Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 16:36:50 Player: C0-2MO Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (115) 575 Value Destroyed (7657) 7657 Prototype IDs (369) 7380 Alien Tech Used (14) 2800 Bonus (65891) 65891 TOTAL SCORE: 94203 Bonus ------- Pacifist 470 Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 2642 Follower Combat Kills 1459 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Integrated Exoskeleton 5000 Escaped with Sigix 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -180 Cogmind --------- Core Integrity 399/1600 Matter 295/300 Energy 194/200 System Corruption 4% Temperature Cool (0) +ITN Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Large Storage Unit Experimental Core Analyzer > --- WEAPON (6) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (15) --- Zionite Light DM Reactor Zionite Biocell (600) Advanced Quantum Shading Machine Advanced Weapon Cycler Stasis Canceller Graphene Brace Dimensional Node Initializer Spacefold Activator Perforator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit System Mapper Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Large Storage Unit Zionite Biocell Advanced Quantum Shading Machine Experimental Core Analyzer Advanced Weapon Cycler Stasis Canceller Graphene Brace Hacking Suite Experimental Hacking Suite Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Perforator Sigix Containment Pod [Rating: 277] Favorites ----------- Power Micro Antimatter Reactor Engine Backup Power III Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Sigix Exoskeleton Flight Unit Field Propulsion Array Utility Hacking Suite Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon EMDS Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Hellfire Missile Launcher Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . . . 2 2 . . . . 2 . 2 . . . 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 7 | . . . 1 . . . . . . . 2 1 . . . . 1 . 2 . . . . . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Parts Attached 150 | 2 1 3 6 1 4 . . 2 1 . 8 . 3 1 2 . 21 1 20 31 8 1 20 4 7 3 . Power 19 | . . . . . . . . . . . 1 . . . . . 4 1 6 3 . 1 3 . . . . Engine 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Core 6 | . . . . . . . . . . . 1 . . . . . 2 . 1 2 . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 5 1 . 1 3 . . . . Propulsion 30 | 1 . 1 4 . 2 . . 1 . . 4 . . . . . 7 . 3 2 5 . . . . . . Treads 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . 1 4 . 2 . . 1 . . 4 . . . . . 7 . 3 1 5 . . . . . . Utility 77 | . 1 2 2 . . . . . . . 3 . 2 1 2 . 9 . 8 20 3 . 15 1 5 3 . Device 48 | . . . . . . . . . . . 1 . 1 1 2 . 4 . 4 18 1 . 12 1 3 . . Storage 7 | . . . . . . . . . . . . . . . . . 1 . 2 1 . . 2 . . 1 . Processor 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . 1 . Hackware 9 | . . 2 2 . . . . . . . . . 1 . . . 1 . . . . . . . 2 1 . Protection 7 | . 1 . . . . . . . . . 2 . . . . . 2 . 1 1 . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Weapon 24 | 1 . . . 1 2 . . 1 1 . . . 1 . . . 1 . 3 6 . . 2 3 2 . . Energy Gun 7 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 2 . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . Ballistic Gun 4 | 1 . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . . . . . . 2 . . . 2 . 1 . 8 8 1 . 2 2 2 1 . Parts Lost 34 | . . 3 2 . 7 . . 2 . . . . . 1 . 2 4 . 9 3 1 . . . . . . Power 8 | . . . . . 2 . . . . . . . . 1 . 1 1 . 2 1 . . . . . . . Propulsion 12 | . . 1 1 . 3 . . 1 . . . . . . . . . . 5 1 . . . . . . . Utility 7 | . . 2 . . . . . . . . . . . . . 1 2 . 1 1 . . . . . . . Weapon 7 | . . . 1 . 2 . . 1 . . . . . . . . 1 . 1 . 1 . . . . . . Highest Loss Streak 8 | . . 2 2 . 7 . . 2 . . . . . 1 . 1 1 . 8 2 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | . . 1 1 1 1 5 5 5 5 5 3 3 4 5 5 5 6 12 12 12 12 12 12 14 15 13 10 Power . | . . . . . . 1 1 1 1 1 1 . . . . . 1 2 3 1 . . . . . . 1 Propulsion 1 | . . . . . . 1 1 . . . . . . 1 . . . 2 2 2 2 . . . . . . Utility 4 | . . . 1 1 1 2 2 2 3 3 1 2 2 2 2 3 3 6 5 4 2 3 5 7 8 6 5 Weapon 1 | . . 1 . . . 1 1 1 1 1 1 1 1 1 . . . . . 1 . 3 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . . . . . . . . . . . 1 . . . 1 6 2 1 . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Tool/Special 6 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 1 Average Slot Usage (%) 75 | . 18 16 30 47 63 38 38 38 56 61 75 88 88 84 84 78 84 94 86 78 80 77 77 80 73 77 73 Core 2 | . . . . . . . . . . . . 5 5 5 5 2 5 5 1 3 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 4 6 4 4 11 9 9 7 2 . Leg 2 | . . . . . . . . . . . . . . . . . . . . . 1 11 9 9 7 7 7 Flight 17 | . . 5 4 23 26 15 15 12 15 15 22 35 31 29 31 35 35 42 31 21 21 . . . . . . Device 12 | . . . . . . . . . . . 2 . 3 5 5 5 10 10 20 22 18 11 13 17 7 6 7 Storage 4 | . . . . . . . . . . . . . . . . . 2 5 4 4 5 11 9 9 7 7 7 Processor 2 | . . . . . . . . . . . . . . . . . 2 5 4 4 3 . . . . 3 7 Hackware 9 | . . 7 22 23 23 23 23 23 23 23 20 17 17 17 17 11 10 10 9 9 7 . . . 6 3 . Protection 1 | . 9 3 . . . . . . . . 9 11 11 11 11 11 5 5 1 . . . . . . . . Energy Gun 10 | . . . . 1 3 . . . 10 7 6 5 2 . . . . . . . 3 22 32 35 34 44 41 Slashing Weapon 1 | . . . . . . . . . 1 7 6 5 5 5 5 5 4 5 2 . . . . . . . . Peak Build Rating 277 | 2 3 8 14 16 36 17 17 21 29 29 63 61 70 70 72 72 103 101 134 156 232 231 255 258 277 274 264 Average Rating 142 | 1 1 3 8 13 24 17 17 18 26 29 43 61 66 67 67 67 87 100 117 142 169 230 247 248 260 265 261 On Entrance 89 | . 2 1 3 12 16 17 17 17 19 29 29 61 61 70 66 72 66 99 100 125 141 231 230 246 248 274 262 Avg Prop Armor Cover (%) 7 | 22 22 . . . 4 . . . . . . . . . . 12 6 . . . . . . . . . . Naked Turns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 2 5 3 2 4 12 . . 2 7 7 17 17 19 18 17 17 42 47 53 68 67 60 82 83 93 92 69 Greatest Support 95 | 3 3 4 16 12 24 11 11 12 12 12 36 36 36 31 36 36 53 53 64 68 76 70 95 95 95 95 70 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 20 20 20 20 15 Average Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 15 15 15 14 15 16 20 20 17 15 Most Carried 20 | . 1 3 3 1 5 5 5 5 5 5 4 3 5 5 5 5 15 15 15 15 15 15 15 20 20 20 15 Average Carried 11 | . . 1 1 1 1 5 5 4 5 5 3 3 4 5 4 5 7 14 14 14 14 14 14 17 18 16 12 Final Capacity 20 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 20 20 20 15 15 Final Carried 20 | . 1 3 1 1 5 5 5 5 5 5 3 3 5 5 5 5 14 15 15 15 15 14 15 20 18 14 12 Class Distribution -------------------- 34% | Hacker-Scout 28% | Alien-Sigix 15% | Hacker-Mutant 10% | Hacker-Sprinter 6% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Garrison Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -3/Garrison Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Matter Collected 4132 | 194 . . . . . . 63 71 69 . . . 96 34 . . 454 107 195 1230 645 75 185 . 120 65 529 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8620 | . . . 48 . . . . . . . . . . 163 . . 479 188 68 597 880 40 1221 . 344 2912 1680 Parts 483 | . . . 8 . . . . . . . . . . 7 . . 33 6 5 44 34 3 58 . 16 128 141 Haulers Intercepted 5 | . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Prevented 5 | . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Combat Hostiles Destroyed 81 | . . . 3 . . . . . . . . . . 3 . . 2 . . 8 11 1 10 . 2 26 15 Melee 4 | . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . Guns 51 | . . . 3 . . . . . . . . . . . . . . . . . . 1 10 . 2 26 9 Cannons 16 | . . . . . . . . . . . . . . . . . . . . 4 6 . . . . . 6 Classes Destroyed 17 | . . . 1 . . . . . . . . . . 2 . . 5 . 1 . 1 . 3 . 1 3 . Worker 8 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 4 . Builder 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Hauler 5 | . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . 1 . . Recycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Watcher 10 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 3 . 1 2 . Swarmer 26 | . . . 3 . . . . . . . . . . 1 . . . . . . 5 1 . . . 16 . Grunt 7 | . . . . . . . . . . . . . . 1 . . . . . . 4 . 1 . . 1 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 10 | . . . . . . . . . . . . . . 1 . . . . . . 2 . 5 . . 2 . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Programmer 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . . . 3 . . . . . . . . . . 1 . . 4 . 1 1 9 1 5 . 3 11 7 Combat Bots Only 9 | . . . 3 . . . . . . . . . . 1 . . 1 . . 2 6 1 4 . 2 9 7 Max Kills in Single Turn 3 | . . . 1 . . . . . . . . . . 1 . . 1 . 1 1 1 1 2 . 1 3 2 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Hostile Shots Fired 1066 | . 8 46 40 1 2 . 6 18 . 1 10 . . 26 . 15 67 . 90 8 146 23 33 15 20 162 329 Missed 512 | . 4 22 20 1 . . 4 6 . . 7 . . 15 . 5 46 . 50 3 84 13 14 6 10 75 127 Hits 554 | . 4 24 20 . 2 . 2 12 . 1 3 . . 11 . 10 21 . 40 5 62 10 19 9 10 87 202 Melee 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 8 Projectile 544 | . 4 24 20 . . . 2 12 . 1 3 . . 11 . 10 21 . 40 5 62 10 19 9 10 87 194 AOE 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Critical Strikes 30 | . . . 1 . 1 . 1 1 . . . . . . . . 2 . 2 1 5 1 . 1 1 3 10 Actively Blocked 8 | . . . . . . . . . . . . . . . . . . . 2 . 4 1 . 1 . . . Damage Taken 10022 | . 42 272 241 . 111 . 31 125 . 19 36 . . 191 . 146 552 . 953 172 1353 111 294 186 203 1788 3196 Core 3827 | . 10 189 103 . 35 . 31 78 . 19 16 . . 53 . 24 187 . 211 . 666 51 90 106 129 693 1136 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 85 | . . . . . . . . . . . . . . . . . . . . . 55 23 7 . . . . Redirected to Shielding 177 | . . . . . . . . . . . 12 . . 11 . 26 30 . 98 . . . . . . . . Ignored by Resistances 5865 | . . . . . . . . . . . . . . . . . . . . . 333 115 303 120 112 1638 3244 Regen/Repaired (Parts) 2959 | . . . . . 13 . . . . . . . . . . . 23 . 34 . . . . . . . 2889 Core Remaining (%) 73 | 100 96 52 81 . . . . . . 76 98 . . . . 92 . 83 . . . 24 . 86 . . 24 Volleys Fired 344 | . . . 8 . . . . . . . . . . . . . . . 23 75 60 5 34 6 17 49 67 Largest 6 | . . . 1 . . . . . . . . . . . . . . . 1 1 2 2 4 2 6 6 6 Hottest 600 | . . . 20 . . . . . . . . . . . . . . . 98 90 200 200 400 200 600 600 600 Shots Fired 834 | . . . 8 . . . . . . . . . . . . . . . 23 75 66 10 108 8 33 232 271 Gun 671 | . . . 8 . . . . . . . . . . . . . . . . . 12 10 108 8 33 232 260 Cannon 163 | . . . . . . . . . . . . . . . . . . . 23 75 54 . . . . . 11 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 54 | . . . 8 . . . . . . . . . . . . . . . . 35 . . . . . . 11 Thermal 43 | . . . . . . . . . . . . . . . . . . . 23 20 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 74 | . . . . . . . . . . . . . . . . . . . . 20 54 . . . . . . Slashing 663 | . . . . . . . . . . . . . . . . . . . . . 12 10 108 8 33 232 260 Robot Hit Streak 26 | . . . 5 . . . . . . . . . . . . . . . . 17 7 7 13 2 5 26 12 Robot Miss Streak 15 | . . . 2 . . . . . . . . . . . . . . . . 2 3 3 6 . 1 7 15 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Secondary Targets 16 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 8 3 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 1 Shots Hit Robots 468 | . . . 6 . . . . . . 1 . . . 6 . 1 37 5 4 40 31 7 48 1 7 121 153 Core Hits 220 | . . . 4 . . . . . . . . . . 3 . . 14 2 2 9 13 2 26 . 6 60 79 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 6 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Critical Strikes 37 | . . . . . . . . . . . . . . 1 . . 1 . . 10 11 . 1 . . . 13 Destroy 20 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 13 Corrupt 12 | . . . . . . . . . . . . . . . . . . . . 3 9 . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 154 | . . . . . . . . . . 1 2 1 . 8 . 2 70 12 27 4 27 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . . . . . . 1 2 1 . 6 . 1 53 12 27 . . . . . . . . Piercing 51 | . . . . . . . . . . . . . . 2 . 1 17 . . 4 27 . . . . . . Sneak Attacks 20 | . . . . . . . . . . 1 . . . 3 . . 13 . 1 . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28468 | . . 1 88 . . . . . . 66 . . . 229 . 3 1635 715 289 814 1760 431 4008 58 825 8783 8763 Guns 22490 | . . . 82 . . . . . . . . . . . . . . . . . . 431 4008 58 719 8541 8651 Cannons 2076 | . . . . . . . . . . . . . . . . . . . . 814 1150 . . . . . 112 Explosions 51 | . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . Melee 3496 | . . . . . . . . . . 66 . . . 229 . 3 1635 715 289 . 559 . . . . . . Ramming 355 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . 106 242 . Kinetic 355 | . . . 82 . . . . . . . . . . . . . . . . 161 . . . . . . 112 Thermal 278 | . . . . . . . . . . . . . . . . . . . . 227 51 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1576 | . . . . . . . . . . . . . . . . . . . . 426 1150 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25303 | . . . . . . . . . . 66 . . . 218 . . 1607 715 289 . . 431 4008 58 719 8541 8651 Piercing 601 | . . . . . . . . . . . . . . 11 . 3 28 . . . 559 . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . 2 4 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . 2 9 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1031 | . . . . . . . . . . 36 . . . . . . 392 267 4 . 234 . . . 51 47 . Projectiles 34 | . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 997 | . . . . . . . . . . 36 . . . . . . 392 267 4 . 200 . . . 51 47 . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . 2 7 . Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . . . . . . . 2 . . . . . . . . . 15 . 369 262 . . 196 . 193 193 173 Average Temperature 112 | . . . . . . . 2 . . . . . . . . . 7 . 72 89 . . 143 . 150 161 119 Received Heat Transfer 737 | . 24 60 90 . . . 36 12 . 9 . . . 9 . 21 67 . 27 . 196 . 72 36 . 27 51 Thermoelectric Energy+ 5338 | . . . . . . . . . . . . . . . . . . . . . . . 641 . 133 2716 1848 Effects 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . . . 4 5 . . . . 1 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . 4 5 . . . . . . Parts Fried 19 | . . . . . . . . . . . . . . . . . . . . 8 11 . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . 1 . . . . . 2 2 3 2 5 4 5 5 5 5 . Low Security (%) 8 | 100 100 100 100 100 100 100 . . . . . 100 . . . . . . . . . . . . . . . Level 1 18 | . . . . . . . . . . . 100 . . . . . 94 27 9 . 24 . . . . . . Level 2 35 | . . . . . . . . . . . . . . . . . 5 72 20 100 48 . . . . . . Level 3 15 | . . . . . . . . . . . . . . . . . . . 70 . 21 . 21 . 57 1 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 100 . 60 7 49 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . 5 . 78 39 35 . . Peak Influence 2435 | . . 19 138 53 15 . . . . . 300 130 . . . . 504 603 1078 694 1795 1450 2435 1729 1789 1945 . Initial 1346 | . . . 5 53 15 . . . . . 300 130 . . . . 215 358 339 582 324 1346 812 1335 1100 1118 . Average 765 | . . 7 45 49 3 . . . . . 279 126 . . . . 323 489 791 602 652 1387 1798 1458 1281 1466 . Influence Increases 9899 | . . 44 168 . . . 45 45 . . 317 2 . 105 . 165 1071 245 1282 526 1151 119 1262 195 370 1631 1156 Destroy 0b10 Robot/C 2120 | . . . 60 . . . . . . . . . . 60 . . 140 . 380 160 220 60 340 . 120 580 . Destroy 0b10 Robot/NC 210 | . . . . . . . . . . . . . . . . . 70 10 15 5 25 . 30 . 15 40 . Destroy Leader 440 | . . . 10 . . . . . . . . . . . . . 34 . 62 82 46 10 68 . 14 114 . Allied During Kill 442 | . . . . . . . . . . . . . . . . . 30 . 75 . . 15 191 . 23 108 . Successful Hack 102 | . . 29 23 . . . . . . . . . . . . . 12 . 8 6 . . 24 . . . . Disable Machine 675 | . . . . . . . . . . . . . . . . . 15 15 30 180 180 15 15 45 15 60 105 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . Destroy Structure 2230 | . . . . . . . . . . . 2 2 . . . . 80 20 142 18 20 4 294 30 138 444 1036 Advance Influence 450 | . . . . . . . . . . . 300 . . . . . 150 . . . . . . . . . . Partial Spotted 315 | . . . 30 . . . . . . . . . . . . . 90 . 105 45 . . 30 . . . 15 Lose Combat Pursuer 2715 | . . 15 45 . . . 45 45 . . 15 . . 45 . 165 450 . 465 30 660 15 270 120 45 285 . Influence Decreases 11033 | . . 29 65 75 43 . 10 45 35 . 50 147 86 96 45 60 664 154 850 985 580 469 1083 1100 983 890 2489 Entered New Map 7479 | . . . 10 65 28 . . 8 35 . . 137 46 8 45 . 40 154 264 453 252 449 633 1040 693 630 2489 Time Decay 2047 | . . 20 35 10 15 . 10 27 . . 50 10 40 80 . 50 294 . 286 502 318 . 50 60 90 100 . Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . Lost Part 227 | . . 9 20 . . . . 10 . . . . . 8 . 10 40 . 90 30 10 . . . . . . Lost Ally 1080 | . . . . . . . . . . . . . . . . . 90 . 210 . . 20 400 . 200 160 . Squads Dispatched 93 | . 2 5 3 1 . . . . . . 1 . . . . . 11 . 10 3 13 . 28 6 7 3 . Investigation 18 | . 1 3 2 . . . . . . . . . . . . . 3 . 2 2 2 . 1 . . 2 . Extermination 11 | . . . . . . . . . . . . . . . . . 3 . 3 1 2 . . . 1 1 . Reinforcement 16 | . 1 2 1 1 . . . . . . 1 . . . . . 2 . 3 . 2 . 3 . . . . Assault 43 | . . . . . . . . . . . . . . . . . . . 2 . 7 . 22 6 6 . . Garrison 5 | . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Distress Signals 39 | . . 1 1 . . . . . . . . . . . . . 4 . 4 . . . 5 1 4 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 431 | . 5 19 17 6 8 . 3 3 . 4 4 . . 6 . 13 52 . 55 15 78 8 40 12 13 51 19 Peak Tracking Total 28 | . 4 17 10 7 6 . 3 4 . 4 2 . . 3 . 7 10 . 10 3 28 7 20 8 15 19 7 Tactical Retreats 65 | . . 1 1 . 1 . 2 1 . . 1 . . 3 . 4 10 . 11 2 12 1 4 2 1 7 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Traps Triggered 8 | . 2 . . 1 . . . . . . . . . . . . . 1 . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Machines Disabled 49 | . . . . . . . . . . . . . . . . . 1 3 2 13 12 1 1 4 1 4 7 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Machines Accessed 41 | . 1 3 5 . . . 1 . . . . . 2 . 4 . 6 . 5 6 3 . 3 . 1 1 . Terminals 15 | . 1 3 4 . . . . . . . . . . . . . . . 1 3 2 . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . 2 . 1 2 . . 2 . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . 2 . 1 . 1 . 1 . 1 . . Total Hacks 107 | . 2 12 15 . . . 1 . . . . . 7 . 17 . 11 . 10 19 3 . 6 . 2 2 . Successful 72 | . . 5 9 . . . 1 . . . . . 7 . 17 . 7 . 9 11 3 . 2 . 1 . . Failed 33 | . 2 7 6 . . . . . . . . . . . . . 3 . . 8 . . 4 . 1 2 . Catastrophic 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Manual 202 | . 2 10 12 . . . . . . . 14 6 . . . . 31 9 42 33 15 . 3 9 8 8 . Terminals 38 | . 2 12 12 . . . . . . . . . . . . . . . 1 7 2 . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . . . 1 . 3 3 . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . . . . . . . . . . . . . 6 . 5 9 . . 5 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . 3 . 1 . 1 . 1 . 2 . . Terminal Hacks 40 | . . 5 4 . . . 1 . . . . . 7 . 17 . . . 1 3 2 . . . . . . Record 12 | . . . . . . . . . . . . . 6 . 5 . . . . 1 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 8 | . . 3 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . 1 . . . . . 1 2 1 . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . . . . . . . . . . . . 3 . 4 7 . . 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Retrieve Study 11 | . . . . . . . . . . . . . . . . . 3 . 4 4 . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . 2 . 1 . 1 . 1 . 1 . . Unlock Access 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Unauthorized Hacks 7 | . . . 4 . . . . . . . . . . . . . 1 . 2 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Patch 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 3 4 . . . . . . . . . . . . . 3 . 1 3 . . 3 . 1 1 . Full Trace Events 12 | . 1 3 2 . . . . . . . . . . . . . 2 . . 2 . . 1 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . . . . 4 . 4 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 120 | . . . . . . . . . . . 13 . . . 4 . 21 . 39 30 . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . . . . . . . . . . . . . 3 . 4 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Total Allies 125 | . . . . . 19 . . . 4 . 1 . . 1 . 1 7 5 7 . . 2 44 . 15 19 . Largest Group 19 | . . . . . 19 . . . 4 . 1 . . 1 . 1 2 5 5 . . 2 15 . 8 11 . Highest-Rated Group 475 | . . . . . 475 . . . 159 . 30 . . 49 . 49 206 139 338 . . 160 389 . 373 160 . Highest-Rated Ally 115 | . . . . . 35 . . . 41 . 30 . . 49 . 49 103 56 103 . . 80 115 . 115 15 . Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . . 3 . 4 . . . 1 . 1 . . Heavy 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 348 | . . . . . 75 . . . . . . . . . . 1 22 . 64 . . 11 104 . 21 50 . Total Damage 9584 | . . . . . 1005 . . . . . . . . . . 25 1531 . 2345 . . 396 2832 . 402 1048 . Kills 52 | . . . . . 1 . . . . . . . . . . . 8 . 21 . . 2 10 . 5 5 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Active Infowar (turns) 3164 | . . . . . . . . . . . . . . . . . 412 174 623 1325 628 . 1 . 1 . . Sensors 3095 | . . . . . . . . . . . . . . . . . 376 174 623 1294 628 . . . . . . IFF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Structural 1684 | . . . . . . . . . . . . . . . . . 412 174 612 486 . . . . . . . Traps 1735 | . . . . . . . . . . . . . . . . . . . 538 1197 . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cloaking 548 | . . . . . . . . . . . . . . . . . . . 289 259 . . . . . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Analysis Total 8 | . . 3 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 . . . 1 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . 4 1 . . . . 6 2 9 10 4 . . 2 2 2 . Main Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Component Schematics 7 | . . . . . . . . . . . 1 . . . . . 1 . 2 2 . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 5 | . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Turns Passed 6902 | 14 54 93 116 28 99 26 110 108 203 74 118 37 94 169 47 142 656 174 623 1347 743 102 475 198 284 394 374 Spaces Moved 15692 | 21 90 213 189 77 220 67 282 257 489 194 296 138 314 509 131 463 1480 576 1717 2853 1578 181 876 370 627 796 688 Core 313 | 21 90 65 137 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3757 | . . . . . . . . . . . . . . . . . . . . . 242 181 876 365 621 784 688 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11568 | . . 148 52 77 220 67 282 257 489 194 296 138 314 509 131 463 1480 576 1717 2853 1305 . . . . . . Fastest Speed 19 | 50 50 35 31 34 28 39 39 37 37 37 25 25 25 29 25 25 19 19 19 28 21 30 30 30 30 30 30 Average Speed 28 | 50 53 39 45 34 34 39 39 40 37 37 32 25 27 29 27 29 24 19 22 29 24 30 30 40 30 30 30 Slowest Speed 107 | 50 100 50 50 34 39 39 39 45 37 37 37 25 29 29 29 34 34 19 28 107 104 30 30 90 90 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . 6 7 2 5 1 3 3 . . 2 . . 2 . . 18 . 15 3 7 . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Spacefolds 19 | . . . . . . . . . . . . . . . . . . . . . 11 . . 2 2 4 . Exploration Rate (%) 46 | 3 29 35 29 5 90 2 47 44 82 40 14 6 58 78 60 60 51 83 63 99 80 34 33 53 23 43 44 Regions Visited 27 Branch Regions 13 Pre-discovered Areas 11 | . . . . . . . . . 2 . . . 1 . 3 . . 3 . 2 . . . . . . . Known Exits Taken 8 | . . 1 1 . . . . . . . 1 . . . . . 1 . 1 1 1 . . . 1 . . Unknown Exits Taken 15 | 1 1 . . . . 1 1 1 1 1 . 1 1 1 1 1 . . . . . . 1 1 . 1 . Scrap Searched 10 | . . . . . . . . 2 3 1 . . 2 2 . . . . . . . . . . . . . Spaces Dug 169 | . . . . . . . . . . . 2 1 . . . 1 27 . 39 7 6 . 30 6 27 15 8 Terrain Destroyed 755 | . . . . . . . . . . . 2 1 . . . 1 27 . 39 8 13 6 132 9 50 186 281 Melee 57 | . . . . . . . . . . . 2 1 . . . 1 27 . 20 . 6 . . . . . . Projectile 687 | . . . . . . . . . . . . . . . . . . . 19 7 5 6 132 9 50 186 273 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Res Qua Sec Gar Res Tes Acc Com Ac0 Total 17225 | 22 94 213 201 76 236 65 278 257 509 194 307 138 320 519 139 465 1682 614 1853 3252 1777 218 1034 409 693 879 781 Wait 676 | . . . 3 . 12 . . 1 20 . 2 . 1 4 . 1 109 9 57 198 77 26 86 17 33 13 7 Move 15494 | 20 89 201 175 73 211 64 275 251 488 193 291 137 313 504 130 462 1445 575 1688 2847 1545 180 875 366 622 787 687 Hop 64 | . . 5 6 2 3 1 3 2 . . 2 . . 2 . . 17 . 13 2 6 . . . . . . Pick Up 73 | . . 2 1 . 4 . . 1 . . 1 . 1 . 2 . 8 . 5 16 21 . 3 5 1 . 2 Fast Attach 89 | 2 3 3 4 1 5 . . 1 . . 4 . 2 . 1 . 12 . 11 18 13 . 1 2 2 1 3 Attach 48 | . . . 3 . . . . 1 . . 3 . . . 1 . 4 . 5 5 7 . 2 3 3 6 5 Detach 19 | . 1 . . . . . . . . . . . 1 . . . 2 . 3 3 . . . 1 1 4 3 Swap 150 | . . . . . . . . . 1 . 2 . 1 1 4 . 6 2 9 51 11 3 31 5 10 8 5 Drop 83 | . 1 . . . 1 . . . . . . . 1 . 1 . 9 . 12 33 10 1 2 4 2 4 2 Fire 344 | . . . 8 . . . . . . . . . . . . . . . 23 75 60 5 34 6 17 49 67 Melee 154 | . . . . . . . . . . 1 2 1 . 8 . 2 70 12 27 4 27 . . . . . . Ram 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Rewire 16 | . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Ext / Gar) -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -3/Garrison -2/Research (discovered 4 exits: Acc x2 / *Tes / Gar) -2/Testing -1/Access (discovered 2 exits: *Com / Gar) -1/Command (discovered 3 exits: Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Propulsion x2 113 | -9/Materials | Discovered new exit (range 8) 130 | -9/Materials | Identified exit to Materials 162 | -9/Materials | Entered another Materials area 162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 218 | -8/Materials | Identified exit to Factory 278 | -8/Materials | Entered Factory 278 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 306 | -7/Factory | Manually triggered Chute Trap 306 | -7/Factory | Sucked down chute 306 | -7/Factory | Entered Waste 314 | -7/Waste | Spotted C-40 Crusher 317 | -7/Waste | Spotted C-40 Crusher 334 | -7/Waste | Spotted C-40 Crusher 334 | -7/Waste | Spotted C-40 Crusher 336 | -7/Waste | Spotted C-40 Crusher 337 | -7/Waste | Spotted C-40 Crusher 347 | -7/Waste | Warlord forces began an assault 386 | -7/Waste | Allies destroyed C-40 Crusher 389 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 395 | -7/Waste | Crushed by Compactor (2 parts destroyed) 402 | -7/Waste | Discovered new exit (range 10) 405 | -7/Waste | Entered Factory 426 | -7/Factory | Lost 7 parts (2p3n2w) 426 | -7/Factory | Discovered new exit (range 13) 431 | -7/Factory | Entered Lower Caves 433 | -7/Lower Caves | Lost 7 allies 486 | -7/Lower Caves | Build established: Hacker-Mutant 538 | -7/Lower Caves | Discovered new exit (range 8) 541 | -7/Lower Caves | Entered another Lower Caves area 562 | -7/Lower Caves | Spotted B-75 Beast 646 | -7/Lower Caves | Discovered new exit (range 11) 649 | -7/Lower Caves | Entered Zion 657 | -7/Zion | Learned 4 Factory zone layouts 749 | -7/Zion | Learned Factory security intel 760 | -7/Zion | Received a hallucinogenic algorithm 763 | -7/Zion | Learned location of Warlord (-4) 772 | -7/Zion | Met Imprinter 777 | -7/Zion | Imprinted 779 | -7/Zion | Declared Zion's savior 802 | -7/Zion | Learned Factory emergency access door positions 843 | -7/Zion | Discovered new exit (range 16) 849 | -7/Zion | Given A8's code to call for help 852 | -7/Zion | Entered Proximity Caves 854 | -6/Proximity Caves | Spotter reported a threat 855 | -6/Proximity Caves | Spotter reported a threat 922 | -6/Proximity Caves | Discovered new exit (range 14) 926 | -6/Proximity Caves | Entered Factory 926 | -6/Factory | Evolved 2 slots: Utility x2 927 | -6/Factory | Identified exit to Factory 927 | -6/Factory | Identified exit to Lower Caves 967 | -6/Factory | Spotted B-75 Beast 967 | -6/Factory | Retrieved Zion intel report: Active Garrisons 971 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 978 | -6/Factory | Discovered exit to Lower Caves (range 5) 1017 | -6/Factory | Retrieved Zion intel report: Component Schematics 1032 | -6/Factory | Retrieved Zion intel report: Guard Positions 1033 | -6/Factory | Zion Kinetic Resupply teleported in 1044 | -6/Factory | Entered another Factory area 1044 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -5/Factory | Retrieved Zion intel report: Trap Installations 1080 | -5/Factory | Discovered new exit (range 7) 1081 | -5/Factory | Entered Upper Caves 1104 | -5/Upper Caves | Learned location of Armory (-4) 1140 | -5/Upper Caves | Entered an active Warlord outpost 1141 | -5/Upper Caves | Learned Extension emergency access door positions 1141 | -5/Upper Caves | Learned Armory emergency access door positions 1141 | -5/Upper Caves | Learned Research stockpile data 1141 | -5/Upper Caves | Learned Research terminal intel 1171 | -5/Upper Caves | Discovered new exit (range 15) 1175 | -5/Upper Caves | Entered another Upper Caves area 1175 | -5/Upper Caves | Discovered new exit (range 12) 1179 | -5/Upper Caves | Encountered a Warlord checkpoint 1205 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1330 | -5/Upper Caves | Build established: Hacker-Sprinter 1342 | -5/Upper Caves | Discovered new exit (range 9) 1344 | -5/Upper Caves | Entered Zhirov 1344 | -5/Zhirov | Discovered new exit (range 3) 1350 | -5/Zhirov | Met Zhirov 1356 | -5/Zhirov | Learned location of Quarantine (-3) 1356 | -5/Zhirov | Learned location of Testing (-2) 1356 | -5/Zhirov | Learned location of Command (-1) 1358 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1362 | -5/Zhirov | Found Alien Artifact 1362 | -5/Zhirov | Identified Integrated Dissipator 1362 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 1381 | -5/Zhirov | Found Alien Artifact 1391 | -5/Zhirov | Entered Proximity Caves 1394 | -4/Proximity Caves | Spotted B-86 Titan 1437 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1451 | -4/Proximity Caves | Spotter reported a threat 1530 | -4/Proximity Caves | Discovered new exit (range 10) 1533 | -4/Proximity Caves | Entered Factory 1533 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1534 | -4/Factory | Identified exit to Extension 1690 | -4/Factory | Central database locked down 1690 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 1742 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 1743 | -4/Factory | Zion Heavy squad teleported in 1758 | -4/Factory | Garrison activated, responded to threat 1779 | -4/Factory | Found Prototype Protection 1779 | -4/Factory | Identified Zio. Weapon Casing 1783 | -4/Factory | Search patrols dispatched 1819 | -4/Factory | Discovered new exit (range 5) 1820 | -4/Factory | Identified exit to Research 1826 | -4/Factory | Retrieved Zion intel report: Emergency Access 1867 | -4/Factory | Retrieved Zion intel report: Active Garrisons 1868 | -4/Factory | Zion Heavy squad teleported in 1894 | -4/Factory | Zion Melee Resupply teleported in 1962 | -4/Factory | Retrieved Zion intel report: Main Access 2033 | -4/Factory | Search patrols dispatched 2076 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 2081 | -4/Factory | Retrieved Zion intel report: Component Schematics 2125 | -4/Factory | Build established: Hacker-Scout 2189 | -4/Factory | Identified exit to Garrison 2189 | -4/Factory | Entered Garrison 2189 | -4/Garrison | Discovered recently destroyed garrison 2262 | -4/Garrison | Discovered exit to Research (range 10) 2269 | -4/Garrison | Garrison Relay disabled 2281 | -4/Garrison | Retrieved Zion intel report: Component Stockpiles 2304 | -4/Garrison | Discovered exit to Research (range 9) 2325 | -4/Garrison | Discovered exit to Research (range 8) 2329 | -4/Garrison | Retrieved Zion intel report: Depthwide Sectors/-3 2332 | -4/Garrison | Attempted to install RIF, but system incompatible 2344 | -4/Garrison | Garrison Relay disabled 2363 | -4/Garrison | Entered Research 2363 | -3/Research | Accompanied by 5 allies 2363 | -3/Research | Evolved 2 slots: Utility x2 2365 | -3/Research | Loaded intel: 25 terminal locations 2368 | -3/Research | Found Prototype Processor 2368 | -3/Research | Identified Exp. Target Analyzer 2424 | -3/Research | Discovered new exit (range 15) 2458 | -3/Research | Retrieved Zion intel report: Trap Installations 2467 | -3/Research | Retrieved Zion intel report: Prototype Schematics 2513 | -3/Research | Retrieved Zion intel report: Unaware Analyses 2523 | -3/Research | Retrieved Zion intel report: Active Garrisons 2524 | -3/Research | Zion Demo squad teleported in 2530 | -3/Research | Zion Light squad teleported in 2613 | -3/Research | First assault squad dispatched 2643 | -3/Research | Retrieved Zion intel report: Component Schematics 2644 | -3/Research | Zion Heavy Resupply teleported in 2647 | -3/Research | Identified exit to Research 2704 | -3/Research | Spotted B-86 Titan 2723 | -3/Research | Zion Heavy squad teleported in 2746 | -3/Research | Retrieved Zion intel report: Component Schematics 2748 | -3/Research | Lost 8 parts (1p5n1u1w) 2753 | -3/Research | Discovered exit to Research (range 13) 2793 | -3/Research | Spotted B-86 Titan 2813 | -3/Research | Retrieved Zion intel report: Component Stockpiles 2868 | -3/Research | Retrieved Zion intel report: Branch Access 2868 | -3/Research | Identified exit to Quarantine 2922 | -3/Research | Spotted B-86 Titan 2939 | -3/Research | Central database locked down 2951 | -3/Research | Retrieved Zion intel report: Unaware Schematics 2975 | -3/Research | Found Prototype Launcher 2975 | -3/Research | Identified Hellfire Missile Launcher 2986 | -3/Research | Entered Quarantine 3001 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 3009 | -3/Quarantine | Cryocooling Duct disabled 3024 | -3/Quarantine | Ambient heat levels rising (+20) 3024 | -3/Quarantine | Non-combat units ordered to evacuate 3079 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 3091 | -3/Quarantine | Cryocooling Duct disabled 3097 | -3/Quarantine | Cryocooling Duct disabled 3106 | -3/Quarantine | Ambient heat levels rising (+20) 3106 | -3/Quarantine | Combat units ordered to evacuate 3112 | -3/Quarantine | Ambient heat levels rising (+20) 3149 | -3/Quarantine | Found Alien Artifact 3149 | -3/Quarantine | Identified Core Reset Matrix 3149 | -3/Quarantine | Identified Transdimensional Reconstructor 3149 | -3/Quarantine | Used Core Reset Matrix 3153 | -3/Quarantine | Detected hypermatrix surge 3153 | -3/Quarantine | Sensed 17 artifacts in vicinity 3178 | -3/Quarantine | Cryocooling Duct disabled 3182 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 3184 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 3193 | -3/Quarantine | Ambient heat levels rising (+20) 3198 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 3205 | -3/Quarantine | Spotted Alpha 7 3206 | -3/Quarantine | Quarantine Guard activated 3214 | -3/Quarantine | Found Core Cannon 3216 | -3/Quarantine | Spotted Quarantine Guard 3216 | -3/Quarantine | Spotted Quarantine Guard 3259 | -3/Quarantine | Found Phase Redirector 3268 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 3325 | -3/Quarantine | Spotted Quarantine Guard 3353 | -3/Quarantine | Destroyed Quarantine Guard 3374 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 3384 | -3/Quarantine | Destroyed Quarantine Guard 3395 | -3/Quarantine | Spotted Quarantine Guard 3409 | -3/Quarantine | Spotted Quarantine Guard 3453 | -3/Quarantine | Spotted Quarantine Guard 3502 | -3/Quarantine | Destroyed Quarantine Guard 3529 | -3/Quarantine | Spotted Quarantine Guard 3549 | -3/Quarantine | Spotted Quarantine Guard 3567 | -3/Quarantine | Destroyed Quarantine Guard 3576 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 3583 | -3/Quarantine | Met incapacitated Sigix Warrior 3583 | -3/Quarantine | Lockdown squad dispatched 3584 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3585 | -3/Quarantine | Unlocked Sigix quarantine chamber 3587 | -3/Quarantine | Found Sigix Containment Pod 3602 | -3/Quarantine | Found Dimensional Node Initializer 3603 | -3/Quarantine | Found Dimensional Node Initializer 3685 | -3/Quarantine | Found Prototype Energy Cannon 3685 | -3/Quarantine | Identified EMDS 3732 | -3/Quarantine | Destroyed Quarantine Guard 3753 | -3/Quarantine | Destroyed Quarantine Guard 3797 | -3/Quarantine | Destroyed Quarantine Guard 3865 | -3/Quarantine | Destroyed Quarantine Guard 3883 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 4002 | -3/Quarantine | Discovered exit to Research (range 4) 4023 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 4075 | -3/Quarantine | Found Unknown Device 4075 | -3/Quarantine | Identified Quantum Capacitor 4200 | -3/Quarantine | Found Transdimensional Reconstructor 4205 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4207 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4208 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4262 | -3/Quarantine | Found Subatomic Replicator 4275 | -3/Quarantine | Terminal network hard line cut 4302 | -3/Quarantine | Spotted Fortress 4328 | -3/Quarantine | Discovered new exit (range 6) 4328 | -3/Quarantine | Discovered new exit (range 7) 4328 | -3/Quarantine | Spotted Quarantine Guard 4328 | -3/Quarantine | Spotted Quarantine Guard 4332 | -3/Quarantine | Identified exit to Section 7 4333 | -3/Quarantine | Entered Section 7 4334 | -3/Section 7 | Detected hypermatrix surge 4334 | -3/Section 7 | Sensed 22 artifacts in vicinity 4349 | -3/Section 7 | Found Integrated Mediator 4349 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 4363 | -3/Section 7 | Found Spacefold Activator 4461 | -3/Section 7 | Spotted S7 Guard 4583 | -3/Section 7 | First assault squad dispatched 4652 | -3/Section 7 | Found Integrated Thermoelectric Network 4692 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 4719 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 4732 | -3/Section 7 | Spotted S7 Guard 4737 | -3/Section 7 | Found Core Regenerator 4767 | -3/Section 7 | Found Integrity Redistributor 4781 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 4795 | -3/Section 7 | Found Integrated Mediator 4795 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 4818 | -3/Section 7 | Build established: Alien-Sprinter 4834 | -3/Section 7 | Spotted S7 Guard 4839 | -3/Section 7 | Found Core Physics Calibrator 4863 | -3/Section 7 | Identified exit to Garrison 4869 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 4869 | -3/Section 7 | Spotted B-86 Titan 4872 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 4896 | -3/Section 7 | Spotted B-99 Colossus 4905 | -3/Section 7 | Found Integrated Reactor 4905 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4907 | -3/Section 7 | Found Integrated Reactor 4907 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4917 | -3/Section 7 | Found LRC Inertial Stabilizer 4917 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 4961 | -3/Section 7 | Integrated with Sigix Exoskeleton 4962 | -3/Section 7 | Sigix Warrior commented on Exoskeleton integration 5027 | -3/Section 7 | Found Sigix Sheargun 5029 | -3/Section 7 | Found Sigix Sheargun 5031 | -3/Section 7 | Warped through subspace 5032 | -3/Section 7 | Core integrity fell below 50% 5033 | -3/Section 7 | Found Sigix Sheargun 5048 | -3/Section 7 | Spotted Alpha 7 5048 | -3/Section 7 | Spotted Alpha 7 5076 | -3/Section 7 | Entered Garrison 5080 | -3/Garrison | Attempted to install RIF, but system incompatible 5096 | -3/Garrison | Found embedded Infiltrators 5154 | -3/Garrison | Spotted B-86 Titan 5162 | -3/Garrison | Triggered checkpoint 5173 | -3/Garrison | Discovered exit to Research (range 15) 5178 | -3/Garrison | Entered Research 5178 | -2/Research | Evolved 2 slots: Weapon x2 5183 | -2/Research | Emitted hypermatrix ping 5187 | -2/Research | Identified exit to Garrison 5188 | -2/Research | Assembled emerged from beneath the floor 5190 | -2/Research | Found Prototype Processor 5210 | -2/Research | Discovered new exit (range 17) 5217 | -2/Research | Zion Light squad teleported in 5220 | -2/Research | Identified Exp. Core Analyzer 5273 | -2/Research | Build established: Alien-Sigix 5307 | -2/Research | Assembled emerged from beneath the floor 5357 | -2/Research | Lost 3 allies 5407 | -2/Research | Assembled emerged from beneath the floor 5443 | -2/Research | Discovered new exit (range 18) 5481 | -2/Research | Assembled emerged from beneath the floor 5482 | -2/Research | Spotted B-90 Cyclops 5483 | -2/Research | Spotted Investigator 5491 | -2/Research | Garrison activated, responded to threat 5527 | -2/Research | Discovered new exit (range 16) 5530 | -2/Research | Assembled emerged from beneath the floor 5564 | -2/Research | Assembled emerged from beneath the floor 5652 | -2/Research | Spotted Investigator 5652 | -2/Research | Scanned by Researcher 5653 | -2/Research | Entered Testing 5663 | -2/Testing | Found Prototype Ballistic Cannon 5677 | -2/Testing | Identified Perforator 5740 | -2/Testing | Retrieved Zion intel report: Active Garrisons 5754 | -2/Testing | Retrieved Zion intel report: Component Schematics 5765 | -2/Testing | Found Prototype Hackware 5782 | -2/Testing | Found Unknown Device 5782 | -2/Testing | Identified Adv. Force Booster 5786 | -2/Testing | Found Prototype Hackware 5831 | -2/Testing | Discovered new exit (range 18) 5851 | -2/Testing | Entered Access 5851 | -1/Access | Evolved 2 slots: Weapon x2 5855 | -1/Access | Identified System Mapper 5856 | -1/Access | Emitted hypermatrix ping 5861 | -1/Access | Assembled emerged from beneath the floor 5874 | -1/Access | Retrieved Zion intel report: Branch Access 5874 | -1/Access | Identified exit to Command 5928 | -1/Access | Retrieved Zion intel report: Trap Installations 5929 | -1/Access | Zion Light squad teleported in 6006 | -1/Access | Identified exit to Garrison 6044 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 6060 | -1/Access | Found Prototype Device 6060 | -1/Access | Identified Exp. Actuator Array 6096 | -1/Access | Assembled emerged from beneath the floor 6135 | -1/Access | Entered Command 6140 | -1/Command | Emitted hypermatrix ping 6144 | -1/Command | Retrieved Zion intel report: Main Access 6144 | -1/Command | Identified exit to Surface 6145 | -1/Command | Assembled emerged from beneath the floor 6204 | -1/Command | Retrieved Zion intel report: Unaware Schematics 6262 | -1/Command | Identified Exp. Hacking Suite 6278 | -1/Command | Destroyed 9 combat bots 6323 | -1/Command | Assembled emerged from beneath the floor 6333 | -1/Command | Assembled emerged from beneath the floor 6350 | -1/Command | High security lockdown imminent 6373 | -1/Command | Destroyed 7 combat bots 6377 | -1/Command | Spotted Combat Programmer 6392 | -1/Command | Met MAIN.C 6395 | -1/Command | 0b10 Conduit disabled 6404 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 6404 | -1/Command | Destroyed MAIN.C Shell 6404 | -1/Command | Spotted M Shell/Def 6404 | -1/Command | Spotted M Shell/Atk 6404 | -1/Command | Spotted M Shell/Def 6404 | -1/Command | Spotted M Shell/Atk 6404 | -1/Command | Spotted M Shell/Atk 6404 | -1/Command | Spotted M Shell/Def 6404 | -1/Command | Spotted M Shell/Atk 6404 | -1/Command | Spotted M Shell/Def 6406 | -1/Command | MAIN.C activated Command garrisons 6452 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 6467 | -1/Command | Destroyed MAIN.C 6470 | -1/Command | Discovered exit to Surface (range 62) 6470 | -1/Command | Discovered exit to Surface (range 122) 6470 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 6481 | -1/Command | Spotted B-99 Colossus 6501 | -1/Command | Destroyed B-99 Colossus 6510 | -1/Command | Core integrity fell below 50% 6526 | -1/Command | Warped through subspace to slip node 6526 | -1/Command | Discovered new exit (range 4) 6529 | -1/Command | Entered Access_0 6530 | -1/Access_0 | Sensed 4 artifacts in vicinity 6530 | -1/Access_0 | Met Architect 6537 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 6537 | -1/Access_0 | Destroyed A8 6540 | -1/Access_0 | Architect warped through subspace 6548 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 6563 | -1/Access_0 | Subspace Access Node disabled 6611 | -1/Access_0 | A6 warped into view 6623 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 6643 | -1/Access_0 | Destroyed 7 combat bots 6654 | -1/Access_0 | Subspace Access Node disabled 6670 | -1/Access_0 | Subspace Access Node disabled 6682 | -1/Access_0 | A5 warped into view 6694 | -1/Access_0 | Architect warped through subspace 6699 | -1/Access_0 | Destroyed A5 6705 | -1/Access_0 | Found Core Regenerator 6705 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 6707 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-483) 6720 | -1/Access_0 | Found Integrity Redistributor 6728 | -1/Access_0 | Architect warped through subspace 6753 | -1/Access_0 | Found Integrated Reactor 6753 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 6786 | -1/Access_0 | Subspace Access Node disabled 6818 | -1/Access_0 | A4 warped into view 6829 | -1/Access_0 | Core integrity fell below 20% 6832 | -1/Access_0 | Destroyed A4 6856 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+519) 6869 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 6896 | -1/Access_0 | Destroyed A6 6898 | -1/Access_0 | Destroyed Architect 6899 | -1/Access_0 | Architect triggered a singularity event 6900 | -1/Access_0 | Warped through subspace to slip node 6900 | -1/Access_0 | Discovered exit to Surface (range 8) 6903 | *** | Escaped singularity! Last Messages --------------- 06894_ Penetrated by Quantum Shear. 06896_ Quantum Shear penetrates Architect. 06896_ A6: "Avenge me, architects!" 06896_ A6 destroyed. 06896_ Quantum Shear penetrates Architect. 06896_ Quantum Shear penetrates Earth. 06898_ Quantum Shear penetrates Architect. 06898_ Architect: "If I can't win, no one wins!" 06898_ Architect destroyed. 06898_ Quantum Shear penetrates Earth. 06898_ Quantum Shear penetrates Wall. 06899_ A0_COM: Initiating irreversible singularity event. Goodbye. 06900_ A0_COM: 10. 06900_ Warped through subspace, drawn to slip node. 06900_ EXIT=FOUND: SURFACE 06901_ A0_COM: 9. 06902_ A0_COM: 8. 06903_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# ! ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 87 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 77 Core Analysis 8 Offensive Hacking 36 Item Schematics ----------------- Arm. Huge Wheel | -3/Quarantine | Z-intel Imp. System Shield | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Matter Compressor | -3/Quarantine | Z-intel Imp. Cloaking Device | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Linear Accelerator | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Adv. Hardlight Generator | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Imp. Force Booster | -3/Quarantine | Z-intel Actuator Array | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel System Restoration Module | -3/Quarantine | Scanalyzed Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Adv. Particle Charger | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Force Lance | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Hvy. Disruptor Cannon | -3/Quarantine | Z-intel Imp. Weapon Shielding | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Launcher Guidance Computer | -3/Quarantine | Z-intel Triangulator | -2/Testing | Z-intel Seismic Detector | -2/Testing | Z-intel Enh. Quantum Rifle | -2/Testing | Z-intel Com. Battery | -2/Testing | Z-intel Cmb. Gravmag System | -2/Testing | Z-intel Lrn. Terrain Scanner | -2/Testing | Z-intel Imp. VSS Leg | -2/Testing | Z-intel Med. Storage Unit | -2/Testing | Z-intel Imp. Terrain Scanner | -2/Testing | Z-intel Reaction Control System | -2/Testing | Z-intel Adv. Weapon Cycler | -2/Testing | Z-intel Adv. Focal Shield | -2/Testing | Z-intel Impulse Thruster | -2/Testing | Z-intel Robot Schematics ------------------ M-30 Cleanser | -3/Section 7 | Z-intel B-60 Warrior | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel S-43 Plague | -3/Section 7 | Z-intel T-07 Excavator | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Array | -3/Quarantine | Hacked Nuclear Pulse Thruster | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Q-thruster | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Mediator Spacefold Activator Integrated Thermoelectric Network Integrated Reactor LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Phase Redirector High-powered Transdimensional Reconstructor Subatomic Replicator Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMobilePlateshifter Manual? 0 Play Time 03:17:13 Cumulative 387.0 hours Start 2026.08.29 @ 13:14:16 End 2026.08.29 @ 16:36:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type 6 Total 33 Types 13/1/9/1/5/1/1/0/0/2 Lore% 89 Gallery% 80 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0ef76c4-4c5c-4186-8e60-4a428809d74e