Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 11:50:32 // Halloween2020/ForbiddenLore Player: EC-422UE Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (3333) 3333 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9153 Bonus ------- None Cogmind --------- Core Integrity 513/1150 Matter 223/300 Energy 97/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Micro Fission Core Improved Target Analyzer Advanced System Shield Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Wheel Improved Airjet Improved Gravmag System Improved Linear Gravjet Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Makeshift Transmission Jammer Heart of Steel > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Rocket Array > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Wheel Improved Target Analyzer Improved Kinecellerator Force Field Advanced System Shield Autogun Autogun Great Axe [Rating: 95] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Improved Gravmag System Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 Utility 7 | . . 2 . 1 . . 1 . . 2 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 140 | 7 3 12 9 23 2 2 47 7 2 18 8 Power 20 | 1 1 2 . 4 1 . 8 . . 3 . Engine 14 | 1 1 2 . 3 . . 5 . . 2 . Core 6 | . . . . 1 1 . 3 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 . 3 2 3 . 1 16 2 . 4 3 Treads 5 | . . . 1 2 . . . 2 . . . Leg 11 | 2 . . 1 . . 1 6 . . 1 . Wheel 8 | . . 3 . 1 . . 1 . . 1 2 Hover 11 | . . . . . . . 9 . . 1 1 Flight 1 | . . . . . . . . . . 1 . Utility 29 | 1 2 3 2 5 . 1 8 . . 5 2 Device 17 | . . 1 1 3 . . 6 . . 4 2 Storage 4 | 1 1 1 . . . . . . . 1 . Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . 1 1 1 1 . 1 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 55 | 3 . 4 5 11 1 . 15 5 2 6 3 Energy Gun 17 | 1 . 1 1 2 1 . 6 3 1 1 . Energy Cannon 3 | . . . 2 1 . . . . . . . Ballistic Gun 23 | 2 . 3 2 3 . . 8 . . 3 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . 3 . . . 1 1 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . . 1 . . 3 . Parts Lost 65 | . 1 8 . 6 1 2 20 2 1 6 18 Power 11 | . . 1 . 1 1 . 4 . . 2 2 Propulsion 19 | . . 3 . 2 . 1 4 1 . 2 6 Utility 14 | . . 1 . 2 . 1 5 . . . 5 Weapon 21 | . 1 3 . 1 . . 7 1 1 2 5 Highest Loss Streak 18 | . 1 7 . 6 1 2 8 1 1 4 18 Average Slot Usage (%) 87 | . 93 76 92 96 84 86 90 93 93 80 75 Engine 8 | . 14 9 9 12 7 7 6 6 6 7 4 Core 2 | . . . . 1 . 7 4 6 6 2 4 Treads 5 | . . . 7 13 15 11 1 . . . . Leg 4 | . 28 4 3 4 . . 5 . . 2 . Wheel 4 | . . 3 18 8 7 7 2 . . 2 5 Hover 5 | . . . . . . . 10 20 20 8 11 Device 12 | . . 2 8 11 7 7 11 20 20 22 20 Storage 11 | . 14 18 18 15 15 15 9 6 6 5 5 Processor 4 | . . . . 2 7 7 6 6 6 5 5 Protection 7 | . 12 22 9 6 7 4 9 6 6 . . Energy Gun 5 | . 8 . 1 2 7 7 8 11 12 1 . Ballistic Gun 9 | . 14 14 10 8 7 7 9 6 6 9 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 13 26 47 52 67 64 64 73 57 57 69 60 Greatest Support 70 | 20 20 26 20 60 40 40 70 42 42 42 40 Greatest Overweight (x) 15 | 1 1 15 2 3 1 3 2 1 1 4 6 Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 1 2 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 10 10 16 10 Average Capacity 13 | 5 9 14 16 16 16 16 12 10 10 10 10 Most Carried 16 | 4 8 7 12 16 15 16 16 10 10 10 10 Average Carried 10 | 2 4 3 8 14 14 14 11 9 10 8 9 Final Capacity 16 | 6 10 16 16 16 16 16 10 10 10 10 10 Final Carried 16 | 3 8 5 12 14 13 16 9 10 10 10 5 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Mutant 14% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Matter Collected 3487 | 248 100 182 171 415 54 56 935 91 . 1018 217 Remotely . | . . . . . . . . . . . . Salvage Created 4647 | . 278 182 243 537 84 365 1536 57 48 1088 229 Parts 244 | . 13 11 22 35 7 11 76 7 . 51 11 Haulers Intercepted 9 | . 1 . 1 3 . 1 1 . . 1 1 Recyclers Shooed 7 | . . 1 1 . . . 1 . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 6 5 . 4 . . . Prevented 7 | . . . . . 1 6 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Combat Hostiles Destroyed 62 | . 4 3 2 9 3 5 20 4 2 8 2 Melee 1 | . . . . . . . 1 . . . . Guns 49 | . 4 3 1 7 3 5 17 1 . 7 1 Cannons 1 | . . . 1 . . . . . . . . AOE 9 | . . . . 2 . . . 3 2 1 1 Classes Destroyed 13 | . 3 2 1 2 . . 3 . . 2 . Worker 8 | . . 1 1 2 . . 1 . . 2 1 Builder 6 | . . . . . . . . . . 5 1 Tunneler 1 | . . . . . . . . . . 1 . Hauler 9 | . 1 . 1 3 . 1 1 . . 1 1 Recycler 6 | . . . 1 . . . 1 . . 4 . Operator 1 | . . . . . . . 1 . . . . Watcher 3 | . 1 . 1 . . . . . . 1 . Swarmer 12 | . . . . 2 3 . . 3 . 4 . Grunt 25 | . 4 . . 4 . 5 8 . 2 . 2 Duelist 1 | . . . . . . . 1 . . . . Sentry 13 | . . 3 2 . . . 6 . . 2 . Hunter 2 | . . . . . . . 2 . . . . Programmer 9 | . . . . 3 . . 3 1 . 2 . Best Kill Streak 6 | . 2 1 3 4 3 6 4 3 2 6 3 Combat Bots Only 5 | . 2 1 1 3 3 5 4 3 2 4 1 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 2 1 1 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Damage Taken 9147 | . 279 847 44 1181 182 236 2921 204 160 979 2114 Core 1752 | . 32 235 . 59 . 28 614 28 9 110 637 Absorbed by Shields 50 | . . . . . . . . . . . 50 Core Remaining (%) 75 | 100 87 41 100 . . 87 . . 23 89 . Volleys Fired 305 | . 27 42 13 49 5 12 66 6 2 69 14 Largest 3 | . 2 2 2 2 2 2 3 3 1 3 3 Hottest 171 | . 70 85 91 93 75 75 163 171 45 168 108 Shots Fired 593 | . 46 59 26 83 10 24 174 12 2 120 37 Gun 557 | . 46 59 14 66 10 24 174 9 . 119 36 Cannon 26 | . . . 12 14 . . . . . . . Launcher 10 | . . . . 3 . . . 3 2 1 1 Special . | . . . . . . . . . . . . Kinetic 402 | . 27 53 14 46 5 12 103 3 . 103 36 Thermal 112 | . 19 6 12 14 . . 42 6 . 13 . Explosive 10 | . . . . 3 . . . 3 2 1 1 Electromagnetic 69 | . . . . 20 5 12 29 . . 3 . Robot Hit Streak 35 | . 11 8 5 11 4 9 35 5 5 14 15 Robot Miss Streak 5 | . 2 4 1 3 2 2 4 5 2 4 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 7 | . . 1 . . 2 2 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . 1 Shots Hit Robots 446 | . 35 40 17 54 7 20 142 8 2 90 31 Core Hits 245 | . 12 9 10 24 6 12 91 8 7 39 27 Critical Hits 18 | . 1 . . . . 2 2 . . 10 3 Critical Kills 8 | . . . . . . 2 1 . . 4 1 Critical Parts Destroyed 10 | . 1 . . . . . 1 . . 6 2 Melee Attacks 16 | . . . . 4 . . 12 . . . . Impact . | . . . . . . . . . . . . Slashing 16 | . . . . 4 . . 12 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10300 | . 430 473 308 1412 92 386 3156 332 278 2365 1068 Guns 8185 | . 430 463 105 837 92 386 2872 136 . 2251 613 Cannons 402 | . . . 203 199 . . . . . . . Explosions 1419 | . . . . 376 . . . 196 278 114 455 Melee 284 | . . . . . . . 284 . . . . Ramming 10 | . . 10 . . . . . . . . . Kinetic 5761 | . 242 381 105 640 38 155 1614 56 . 1917 613 Thermal 1787 | . 188 82 203 199 . . 760 80 . 275 . Explosive 1419 | . . . . 376 . . . 196 278 114 455 Electromagnetic 1039 | . . . . 197 54 231 498 . . 59 . Impact . | . . . . . . . . . . . . Slashing 284 | . . . . . . . 284 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 4 6 6 4 . Average Corruption 2 | . . . . 1 1 1 3 4 6 2 . Corruption Purged . | . . . . . . . . . . . . Effects 49 | . . . . 2 2 . 17 9 3 16 . Message Errors 17 | . . . . 1 1 . 5 4 1 5 . Matter Fused 8 | . . . . . . . 3 2 1 2 . Heat Flow Errors 2 | . . . . . . . 1 . . 1 . Energy Discharges 8 | . . . . 1 . . 3 1 1 2 . Data Loss (minor) 6 | . . . . . 1 . 1 2 . 2 . Targeting Errors 8 | . . . . . . . 4 . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 137 | . . . . 37 . . 100 . . . . Projectiles 7 | . . . . 7 . . . . . . . Explosions 30 | . . . . 30 . . . . . . . Melee 100 | . . . . . . . 100 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 40 | . . 5 . . . . . 8 27 . . Shots 2 | . . . . . . . . 1 1 . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 780 | . 135 146 118 458 114 363 780 216 . 279 26 Average Temperature 187 | . 64 66 46 193 62 186 243 112 . 83 17 Received Heat Transfer 1885 | . 162 297 18 423 . 126 582 . 66 36 175 Effects 94 | . . . . 10 . 2 81 . . 1 . Shutdowns 28 | . . . . 3 . 1 24 . . . . Energy Bleed 10 | . . . . . . 1 8 . . 1 . Interference 13 | . . . . 5 . . 8 . . . . Matter Decay 6 | . . . . . . . 6 . . . . Short Circuit 8 | . . . . 1 . . 7 . . . . Damage (minor) 9 | . . . . 1 . . 8 . . . . Damage (major) 18 | . . . . . . . 18 . . . . Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 5 | . . . . . . 1 4 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 4 | . . 1 . 1 . . 2 . . . . Heat Transferred 3800 | . 555 185 370 296 . . 1620 149 . 625 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Peak Influence 304 | . 119 95 159 210 . . 252 . . 304 134 Initial 72 | . . 50 . 72 . . 59 . . 56 63 Average 97 | . 62 61 104 101 . . 105 . . 115 69 Maximum Alert Level 1 | . . . . 1 . . 1 . . 1 . Low Security (%) 95 | 100 100 100 100 99 . . 86 . . 94 100 Level 1 4 | . . . . . . . 13 . . 5 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . . 5 . . 5 . . 2 . Investigation . | . . . . . . . . . . . . Extermination 7 | . . . . 3 . . 2 . . 2 . Reinforcement 2 | . . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Distress Signals 3 | . . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 5 5 6 15 3 5 22 3 6 10 11 Peak Tracking Total 11 | . 2 2 3 6 3 5 4 2 3 2 11 Tactical Retreats 8 | . . . 1 3 . . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Traps Triggered 2 | . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Machines Disabled 8 | . . . . 3 . . 2 . . 3 . Max in Single Turn 2 | . . . . 1 . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Machines Accessed 9 | . . 1 1 3 . . 2 2 . . . Terminals 6 | . . 1 1 2 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 17 | . . 1 2 7 . . 5 2 . . . Successful 10 | . . 1 2 4 . . 1 2 . . . Failed 7 | . . . . 3 . . 4 . . . . Catastrophic 2 | . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 13 | . . 1 2 5 . . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . 1 2 2 . . 1 2 . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . Level Access Points 1 | . . . . 1 . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 5 | . . . 1 2 . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Turns Passed 6195 | 56 297 407 302 1007 942 155 1165 462 89 1161 152 Spaces Moved 3337 | 36 148 152 226 514 487 57 696 414 70 481 56 Core 26 | 8 . 16 . . . . . . . . 2 Treads 771 | . . . . 233 487 51 . . . . . Legs 492 | 28 148 48 . . . . 61 . . 207 . Wheels 972 | . . 88 226 281 . 6 352 . . . 19 Hover 1076 | . . . . . . . 283 414 70 274 35 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 100 190 120 98 102 102 102 100 Average Speed 142 | 110 141 186 100 138 190 187 113 103 102 183 118 Slowest Speed 800 | 150 150 800 100 210 190 230 156 122 102 260 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 3 37 17 23 17 56 6 21 56 13 6 3 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . 4 5 . 1 . . . Spaces Dug 6 | . . . . 4 . . 2 . . . . Terrain Destroyed 180 | . . . . 13 . . 33 29 34 52 19 Melee 6 | . . . . 4 . . 2 . . . . Projectile 13 | . . . . . . . . . . 10 3 AOE 161 | . . . . 9 . . 31 29 34 42 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Total 4240 | 52 190 220 276 727 495 84 917 434 82 649 114 Wait 250 | 1 3 1 4 105 . 7 39 . 9 46 35 Move 3326 | 35 147 151 225 513 486 56 695 413 69 480 56 Hop . | . . . . . . . . . . . . Pick Up 137 | 9 8 10 17 21 1 6 36 5 . 23 1 Fast Attach . | . . . . . . . . . . . . Attach 80 | 6 1 11 2 7 1 2 29 3 . 12 6 Detach 1 | . . . . . . . 1 . . . . Swap 60 | 1 2 1 7 16 1 . 18 4 2 6 2 Drop 63 | . 2 2 8 12 1 1 21 3 . 13 . Fire 305 | . 27 42 13 49 5 12 66 6 2 69 14 Melee 16 | . . . . 4 . . 12 . . . . Ram 2 | . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x2 499 | -9/Materials | Core integrity fell below 50% 509 | -9/Materials | Lost 7 parts (1p2n1u3w) 576 | -9/Materials | Discovered new exit (range 15) 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Propulsion x2 921 | -8/Materials | Discovered new exit (range 16) 1048 | -8/Materials | Build established: Scavenger-Mutant 1063 | -8/Materials | Entered Factory 1063 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1252 | -7/Factory | Identified exit to Factory 1760 | -7/Factory | Lost 6 parts (1p2n2u1w) 1796 | -7/Factory | Build established: Mutant 1920 | -7/Factory | Discovered new exit (range 16) 1981 | -7/Factory | Found Prototype Launcher 1982 | -7/Factory | Identified Rocket Array 2070 | -7/Factory | Entered Lower Caves 2501 | -7/Lower Caves | Encountered a Warlord checkpoint 2811 | -7/Lower Caves | Discovered new exit (range 9) 2821 | -7/Lower Caves | Learned Factory trap positions 3012 | -7/Lower Caves | Entered another Lower Caves area 3069 | -7/Lower Caves | Discovered exit to Factory (range 12) 3167 | -7/Lower Caves | Entered Factory 3167 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3168 | -6/Factory | Loaded intel: 96 trap records 3202 | -6/Factory | Spotted B-75 Beast 3438 | -6/Factory | Build established: Gunner 3472 | -6/Factory | Garrison activated, responded to threat 3543 | -6/Factory | Lost 5 parts (1p1n1u2w) 3757 | -6/Factory | Lost 8 parts (1p2n2u3w) 4034 | -6/Factory | Build established: Scavenger-Tank 4169 | -6/Factory | Core integrity fell below 50% 4306 | -6/Factory | Discovered new exit (range 7) 4332 | -6/Factory | Entered Lower Caves 4360 | -6/Lower Caves | Found Prototype Device 4627 | -6/Lower Caves | Build established: Gunner 4781 | -6/Lower Caves | Discovered new exit (range 12) 4794 | -6/Lower Caves | Entered another Lower Caves area 4874 | -6/Lower Caves | Discovered new exit (range 9) 4883 | -6/Lower Caves | Entered Factory 4883 | -5/Factory | Evolved 2 slots: Utility x2 4962 | -5/Factory | Identified Heart of Steel 5061 | -5/Factory | Discovered new exit (range 15) 5120 | -5/Factory | Lost 4 parts (2n2w) 5468 | -5/Factory | Build established: Scavenger-Mutant 6044 | -5/Factory | Entered another Factory area 6044 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6196 | -4/Factory | Self-destructed Last Messages --------------- 06185_ U-05 Engineer lays Concrete. 06185_ R-10 Processor collects Wheel. 06186_ The unstable cave ceiling collapses. 06186_ U-05 Engineer builds a Wall. 06186_ Penetrated by Slug. 06186_ Autogun destroyed. 06186_ U-05 Engineer builds a Wall. 06187_ Critical hit. 06187_ Heart of Steel destroyed. 06188_ Slug penetrates Wall. 06188_ U-05 Engineer lays Concrete. 06188_ Wheel destroyed. 06189_ Slug penetrates Wall. 06189_ Penetrated by Slug. 06189_ Mic. Fission Core destroyed. 06189_ U-05 Engineer lays Concrete. 06189_ Slug penetrates Wall. 06191_ Slug penetrates H-77 Assassin. 06192_ Penetrated by Slug. 06192_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# +???????????????????????????? | | ?????########### #???????????????????????????? | | ?????# ## #???????????????????????????? | | ?????#= ## #???????????????????????????? | | ?????# ## #???????????????????????????? | | ?????# """## #???????????????????????????? | | ?????# """## #??????????????? ??????????? | | ?????# """## #???????????????""????#?????? | | ?????# ""## #?????????????? ""S"" +?????? | | ?????# ""## #?????????????? """" # ????? | | ?????# ## #????????????? ????? | | ##########+##### ###################### ???? | | w % ???? | | @ ??? | | ??? | | h ??? | | g h! ??? | | ###+############ ##########;g;###########????? | | ? ?????????# #???# =h #??????????? | | ???????# #???# #??????????? | | ?????# #???# #??????????? | | #????# #???# #??????????? | | #????# #???# #??????????? | | #????# #???# ! #??????????? | | #????# #???# #??????????? | | #????# #???# #??????????? | | #????? ????# #??????????? | | #????? ????#* #??????????? | | #??????????????# #??????????? | | #??????????????# #??????????? | | ###########??????????????##############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 50 Kinecelleration 40 Item Schematics ----------------- Imp. Datajack | -7/Factory | Scanalyzed Myomer Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepLatentElectrolaser Manual? 0 Play Time 01:07:10 Cumulative 31.2 hours Start 2020.11.04 @ 10:25:48 End 2020.11.04 @ 11:50:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fa26108-10e1-4b9c-bc07-e69b4cb6cc6e