Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.22 @ 07:23:32 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (935) 4675 Value Destroyed (39995) 39995 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (5378) 5378 TOTAL SCORE: 59628 Bonus ------- High Alert Combat Kills 1178 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 609/1600 Matter 41/300 Energy 204/500 System Corruption 16% Temperature Warning (368) Movement Walking (190) Ox1 Location -1/Access Parts ------- > --- POWER (5) -------- Light Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Large Storage Unit Advanced Phase Shifter > --- WEAPON (4) ------- KE Penetrator Enhanced Hardcell Cannon Core Stripper > --- INVENTORY (15) --- Myomer Leg Structural Scanner Terrain Scan Processor Improved Utility Shielding Recalibrator Hardcell Cannon Compact Mass Driver PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Experimental Core Analyzer Advanced Phase Shifter Advanced Focal Shield Improved Component Analysis Suite > --- WEAPON ----------- KE Penetrator KE Penetrator Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Recalibrator Core Stripper PL-3XN's Ring of Power [Rating: 187] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Power Shielding Weapon Enhanced Coil Gun Energy Gun Heavy Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 19 | . 1 . 4 2 2 . . . . . . 2 2 . . 2 2 . 2 Power 4 | . . . 1 . . . . . . . . . 1 . . . . . 2 Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . Utility 11 | . 1 . 1 1 2 . . . . . . 2 . . . 2 2 . . Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . Parts Attached 379 | 7 4 8 18 31 28 12 7 . 4 . . 69 13 6 1 85 55 11 20 Power 63 | 1 . 1 4 5 5 2 . . . . . 6 4 1 1 14 11 2 6 Engine 20 | 1 . 1 4 3 2 . . . . . . 3 1 . . 3 . . 2 Core 12 | . . . . 2 3 . . . . . . 3 1 . 1 . . 1 1 Reactor 31 | . . . . . . 2 . . . . . . 2 1 . 11 11 1 3 Propulsion 91 | 2 . 3 7 9 11 2 6 . 1 . . 11 4 4 . 16 12 1 2 Treads 4 | . . . . . . . . . . . . 2 . . . 2 . . . Leg 87 | 2 . 3 7 9 11 2 6 . 1 . . 9 4 4 . 14 12 1 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 125 | 2 2 . 3 6 7 5 1 . 2 . . 35 2 1 . 33 15 3 8 Device 69 | . . . 1 5 4 4 1 . 1 . . 18 1 . . 19 9 3 3 Storage 14 | 1 1 . . . 1 . . . . . . 3 1 . . 3 1 . 3 Processor 30 | 1 1 . 2 . 1 . . . . . . 10 . 1 . 7 5 . 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . Protection 11 | . . . . 1 1 1 . . 1 . . 4 . . . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 2 4 4 11 5 3 . . 1 . . 17 3 . . 22 17 5 4 Energy Gun 9 | . . . . 1 . . . . . . . . . . . 7 1 . . Energy Cannon 3 | . . . . 2 . . . . . . . . . . . 1 . . . Ballistic Gun 55 | 2 1 3 . 7 2 2 . . 1 . . 10 3 . . 7 12 5 . Ballistic Cannon 25 | . . 1 3 . 3 1 . . . . . 4 . . . 6 4 . 3 Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . 1 . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 30 | . . . . 6 1 . . . . . . 4 . . . 9 6 3 1 Parts Lost 204 | . . 3 2 20 15 12 1 . . . . 31 10 . . 49 35 10 16 Power 38 | . . 1 . 4 3 . . . . . . 4 4 . . 11 5 3 3 Propulsion 43 | . . 1 . 9 6 2 1 . . . . 7 3 . . 6 6 2 . Utility 62 | . . . 1 . 2 6 . . . . . 14 1 . . 13 12 2 11 Weapon 61 | . . 1 1 7 4 4 . . . . . 6 2 . . 19 12 3 2 Highest Loss Streak 16 | . . 2 2 13 2 7 1 . . . . 5 4 . . 11 7 7 16 To Critical Strikes 12 | . . . . 2 . 1 . . . . . . . . . 5 3 1 . Average Backups 17 | 1 9 17 18 18 18 18 19 20 19 19 19 19 12 12 16 17 20 9 4 Power 3 | . 1 1 3 4 2 3 6 6 5 5 5 6 2 1 2 2 7 3 . Propulsion 2 | . 2 4 1 . 1 2 1 2 2 3 3 2 . 1 4 5 2 1 . Utility 4 | . 2 4 5 5 5 3 2 2 2 2 2 2 4 4 4 5 4 1 1 Weapon 6 | . 3 6 7 6 8 7 9 9 9 8 8 6 3 4 5 3 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . . . 2 2 2 1 1 . 2 . . . . . . . 2 6 4 Power 5 | . . . . . 1 . . . 1 . . . . . . . 1 2 . Propulsion 3 | . . . . . . . 1 . . . . . . . . . 1 1 . Utility 10 | . . . 1 2 1 . . . . . . . . . . . . 2 4 Weapon 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 99 99 99 97 97 96 92 93 92 93 93 91 90 100 100 89 94 95 97 Engine 5 | . 12 11 16 8 6 4 . . . . . 4 8 . . . . . 2 Core 1 | . . . . 5 4 4 . . . . . 2 1 3 3 1 . . . Reactor 4 | . . . . . . 3 12 12 12 12 12 2 2 11 11 9 11 10 14 Leg 20 | . 25 25 32 26 23 23 24 25 25 25 25 15 9 20 20 12 14 14 15 Device 10 | . . . 4 4 9 13 11 12 11 12 12 18 5 10 10 11 18 13 15 Storage 8 | . 11 12 8 7 10 12 12 12 12 12 12 7 10 10 10 7 4 5 1 Processor 19 | . 25 25 19 21 16 8 6 6 6 6 6 16 29 25 25 23 24 33 29 Protection 3 | . . . . 2 5 6 12 12 12 12 12 4 . . . 2 . . . Ballistic Gun 10 | . 24 21 4 19 8 4 . . . 6 6 7 19 20 20 5 9 4 6 Ballistic Cannon 5 | . . 1 11 1 9 12 12 12 11 6 6 6 . . . 5 5 8 6 Peak Build Rating 187 | 7 10 12 36 57 66 83 85 85 86 85 85 101 100 105 105 157 178 178 187 Average Rating 81 | 5 8 11 28 46 57 64 83 85 84 84 85 90 89 98 100 128 163 164 168 On Entrance 78 | . 7 9 10 36 50 62 83 85 85 85 85 85 86 92 105 100 154 176 172 Avg Prop Armor Cover (%) 5 | . . . . 5 . . 3 . . . . . . 7 . 7 3 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 19 50 53 72 73 82 111 112 112 112 109 109 122 92 99 99 201 205 145 130 Greatest Support 172 | 20 20 20 57 65 73 75 70 70 70 70 70 140 140 90 90 172 111 113 113 Greatest Overweight (x) 22 | 1 2 2 1 3 2 1 2 1 1 1 1 22 2 2 1 2 3 1 1 Average Overweight (x) 1 | . 1 2 1 . 1 1 1 1 1 1 1 . . 1 1 . 1 . . Largest Inventory Capacity 25 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 15 Average Capacity 20 | 8 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 25 11 10 Most Carried 25 | 4 15 19 20 20 20 20 20 20 20 20 19 20 18 17 18 25 25 25 11 Average Carried 18 | 1 9 17 18 18 18 18 19 20 19 19 19 19 13 13 17 19 22 11 6 Final Capacity 25 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 15 Final Carried 25 | 4 15 16 20 19 19 20 20 20 20 19 19 19 12 17 17 25 24 5 8 Class Distribution -------------------- 36% | Hacker-Gunner 31% | Scavenger-Gunner 21% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Matter Collected 28865 | 167 694 366 1838 2525 2772 865 486 308 60 . 105 5504 1236 181 43 5873 4426 633 783 Remotely 2286 | . . . 1119 . . . . . . . . . . . . 515 . . 652 Salvage Created 44168 | . 719 407 2133 4725 4974 780 520 46 . . 54 8008 2444 131 . 10403 7260 730 834 Parts 2019 | . 43 25 119 230 206 32 20 1 . . 1 371 115 7 . 493 294 24 38 Haulers Intercepted 37 | . 2 . 6 5 4 . 1 . . . . 6 3 . . 6 3 . 1 Recyclers Shooed 31 | . 1 . 1 2 9 . 1 . . . . 7 1 . . 1 7 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 600 | . 14 13 45 72 61 21 8 2 . . 3 120 24 2 . 126 74 9 6 Melee 6 | . . . . . . . . . . . . 2 . . . 4 . . . Guns 316 | . 14 10 13 65 22 7 . . . . . 55 24 2 . 53 45 3 3 Cannons 264 | . . 3 32 6 39 14 8 2 . . 3 56 . . . 63 29 6 3 AOE 8 | . . . . 1 . . . . . . . 7 . . . . . . . Classes Destroyed 24 | . 8 . 4 7 . 2 . . . . . . . . . 1 . 2 . Worker 74 | . 1 . 3 4 13 . 1 . . . . 12 2 . . 21 13 1 3 Builder 71 | . 2 . 4 8 10 . 2 . . . . 6 8 . . 18 11 . 2 Tunneler 21 | . . . 2 . 1 . . . . . . 7 2 . . 6 3 . . Hauler 37 | . 2 . 6 5 4 . 1 . . . . 6 3 . . 6 3 . 1 Recycler 77 | . 1 . 5 10 14 . 1 . . . . 14 3 . . 10 15 1 3 Mechanic 9 | . . . . 2 2 . . . . . . 2 . . . 2 1 . . Operator 13 | . . . 1 1 2 . . . . . . 3 1 . . 4 . 1 . Watcher 33 | . 2 . 5 4 1 . . . . . . 5 2 . . 8 4 1 1 Swarmer 68 | . 6 . 12 9 12 3 . . . . 1 20 4 . . 1 . . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . Grunt 229 | . 7 . 22 39 26 5 3 . . . 1 39 6 . . 53 23 2 3 Brawler 5 | . . . 1 1 . . 1 . . . . 1 . . . 1 . . . Duelist 5 | . . . . 2 . . . . . . . 1 . . . 2 . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 62 | . . . 10 4 5 8 1 1 . . 1 7 3 . . 13 8 . 1 Specialist 14 | . . . . 1 . . . . . . . 8 . . . . 5 . . Hunter 76 | . . . . 6 9 2 2 . . . . 20 6 2 . 15 9 5 . Programmer 105 | . . . . 7 9 . 1 . . . . 18 4 . . 39 27 . . Heavy 8 | . . . . 2 . . . . . . . 5 . . . . 1 . . Q-Series 4 | . . . . . . . . . . . . . . . . . . 2 2 Behemoth 6 | . . . . . . 1 . 1 . . . 1 1 . . 1 1 . . Subdweller 14 | . 1 13 . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 4 2 7 15 9 4 3 1 . . 3 11 15 2 . 17 9 7 4 Combat Bots Only 9 | . 2 2 4 6 6 4 2 1 . . 3 8 9 2 . 9 7 5 3 Max Kills in Single Turn 4 | . 1 1 2 3 3 1 2 1 . . 1 2 2 1 . 3 4 2 1 Gunslinging 1 | . . . . 1 1 . . . . . . 1 1 . . 1 1 . . Exploded 2 | . . . . 1 . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 4139 | . 50 76 167 502 378 251 32 20 . . 14 719 156 10 . 939 622 133 70 Missed 1328 | . 20 26 43 197 128 80 15 11 . . 4 174 64 2 . 294 221 31 18 Hits 2811 | . 30 50 124 305 250 171 17 9 . . 10 545 92 8 . 645 401 102 52 Melee 31 | . . . 1 6 . 1 . . . . . 3 . . . 8 . . 12 Projectile 2780 | . 30 50 123 299 250 170 17 9 . . 10 542 92 8 . 637 401 102 40 AOE 6 | . . 3 . . . . . . . . . 3 . . . . . . . Critical Strikes 141 | . . 1 4 13 7 5 . . . . . 26 3 1 . 54 18 2 7 Actively Blocked 8 | . . . . . 1 2 . . . . . 2 . . . 3 . . . Part Disruptions 16 | . . . . . . . . . . . . 3 . . . 6 4 . 3 Damage Taken 35584 | . 196 800 1072 2916 2285 1353 140 137 . . 122 7112 1109 101 . 9045 5706 1392 2098 Core 4547 | . 13 214 126 304 278 146 19 . . . 39 753 118 . . 921 427 198 991 Absorbed by Shields 703 | . . . . 14 . . . . . . . 689 . . . . . . . Redirected to Shielding 431 | . . . . 37 61 77 13 8 . . . 134 . . . 101 . . . Ignored by Resistances 21118 | . 134 469 661 1822 1409 870 86 80 . . 74 4590 661 64 . 5243 3460 819 676 Regen/Repaired (Parts) 1175 | . 421 . 197 246 76 . . . . . . . . . . 235 . . . Core Remaining (%) 53 | 100 . 9 77 56 . . . . . . 43 24 . . 89 29 . 56 . Volleys Fired 1701 | . 55 51 164 189 194 57 17 11 . . 7 317 67 4 . 321 190 27 30 Largest 4 | . 2 2 2 3 3 3 2 2 . . 2 3 4 4 . 4 4 4 4 Hottest 292 | . 40 60 77 108 114 114 110 110 . . 103 141 123 118 . 292 190 201 182 Shots Fired 4910 | . 102 102 321 558 556 168 34 24 . . 14 866 255 16 . 1024 651 107 112 Gun 3048 | . 102 89 107 508 256 67 . . . . 7 527 255 16 . 574 432 51 57 Cannon 1854 | . . 13 214 50 300 101 34 24 . . 7 331 . . . 450 219 56 55 Launcher 8 | . . . . . . . . . . . . 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 4662 | . 102 102 321 558 556 168 34 24 . . 14 858 255 16 . 824 638 80 112 Thermal 127 | . . . . . . . . . . . . . . . . 89 11 27 . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 121 | . . . . . . . . . . . . 8 . . . 111 2 . . Robot Hit Streak 55 | . 18 29 49 55 52 24 35 22 . . 5 40 44 8 . 36 28 26 29 Robot Miss Streak 5 | . 1 1 3 3 1 2 1 1 . . 1 5 5 2 . 4 3 3 2 Penetration Max 2 | . . . 1 2 2 1 . . . . . 2 2 . . 2 2 . 1 Secondary Targets 43 | . . 2 . 11 1 . . . . . . 9 7 . . 7 6 . . Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . . . 1 2 . . 1 1 . . Shots Hit Robots 3815 | . 82 90 262 447 438 121 28 21 . . 12 691 190 10 . 789 473 84 77 Core Hits 1940 | . 32 23 100 203 184 53 12 3 . . 6 301 178 6 . 466 301 42 30 Critical Kills 112 | . . 1 1 7 10 . . . . . . 29 13 1 . 22 25 . 3 Critical Parts Destroyed 151 | . 1 . . 14 22 1 . . . . . 38 22 . . 26 23 2 2 Critical Strikes 444 | . 1 2 12 22 45 5 4 2 . . . 94 38 1 . 121 78 10 9 Burn 12 | . . . . . . . . . . . . . . . . 9 1 2 . Destroy 278 | . 1 2 1 22 35 1 . . . . . 70 38 1 . 49 50 2 6 Blast 137 | . . . 11 . 10 4 4 2 . . . 20 . . . 50 27 6 3 Corrupt 11 | . . . . . . . . . . . . . . . . 11 . . . Sever 4 | . . . . . . . . . . . . 4 . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 42 | . 2 8 1 . . . . . . . . 19 . . . 12 . . . Impact 11 | . 2 8 1 . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . 19 . . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . 12 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 111490 | . 1024 1769 5752 10325 12285 2670 1473 1074 . . 642 21413 4829 147 . 25813 17719 2191 2364 Guns 59779 | . 1011 1536 1358 9149 5911 1006 . . . . 100 10291 4611 147 . 12745 9931 819 1164 Cannons 48451 | . . 233 4394 922 6284 1664 1473 1074 . . 542 9214 . . . 12550 7539 1362 1200 Explosions 1706 | . . . . 210 . . . . . . . 1198 208 . . . 90 . . Melee 1095 | . . . . . . . . . . . . 673 . . . 422 . . . Ramming 459 | . 13 . . 44 90 . . . . . . 37 10 . . 96 159 10 . Kinetic 103373 | . 1011 1769 5752 10071 12195 2670 1473 1074 . . 642 19505 4611 147 . 21145 17216 1728 2364 Thermal 3257 | . . . . 100 . . . . . . . 443 84 . . 1979 198 453 . Explosive 387 | . . . . 58 . . . . . . . 239 . . . . 90 . . Electromagnetic 2919 | . . . . 52 . . . . . . . 516 124 . . 2171 56 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 673 | . . . . . . . . . . . . 673 . . . . . . . Piercing 422 | . . . . . . . . . . . . . . . . 422 . . . Highest Corruption 16 | . . . 2 5 3 3 3 3 3 . . 4 1 1 1 16 11 4 16 Average Corruption 3 | . . . 1 3 2 3 3 3 2 . . 2 1 1 1 5 4 4 8 Corruption Purged 58 | . . . . 5 3 . . . 3 . . 4 . . . 29 14 . . Corruption Blocked 9 | . . . . . . . . . . . . 9 . . . . . . . Effects 353 | . . . 9 39 50 21 20 30 1 . . 35 1 4 2 102 33 4 2 Message Errors 73 | . . . 1 11 11 5 3 5 . . . 8 . 1 . 21 6 1 . Matter Fused 79 | . . . 2 9 12 1 4 12 . . . 6 . 1 1 23 7 . 1 Heat Flow Errors 44 | . . . 1 5 6 2 4 3 1 . . 4 . 1 . 12 5 . . Energy Discharges 50 | . . . . 8 7 1 2 5 . . . 5 1 1 1 13 5 1 . Parts Rejected 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . Parts Fused 2 | . . . . . 1 . . . . . . . . . . . 1 . . Data Loss (minor) 43 | . . . . 3 9 6 5 2 . . . 3 . . . 10 3 1 1 Data Loss (major) 16 | . . . 2 1 1 1 2 1 . . . 3 . . . 5 . . . Misfires 13 | . . . 1 . 1 2 . 2 . . . 2 . . . 3 2 . . Alerts 7 | . . . 2 . 1 . . . . . . 2 . . . 1 . 1 . Weapon Failures 23 | . . . . 2 1 2 . . . . . 1 . . . 14 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2731 | . . . 107 . 256 15 282 23 . . 45 621 44 . . 575 661 14 88 Projectiles 2620 | . . . 107 . 256 15 282 23 . . 45 559 . . . 571 660 14 88 Explosions 107 | . . . . . . . . . . . . 62 44 . . . 1 . . Melee 4 | . . . . . . . . . . . . . . . . 4 . . . Knockbacks 327 | . . 3 23 11 56 6 4 . . . 2 55 . . . 86 52 14 15 Impact 3 | . . . . . 1 . . . . . . . . . . 1 1 . . Kinetic 308 | . . 3 23 10 53 6 4 . . . 2 49 . . . 80 49 14 15 Secondary 16 | . . . . 1 2 . . . . . . 6 . . . 5 2 . . Self-Inflicted Damage 210 | . . . . 53 . . . . . . . 107 . . . . 50 . . Shots 9 | . . . . 1 . . . . . . . 7 . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 44 | . 2 . . 7 10 . . . . . . 5 1 . . 7 11 1 . Kicked 44 | . 2 . . 7 10 . . . . . . 5 1 . . 7 11 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 899 | . 2 . 413 253 311 200 205 168 132 . 29 314 17 184 . 899 6 427 666 Average Temperature 100 | . 2 . 78 42 101 52 51 40 75 . 13 74 5 110 . 118 6 223 211 Received Heat Transfer 7885 | . 84 255 882 645 727 504 39 12 . . 45 2106 186 . . 1860 450 81 9 Effects 99 | . . . 5 . 3 . . . . . . 1 . . . 17 . 3 70 Shutdowns 43 | . . . 2 . . . . . . . . . . . . 3 . 1 37 Energy Bleed 9 | . . . 1 . . . . . . . . 1 . . . . . . 7 Interference 17 | . . . 1 . 3 . . . . . . . . . . 4 . 2 7 Matter Decay 6 | . . . . . . . . . . . . . . . . 4 . . 2 Short Circuit 3 | . . . . . . . . . . . . . . . . 2 . . 1 Damage (minor) 4 | . . . 1 . . . . . . . . . . . . . . . 3 Damage (major) 12 | . . . . . . . . . . . . . . . . 3 . . 9 Damage (core) 5 | . . . . . . . . . . . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 . . . Robots Corrupted 7 | . . . . . . . . . . . . 1 . . . 5 1 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 . . . Parts Fried 14 | . . . . . . . . . . . . 4 . . . 7 3 . . Impact Corruptions 3 | . . . . . . . . . . . . 1 . . . 1 1 . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . Parts Melted 12 | . . 2 . 1 . . . . . . . . . . . 6 2 1 . Heat Transferred 6481 | . . . . 200 . . . . . . . 300 50 . . 4296 500 1135 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Maximum Alert Level 2 | . . . . 1 . 2 1 . . . . 2 2 . . 2 1 . . Low Security (%) 80 | 100 100 . 100 94 100 19 93 . . . . 80 78 . . 26 99 100 100 Level 1 12 | . . . . 5 . 40 6 . . . . 18 12 . . 39 . . . Level 2 7 | . . . . . . 40 . . . . . 1 8 . . 34 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . Peak Influence 624 | . 55 . 125 293 181 624 243 . . . . 420 416 . . 590 209 67 63 Initial 243 | . . . . . 33 59 243 . . . . . 117 . . . . 11 6 Average 102 | . 4 . 26 59 28 364 64 . . . . 94 113 . . 299 42 21 7 Influence Increases 19624 | . 394 . 1462 2393 1985 685 268 50 . . 60 4360 924 50 . 3976 2439 302 276 Destroy 0b10 Robot/C 11720 | . 260 . 900 1420 1220 420 160 40 . . 60 2400 480 40 . 2520 1480 200 120 Destroy 0b10 Robot/NC 1680 | . 40 . 130 175 235 . 25 . . . . 275 105 . . 375 250 20 50 Destroy Leader 2768 | . 58 . 232 348 310 40 62 10 . . . 602 120 10 . 558 352 32 34 Trap Triggered on 0b10 50 | . . . 50 . . . . . . . . . . . . . . . . Successful Hack 704 | . 5 . 54 140 58 12 10 . . . . 160 13 . . 189 35 7 21 Disable Machine 396 | . . . 8 108 20 8 4 . . . . 136 40 . . 40 16 16 . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . Destroy Structure 1631 | . 1 . 28 172 97 25 7 . . . . 622 136 . . 204 261 27 51 Partial Spotted 75 | . . . . . 15 . . . . . . 15 . . . 45 . . . Lose Combat Pursuer 450 | . 30 . 60 30 30 30 . . . . . 150 30 . . 45 45 . . Influence Decreases 19614 | . 394 . 1462 2301 1967 171 892 50 . . 60 4034 854 446 . 3976 2410 316 281 Entered New Map 934 | . . . . . 59 51 381 . . . . . 209 207 . . . 18 9 Time Decay 16979 | . 394 . 1374 2151 1808 . 501 50 . . 60 3754 582 239 . 3486 2147 221 212 Lost Part 1633 | . . . 20 150 100 120 10 . . . . 280 63 . . 490 263 77 60 Purge Threat 68 | . . . 68 . . . . . . . . . . . . . . . . Squads Dispatched 174 | . 2 . 7 22 19 . 4 . . . . 46 7 . . 37 25 2 3 Investigation 68 | . 2 . 6 12 7 . 1 . . . . 17 2 . . 13 8 . . Extermination 51 | . . . . 6 7 . 2 . . . . 10 1 . . 11 10 1 3 Reinforcement 47 | . . . 1 4 5 . . . . . . 19 4 . . 7 6 1 . Assault 2 | . . . . . . . . . . . . . . . . 2 . . . Garrison 6 | . . . . . . . 1 . . . . . . . . 4 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 12 | . . . . 1 2 . . . . . . 4 1 . . 3 1 . . Haulers Reinforced 10 | . . . . 1 2 . . . . . . 2 2 . . 2 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Distress Signals 24 | . . . 2 2 1 . 2 . . . . 6 2 . . 6 1 2 . Communications Jammed 8 | . . . . . 2 . . . . . . . . . . 6 . . . Distress Signals 7 | . . . . . 1 . . . . . . . . . . 6 . . . Times Spotted 733 | . 15 13 57 90 79 21 9 1 . . 6 142 32 2 . 155 83 15 13 Peak Tracking Total 9 | . 2 2 3 8 5 4 2 1 . . 3 7 4 2 . 9 7 6 6 Tactical Retreats 29 | . 2 . 4 2 2 2 . . . . . 9 2 . . 3 3 . . Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 26 | . 1 . 2 5 . 4 1 . . . . 4 . . . 5 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 18 | . . . 6 . . . . . . . . . . . . 6 6 . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . Reused 5 | . . . 5 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . 5 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 102 | . . . 2 27 5 5 1 . . . . 34 10 . . 10 4 4 . Max in Single Turn 6 | . . . 1 6 1 1 1 . . . . 6 5 . . 1 1 1 . Garrison Access 9 | . . . 1 . 1 . 1 . . . . 2 1 . . 1 1 1 . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 106 | . 6 1 15 14 13 1 3 2 . . . 19 5 . . 16 8 2 1 Terminals 61 | . 5 . 10 8 9 1 2 1 . . . 12 3 . . 4 5 1 . Fabricators 8 | . . . . 1 . . . . . . . 1 . . . 3 2 . 1 Repair Stations 12 | . 1 . 2 2 2 . . . . . . 2 . . . 3 . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 12 | . . . 2 3 . . . . . . . 2 . . . 5 . . . Garrison Access 10 | . . . 1 . 2 . 1 . . . . 2 1 . . 1 1 1 . Total Hacks 363 | . 30 4 81 46 40 2 5 2 . . . 58 9 . . 56 22 6 2 Successful 260 | . 25 4 64 28 31 1 3 2 . . . 35 7 . . 42 12 5 1 Failed 103 | . 5 . 17 18 9 1 2 . . . . 23 2 . . 14 10 1 1 Catastrophic 11 | . . . . . 1 1 . . . . . 6 . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 9 | . 1 . 2 . 4 . . . . . . 2 . . . . . . . Terminals 222 | . 24 . 59 26 30 2 4 1 . . . 40 5 . . 11 15 5 . Fabricators 19 | . . . . 1 . . . . . . . 2 . . . 8 6 . 2 Repair Stations 46 | . 6 . 9 7 7 . . . . . . 7 . . . 10 . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . . . . Scanalyzers 55 | . . . 10 12 . . . . . . . 7 . . . 26 . . . Garrison Access 13 | . . . 3 . 3 . 1 . . . . 2 1 . . 1 1 1 . Terminal Hacks 160 | . 19 4 48 14 24 1 2 2 . . . 23 3 . . 8 8 4 . Record 51 | . 6 4 14 4 13 . . 1 . . . 4 . . . 3 2 . . Part Schematic 8 | . . . . 1 . . . . . . . 5 . . . . 1 1 . Robot Analysis 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 2 . 1 . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . 1 . . Open DSF 6 | . . . . 1 2 . 1 . . . . . 2 . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . Emergency Access Points 5 | . . . 2 1 . . . . . . . 2 . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 23 | . 3 . 6 2 3 . 1 . . . . 4 . . . 1 2 1 . Disarm Traps 3 | . . . 1 . . . . . . . . . . . . 1 1 . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 6 | . . . 2 1 . . . . . . . 1 . . . . 1 1 . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Security Status 2 | . 1 . . . . . . . . . . . . . . . . 1 . Surveillance Status 2 | . . . 2 . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . Investigation Status 3 | . 1 . 2 . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 16 | . 3 . 1 2 2 . . . . . . 5 1 . . 2 . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . 1 . . . . . . . 1 . . . 5 3 . 1 Load Schematic 6 | . . . . . . . . . . . . 1 . . . 3 2 . . Build 5 | . . . . 1 . . . . . . . . . . . 2 1 . 1 Repair Station Hacks 32 | . 6 . 5 5 5 . . . . . . 3 . . . 8 . . . Scan Component 18 | . 3 . 3 3 3 . . . . . . 2 . . . 4 . . . Repair 14 | . 3 . 2 2 2 . . . . . . 1 . . . 4 . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . Recycle Component 2 | . . . . . . . . . . . . . 2 . . . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 44 | . . . 10 8 . . . . . . . 6 . . . 20 . . . Insert Component 13 | . . . 3 1 . . . . . . . 2 . . . 7 . . . Analyze 12 | . . . 2 1 . . . . . . . 1 . . . 8 . . . Retrieve Study 19 | . . . 5 6 . . . . . . . 3 . . . 5 . . . Garrison Access Hacks 10 | . . . 1 . 2 . 1 . . . . 2 1 . . 1 1 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 9 | . . . 1 . 1 . 1 . . . . 2 1 . . 1 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 1 1 . . . . . . 1 . . . 1 . . . Used 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking Detections 85 | . 6 . 13 13 10 1 1 . . . . 17 3 . . 13 7 . 1 Full Trace Events 71 | . 4 . 7 12 7 1 1 . . . . 17 2 . . 13 7 . . Feedback Events 12 | . . . . 2 3 . . . . . . 5 . . . 2 . . . Corruption 12 | . . . . 2 3 . . . . . . 5 . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 27 | . . . . 27 . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 2 2 . . . . . . . 6 . . . 6 1 6 . Parts Built 6 | . . . . . . . . . . . . . . . . 2 2 . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 290 | . . . . . . . . . . . . . . . . 197 47 . 46 Total Part Build Rating 38 | . . . . . . . . . . . . . . . . 10 10 . 18 Part Studies Acquired 19 | . . . 5 6 . . . . . . . 3 . . . 5 . . . Parts Repaired 12 | . 3 . 2 2 2 . . . . . . . . . . 3 . . . Time 460 | . 78 . 45 38 32 . . . . . . 35 . . . 232 . . . Parts Recycled 2 | . . . . . . . . . . . . . 2 . . . . . . Recycled Matter 231 | . . . . . . . . . . . . . 231 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 1 . . . . . . . 1 . . . 6 . . . Part Schematics Acquired 10 | . . . 2 1 . . . . . . . 1 . . . 6 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . 7 . . . . . . 3 . . 6 . . . Machine Destruction 7 | . . . . . . 7 . . . . . . . . . . . . . Programmers 9 | . . . . . . . . . . . . . 3 . . 6 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Active Infowar (turns) 14422 | . . . 1225 3771 4286 510 . . . . . 2750 . . . 533 721 . 626 Optics 13129 | . . . 1225 3771 4286 476 . . . . . 2750 . . . . . . 621 Sensors 721 | . . . . . . . . . . . . . . . . . 721 . . Terrain 578 | . . . . . . . . . . . . . . . . . . . 578 Jamming 1706 | . . . . . 663 510 . . . . . . . . . 533 . . . Robot Analysis Total 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Turns Passed 39039 | 81 2425 2094 2813 3771 4286 1060 994 1302 904 117 666 6646 910 447 274 5463 3553 474 759 Spaces Moved 16344 | 65 836 727 1244 1615 1774 435 471 689 436 63 351 2750 347 224 135 2361 1258 248 315 Core 33 | 22 . . . . . . . . . . . 11 . . . . . . . Treads 1404 | . . . . . . . . . . . . 617 166 . . 621 . . . Legs 14907 | 43 836 727 1244 1615 1774 435 471 689 436 63 351 2122 181 224 135 1740 1258 248 315 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 175 115 108 183 181 185 185 185 185 112 160 186 190 113 166 107 117 Average Speed 188 | 103 257 260 179 172 185 184 197 185 185 185 185 191 184 188 190 164 198 131 138 Slowest Speed 1150 | 120 260 260 190 340 257 187 266 185 185 185 185 1150 257 260 190 320 330 177 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 87 51 97 44 35 46 13 66 64 8 60 68 10 49 16 45 27 27 8 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 1 5 1 . . . 3 1 . . . . Spaces Dug 12 | . 1 1 1 . . . . . . . . 5 4 . . . . . . Terrain Destroyed 1048 | . 1 1 29 197 107 2 7 7 . . . 362 77 5 . 104 121 13 15 Melee 5 | . 1 1 1 . . . . . . . . 2 . . . . . . . Projectile 620 | . . . 28 75 107 2 7 7 . . . 140 45 5 . 104 72 13 15 AOE 421 | . . . . 122 . . . . . . . 219 32 . . . 48 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Qua Acc Total 20954 | 75 1001 812 1520 2163 2326 587 511 699 535 65 357 3603 447 235 153 3163 1816 323 563 Wait 1906 | . 83 10 68 248 292 49 7 . 50 . . 350 13 . 15 297 231 20 173 Move 16324 | 64 835 726 1243 1614 1773 433 470 688 435 62 350 2749 346 223 134 2360 1257 247 315 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 124 | 4 13 2 12 15 6 11 1 . 3 1 . 18 1 1 . 15 14 3 4 Fast Attach 191 | 7 3 . 3 13 6 4 2 . 3 . . 38 3 . 1 51 29 14 14 Attach 189 | . 1 4 6 26 16 12 1 . 1 . . 32 11 1 1 37 32 4 4 Detach 58 | . . 1 1 8 2 3 . . . . . 16 . . 1 15 10 . 1 Swap 155 | . 4 10 11 13 18 3 6 . 2 . . 23 5 6 . 25 22 . 7 Drop 155 | . 1 . 11 11 9 5 7 . 7 2 . 36 . . 1 23 20 7 15 Fire 1701 | . 55 51 164 189 194 57 17 11 . . 7 317 67 4 . 321 190 27 30 Melee 42 | . 2 8 1 . . . . . . . . 19 . . . 12 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 44 | . 2 . . 7 10 . . . . . . 5 1 . . 7 11 1 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . 19 . 10 . . . . . . . . . . . . . Rewire 36 | . 2 . . . . . . . 34 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 243 | -10/Materials | Identified exit to Subcaves 243 | -10/Materials | Discovered exit to Subcaves (range 9) 317 | -10/Materials | Build established: Hacker-Mutant 495 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Discovered exit to Materials (range 14) 733 | -10/Materials | Discovered exit to Materials (range 16) 893 | -10/Materials | Identified exit to Mines 893 | -10/Materials | Discovered exit to Mines (range 11) 1108 | -10/Materials | Discovered exit to Materials (range 7) 1165 | -10/Materials | Repaired Lgt. Cannon 1192 | -10/Materials | Repaired Assault Rifle 1220 | -10/Materials | Repaired Hcp. Storage Unit 1282 | -10/Materials | Derelicts attacked the area 2150 | -10/Materials | Discovered exit to Mines (range 5) 2507 | -10/Materials | Entered Subcaves 2508 | -10/Subcaves | Approached by a straggling Scientist 2509 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2509 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2520 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3839 | -10/Subcaves | Visited Clippyterm 3847 | -10/Subcaves | Learned location of Deep Caves (-6) 3847 | -10/Subcaves | Learned Factory emergency access door positions 4231 | -10/Subcaves | Core integrity fell below 50% 4295 | -10/Subcaves | Ambushed by Subdweller buried in earth 4296 | -10/Subcaves | Core integrity fell below 20% 4487 | -10/Subcaves | Identified exit to Materials 4487 | -10/Subcaves | Discovered exit to Materials (range 15) 4601 | -10/Subcaves | Entered Materials 4601 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 5107 | -8/Materials | Build established: Scientist-Mutant 5861 | -8/Materials | Identified exit to Factory 5861 | -8/Materials | Discovered exit to Factory (range 16) 5868 | -8/Materials | Build established: Hacker-Mutant 6708 | -8/Materials | Repaired Assault Cannon+ 6876 | -8/Materials | Repaired Aluminum Leg+ 7414 | -8/Materials | Entered Factory 7414 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7657 | -7/Factory | Fabricated A-02 Transporter? 7669 | -7/Factory | Identified exit to Lower Caves 7669 | -7/Factory | Discovered exit to Lower Caves (range 15) 7736 | -7/Factory | Build established: Hacker-Gunner 7786 | -7/Factory | Discovered exit to Lower Caves (range 18) 8575 | -7/Factory | Repaired Carbon-fiber Leg+ 8596 | -7/Factory | Repaired Titanium Leg 8672 | -7/Factory | Cargo convoy interrupted 8763 | -7/Factory | Lost 13 parts (2p5n6w) 9512 | -7/Factory | Identified exit to Factory 9512 | -7/Factory | Discovered exit to Factory (range 11) 9828 | -7/Factory | Build established: Scavenger-Gunner 10883 | -7/Factory | Discovered exit to Factory (range 18) 11185 | -7/Factory | Entered another Factory area 11185 | -6/Factory | Evolved 2 slots: Utility x2 11582 | -6/Factory | Build established: Hacker-Gunner 11692 | -6/Factory | Identified exit to Factory 14022 | -6/Factory | Repaired Lgt. Nuclear Core+ 14036 | -6/Factory | Repaired Power Shielding 14043 | -6/Factory | Identified exit to Lower Caves 14043 | -6/Factory | Discovered exit to Lower Caves (range 9) 15283 | -6/Factory | Build established: Hacker-Mutant 15470 | -6/Factory | Identified exit to Garrison 15471 | -6/Factory | Entered Garrison 15482 | -6/Garrison | Learned Factory security intel 15635 | -6/Garrison | Spotted B-75 Beast 15640 | -6/Garrison | Build established: Hacker-Gunner 15667 | -6/Garrison | Triggered checkpoint 15712 | -6/Garrison | Installed Relay Interface Framework 15738 | -6/Garrison | Garrison Relay disabled 15982 | -6/Garrison | Destroyed B-75 Beast 15999 | -6/Garrison | Triggered checkpoint 16012 | -6/Garrison | Lost 7 parts (1n4u2w) 16014 | -6/Garrison | Triggered checkpoint 16105 | -6/Garrison | Triggered checkpoint 16370 | -6/Garrison | Identified exit to Factory 16370 | -6/Garrison | Discovered exit to Factory (range 10) 16425 | -6/Garrison | Triggered checkpoint 16463 | -6/Garrison | Garrison Relay disabled 16531 | -6/Garrison | Entered Factory 16711 | -6/Factory | Garrison activated, responded to threat 16727 | -6/Factory | Core integrity fell below 50% 16967 | -6/Factory | Discovered exit to Factory (range 11) 17135 | -6/Factory | Discovered exit to Factory (range 7) 17510 | -6/Factory | Discovered exit to Lower Caves (range 9) 17525 | -6/Factory | Entered Lower Caves 17719 | -6/Lower Caves | Encountered a Warlord checkpoint 18230 | -6/Lower Caves | Spotted B-75 Beast 18253 | -6/Lower Caves | Destroyed B-75 Beast 18454 | -6/Lower Caves | Identified exit to Lower Caves 18454 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 18827 | -6/Lower Caves | Entered another Lower Caves area 19401 | -6/Lower Caves | Encountered a Warlord checkpoint 19524 | -6/Lower Caves | Learned Factory emergency access door positions 19656 | -6/Lower Caves | Found DCF Scrap (12 items) 19702 | -6/Lower Caves | Identified exit to Zion 19702 | -6/Lower Caves | Discovered exit to Zion (range 9) 19731 | -6/Lower Caves | Entered Zion 19832 | -6/Zion | Identified exit to Proximity Caves 19832 | -6/Zion | Discovered exit to Proximity Caves (range 7) 19848 | -6/Zion | Entered Proximity Caves 20044 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20514 | -5/Proximity Caves | Entered Factory 20514 | -5/Factory | Evolved 2 slots: Utility x2 20516 | -5/Factory | Identified exit to Factory 20516 | -5/Factory | Discovered exit to Factory (range 8) 21131 | -5/Factory | Lost 4 parts (3u1w) 21449 | -5/Factory | Build established: Hacker-Tank 21584 | -5/Factory | Spotted B-75 Beast 21609 | -5/Factory | Destroyed B-75 Beast 21866 | -5/Factory | Cargo convoy interrupted 22386 | -5/Factory | Lost 3 parts (1p2n) 22541 | -5/Factory | Lost 5 parts (1p1n3u) 22644 | -5/Factory | Build established: Hacker-Mutant 23519 | -5/Factory | Identified exit to Upper Caves 23687 | -5/Factory | Build established: Scavenger-Gunner 23867 | -5/Factory | Destroyed 7 combat bots 24079 | -5/Factory | Found PL-3XN's Ring of Power 25081 | -5/Factory | Discovered exit to Factory (range 6) 25104 | -5/Factory | Destroyed 8 combat bots 25526 | -5/Factory | Core integrity fell below 50% 26145 | -5/Factory | Build established: Hacker-Gunner 26686 | -5/Factory | Discovered exit to Factory (range 5) 27105 | -5/Factory | Discovered exit to Factory (range 8) 27150 | -5/Factory | Lost 3 parts (1p1u1w) 27160 | -5/Factory | Entered another Factory area 27160 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 27161 | -4/Factory | Identified exit to Extension 27435 | -4/Factory | Build established: Scavenger-Gunner 27448 | -4/Factory | Spotted B-86 Titan 27475 | -4/Factory | Destroyed B-86 Titan 27499 | -4/Factory | Lost 4 parts (1p2n1w) 27883 | -4/Factory | Identified exit to Upper Caves 27883 | -4/Factory | Discovered exit to Upper Caves (range 11) 27957 | -4/Factory | Destroyed 9 combat bots 28070 | -4/Factory | Entered Upper Caves 28501 | -4/Upper Caves | Identified exit to Upper Caves 28501 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 28517 | -4/Upper Caves | Entered another Upper Caves area 28555 | -4/Upper Caves | Found DCF Scrap (14 items) 28768 | -4/Upper Caves | Identified exit to Research 28768 | -4/Upper Caves | Discovered exit to Research (range 13) 28791 | -4/Upper Caves | Entered Research 28791 | -3/Research | Evolved 2 slots: Utility x2 29258 | -3/Research | Repaired Kinecellerator 29433 | -3/Research | Garrison activated, responded to threat 29489 | -3/Research | Destroyed 9 combat bots 29631 | -3/Research | Lost 6 parts (1p1u4w) 29742 | -3/Research | Destroyed 8 combat bots 30041 | -3/Research | First assault squad dispatched 30164 | -3/Research | Found Prototype Processor 30411 | -3/Research | Identified exit to Research 30411 | -3/Research | Discovered exit to Research (range 5) 30595 | -3/Research | Build established: Hacker-Gunner 30665 | -3/Research | Identified Exp. Terrain Scan Processor 30702 | -3/Research | System corruption reached 10% 31120 | -3/Research | Build established: Hacker-Mutant 31302 | -3/Research | Lost 5 parts (1p3n1u) 31476 | -3/Research | Spotted B-86 Titan 31491 | -3/Research | Destroyed B-86 Titan 31601 | -3/Research | Build established: Scavenger-Gunner 31746 | -3/Research | Repaired Broken Imp. Cooling System 31791 | -3/Research | Repaired Enh. Flexi-carbon Leg 31845 | -3/Research | Lost 3 parts (3w) 32020 | -3/Research | Garrison activated, responded to threat 32121 | -3/Research | Lost 4 parts (3p1w) 32399 | -3/Research | Fabricated Imp. System Restoration Module (x2) 32422 | -3/Research | Lost 4 parts (1p2u1w) 32770 | -3/Research | Core integrity fell below 50% 32845 | -3/Research | Lost 11 parts (2p5u4w) 33183 | -3/Research | Identified exit to Testing 33183 | -3/Research | Discovered exit to Testing (range 8) 33431 | -3/Research | Build established: Scavenger-Tank 33754 | -3/Research | Build established: Hacker-Tank 33811 | -3/Research | Sterilization system engaged 33811 | -3/Research | Non-combat units ordered to evacuate 33911 | -3/Research | Combat units ordered to evacuate 34111 | -3/Research | Ambient heat levels rising (+10) 34254 | -3/Research | Entered another Research area 34254 | -2/Research | Evolved 2 slots: Utility x2 34428 | -2/Research | Fabricated Imp. System Restoration Module (x2) 34470 | -2/Research | Found Prototype Device 34470 | -2/Research | Identified Exp. Thermal Shield 34856 | -2/Research | Build established: Hacker-Gunner 35233 | -2/Research | Spotted B-90 Cyclops 36085 | -2/Research | Lost 3 parts (1p2n) 36435 | -2/Research | Lost 7 parts (1p1n1u4w) 36519 | -2/Research | Build established: Scavenger-Gunner 36538 | -2/Research | Found Prototype Processor 36538 | -2/Research | Identified Exp. Core Analyzer 36884 | -2/Research | Destroyed 7 combat bots 36893 | -2/Research | Lost 6 parts (1p1n3u1w) 36943 | -2/Research | System corruption reached 10% 37690 | -2/Research | Spotted B-90 Cyclops 37699 | -2/Research | Destroyed B-90 Cyclops 37795 | -2/Research | Identified exit to Quarantine 37795 | -2/Research | Discovered exit to Quarantine (range 9) 37807 | -2/Research | Entered Quarantine 37816 | -2/Quarantine | Found Alien Artifact 37889 | -2/Quarantine | Cryocooling Duct disabled 37897 | -2/Quarantine | Scanned by Researcher 37904 | -2/Quarantine | Ambient heat levels rising (+20) 37904 | -2/Quarantine | Non-combat units ordered to evacuate 37945 | -2/Quarantine | Found Alien Impact Weapon 38006 | -2/Quarantine | Identified Core Reset Matrix 38006 | -2/Quarantine | Identified Core Stripper 38006 | -2/Quarantine | Used Core Reset Matrix 38010 | -2/Quarantine | Detected hypermatrix surge 38010 | -2/Quarantine | Sensed 10 artifacts in vicinity 38017 | -2/Quarantine | Lost 7 parts (2p2n2u1w) 38231 | -2/Quarantine | Identified exit to Access 38231 | -2/Quarantine | Discovered exit to Access (range 15) 38281 | -2/Quarantine | Entered Access 38281 | -1/Access | Evolved 2 slots: Power x2 38645 | -1/Access | Found Prototype Processor 38646 | -1/Access | Identified Exp. Target Analyzer 38961 | -1/Access | Fabricated Enh. Hardcell Cannon (x2) 39027 | -1/Access | System corruption reached 10% 39034 | -1/Access | Core integrity fell below 50% 39040 | -1/Access | Self-destructed Last Messages --------------- 39031_ Q518-x follow-up attacks with Prototype Impact Weapon. 39031_ Adv. Targeting Computer destroyed. 39031_ System corrupted by crushing effect (+1). 39031_ Knocked back. 39031_ Particle Reactor destroyed. 39032_ Power failure, Lgt. Antimatter Reactor shutdown. 39033_ Overheating: Energy bleed (-27). 39033_ Slug penetrates P-80 Master. 39033_ Q518-x destroyed. 39034_ Overheating: Core damaged (-272). 39035_ Enh. Hardcell Cannon destroyed. 39037_ System corrupted: Matter fused (-6). 39039_ Power failure, Lgt. Antimatter Reactor shutdown. 39040_ Power failure, Lgt. Quantum Reactor shutdown. 39040_ Power failure, Particle Reactor shutdown. 39040_ Overheating: Energy bleed (-38). Map ----- +----------------------------------------------------+ | #??#""""" ##########!#????????#???? | | #??# """"" + ===#??#?????????? | | #### """" ##########"#??#??????? ?? | | #??# " #???????####????????????? | | ##?# #???????????#???????????? | | #??# #????????????????? ?? ??? | | ##########+#########????????????? ?"????? | | ## =% #? ?????????????????????? | | ## % = # ? ???????????????????? | | ## #? ?????????????????????? | | ## / #? ????? ???????????????? | | ?# # ?????????????????????? | | ?# #? ?????????????????????? | | ?# %! ###;################??????? | | ?###########+### k ??????? | | ????????# *!% =" ??????? | | ?#???##?# [[!% # ?????? | | ??????#?# ""=*# Q ?????? | | ??????#?# ""= # ????? | | ????#?#?# "" # = ????? | | ???#????# S # !% ????? | | ????????# "" ########;#;=###;#########?????????? | | ???????## "" #???# Q % #??? ? ?????????? | | ????????# "" #?#?# pp #???????????????? | | ????? ??# ##### pp #????? ?????????? | | ?????##?# ##??# " @ % #??? ???????????? | | ?#??????# ##??# "" ##??????????????? | | ??????#?# #???# "F #???????????????? | | ????????# ##??# """ #?? ????????????? | | ????????########???# """ #???????????????? | | ???????????#?#????## """ #???????????????? | | ???????????????????# ## ????????????? | | ???????????????????# #???????????????? | | ??????????????????################???????????????? | | ????????????????#????????? ??????????????????????? | | ??????????????????#??????? ?? ???????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?? ??????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????? ?????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 236 Coolant Potential 65 Energy Generation 109 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 15 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 12 Core Analysis 11 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 32 Item Schematics ----------------- Quantum Reactor | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Imp. System Restoration Module | x2 | -3/Research Imp. System Restoration Module | x2 | -2/Research Enh. Hardcell Cannon | x2 | -1/Access | Preloaded Repaired ---------- Lgt. Cannon | 22% | -10/Materials Assault Rifle | 66% | -10/Materials Hcp. Storage Unit | 41% | -10/Materials Assault Cannon | 12% | -8/Materials Aluminum Leg | 27% | -8/Materials Carbon-fiber Leg | 6% | -7/Factory Titanium Leg | 1% | -7/Factory Lgt. Nuclear Core | 12% | -6/Factory Power Shielding | 36% | -6/Factory Kinecellerator | 32% | -3/Research Imp. Cooling System | 64% | -3/Research | Broken Enh. Flexi-carbon Leg | 2% | -3/Research Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Core Stripper Achievements -------------- Into The Furnace Out Of My Way Professional Mechanic Challenges ------------ None Game ------ Seed SiegeFieldthrustStorm Manual? 0 Play Time 04:45:48 Cumulative 2201.5 hours Start 2025.11.18 @ 15:17:04 End 2025.11.22 @ 07:23:32 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1071 Rogue 62 Adventurer 0 Explorer 1009 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 534844ac-3cb6-4f37-870f-aba5a60148c5