Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 21:20:56 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (304) 304 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2879 Bonus ------- None Cogmind --------- Core Integrity 630/700 Matter 258/300 Energy 16/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Heat Sink Experimental Sensor Array Advanced Signal Interpreter Utility Shielding > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (4) ---- Light Nuclear Core Advanced Signal Interpreter EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Small Storage Unit Experimental Sensor Array Advanced Signal Interpreter Utility Shielding > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Advanced Signal Interpreter Advanced Signal Interpreter EM Shotgun Assault Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 35 | 3 . 9 6 12 5 Power 3 | 1 . 1 . 1 . Engine 2 | 1 . 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . . 4 4 8 . Device 6 | . . 1 1 4 . Storage 3 | . . 2 1 . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 14 | . . 4 2 3 5 Energy Gun 3 | . . . . 1 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 8 | . . 4 . 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 7 | . . . . 7 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . . 3 . Weapon 2 | . . . . 2 . Highest Loss Streak 6 | . . . . 6 . Average Slot Usage (%) 73 | . 42 87 86 69 32 Engine 7 | . 14 13 11 . . Core 1 | . . . . 4 . Wheel 16 | . 28 28 22 5 . Device 15 | . . 11 14 23 15 Storage 2 | . . . 3 5 . Processor 4 | . . . 5 9 7 Protection 8 | . . 10 7 8 7 Energy Cannon 6 | . . . 18 4 . Ballistic Gun 8 | . . 22 3 1 1 Naked Turns . | . . . . . . Heaviest Build 20 | 3 3 11 15 20 9 Greatest Support 26 | 16 3 26 26 26 3 Greatest Overweight (x) 6 | . . . . 6 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 4 4 6 6 6 4 Average Capacity 4 | 4 4 4 4 5 4 Most Carried 6 | 4 4 4 6 6 4 Average Carried 3 | 2 4 2 4 4 3 Final Capacity 6 | 4 4 4 6 4 4 Final Carried 6 | 4 4 3 6 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 579 | 220 . 129 97 51 82 Remotely . | . . . . . . Salvage Created 471 | . . 122 207 60 82 Parts 22 | . . 7 11 2 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 8 | . . 4 3 1 . Guns 5 | . . 4 . 1 . Cannons 3 | . . . 3 . . Classes Destroyed 5 | . . 2 1 2 . Worker 1 | . . . . 1 . Recycler 2 | . . . 1 . 1 Swarmer 2 | . . 2 . . . Grunt 5 | . . 2 3 . . Sentry 1 | . . . . 1 . Best Kill Streak 3 | . . 2 3 1 1 Combat Bots Only 2 | . . 2 2 1 . Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1038 | . . 191 102 661 84 Core 406 | . . 23 15 298 70 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 90 96 45 . Volleys Fired 27 | . . 11 6 6 4 Largest 2 | . . 2 2 2 2 Hottest 120 | . . 40 120 90 70 Shots Fired 49 | . . 22 12 8 7 Gun 34 | . . 22 . 5 7 Cannon 13 | . . . 12 1 . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 27 | . . 22 . 1 4 Thermal 13 | . . . 12 1 . Explosive 2 | . . . . 2 . Electromagnetic 7 | . . . . 4 3 Robot Hit Streak 9 | . . 6 9 7 2 Robot Miss Streak 3 | . . 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 33 | . . 16 7 4 6 Core Hits 20 | . . 7 5 4 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 516 | . . 199 124 110 83 Guns 316 | . . 199 . 57 60 Cannons 124 | . . . 124 . . Explosions 76 | . . . . 53 23 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 253 | . . 199 . 17 37 Thermal 180 | . . . 124 33 23 Explosive 20 | . . . . 20 . Electromagnetic 63 | . . . . 40 23 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . 19 . Projectiles . | . . . . . . Explosions 19 | . . . . 19 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . . . 46 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 126 | . . 10 126 . 2 Average Temperature 29 | . . 4 50 . 2 Received Heat Transfer 255 | . . 90 33 126 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 359 | . . . 259 50 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 205 | . . 105 205 142 70 Initial 86 | . . . 40 86 62 Average 85 | . . 69 105 117 68 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 93 100 100 Level 1 1 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . 1 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . . 5 8 9 4 Peak Tracking Total 7 | . . 3 6 7 3 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 2 | . . . 1 1 . Terminals 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . 2 2 . Successful 1 | . . . 1 . . Failed 3 | . . . 1 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . 1 2 . Terminals 4 | . . . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 841 | 30 18 249 204 198 142 Spaces Moved 811 | 41 35 245 164 164 162 Core 420 | 39 35 73 . 111 162 Treads . | . . . . . . Legs . | . . . . . . Wheels 391 | 2 . 172 164 53 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 90 50 50 Average Speed 76 | 52 50 78 90 95 53 Slowest Speed 350 | 100 50 90 90 350 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 22 | 3 13 68 24 23 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 13 | . . . . 11 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . . . . 11 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 978 | 47 34 281 206 198 212 Wait 74 | . . 11 24 2 37 Move 806 | 40 34 244 163 163 162 Hop . | . . . . . . Pick Up 14 | 4 . 2 4 4 . Fast Attach 14 | 3 . 1 5 5 . Attach 18 | . . 7 . 6 5 Detach 11 | . . 4 . 3 4 Swap 3 | . . 1 1 1 . Drop 11 | . . . 3 8 . Fire 27 | . . 11 6 6 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 16) 49 | -10/Materials | Entered Mines 94 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 95 | -10/Mines | Found Prototype Device 95 | -10/Mines | Identified Exp. Sensor Array 291 | -10/Mines | Discovered new exit (range 10) 298 | -10/Mines | Entered Materials 298 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 500 | -9/Materials | Discovered new exit (range 3) 502 | -9/Materials | Entered another Materials area 502 | -8/Materials | Evolved 2 slots: Utility x2 560 | -8/Materials | Crushed by falling debris 607 | -8/Materials | Lost 6 parts (2n2u2w) 691 | -8/Materials | Discovered new exit (range 16) 697 | -8/Materials | Core integrity fell below 50% 699 | -8/Materials | Identified exit to Factory 700 | -8/Materials | Entered Factory 700 | -7/Factory | Evolved 2 slots: Utility x2 842 | -7/Factory | Self-destructed Last Messages --------------- M004. 00691_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00691_ EXIT=FOUND 00699_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE 00724_ Chain reaction triggered in Lgt. Ion Engine. 00724_ R-06 Scavenger destroyed. 00782_ Acquired 82 matter. 00788_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00791_ O-24 Administrator sends out distress signal. 00794_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 00799_ U-05 Engineer destroyed. 00814_ Triggered Heavy Explosive Trap. 00814_ An explosion rips through the floor. 00816_ The unstable cave ceiling collapses. 00818_ K-01 Serf collects debris. 00839_ K-01 Serf cleans the Terminal. 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