Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 15:22:09 Player: ChromeKnight Result: Destroyed by XX-C0A(d) with Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (1776) 1776 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-438) -438 TOTAL SCORE: 5548 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -1038 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Nuclear Core Light Nuclear Core Launcher Guidance Computer Launcher Guidance Computer PSU Rigger Chronowheel Latent Energy Streamer Missile Launcher Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating Recalibrator > --- WEAPON ----------- Improved Spread Laser Latent Energy Streamer > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Launcher Guidance Computer Launcher Guidance Computer PSU Rigger Chronowheel Improved Spread Laser Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Rocket Array [Rating: 61] Favorites ----------- Power Nuclear Core Engine Makeshift Power Source Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 88 | 6 . 6 . . 16 17 3 3 37 Power 14 | 1 . 1 . . 3 2 . 1 6 Engine 10 | 1 . 1 . . 3 . . . 5 Core 4 | . . . . . . 2 . 1 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 . . 4 8 2 1 10 Treads . | . . . . . . . . . . Leg 29 | 2 . 2 . . 4 8 2 1 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 . 1 . . 3 3 1 1 2 Device 6 | . . 1 . . 2 . 1 1 1 Storage 2 | 1 . . . . 1 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . 3 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 2 . . 6 4 . . 19 Energy Gun 13 | 2 . 1 . . . 2 . . 8 Energy Cannon 7 | . . . . . . 2 . . 5 Ballistic Gun 2 | . . 1 . . 1 . . . . Ballistic Cannon 3 | . . . . . 3 . . . . Launcher 8 | . . . . . 2 . . . 6 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 Parts Lost 21 | . . 1 . . 6 1 . . 13 Power 4 | . . . . . 1 . . . 3 Propulsion 6 | . . . . . 2 . . . 4 Utility 5 | . . . . . 1 1 . . 3 Weapon 6 | . . 1 . . 2 . . . 3 Highest Loss Streak 12 | . . 1 . . 4 1 . . 12 Average Slot Usage (%) 88 | . 85 93 100 100 75 87 88 92 87 Engine 6 | . 14 14 14 14 10 . . . 6 Core 7 | . . . . . . 14 15 15 8 Leg 28 | . 28 28 28 28 22 30 30 30 28 Device 12 | . . 8 14 14 16 8 11 15 13 Storage 8 | . 14 14 14 14 9 7 7 7 7 Protection 5 | . . . . . . 11 7 7 6 Energy Gun 9 | . 28 14 14 14 4 . 15 15 10 Energy Cannon 2 | . . . . . . 12 . . 1 Ballistic Gun 2 | . . 12 14 14 5 . . . . Launcher 1 | . . . . . 3 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 11 11 19 19 19 50 84 76 77 83 Greatest Support 80 | 20 20 20 20 20 40 60 60 55 80 Greatest Overweight (x) 4 | 1 . . . . 4 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 . Largest Inventory Capacity 14 | 6 6 6 6 6 14 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 11 12 12 12 12 Most Carried 12 | 1 5 6 6 6 9 12 11 12 12 Average Carried 9 | . 3 5 5 6 6 10 10 11 11 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 Final Carried 12 | 1 5 6 6 6 9 11 11 12 10 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Mutant 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 1613 | 235 25 58 . . 404 338 102 48 403 Remotely . | . . . . . . . . . . Salvage Created 2128 | . 135 141 . . 517 188 160 71 916 Parts 121 | . 8 5 . . 29 4 4 7 64 Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 30 | . 2 3 . . 12 4 3 2 4 Guns 14 | . 2 3 . . 3 . 3 2 1 Cannons 11 | . . . . . 7 4 . . . AOE 4 | . . . . . 2 . . . 2 Classes Destroyed 16 | . 2 . . . 6 1 1 1 5 Worker 1 | . . . . . 1 . . . . Builder 2 | . . . . . 2 . . . . Hauler 3 | . 1 . . . 2 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 3 | . . . . . 3 . . . . Grunt 19 | . 2 3 . . 8 3 3 . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . . . 2 . Zionite 41 | . . . . . . . . . 41 Samaritan 1 | . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . . 1 Savage 1 | . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 Mutant 5 | . . . . . . . . . 5 Best Kill Streak 12 | . 2 2 . . 6 2 3 1 12 Combat Bots Only 5 | . 2 2 . . 5 2 3 1 1 Max Kills in Single Turn 3 | . 1 1 . . 2 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 5290 | . 34 271 . . 1117 704 360 291 2513 Core 976 | . . 57 . . 211 54 15 44 595 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 77 61 . . . . Volleys Fired 188 | . 9 12 . . 47 21 12 4 83 Largest 2 | . 2 2 . . 2 2 2 2 2 Hottest 150 | . 90 90 . . 88 145 150 150 150 Shots Fired 298 | . 18 23 . . 82 41 16 8 110 Gun 168 | . 18 23 . . 24 . 16 8 79 Cannon 106 | . . . . . 49 41 . . 16 Launcher 24 | . . . . . 9 . . . 15 Special . | . . . . . . . . . . Kinetic 77 | . . 6 . . 71 . . . . Thermal 167 | . 9 12 . . 2 41 16 8 79 Explosive 24 | . . . . . 9 . . . 15 Electromagnetic 30 | . 9 5 . . . . . . 16 Robot Hit Streak 12 | . 2 12 . . 6 12 9 6 11 Robot Miss Streak 7 | . 3 2 . . 6 2 7 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 Shots Hit Robots 227 | . 7 18 . . 56 27 15 7 97 Core Hits 213 | . 4 6 . . 44 8 23 10 118 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6349 | . 104 256 . . 1234 658 363 138 3596 Guns 1973 | . 104 256 . . 103 . 363 138 1009 Cannons 1373 | . . . . . 669 658 . . 46 Explosions 2991 | . . . . . 462 . . . 2529 Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 832 | . . 60 . . 772 . . . . Thermal 2332 | . 38 126 . . . 658 363 138 1009 Explosive 1706 | . . . . . 462 . . . 1244 Electromagnetic 1467 | . 66 70 . . . . . . 1331 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . 3 3 6 26 Average Corruption 10 | . . . . . . 2 3 5 16 Corruption Purged . | . . . . . . . . . . Effects 99 | . . . . . . 5 6 11 77 Message Errors 11 | . . . . . . . 2 . 9 Matter Fused 22 | . . . . . . 2 3 5 12 Heat Flow Errors 5 | . . . . . . 1 . 1 3 Energy Discharges 10 | . . . . . . 2 . 1 7 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 10 | . . . . . . . 1 3 6 Data Loss (major) 3 | . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . 2 Alerts 2 | . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . 8 Targeting Errors 18 | . . . . . . . . . 18 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . . . . 7 29 . . 26 Projectiles 36 | . . . . . 7 29 . . . Explosions 26 | . . . . . . . . . 26 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . 15 . . . . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . 13 . . . . Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 526 | . . . . . 212 . . . 314 Shots 23 | . . . . . 7 . . . 16 Rammed 10 | . . . . . . . . . 10 Targets Rammed 12 | . . . . . . . . . 12 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 609 | . 120 350 . . 250 609 320 225 195 Average Temperature 147 | . 52 194 . . 87 214 199 129 56 Received Heat Transfer 1074 | . 18 156 . . 387 171 189 48 105 Effects 24 | . . 1 . . . 22 1 . . Shutdowns 7 | . . . . . . 7 . . . Energy Bleed 2 | . . 1 . . . 1 . . . Interference 7 | . . . . . . 6 1 . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 2668 | . 111 370 . . . 1005 305 95 782 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 1196 | . . . . . . . . . 1196 LE Corruption 25 | . . . . . . . . . 25 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 339 | . 77 90 . . 339 154 . . . Initial 154 | . . 30 . . . 154 . . . Average 59 | . 52 79 . . 78 70 . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 . 100 86 100 . . . Level 1 3 | . . . . . 13 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 3 4 . . . Investigation 1 | . . . . . . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 4 | . 1 . . . 3 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 4 | . 1 . . . 2 1 . . . Communications Jammed 1 | . . . . . 1 . . . . Distress Signals 1 | . . . . . 1 . . . . Times Spotted 112 | . 5 3 . . 26 8 3 3 64 Peak Tracking Total 6 | . 3 3 . . 6 3 3 1 4 Tactical Retreats 23 | . . . . . 6 1 . . 16 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 4 | . . . 1 . . 3 . . . Terminals 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . . . 1 . . 13 . . . Successful 5 | . . . 1 . . 4 . . . Failed 9 | . . . . . . 9 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 1 . . 2 . . . Terminals 2 | . . . . . . 2 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 3 | . . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 24 | . . . . . . 24 . . . Retrieved Matter 24 | . . . . . . 24 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 1 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 5738 | 63 226 138 271 350 665 1048 380 380 2217 Spaces Moved 3273 | 44 163 75 223 287 202 609 224 213 1233 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3270 | 41 163 75 223 287 202 609 224 213 1233 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 150 150 132 Average Speed 143 | 122 120 120 120 120 163 150 150 150 149 Slowest Speed 240 | 150 120 120 120 120 240 150 150 150 166 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 26 18 61 66 17 17 41 45 79 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 1 1 Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . . . . 2 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 114 | . . . . . 58 1 . . 55 Melee . | . . . . . . . . . . Projectile 4 | . . . . . 3 1 . . . AOE 110 | . . . . . 55 . . . 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 3956 | 50 175 99 228 292 451 709 252 269 1431 Wait 317 | . . . . 6 181 31 10 45 44 Move 3264 | 43 162 74 222 286 201 608 223 212 1233 Hop . | . . . . . . . . . . Pick Up 30 | 1 4 3 3 . 2 11 2 2 2 Fast Attach 35 | 6 . 2 . . 13 6 1 . 7 Attach 10 | . . 1 . . 1 2 1 1 4 Detach 4 | . . . . . . 2 . . 2 Swap 43 | . . 3 . . 2 9 1 2 26 Drop 53 | . . 4 3 . 4 19 2 3 18 Fire 188 | . 9 12 . . 47 21 12 4 83 Melee . | . . . . . . . . . . Ram 9 | . . . . . . . . . 9 Kick 3 | . . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Entered Mines 328 | -10/Mines | Build established: Mutant 386 | -10/Mines | Found a hidden stash of uninstalled traps 423 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 423 | -10/Mines | Discovered new exit (range 5) 428 | -10/Mines | Entered Exiles 457 | -10/Exiles | Met 8R-AWN 479 | -10/Exiles | Met EX-HEX 510 | -10/Exiles | Met EX-BIN 527 | -10/Exiles | Aligned with FarCom system 528 | -10/Exiles | Given EX-Vault access code 563 | -10/Exiles | Opened EX-Vault 575 | -10/Exiles | Found Latent Energy Streamer 581 | -10/Exiles | Found Chronowheel 583 | -10/Exiles | Found PSU Rigger 612 | -10/Exiles | Warned to stay clear of 0b10 Research branches 628 | -10/Exiles | Build established: Scavenger-Mutant 645 | -10/Exiles | Met EX-DEC 687 | -10/Exiles | Discovered new exit (range 12) 699 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, Chronowheel, PSU Rigger 699 | -10/Exiles | Entered Mines 726 | -9/Mines | Met a Derelict bent on vengeance 827 | -9/Mines | Discovered new exit (range 2) 961 | -9/Mines | Learned 2 Materials zone layouts 976 | -9/Mines | Assembled infested the area 981 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1049 | -9/Mines | Entered Materials 1049 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1050 | -8/Materials | Identified exit to Factory 1502 | -8/Materials | Lost 4 parts (1p1n1u1w) 1701 | -8/Materials | Discovered exit to Factory (range 10) 1714 | -8/Materials | Entered Factory 1714 | -7/Factory | Evolved 2 slots: Utility x2 1716 | -7/Factory | FarCom data flow suspended 1881 | -7/Factory | Discovered new exit (range 9) 2297 | -7/Factory | Build established: Mutant 2596 | -7/Factory | Garrison activated, responded to threat 2762 | -7/Factory | Entered Lower Caves 3093 | -7/Lower Caves | Discovered new exit (range 10) 3142 | -7/Lower Caves | Entered another Lower Caves area 3184 | -7/Lower Caves | Learned location of Zion (-7) 3455 | -7/Lower Caves | Learned Factory trap positions 3510 | -7/Lower Caves | Discovered new exit (range 9) 3515 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3522 | -7/Lower Caves | Entered Zion 3554 | -7/Zion | Given A8's code to call for help 3619 | -7/Zion | System corruption cleaned by Quarantine Array 3758 | -7/Zion | Found Prototype Launcher 3758 | -7/Zion | Identified Rocket Array 3906 | -7/Zion | Received a hallucinogenic algorithm 4106 | -7/Zion | Learned Factory emergency access door positions 4403 | -7/Zion | Given the Hacking Drone Bay 4461 | -7/Zion | Learned location of Armory (-3) 4734 | -7/Zion | Attacked by Zionites 4799 | -7/Zion | Build established: Derelict-Mutant 4894 | -7/Zion | System corruption reached 10% 5664 | -7/Zion | Build established: Scavenger-Mutant 5693 | -7/Zion | Core integrity fell below 50% 5726 | -7/Zion | Core integrity fell below 20% 5728 | -7/Zion | Lost 12 parts (3p4n2u3w) 5739 | -7/Zion | Destroyed by XX-C0A(d) with Rocket Launcher Last Messages --------------- 05699_ The unstable cave ceiling collapses. 05701_ Slammed into XX-C0A(d). 05703_ The unstable cave ceiling collapses. 05706_ System corrupted: Heat flow error (+221). 05707_ The unstable cave ceiling collapses. 05707_ Slammed into XX-C0A(d). 05712_ Destabilizing: Core damaged (-7). 05714_ The unstable cave ceiling collapses. 05718_ Slammed into XX-C0A(d). 05719_ The unstable cave ceiling collapses. 05721_ System corrupted: Matter fused (-10). 05723_ Slammed into XX-C0A(d). 05728_ The unstable cave ceiling collapses. 05729_ Slammed into XX-C0A(d). 05729_ XX-C0A(d) misfires. 05729_ Cloak Generator disabled. 05732_ The unstable cave ceiling collapses. 05734_ Slammed into XX-C0A(d). 05734_ XX-C0A(d) misfires. 05738_ The unstable cave ceiling collapses. 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"" "" | | """"""""" "" *= / """ """ | | """""""" """ # """" | | """#"" "" ## ""## | | """" "" ""#? | | "" # """ """#? | | " "" """"? | | "" """? | | """" ! / "#? | | ""#"" """"" "#? | | "#"""" "" " """ " """"""""""""#? | | ##"#"""""#""""" " """"" """"""""""""######""#?? | | ?###"#""#""###" ""##"#"""""""""#"##""#"#?????????? | | ???##"######?###"#####""####"####"######?????????? | | ????##?????????###???###"??###???#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 750 Resistance: EM 15 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed CompositePhasingBoomstick Manual? 0 Play Time 00:33:40 Cumulative 120.6 hours Start 2021.04.05 @ 14:45:22 End 2021.04.05 @ 15:22:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 127 Adventurer 148 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfcfa0e5-2f43-4c85-a2ea-e803335d39e3