Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 18:22:32

Player: BigDaddy69

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1823)     1823
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 4303

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             0/550
Matter                     65/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (162)
Movement                   Treading (145)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Advanced Treads
>          --- UTILITY (3) ------
    Medium Storage Unit
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Heavy Ion Engine
  Improved Heat Sink
  Improved Targeting Computer
           Hardlight Generator
           Hacking Suite
           Heavy Explosive Trap

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Utility Shielding
>          --- WEAPON -----------
           Flak Gun
           Assault Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Deuterium Engine
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Hardlight Generator
           Hacking Suite
           Authchip [R/Combat]
           Recalibrator
  Improved EM Shotgun
           Pulse Rifle
  Advanced Beam Rifle
           Remote Datajack
           Heavy Explosive Trap
           Heavy Explosive Trap
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             71   | 6   6   10  7   25  17  
  Power                    10   | 1   .   3   1   4   1   
    Engine                 7    | 1   .   2   1   2   1   
    Core                   3    | .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   .   5   4   9   8   
    Treads                 7    | .   .   .   .   .   7   
    Leg                    14   | .   .   5   4   5   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   4   1   
  Utility                  11   | 1   3   1   2   3   1   
    Device                 5    | .   1   1   1   1   1   
    Storage                4    | 1   1   .   1   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   3   1   .   9   7   
    Energy Gun             16   | 2   3   1   .   6   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   1   3   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   1   .   
Parts Lost                 27   | .   .   3   .   11  13  
  Power                    6    | .   .   1   .   3   2   
  Propulsion               11   | .   .   1   .   5   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   9    | .   .   1   .   3   5   
  Highest Loss Streak      10   | .   .   1   .   5   10  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  92  99  82  94  
  Engine                   14   | .   14  14  22  13  8   
  Core                     2    | .   .   4   .   1   8   
  Treads                   5    | .   .   .   .   .   28  
  Leg                      17   | .   .   23  32  24  .   
  Wheel                    5    | .   28  5   .   .   .   
  Flight                   1    | .   .   .   .   3   5   
  Device                   10   | .   11  11  11  9   8   
  Storage                  10   | .   14  11  11  9   9   
  Protection               3    | .   .   .   .   5   9   
  Energy Gun               17   | .   28  21  22  5   14  
  Ballistic Gun            1    | .   .   .   .   6   .   
  Ballistic Cannon         1    | .   .   .   .   3   3   
Peak Build Rating          34   | 6   10  17  25  34  32  
  Average Rating           20   | 3   8   13  20  26  29  
  On Entrance              14   | .   6   9   17  25  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 13  22  33  43  48  32  
  Greatest Support         88   | 20  20  33  41  56  88  
  Greatest Overweight (x)  9    | .   1   2   2   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  10  
  Average Capacity         11   | 6   9   10  12  14  10  
  Most Carried             15   | 5   6   10  15  15  10  
  Average Carried          9    | 1   3   8   11  12  9   
  Final Capacity           15   | 8   10  10  15  10  10  
  Final Carried            15   | 1   6   10  15  9   6   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           1153 | 214 62  141 81  517 138 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2005 | .   84  343 65  839 674 
  Parts                    120  | .   8   21  8   41  42  
Haulers Intercepted        6    | .   .   1   .   4   1   
Recyclers Shooed           3    | .   .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  47   | .   3   12  8   12  12  
  Guns                     42   | .   3   12  8   12  7   
  Cannons                  5    | .   .   .   .   .   5   
Classes Destroyed          9    | .   2   4   .   1   2   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   6    | .   .   1   .   4   1   
  Recycler                 2    | .   .   .   .   2   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   1   1   
  Swarmer                  11   | .   .   3   8   .   .   
  Grunt                    28   | .   3   7   .   10  8   
  Sentry                   8    | .   .   2   .   2   4   
Best Kill Streak           6    | .   3   3   3   4   6   
  Combat Bots Only         5    | .   2   3   3   3   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        385  | .    9    66   29   101  180  
  Missed                   94   | .    3    22   9    26   34   
Damage Taken               4225 | .    81   519  175  1207 2243 
  Core                     672  | .    14   82   24   212  340  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    .    .    12   33   
Core Remaining (%)         89   | 100  94   .    73   .    .    
Volleys Fired              186  | .    11   37   13   65   60   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    130  130  130  120  105  
Shots Fired                323  | .    22   65   26   100  110  
  Gun                      261  | .    22   65   26   90   58   
  Cannon                   62   | .    .    .    .    10   52   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  116  | .    .    .    .    64   52   
  Thermal                  159  | .    22   65   26   23   23   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          48   | .    .    .    .    13   35   
  Robot Hit Streak         29   | .    7    9    6    29   24   
  Robot Miss Streak        8    | .    3    6    8    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    3    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           267  | .    19   57   21   88   82   
  Core Hits                228  | .    19   72   21   80   36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    1    2    
    Burn                   3    | .    1    .    .    1    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4612 | .    248  678  205  1697 1784 
  Guns                     3480 | .    248  672  205  1554 801  
  Cannons                  1126 | .    .    .    .    143  983  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    .    
  Kinetic                  2126 | .    .    .    .    1143 983  
  Thermal                  1713 | .    248  672  205  288  300  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          767  | .    .    .    .    266  501  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    3    7    
    Message Errors         3    | .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    6    
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    4    17   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    4    15   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        470  | .    333  470  204  289  391  
  Average Temperature      117  | .    112  122  93   117  123  
  Received Heat Transfer   2190 | .    63   219  .    639  1269 
  Effects                  13   | .    .    10   .    .    3    
    Shutdowns              3    | .    .    3    .    .    .    
    Interference           5    | .    .    2    .    .    3    
    Damage (major)         5    | .    .    5    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    1    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         2761 | .    460  875  260  537  629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             417  | .   72  414 282 417 326 
  Initial                  126  | .   .   12  126 109 116 
  Average                  185  | .   29  215 197 252 210 
Maximum Alert Level        2    | .   .   2   1   2   1   
  Low Security (%)         49   | 100 100 42  47  18  49  
  Level 1                  47   | .   .   57  52  71  50  
  Level 2                  2    | .   .   .   .   9   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   3   .   .   4   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           5    | .   1   2   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   7   35  10  23  19  
  Peak Tracking Total      7    | .   2   6   3   5   7   
  Tactical Retreats        14   | .   .   6   3   4   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            4    | .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   2   1   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          11   | .   1   3   2   2   3   
  Terminals                8    | .   .   2   1   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   9   6   3   4   6   
  Successful               15   | .   8   3   2   .   2   
  Failed                   13   | .   1   3   1   4   4   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   4   .   .   3   
  Terminals                17   | .   .   5   2   4   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          9    | .   9   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   3   2   .   2   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   8   .   .   .   .   
  Recycle Component        4    | .   4   .   .   .   .   
  Process                  3    | .   3   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   1   2   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             4    | .   4   .   .   .   .   
  Recycled Matter          101  | .   101 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   .   .   
  Highest-Rated Group      42   | .   .   .   42  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   19  .   .   
  Total Damage             273  | .   .   .   273 .   .   
  Kills                    6    | .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               3023 | 39  497 522 697 675 593 
Spaces Moved               1711 | 40  394 279 430 299 269 
  Core                     17   | 17  .   .   .   .   .   
  Treads                   190  | .   .   .   .   .   190 
  Legs                     904  | .   .   204 430 270 .   
  Wheels                   492  | 23  394 75  .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   108  | .   .   .   .   29  79  
  Fastest Speed            50   | 50  80  95  120 101 101 
  Average Speed            119  | 67  92  115 132 136 132 
  Slowest Speed            670  | 80  95  190 260 670 225 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   27  27  71  28  36  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          41   | .   .   .   .   1   40  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   1   5   
  AOE                      35   | .   .   .   .   .   35  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      2354 | 51  504 412 529 467 391 
  Wait                     284  | .   77  67  66  43  31  
  Move                     1706 | 39  393 278 429 298 269 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  74   | 6   14  13  9   23  9   
  Fast Attach              5    | 1   .   1   2   .   1   
  Attach                   36   | 5   2   5   .   17  7   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     31   | .   4   5   5   8   9   
  Drop                     30   | .   3   5   5   12  5   
  Fire                     186  | .   11  37  13  65  60  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 14)
   40 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 10)
  336 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Entered another Materials area
  537 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1041 | -9/Materials  | Discovered new exit (range 16)
 1059 | -9/Materials  | Entered Mines
 1261 | -9/Mines      | Found a hidden stash of uninstalled traps
 1350 | -9/Mines      | Discovered new exit (range 14)
 1364 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1756 | -9/Mines      | Entered Materials
 1756 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1916 | -8/Materials  | Lost 4 parts (2n2w)
 1979 | -8/Materials  | Discovered new exit (range 14)
 2071 | -8/Materials  | Lost 5 parts (2p2n1w)
 2431 | -8/Materials  | Entered Storage
 2687 | -8/Storage    | Garrison activated, responded to threat
 2899 | -8/Storage    | Core integrity fell below 50%
 2941 | -8/Storage    | Lost 3 parts (2n1w)
 3008 | -8/Storage    | Core integrity fell below 20%
 3024 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02999_ Adv. Beam Rifle temporarily disabled.
02999_ Imp. Heat Sink temporarily disabled.
02999_ U-05 Engineer builds a Wall.
02999_ Adv. Beam Rifle destroyed.
03001_ Hvy. Ion Engine destroyed.
03001_ Imp. EM Shotgun destroyed.
03001_ Critical hit (Burn: +37).
03002_ G-47 Trooper knocked back.
03003_ U-05 Engineer builds a Wall.
03004_ Destroyed Particle Gun.
03004_ U-05 Engineer lays Concrete.
03005_ Imp. Heat Sink destroyed.
03006_ U-05 Engineer lays Concrete. <x3>
03011_ Overheating: System interference.
03011_ Assault Cannon temporarily disabled.
03013_ Door malfunctions.
03013_ U-05 Engineer builds a Wall.
03014_ Assault Cannon destroyed.
03016_ Imp. EM Shotgun destroyed.
03023_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| #     #%"""""  %+[=!!   # "????" #??????# #?  ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
 Proton Missile Launcher | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearPointMediator
  Manual?         0
Play Time         00:56:21
  Cumulative      8.6 hours
  Start           2025.01.14 @ 20:46:02
  End             2025.01.15 @ 18:22:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e0012479-55c3-46d3-8aa8-bc6490ea8d4d