Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 13:55:15 Player: oskarw Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2566) 2566 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5506 Bonus ------- None Cogmind --------- Core Integrity 490/700 Matter 179/300 Energy 280/280 System Corruption 4% Temperature Danger (469) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (4) ------- Minigun > --- INVENTORY (15) --- Armored Treads Armored Treads Armored Treads High-capacity Matter Pod (200) Seismic Detector Core Analyzer Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Gatling Laser Gauss Rifle Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads High-capacity Matter Pod Active Sensor Suite Seismic Detector Core Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . . 2 Weapon 2 | . . 1 1 . Parts Attached 62 | 9 6 14 21 12 Power 10 | 2 . 1 5 2 Engine 7 | 2 . 1 2 2 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 19 | 2 1 5 8 3 Treads 18 | 2 1 4 8 3 Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 3 3 2 4 4 Device 7 | 2 2 . 2 1 Storage 4 | 1 1 1 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 17 | 2 2 6 4 3 Energy Gun 4 | . 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . 4 3 3 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 . 1 Parts Lost 9 | . 1 1 4 3 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . 1 . 1 . Weapon 5 | . . . 2 3 Highest Loss Streak 3 | . 1 1 2 3 To Critical Strikes 1 | . . . 1 . Average Backups 10 | 3 7 10 14 12 Power . | . 1 . 1 . Propulsion 3 | 1 2 4 5 3 Utility 4 | . 2 3 6 7 Weapon 1 | . 1 1 2 1 Tool/Special . | . . . . . Unused Backups 19 | . 1 4 2 12 Power 1 | . . . 1 . Propulsion 4 | . . 2 . 2 Utility 8 | . . 1 1 6 Weapon 6 | . 1 1 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 Engine 9 | . 14 11 6 7 Treads 31 | . 28 30 35 30 Device 12 | . 14 10 4 19 Storage 9 | . 14 11 9 7 Protection 2 | . . 1 4 3 Energy Gun 7 | . 10 14 . 7 Ballistic Gun 23 | . 17 13 35 22 Ballistic Cannon 1 | . . 4 . . Peak Build Rating 49 | 9 10 18 34 49 Average Rating 24 | 6 8 15 25 44 On Entrance 13 | . 7 10 18 34 Avg Prop Armor Cover (%) 5 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 53 | 14 21 43 49 53 Greatest Support 80 | 40 40 60 80 80 Greatest Overweight (x) 4 | 4 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 8 13 15 15 Most Carried 15 | 4 8 15 15 15 Average Carried 11 | 3 7 10 14 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 4 8 15 14 15 Class Distribution -------------------- 41% | Scavenger-Gunner 25% | Mutant 20% | Scavenger-Tank 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2600 | 348 223 496 966 567 Remotely 458 | . . . 458 . Salvage Created 3894 | 156 406 758 1539 1035 Parts 226 | 15 22 45 93 51 Haulers Intercepted 7 | . 2 2 1 2 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 5 15 27 9 Guns 53 | . 5 12 27 9 Cannons 3 | . . 3 . . Classes Destroyed 14 | 2 5 4 3 . Worker 6 | 1 . 1 1 3 Builder 3 | . 1 . 2 . Tunneler 7 | 6 . . . 1 Hauler 7 | . 2 2 1 2 Recycler 8 | . 1 1 2 4 Operator 2 | . . 1 . 1 Watcher 7 | . 2 4 1 . Swarmer 8 | . . 5 3 . Grunt 31 | . 5 5 16 5 Brawler 2 | . . 1 1 . Protector 1 | . . . 1 . Sentry 11 | . . 4 4 3 Hunter 1 | . . . 1 . Heavy 2 | . . . 1 1 Best Kill Streak 13 | 3 3 4 13 5 Combat Bots Only 11 | . 2 3 11 3 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 440 | . 21 51 132 236 Missed 133 | . 9 12 32 80 Hits 307 | . 12 39 100 156 Melee 2 | . . . 2 . Projectile 305 | . 12 39 98 156 AOE 1 | . . . . 1 Critical Strikes 12 | . . 1 7 4 Damage Taken 4049 | . 174 398 1818 1659 Core 452 | . 38 78 126 210 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 84 80 77 . Volleys Fired 200 | 18 31 47 64 40 Largest 4 | 2 2 3 4 4 Hottest 150 | 40 76 142 94 150 Shots Fired 634 | 36 62 139 246 151 Gun 614 | 36 62 119 246 151 Cannon 20 | . . 20 . . Launcher . | . . . . . Special . | . . . . . Kinetic 502 | 36 39 61 246 120 Thermal 128 | . 19 78 . 31 Explosive . | . . . . . Electromagnetic 4 | . 4 . . . Robot Hit Streak 21 | 13 9 12 21 18 Robot Miss Streak 7 | 2 3 7 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 15 | . 2 1 9 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 374 | 26 41 76 166 65 Core Hits 157 | 10 17 28 66 36 Critical Kills 4 | 1 . . 3 . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 14 | 2 1 4 4 3 Burn 6 | . 1 2 . 3 Destroy 6 | 2 . . 4 . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6281 | 282 667 1395 2510 1427 Guns 5898 | 282 596 1135 2471 1414 Cannons 195 | . . 195 . . Explosions 71 | . 71 . . . Melee . | . . . . . Ramming 117 | . . 65 39 13 Kinetic 4455 | 282 279 424 2471 999 Thermal 1614 | . 293 906 . 415 Explosive 71 | . 71 . . . Electromagnetic 24 | . 24 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 4 Average Corruption 4 | . . . 5 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 3 3 Message Errors 2 | . . . 1 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles 3 | . . 3 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . . 7 3 2 Targets Rammed 15 | . . 8 5 2 Kicked . | . . . . . Crushed 3 | . . 1 2 . Highest Temperature 541 | . 105 330 293 541 Average Temperature 94 | . 35 99 81 134 Received Heat Transfer 1272 | . 90 96 540 546 Effects 7 | . . . 4 3 Energy Bleed 1 | . . . . 1 Interference 5 | . . . 4 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 3 . 3 Heat Transferred 3848 | . 703 2109 . 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 82 100 Level 1 4 | . . . 17 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | 10 69 187 311 151 Initial 132 | . . 1 65 132 Average 66 | 1 27 91 114 51 Influence Increases 1830 | 35 192 459 761 383 Destroy 0b10 Robot/C 1100 | . 100 300 520 180 Destroy 0b10 Robot/NC 205 | 35 30 45 40 55 Destroy Leader 328 | . 38 102 124 64 Successful Hack 63 | . . 11 . 52 Disable Machine 60 | . 15 . 15 30 Destroy Structure 14 | . 9 1 2 2 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 1709 | 35 186 310 624 554 Entered New Map 255 | . . 5 90 160 Time Decay 1224 | 35 186 295 344 364 Lost Part 80 | . . 10 40 30 Purge Threat 150 | . . . 150 . Squads Dispatched 16 | . 2 3 5 6 Investigation 2 | . . 1 . 1 Extermination 1 | . . . . 1 Reinforcement 10 | . 2 2 3 3 Assault 2 | . . . 2 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 9 25 39 16 Peak Tracking Total 7 | . 3 3 7 5 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 3 3 6 Terminals 9 | . 2 2 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 34 | . 5 10 7 12 Successful 12 | . 1 6 1 4 Failed 22 | . 4 4 6 8 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 5 7 7 5 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 2 | . . . . 2 Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 1 3 1 2 Prototype ID Bank 2 | . . 1 . 1 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 3 3 6 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1753 | 128 352 317 391 565 Terrain 75 | 75 . . . . Structural 260 | . 260 . . . Seismic 1418 | 53 92 317 391 565 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3621 | 329 584 759 878 1071 Spaces Moved 1672 | 175 291 340 336 530 Core 40 | 40 . . . . Treads 1632 | 135 291 340 336 530 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 170 Average Speed 162 | 150 160 160 161 170 Slowest Speed 250 | 250 160 160 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 50 33 35 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 9 . . . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . 9 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2140 | 204 350 442 512 632 Wait 90 | . 9 14 52 15 Move 1668 | 174 290 339 335 530 Hop . | . . . . . Pick Up 41 | 3 7 10 10 11 Fast Attach 10 | 7 . 1 1 1 Attach 14 | . 2 3 5 4 Detach 1 | . . . . 1 Swap 56 | 2 7 13 22 12 Drop 45 | . 4 7 18 16 Fire 200 | 18 31 47 64 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 15 | . . 8 5 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 10) 745 | -10/Materials | Discovered new exit (range 11) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1659 | -9/Materials | Build established: Scavenger-Gunner 1659 | -9/Materials | Discovered new exit (range 8) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2065 | -8/Materials | Destroyed 11 combat bots 2390 | -8/Materials | Discovered new exit (range 13) 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Utility x2 3122 | -7/Factory | Found Prototype Device 3561 | -7/Factory | Build established: Scavenger-Tank 3599 | -7/Factory | Garrison activated, responded to threat 3622 | -7/Factory | Self-destructed Last Messages --------------- 03607_ Overheating: Energy bleed (-33). 03608_ Destroyed Lgt. Nuclear Core. 03609_ K-01 Serf collects debris. 03611_ Slug penetrates Wall. 03612_ K-01 Serf collects debris. 03613_ G-47 Trooper destroyed. 03613_ Switching to secondary target: Y-54 Guardian. 03613_ Slug penetrates Y-54 Guardian. 03615_ Adv. Heat Sink broken. 03615_ Overheating: Short circuit. 03615_ K-01 Serf collects debris. 03615_ Gauss Rifle destroyed. 03616_ Dropped Broken Adv. Heat Sink. 03617_ Overheating: System interference. 03617_ Weapon Cycler temporarily disabled. 03618_ K-01 Serf collects debris. 03620_ K-01 Serf cleans the Garrison Access. 03621_ Gauss Rifle destroyed. 03621_ Hvy. Laser destroyed. 03621_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ??????????????????# ? ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# #????????????#?????????? | | ??????????????????# #######+##? ?#???????? | | ????????????????? # ????????? | | ????????????????? + % ????????? | | ??????????????????# ????????? | | ??????????????????# k""G"" ????????? | | ??????????????????? 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""[" #! """""" #????????? | | ?????????????????# #%*"""""" #????????? | | ?????????????????# #[ """""" #????????? | | ?????????????????# ! #[ #????????? | | ?????????????????# #%= #????????? | | ?????????????????###########*########+###????????? | | ???????????????????????????#%#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeGodHammerchucker Manual? 0 Play Time 01:08:06 Cumulative 20.2 hours Start 2026.07.31 @ 11:45:24 End 2026.07.31 @ 13:55:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05007af2-00a0-4c9b-9f7c-82ef699a73b8