120 122 125 125 94 148 123 Slowest Speed 260 | 160 160 120 120 125 125 190 190 260 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 39 | 3 48 52 57 19 77 52 29 30 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 1 5 . . . Spaces Dug 24 | . . . . . . . 3 10 11 Terrain Destroyed 507 | . . . 20 3 23 2 194 43 222 Melee . | . . . . . . . . . . Projectile 110 | . . . . 3 2 2 9 43 51 AOE 397 | . . . 20 . 21 . 185 . 171 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 7871 | 54 362 676 544 669 735 443 1186 1665 1537 Wait 588 | . 11 130 34 5 3 1 29 118 257 Move 6535 | 44 292 450 420 622 710 412 1049 1426 1110 Hop 3 | . . . . . . . . . 3 Pick Up 60 | 5 8 11 7 5 4 1 8 5 6 Fast Attach 103 | 5 1 6 7 6 1 4 17 20 36 Attach 44 | . 3 6 5 2 . 1 14 4 9 Detach 19 | . . . . 1 . 2 7 4 5 Swap 67 | . 3 9 11 6 4 4 7 10 13 Drop 111 | . 6 19 9 13 7 6 12 23 16 Fire 338 | . 38 45 51 9 5 12 42 54 82 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . 1 1 . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -5/Factory (discovered 3 exits: *Fac / [*Upp x2]) -4/Factory (discovered 4 exits: [*Res x2] / *Upp / [*Arm]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 5) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Discovered new exit (range 16) 912 | -9/Materials | Discovered new exit (range 6) 1266 | -9/Materials | Repaired Imp. Heat Sink 1306 | -9/Materials | Repaired Lgt. Nuclear Core 1339 | -9/Materials | Repaired Particle Cannon 1425 | -9/Materials | Discovered new exit (range 9) 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -8/Materials | Discovered new exit (range 15) 2168 | -8/Materials | Entered Factory 2168 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2456 | -7/Factory | Discovered new exit (range 6) 2792 | -7/Factory | Build established: Scavenger-Gunner 2993 | -7/Factory | Entered Lower Caves 3182 | -7/Lower Caves | Learned location of 1 exit from Factory 3272 | -7/Lower Caves | Encountered a Warlord checkpoint 3444 | -7/Lower Caves | Discovered new exit (range 13) 3645 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3769 | -7/Lower Caves | Spotted B-75 Beast 3915 | -7/Lower Caves | Entered another Lower Caves area 3917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3950 | -7/Lower Caves | Discovered new exit (range 5) 4038 | -7/Lower Caves | Learned Factory emergency access door positions 4251 | -7/Lower Caves | Spotted B-75 Beast 4379 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4470 | -7/Lower Caves | Lost 4 parts (1p2n1w) 4482 | -7/Lower Caves | Entered Factory 4482 | -6/Factory | Evolved 2 slots: Utility x2 4483 | -6/Factory | Identified exit to Lower Caves 4569 | -6/Factory | Crushed by falling debris 4580 | -6/Factory | Identified exit to Extension 4606 | -6/Factory | Discovered new exit (range 7) 4799 | -6/Factory | Build established: Hacker-Mutant 5429 | -6/Factory | Discovered new exit (range 20) 5472 | -6/Factory | Lost 3 parts (1p1n1u) 5556 | -6/Factory | Repaired Imp. Light Armor Plating 5693 | -6/Factory | Entered another Factory area 5693 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5941 | -5/Factory | Build established: Hacker-Gunner 6379 | -5/Factory | Repaired Imp. Carbon-fiber Leg 6441 | -5/Factory | Fabricated Tactical Quantum Warhead? 6633 | -5/Factory | Garrison activated, responded to threat 6671 | -5/Factory | Discovered new exit (range 4) 6694 | -5/Factory | Discovered new exit (range 7) 6695 | -5/Factory | Discovered new exit (range 5) 6775 | -5/Factory | Spotted B-75 Beast 7172 | -5/Factory | Fabricated C-35 Carver? 7808 | -5/Factory | Lost 3 allies 8093 | -5/Factory | Repaired Adv. Cooling System 8114 | -5/Factory | Build established: Scavenger-Gunner 8127 | -5/Factory | Entered another Factory area 8127 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8201 | -4/Factory | Garrison activated, responded to threat 8255 | -4/Factory | Discovered new exit (range 16) 8295 | -4/Factory | Lost 4 parts (2n2w) 8421 | -4/Factory | Central database locked down 8731 | -4/Factory | Core integrity fell below 50% 8767 | -4/Factory | Lost 16 parts (3p6n3u4w) 8807 | -4/Factory | Lost 5 parts (1p2n1u1w) 9444 | -4/Factory | Lost 4 parts (1p1n2u) 9852 | -4/Factory | Build established: Scavenger-Skirmisher 10021 | -4/Factory | Discovered new exit (range 14) 10055 | -4/Factory | Discovered new exit (range 20) 10072 | -4/Factory | Identified exit to Upper Caves 10088 | -4/Factory | Discovered new exit (range 14) 10095 | -4/Factory | Core integrity fell below 20% 10106 | -4/Factory | System corruption reached 10% 10108 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10059_ Slug penetrates P-70 Sage. 10066_ Slug penetrates Wall. 10068_ Field Propulsion Drive destroyed. 10071_ System corrupted: Mic. Fission Core rejected. 10072_ EXIT=IDENTIFIED: UPPER CAVES 10072_ Slug penetrates Wall. 10079_ Penetrated by Slug. 10079_ Field Propulsion Array destroyed. 10079_ Dropped Railgun. 10086_ System corrupted: Lrn. Sensor Array rejected. 10086_ Acquired Lrn. Sensor Array. 10088_ EXIT=FOUND 10094_ Penetrated by Slug. 10100_ System Shield destroyed. 10100_ Lrn. Sensor Array destroyed. 10103_ P-70 Sage resets K-01 Serf, system corruption cleaned. 10108_ W-44 Eye destroyed. Map ----- +----------------------------------------------------+ | # ## ################# | | # ## #????????????# | | # ## """"""" #????????????# " | | # + """"""" + ?????????# " | | ############### ### """"""" # ??????# " | | #?????????????##+##?# """"""" #?? "" #???# " | | #???????????????????# #????""? #???# " | | #???????????????????# """"""" #????????????# " | | ##??????????????????# """"""" #????????????# | | #??????????????????# k""""""" #????????????# | | #??????????????????# """"""" #????????????# | | #??????????????????# #????????????# | | #??????????????????# * #????????????# | | #??????????????????# #????????????#### | | #??????????????????# ########???????????????? | | #??????????????????# k#??????????????????????? | | !#??????????????????# R#??????????????????????? | | ##??????????????????+ +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# A#??????????????????????? | | ????????????????????# #### #######???????????? | | ????????????????????# #?????? | | ????????????????????# ############???????????? | | ????????????????????# #??????????????????????? | | ?????????????#+#????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????#* #??????????????????????? | | ##########???# #????#%= k#??????????????????????? | | ##### ######= #??????????????????????? | | [ p k#???##########?????????? | | ########### ks s#?? ??????????? | | ###### ########??# s#?? ??????????? | | ?????# # ?# s #? ???????????? | | ?????# # # #? """ ""????????????? | | ?????# # """ """ # # """ """???????????? | | ?????# # """ """ + # = """ """ #?????????? | | ?????# # """ """ # s + #?????????? | | ?????# # ??# # ! """ #?????????? | | ?????+ # ????# # """ #?????????? | | ?????# # ??????##### #?"" "" """ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 10 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Scanalyzed Nuclear Pulse Array | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Tactical Quantum Warhead | x1 | -5/Factory | Preloaded C-35 Carver | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorMiningBlaster Manual? 0 Play Time 02:01:04 Cumulative 36.5 hours Start 2025.01.26 @ 15:42:45 End 2025.01.26 @ 17:45:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45c1db04-ba41-49a5-966e-42bccf9a0412