Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 08:45:28 Player: Godsword Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (987) 987 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4262 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 900/900 System Corruption 15% Temperature Warm (111) Movement Hovering (92) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (5) --- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (5) ------ Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (5) ---- F-cell Engine Improved Cooling System Recoil Stabilizer Transmission Jammer High-powered Tractor Beam Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Thermic Laser Autogun Autogun > --- INVENTORY -------- F-cell Engine Improved Cooling System Recoil Stabilizer Transmission Jammer High-powered Tractor Beam [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Hover Unit Wheel Armored Wheel Hover Unit Hover Unit Utility Targeting Computer Device Disposable Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 60 | 3 1 10 12 7 27 Power 13 | . . 3 2 3 5 Engine 9 | . . 3 2 1 3 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 13 | . . 4 . 1 8 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover 11 | . . 2 . 1 8 Flight . | . . . . . . Utility 15 | 1 . 1 5 2 6 Device 10 | 1 . 1 2 1 5 Storage . | . . . . . . Processor 4 | . . . 2 1 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 19 | 2 1 2 5 1 8 Energy Gun 12 | 2 1 2 4 1 2 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 3 | . . . . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 Corrupted Parts 2 | . . 1 . . 1 System Corruption 9 | . . 3 . . 6 Parts Lost 22 | . . 3 2 . 17 Power 2 | . . . . . 2 Propulsion 8 | . . . . . 8 Utility 4 | . . . 2 . 2 Weapon 8 | . . 3 . . 5 Highest Loss Streak 10 | . . 3 1 . 10 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 3 3 4 4 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 2 | . . 2 1 1 3 Weapon . | . 1 . 1 1 . Tool/Special . | . . . . . . Unused Backups 14 | . . 2 . 5 7 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 8 | . . 2 . 1 5 Weapon 4 | . . . . 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 28 75 73 98 84 Engine 7 | . . 14 17 8 4 Core 4 | . . . . 6 5 Wheel 1 | . . 12 . . . Hover 21 | . . . 21 30 24 Device 12 | . 14 20 3 15 12 Processor 14 | . . . 15 13 18 Energy Gun 13 | . 14 27 9 23 9 Energy Cannon 1 | . . . 2 . 2 Ballistic Gun 2 | . . . . . 4 Peak Build Rating 63 | 3 2 12 23 37 63 Average Rating 31 | 1 1 9 14 32 41 On Entrance 11 | . 2 2 6 23 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 4 3 19 18 25 36 Greatest Support 36 | 3 3 22 18 26 36 Greatest Overweight (x) 3 | 1 . 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 5 Average Carried 4 | . 2 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 3 3 5 5 5 Class Distribution -------------------- 54% | Gunner 19% | Scavenger-Gunner 17% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 950 | 223 . 97 160 14 456 Remotely . | . . . . . . Salvage Created 1383 | 14 . 363 206 117 683 Parts 67 | 2 . 19 11 6 29 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 18 | . . 3 5 1 9 Guns 10 | . . 2 4 1 3 Cannons 2 | . . . 1 . 1 AOE 3 | . . . . . 3 Classes Destroyed 12 | 1 . 5 1 2 3 Worker 3 | . . . . 1 2 Tunneler 1 | 1 . . . . . Hauler 2 | . . 1 1 . . Recycler 2 | . . . . . 2 Mechanic 1 | . . 1 . . . Operator 2 | . . . . 2 . Watcher 6 | . . 4 . . 2 Swarmer 6 | . . . 3 . 3 Grunt 5 | . . 1 1 1 2 Duelist 1 | . . . . . 1 Sentry 4 | . . 2 1 . 1 Programmer 2 | . . . . . 2 Best Kill Streak 4 | 1 . 4 4 2 3 Combat Bots Only 4 | . . 1 4 1 3 Max Kills in Single Turn 3 | 1 . 1 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 221 | . 2 34 35 1 149 Missed 67 | . . 11 5 1 50 Hits 154 | . 2 23 30 . 99 Melee 8 | . . 2 . . 6 Projectile 146 | . 2 21 30 . 93 Critical Strikes 5 | . . . 1 . 4 Damage Taken 2629 | . 24 358 343 . 1904 Core 1041 | . 24 109 49 . 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 90 72 91 100 . Volleys Fired 104 | 7 . 19 21 9 48 Largest 3 | 2 . 3 2 3 3 Hottest 187 | 90 . 120 122 183 187 Shots Fired 237 | 14 . 53 31 27 112 Gun 210 | 14 . 53 20 27 96 Cannon 27 | . . . 11 . 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 44 | . . . . . 44 Thermal 139 | 14 . . 31 27 67 Explosive . | . . . . . . Electromagnetic 54 | . . 53 . . 1 Robot Hit Streak 22 | 2 . 13 6 11 22 Robot Miss Streak 4 | 3 . 4 3 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 160 | 7 . 38 21 19 75 Core Hits 54 | 1 . 12 7 7 27 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 1 . 2 4 Burn 5 | . . . . 2 3 Meltdown 1 | . . . . . 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3287 | 58 . 585 450 380 1814 Guns 2436 | 58 . 530 240 380 1228 Cannons 496 | . . . 210 . 286 Explosions 335 | . . 55 . . 280 Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 506 | . . . . . 506 Thermal 2231 | 58 . 55 450 380 1288 Explosive . | . . . . . . Electromagnetic 530 | . . 530 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 3 . . 15 Average Corruption 9 | . . 3 . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . 1 . . 13 Message Errors 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 191 | . . 11 . . 180 Projectiles 8 | . . . . . 8 Explosions 183 | . . 11 . . 172 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 210 | . . 33 . . 177 Shots 3 | . . 1 . . 2 Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 478 | 105 . 12 478 194 443 Average Temperature 102 | 53 . 6 147 76 103 Received Heat Transfer 213 | . 15 99 81 . 18 Effects 3 | . . . 2 . 1 Shutdowns 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 10 | . . . 4 2 4 Heat Transferred 4131 | 149 . 100 777 851 2254 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 151 | 5 . 117 82 60 151 Initial 28 | . . . 25 28 . Average 39 | . . 39 31 20 48 Influence Increases 934 | 5 . 171 150 91 517 Destroy 0b10 Robot/C 360 | . . 60 100 20 180 Destroy 0b10 Robot/NC 85 | 5 . 30 5 15 30 Destroy Leader 116 | . . 30 22 10 54 Successful Hack 46 | . . . 6 . 40 Disable Machine 120 | . . 45 15 15 45 Destroy Structure 42 | . . 6 2 1 33 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 150 | . . . . 30 120 Influence Decreases 826 | 5 . 110 149 153 409 Entered New Map 70 | . . . 36 34 . Time Decay 569 | 5 . 80 93 119 272 Lost Part 187 | . . 30 20 . 137 Squads Dispatched 14 | . . 2 . 1 11 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . . 2 . 1 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 2 13 5 3 22 Peak Tracking Total 7 | . 2 6 4 2 7 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . 3 1 1 3 Max in Single Turn 2 | . . 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 . 2 3 6 Terminals 7 | . 2 . 1 2 2 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 20 | . 2 . 4 5 9 Successful 6 | . . . 1 . 5 Failed 14 | . 2 . 3 5 4 Catastrophic 6 | . 1 . 1 3 1 Database Lockouts . | . . . . . . Manual 7 | . 2 . 2 . 3 Terminals 10 | . 2 . 2 3 3 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . . 2 Terminal Hacks . | . . . . . . Fabricator Hacks 3 | . . . . . 3 Network Status 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 2 . 1 3 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 39 | . . . . . 39 Total Part Build Rating 14 | . . . . . 14 Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1250 | 9 51 271 161 . 758 Sensors 670 | . . . . . 670 Seismic 356 | 9 51 271 25 . . Machine Analysis 154 | . . . 154 . . Jamming 88 | . . . . . 88 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2018 | 46 51 271 207 292 1151 Spaces Moved 1825 | 32 93 200 176 394 930 Core 227 | 32 93 16 . . 86 Treads . | . . . . . . Legs . | . . . . . . Wheels 163 | . . 163 . . . Hover 1435 | . . 21 176 394 844 Flight . | . . . . . . Fastest Speed 40 | 50 50 50 56 53 40 Average Speed 59 | 60 50 83 66 53 56 Slowest Speed 200 | 100 50 105 116 58 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 22 26 18 9 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . 6 . . 59 Melee . | . . . . . . Projectile . | . . . . . . AOE 65 | . . 6 . . 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2573 | 43 97 262 235 458 1478 Wait 485 | . . 19 5 28 433 Move 1820 | 31 92 199 175 393 930 Hop . | . . . . . . Pick Up 40 | 1 3 9 8 7 12 Fast Attach 35 | 3 . 3 6 3 20 Attach 19 | . 1 4 7 1 6 Detach 3 | . . . 3 . . Swap 17 | . . 3 2 5 7 Drop 45 | 1 1 6 8 12 17 Fire 104 | 7 . 19 21 9 48 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 10) 98 | -10/Materials | Entered another Materials area 98 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 361 | -9/Materials | Discovered new exit (range 16) 369 | -9/Materials | Entered another Materials area 369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 379 | -8/Materials | Lost 3 parts (3w) 568 | -8/Materials | Discovered new exit (range 11) 576 | -8/Materials | Entered Factory 576 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 853 | -7/Factory | Discovered new exit (range 16) 868 | -7/Factory | Entered another Factory area 868 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -6/Factory | Build established: Gunner 1218 | -6/Factory | Identified exit to Garrison 1450 | -6/Factory | Garrison activated, responded to threat 1554 | -6/Factory | Core integrity fell below 50% 1585 | -6/Factory | Lost 10 parts (2p5n2u1w) 1609 | -6/Factory | Core integrity fell below 20% 1679 | -6/Factory | Fabricated Adv. Thermal Generator? 1780 | -6/Factory | Cargo convoy interrupted 1805 | -6/Factory | System corruption reached 10% 2019 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 01998_ Penetrated by Slug. 02001_ Gravmag System destroyed. 02002_ Acquired Imp. Hover Unit. 02003_ Acquired 23 matter. 02005_ Penetrated by Slug. 02005_ Imp. Hover Unit destroyed. 02005_ Acquired Imp. Hover Unit. 02009_ System corrupted: Thermic Laser failed to cycle. 02009_ Penetrated by Slug. 02009_ Autogun destroyed. 02011_ YDDZ4O3#J40I3RNK,4&3H 02012_ Slug penetrates Pressure Siphon. 02012_ Pressure Siphon disabled. 02012_ Penetrated by Slug. 02016_ Imp. Hover Unit destroyed. 02016_ Pressure Siphon disabled. 02016_ Penetrated by Slug. 02016_ Autogun destroyed. 02019_ Penetrated by Slug. 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Thermal Generator | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeDisruptionRegenerator Manual? 0 Play Time 00:32:06 Cumulative 48.9 hours Start 2026.09.02 @ 08:13:49 End 2026.09.02 @ 08:45:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 39 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0c537d7e-540c-40a2-a9ca-d0f673d57a1c