Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 13:22:50 Player: Zoe Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (210) 1050 Value Destroyed (6879) 6879 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2553) 2553 TOTAL SCORE: 17502 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 592 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 60 Friendly Fire -116 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 700/700 System Corruption 0% Temperature Cool (-159) Movement Hovering (131) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Backup Propulsion III Cooled Antigrav System Combat Linear Gravjet > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Targeting Computer Core Analyzer Makeshift Light Armor Plating Makeshift Light Armor Plating System Purifier > --- WEAPON (3) ------- Vortex Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Reinforced Fission Core Enhanced Biometal Leg Enhanced Biometal Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Backup Propulsion III Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Targeting Computer Core Analyzer Makeshift Kinetic Plating Makeshift Kinetic Plating Makeshift Kinetic Plating Advanced Remote Shield System Purifier > --- WEAPON ----------- Backup Laser III Vortex Rifle Vortex Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Fission Core Enhanced Biometal Leg Enhanced Biometal Leg Large Storage Unit [Rating: 115] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion III Flight Unit Cooled Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . Utility 6 | . . . 2 1 . . . . . . 1 . . . . 2 . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 242 | 6 14 20 46 16 1 30 5 2 12 1 13 8 5 . 12 32 . . 19 Power 41 | 1 3 4 11 1 . 3 2 . . . 2 2 . . 4 7 . . 1 Engine 20 | 1 3 4 3 . . . . . . . 1 2 . . 2 4 . . . Core 19 | . . . 8 1 . 3 2 . . . 1 . . . 1 3 . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 75 | 2 7 7 12 6 . 9 3 1 2 . 1 4 2 . 3 10 . . 6 Treads 10 | . . . . 5 . 1 . . 1 . . . . . . 3 . . . Leg 55 | 2 7 7 12 1 . 8 3 1 1 . 1 4 2 . 3 1 . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 4 Flight 6 | . . . . . . . . . . . . . . . . 6 . . . Utility 77 | 1 1 2 16 6 . 10 . . 10 1 6 1 3 . 5 6 . . 9 Device 27 | . . 1 6 3 . 5 . . 1 1 3 . 2 . 1 1 . . 3 Storage 6 | 1 1 . 2 1 . . . . . . 1 . . . . . . . . Processor 14 | . . 1 2 1 . 2 . . 7 . . . . . 1 . . . . Hackware 2 | . . . . . . 1 . . 1 . . . . . . . . . . Protection 28 | . . . 6 1 . 2 . . 1 . 2 1 1 . 3 5 . . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 3 7 7 3 1 8 . 1 . . 4 1 . . . 9 . . 3 Energy Gun 34 | 1 1 2 5 3 1 5 . 1 . . 4 1 . . . 8 . . 2 Energy Cannon 9 | . . 5 . . . 2 . . . . . . . . . 1 . . 1 Ballistic Gun 5 | 1 2 . 1 . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 1 1 . . . . 7 . 1 . . . . 1 . . 7 Corrupted Parts 2 | . . 1 . . . . . . . . . . . . . 1 . . . System Corruption 13 | . . 10 . . . . . . . . . . . . . 3 . . . Parts Lost 70 | . 6 5 6 3 3 3 . 1 . . 2 4 3 . 9 22 2 . 1 Power 11 | . 2 . 3 . . . . . . . . 1 . . 1 4 . . . Propulsion 23 | . 2 2 1 2 1 . . . . . . 2 1 . 4 6 2 . . Utility 17 | . . . 2 . 1 . . . . . 1 1 2 . 4 6 . . . Weapon 19 | . 2 3 . 1 1 3 . 1 . . 1 . . . . 6 . . 1 Highest Loss Streak 14 | . 5 3 3 3 3 2 . 1 . . 1 2 2 . 5 14 2 . 1 To Critical Strikes 3 | . . . . . 1 . . . . . . . 2 . . . . . . Average Slot Usage (%) 85 | . 82 97 94 93 43 74 91 92 91 92 92 99 99 100 88 60 15 11 67 Engine 2 | . 13 11 . . . . . . . . 2 12 13 13 2 . . . 4 Core 5 | . . . 8 7 4 6 7 7 7 7 10 . . . 4 3 . . . Treads 1 | . . . . 5 13 3 . . . . . . . . . 1 . . . Leg 23 | . 27 42 35 23 . 17 29 30 30 30 26 26 25 26 18 6 1 . . Hover 1 | . . . . . . . . . . . . . . . . . . . 16 Device 8 | . . 8 7 15 5 9 15 15 3 6 14 20 18 13 1 1 . . 8 Storage 4 | . 14 11 8 7 3 . . . . . 1 6 6 6 6 4 . . . Processor 8 | . . 2 8 1 . 9 7 7 19 15 10 6 6 6 12 11 11 11 11 Protection 6 | . . . 6 7 3 6 7 7 7 7 7 5 7 13 17 10 . . 6 Energy Gun 14 | . 11 3 16 14 8 5 15 21 23 23 16 20 20 20 18 6 . . 10 Energy Cannon 2 | . . 17 . . . 4 7 1 . . . . . . . . . . 3 Ballistic Gun 1 | . 14 . 1 7 3 2 . . . . . . . . . . . . . Peak Build Rating 115 | 6 7 16 32 41 41 46 47 47 53 48 58 60 60 60 62 71 13 8 115 Average Rating 40 | 4 5 13 26 38 21 30 46 46 47 46 53 55 59 60 58 47 9 8 69 On Entrance 32 | . 6 5 16 26 41 1 44 47 46 48 47 57 60 60 60 52 13 8 8 Naked Turns 57 | . . . . . 47 10 . . . . . . . . . . . . . Heaviest Build 95 | 13 17 27 49 59 59 41 50 50 46 45 68 68 63 63 82 91 . . 95 Greatest Support 82 | 20 20 40 52 82 82 66 66 66 66 66 66 71 73 71 71 46 4 3 48 Greatest Overweight (x) 22 | . 1 . 1 2 1 1 . . . . 1 1 . . 5 19 . . 22 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 5 5 15 15 15 15 15 15 5 5 5 Average Capacity 9 | 6 9 10 12 15 10 5 5 5 5 5 8 15 15 15 15 14 5 5 5 Most Carried 15 | 2 7 10 15 15 12 5 5 5 5 5 12 15 15 14 14 13 5 5 5 Average Carried 8 | 1 3 8 11 13 8 2 4 4 4 3 6 12 14 14 11 10 5 5 4 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 5 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 4 10 15 12 5 5 5 5 4 5 12 15 14 14 13 5 5 5 5 Class Distribution -------------------- 27% | Scavenger-Mutant 19% | Scavenger-Tank 17% | Scavenger-Gunner 15% | Mutant 13% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Tank | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 3647 | 239 165 249 593 596 57 547 125 49 90 102 130 40 94 . 164 244 143 . 20 Remotely 64 | . . . . . . 64 . . . . . . . . . . . . . Salvage Created 8471 | . 432 1253 1543 988 . 1034 370 189 . 129 190 492 360 . 705 765 . . 21 Parts 390 | . 32 65 74 66 . 40 17 6 . 10 5 19 13 . 17 24 . . 2 Haulers Intercepted 4 | . . . 3 1 . . . . . . . . . . . . . . . Recyclers Shooed 15 | . 3 1 2 2 . 3 . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 12 4 2 12 . 17 18 . 14 . . . . Prevented 19 | . . . . . . . 5 2 . 10 . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 154 | . 9 24 28 11 . 9 9 4 . 4 4 14 9 . 13 14 . . 2 Melee 2 | . . . . . . 1 . . . . . . . . . . . . 1 Guns 116 | . 9 3 27 10 . 7 6 4 . 4 3 12 8 . 10 12 . . 1 Cannons 13 | . . 9 . . . 1 3 . . . . . . . . . . . . AOE 8 | . . 7 . 1 . . . . . . . . . . . . . . . Classes Destroyed 17 | . 2 7 4 1 . . 1 . . 1 . . . . 1 . . . . Worker 13 | . 3 . . 7 . 3 . . . . . . . . . . . . . Builder 4 | . . 1 1 2 . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . . . 3 1 . . . . . . . . . . . . . . . Recycler 18 | . . 4 3 3 . 7 . . . . . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . 2 . 1 . . . . . . . . . . . . . . . Watcher 11 | . . 2 1 3 . 2 . . . . . . . . . 3 . . . Swarmer 44 | . . 7 8 6 . . 3 . . 4 . 7 3 . 1 5 . . . Saboteur 3 | . . . . . . . . . . . . . . . 1 . . . 2 Grunt 60 | . 9 11 14 2 . 4 5 3 . . 1 5 1 . 3 2 . . . Brawler 8 | . . 1 . . . . . . . . 1 . 2 . 3 1 . . . Duelist 6 | . . . . . . . 1 1 . . . 1 . . 3 . . . . Sentry 15 | . . 5 5 . . 2 . . . . 1 . 1 . 1 . . . . Hunter 5 | . . . 1 . . . . . . . . . 1 . 1 2 . . . Programmer 13 | . . . . 3 . 3 . . . . 1 1 1 . . 4 . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 5 5 6 8 . 7 3 4 . 2 1 4 4 . 10 4 . . 2 Combat Bots Only 10 | . 4 4 4 4 . 4 3 4 . 2 1 4 4 . 10 4 . . 2 Max Kills in Single Turn 4 | . 1 2 2 4 . 1 1 1 . 1 1 2 1 . 1 1 . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Hostile Shots Fired 1178 | . 79 98 189 101 4 132 39 22 . 28 39 69 41 . 54 206 58 6 13 Missed 347 | . 18 33 35 31 . 47 14 3 . 11 16 20 12 . 18 56 26 3 4 Damage Taken 12819 | . 774 853 1912 1052 204 1137 442 319 . 241 465 528 431 . 819 2818 602 62 160 Core 2077 | . 176 66 248 31 48 215 15 16 . . 5 71 62 . 105 359 518 62 80 Absorbed by Shields 398 | . . . . . . . . . . . . 270 114 . . . . . 14 Redirected to Shielding 104 | . . . . . . . . . . . . . . . 17 87 . . . Ignored by Resistances 8 | . . . . . . . . . . . . . . . . . . . 8 Regen/Repaired (Parts) 573 | . . . 370 . . . . . . . . . . . . 203 . . . Core Remaining (%) 65 | 100 29 83 54 . . . . . . 53 . . . . 71 . . . . Volleys Fired 618 | . 56 76 123 69 11 73 20 10 . 11 17 21 16 . 36 74 . . 5 Largest 3 | . 2 2 2 3 3 3 3 3 . 3 3 3 3 . 3 2 . . 2 Hottest 240 | . 70 126 138 163 163 214 214 214 . 208 240 240 240 . 240 160 . . 80 Shots Fired 1185 | . 112 93 214 189 32 109 56 32 1 33 43 63 48 . 68 86 . . 6 Gun 1049 | . 112 15 214 189 32 85 38 28 1 33 43 63 48 . 68 74 . . 6 Cannon 136 | . . 78 . . . 24 18 4 . . . . . . . 12 . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 225 | . 69 . 37 69 11 39 . . . . . . . . . . . . . Thermal 777 | . 43 15 177 89 21 34 38 28 1 33 43 63 48 . 68 74 . . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 179 | . . 78 . 31 . 36 18 4 . . . . . . . 12 . . . Entropic 4 | . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 23 | . 15 23 16 9 8 9 7 11 . 19 9 12 18 . 19 16 . . 1 Robot Miss Streak 9 | . 3 4 7 7 2 5 9 3 . 5 3 6 5 . 4 4 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 20 | . 1 1 . 5 . . . 2 . 1 1 3 2 . 3 1 . . . Max Gunslinging Chain 2 | . 1 1 . 2 . . . 1 . 1 1 1 1 . 1 1 . . . Shots Hit Robots 787 | . 79 71 127 83 26 68 27 21 . 23 32 53 38 . 61 77 . . 1 Core Hits 467 | . 26 35 61 44 4 38 25 11 . 13 21 43 26 . 51 67 . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 2 1 7 . 1 1 . . . 1 . . . . . . . . . Burn 11 | . 2 . 7 . 1 . . . . 1 . . . . . . . . . Corrupt 2 | . . 1 . . . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17379 | . 790 1904 2433 2292 506 1687 661 421 . 464 613 1202 910 . 1417 1989 . . 90 Guns 13783 | . 766 147 2433 1589 506 1153 422 345 . 464 613 1202 910 . 1417 1726 . . 90 Cannons 2368 | . . 1384 . . . 407 239 76 . . . . . . . 262 . . . Explosions 1179 | . . 369 . 697 . 113 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 49 | . 24 4 . 6 . 14 . . . . . . . . . 1 . . . Kinetic 2093 | . 476 . 347 624 152 494 . . . . . . . . . . . . . Thermal 11976 | . 290 516 2086 964 354 667 422 345 . 464 613 1202 910 . 1417 1726 . . . Explosive 420 | . . . . 420 . . . . . . . . . . . . . . . Electromagnetic 2751 | . . 1384 . 278 . 512 239 76 . . . . . . . 262 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 90 | . . . . . . . . . . . . . . . . . . . 90 Highest Corruption 25 | . 5 10 . 4 14 20 20 20 20 . . 1 6 6 6 25 25 25 25 Average Corruption 11 | . 3 10 . 2 8 17 20 20 20 . . 1 2 6 6 13 25 25 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 259 | . 6 14 . 13 2 66 40 22 2 . . 1 7 2 28 38 11 6 1 Message Errors 43 | . 2 1 . 2 1 10 5 5 . . . . 1 . 6 8 2 . . Matter Fused 67 | . . 5 . 5 . 19 9 2 1 . . . 2 1 8 6 4 4 1 Heat Flow Errors 29 | . 1 . . 2 . 8 6 6 . . . . 2 . 2 1 1 . . Energy Discharges 36 | . . 4 . 2 . 8 5 2 . . . . 1 . 6 7 1 . . Parts Rejected 6 | . . . . 1 . . . 1 . . . . . . 1 3 . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 20 | . . 1 . 1 . 4 5 2 . . . . 1 1 1 2 1 1 . Data Loss (major) 11 | . . 1 . . . 3 3 1 . . . 1 . . . 2 . . . Misfires 14 | . 2 1 . . . 4 1 2 1 . . . . . 2 1 . . . Alerts 6 | . 1 1 . . . 2 . . . . . . . . 1 1 . . . Misdirections 6 | . . . . . . . 1 1 . . . . . . . 1 2 1 . Weapon Failures 20 | . . . . . 1 7 5 . . . . . . . 1 6 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 58 | . . 14 . 33 . 11 . . . . . . . . . . . . . Projectiles 19 | . . 8 . . . 11 . . . . . . . . . . . . . Explosions 39 | . . 6 . 33 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . 9 108 . . . 18 . . . . . . . . . . . . . Shots 5 | . . 4 . . . 1 . . . . . . . . . . . . . Rammed 8 | . . . . 1 . 6 . . . . . . . . . 1 . . . Targets Rammed 19 | . 8 2 . 1 . 7 . . . . . . . . . 1 . . . Kicked 10 | . 8 2 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 430 | . 423 342 336 284 359 334 235 371 . 349 207 237 299 . 426 430 135 . . Average Temperature 127 | . 138 59 120 94 151 95 106 145 . 166 55 92 109 . 164 178 79 . . Received Heat Transfer 2950 | . 435 240 675 72 . 327 162 162 . . 161 104 21 . 216 264 90 . 21 Effects 43 | . 4 . 12 . . . . . . 6 . 1 . . 4 16 . . . Shutdowns 6 | . 1 . . . . . . . . . . . . . 1 4 . . . Energy Bleed 9 | . . . 2 . . . . . . 2 . 1 . . . 4 . . . Interference 19 | . . . 10 . . . . . . 3 . . . . 2 4 . . . Matter Decay 3 | . . . . . . . . . . 1 . . . . . 2 . . . Short Circuit 3 | . 1 . . . . . . . . . . . . . 1 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (major) 2 | . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . 5 . . . 1 . . . . . . . . . 1 . . . Combat Hostiles 6 | . . 5 . . . . . . . . . . . . . 1 . . . Parts Fried 25 | . . 13 . 1 . 6 . . . . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 . . . . . . . 1 2 1 . 3 1 . . . Combat Hostiles 9 | . . . 1 . . . . . . . 1 2 1 . 3 1 . . . Parts Melted 51 | . 1 2 4 3 . 3 3 . . . 1 8 4 . 11 10 . . 1 Heat Transferred 25855 | . 999 783 4699 1408 777 1300 984 795 . 1129 1331 2725 2000 . 3200 3725 . . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 7 . 2 . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 560 | . 195 493 470 385 72 137 . . . . 560 . . . . 130 . . . Initial 205 | . . 14 183 205 72 15 . . . . 191 . . . . . . . . Average 151 | . 76 236 173 157 43 50 . . . . 395 . . . . 31 . . . Maximum Alert Level 2 | . . 2 2 1 . . . . . . 2 . . . . . . . . Low Security (%) 71 | 100 100 47 61 71 100 100 . . . . 5 . . . . 100 . . . Level 1 20 | . . 30 33 28 . . . . . . 42 . . . . . . . . Level 2 8 | . . 22 4 . . . . . . . 52 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 3 3 4 . 2 . . . . 2 . 1 . 1 2 . . . Investigation 2 | . . . 2 . . . . . . . . . . . . . . . . Extermination 7 | . . . . 2 . 2 . . . . 1 . . . . 2 . . . Reinforcement 7 | . . 3 1 2 . . . . . . 1 . . . . . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 8 | . 2 . 3 1 . . . . . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 17 31 41 22 4 11 10 4 . 12 16 14 9 . 17 29 13 1 11 Peak Tracking Total 11 | . 5 4 6 6 4 4 3 4 . 4 4 4 4 . 9 5 11 1 11 Tactical Retreats 14 | . . . 3 . . . 2 . . . . . 2 . 1 2 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 7 | . 1 . 1 1 . . . . . . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . 2 . . . . . . . . . . 19 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled 13 | . . 1 2 7 . . . . . . 3 . . . . . . . . Max in Single Turn 2 | . . 1 1 2 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 38 | . . 3 7 6 . 3 2 . 1 . 1 2 . 4 . 2 . . 7 Terminals 15 | . . 3 4 5 . 1 1 . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . . 2 1 . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 119 | . . 4 33 8 . 7 2 . 4 . 3 2 . 30 . 6 . . 20 Successful 89 | . . 2 22 2 . 2 2 . 4 . 1 2 . 30 . 2 . . 20 Failed 30 | . . 2 11 6 . 5 . . . . 2 . . . . 4 . . . Catastrophic 5 | . . . 1 3 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 20 | . . . . 7 . . . . 1 . 7 . . . . . . . 5 Terminals 29 | . . 4 14 7 . 2 1 . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . Repair Stations 21 | . . . 16 1 . . . . . . . . . . . 4 . . . Recycling Units 5 | . . . 3 . . . . . . . . . . . . 2 . . . Scanalyzers 5 | . . . . . . 5 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . . 2 9 2 . . 2 . 4 . . 2 . 30 . . . . 20 Record 29 | . . . 1 . . . 1 . . . . 1 . 11 . . . . 15 Part Schematic 13 | . . . . . . . . . 4 . . . . 9 . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 Open Door 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 14 | . . . 12 . . . . . . . . . . . . 2 . . . Scan Component 8 | . . . 7 . . . . . . . . . . . . 1 . . . Repair 6 | . . . 5 . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 3 6 5 . 3 . . . . 1 . . . . 2 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . 4 . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 5 . . . . . . . . . . . . 1 . . . Time 170 | . . . 142 . . . . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 2 . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total Allies 17 | . . . . . 1 . . . 4 . 8 . 2 . 2 . . . . Largest Group 7 | . . . . . 1 . . . 4 4 7 . 2 2 2 2 . . . Highest-Rated Group 304 | . . . . . 31 . . . 154 154 304 . 49 49 60 60 . . . Highest-Rated Ally 96 | . . . . . 31 . . . 41 41 96 . 29 29 30 30 . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 119 | . . . . . 11 . . . . 34 59 . . . 15 . . . . Total Damage 3071 | . . . . . 194 . . . . 827 1857 . . . 193 . . . . Kills 25 | . . . . . . . . . . 6 17 . . . 2 . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 2 1 . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . 4 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 1 3 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 15115 | 57 672 865 1660 1798 117 1406 701 464 1504 318 935 585 495 136 909 1083 184 131 1095 Spaces Moved 8537 | 44 321 491 716 903 118 657 475 330 978 200 419 322 320 105 335 443 343 260 757 Core 738 | 9 . . . . 99 18 . . . . . . . . . 6 220 260 126 Treads 461 | . . . . 196 19 198 . . . . . . . . . 48 . . . Legs 6286 | 35 321 491 716 707 . 441 475 330 978 200 419 322 320 105 335 90 . . 1 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 630 | . . . . . . . . . . . . . . . . . . . 630 Flight 422 | . . . . . . . . . . . . . . . . 299 123 . . Fastest Speed 35 | 50 120 120 120 122 50 50 127 127 127 127 125 122 125 125 120 39 35 50 50 Average Speed 132 | 105 142 120 126 156 68 157 127 127 127 127 142 127 125 125 212 174 47 50 121 Slowest Speed 1150 | 120 190 120 192 260 156 240 127 127 127 127 195 195 127 125 470 1000 50 50 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 1 . . . . . . 4 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 42 35 52 27 81 19 63 60 86 36 14 63 55 75 44 14 54 42 75 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . 2 . . . . 1 . . . . . Known Exits Taken 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . . Unknown Exits Taken 13 | 1 1 . 1 . . 1 1 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 17 | . . . . . . . 3 3 2 2 . 1 3 . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 82 | . . 30 . 35 . 15 . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . . . . . . 2 AOE 79 | . . 30 . 35 . 14 . . . . . . . . . . . . . Terrain Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total 11249 | 51 427 671 1277 1167 135 903 528 351 1240 236 714 434 366 110 464 638 360 260 917 Wait 1606 | . 18 62 340 161 1 123 16 5 238 23 247 81 12 6 64 78 20 1 110 Move 8506 | 43 320 490 715 903 117 656 474 329 975 199 418 321 319 104 334 435 338 259 757 Hop 6 | . . . . . . . . . 1 . . . . . . 3 2 . . Pick Up 84 | 2 2 14 23 6 . 6 5 3 1 2 12 3 . . . 1 . . 4 Fast Attach 82 | 6 2 3 8 2 1 12 . . 9 . 2 . . . 1 15 . . 21 Attach 72 | . 8 6 9 6 . 6 1 2 1 . 4 4 3 . 7 15 . . . Detach 36 | . 5 . 5 2 1 3 . . 8 . . . . . 2 10 . . . Swap 95 | . 4 11 29 8 . 12 4 . 2 1 7 4 2 . 4 2 . . 5 Drop 84 | . 1 7 25 9 4 5 8 1 5 . 6 . . . . 4 . . 9 Fire 618 | . 56 76 123 69 11 73 20 10 . 11 17 21 16 . 36 74 . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 4 | . 3 . . . . . . . . . . . . . . 1 . . . Kick 10 | . 8 2 . . . . . . . . . . . . . . . . . Crush 8 | . . . . 1 . 7 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . . 1 . . 1 . 14 . 16 . . . 6 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Core integrity fell below 50% 704 | -10/Materials | Lost 5 parts (1p2n2w) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Propulsion x2 1055 | -9/Materials | Build established: Scavenger-Mutant 1208 | -9/Materials | Lost 3 parts (2n1w) 1229 | -9/Materials | System corruption reached 10% 1258 | -9/Materials | Discovered new exit (range 13) 1363 | -9/Materials | Discovered new exit (range 8) 1589 | -9/Materials | Identified exit to Materials 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Utility x2 1715 | -8/Materials | Lost 3 parts (2p1u) 1777 | -8/Materials | Repaired Aluminum Leg 1816 | -8/Materials | Repaired Pulse Rifle 1844 | -8/Materials | Repaired Aluminum Leg 1944 | -8/Materials | Repaired Med. Storage Unit 1987 | -8/Materials | Repaired Aluminum Leg 3237 | -8/Materials | Discovered new exit (range 5) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3437 | -7/Factory | Identified exit to DSF 3700 | -7/Factory | Build established: Scavenger-Gunner 4076 | -7/Factory | Build established: Scavenger-Tank 4716 | -7/Factory | Lost 3 parts (2n1w) 5053 | -7/Factory | Sucked down chute 5053 | -7/Factory | Entered Waste 5054 | -7/Waste | Met a frightened Derelict 5063 | -7/Waste | Spotted C-40 Crusher 5063 | -7/Waste | Spotted C-40 Crusher 5068 | -7/Waste | EMP discharged 5079 | -7/Waste | Spotted C-40 Crusher 5094 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5097 | -7/Waste | Spotted C-40 Crusher 5113 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5116 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5133 | -7/Waste | Spotted C-40 Crusher 5142 | -7/Waste | Spotted C-40 Crusher 5147 | -7/Waste | Lost 3 parts (1n1u1w) 5163 | -7/Waste | Discovered new exit (range 10) 5168 | -7/Waste | EMP discharged 5168 | -7/Waste | System corruption reached 10% 5170 | -7/Waste | Entered Factory 5723 | -7/Factory | Build established: Scavenger-Mutant 6267 | -7/Factory | Discovered new exit (range 17) 6326 | -7/Factory | Build established: Gunner 6576 | -7/Factory | Entered Lower Caves 6782 | -7/Lower Caves | Build established: Scavenger-Gunner 7132 | -7/Lower Caves | Learned 4 Factory zone layouts 7262 | -7/Lower Caves | Discovered new exit (range 10) 7277 | -7/Lower Caves | Entered another Lower Caves area 7724 | -7/Lower Caves | Discovered new exit (range 15) 7741 | -7/Lower Caves | Entered Zion 7783 | -7/Zion | System corruption cleaned by Quarantine Array 8085 | -7/Zion | Found Prototype Hackware 8085 | -7/Zion | Identified Exp. Hacking Suite 8088 | -7/Zion | Found Prototype Processor 8088 | -7/Zion | Identified Exp. Target Analyzer 8091 | -7/Zion | Found Prototype Processor 8091 | -7/Zion | Identified Exp. Targeting Computer 8097 | -7/Zion | Found Prototype Processor 8097 | -7/Zion | Identified Exp. Signal Interpreter 8103 | -7/Zion | Found Prototype Processor 8103 | -7/Zion | Identified Exp. Melee Analysis Suite 8208 | -7/Zion | Learned location of Quarantine (-3) 8266 | -7/Zion | Learned location of 1 exit from Factory 8267 | -7/Zion | Received a visual enhancement algorithm 8373 | -7/Zion | Build established: Gunner 8475 | -7/Zion | Found Prototype Device 8475 | -7/Zion | Identified Phasing AFG 8613 | -7/Zion | Learned 4 Factory zone layouts 8707 | -7/Zion | Given the Hacking Drone Bay 8853 | -7/Zion | Met Imprinter 8878 | -7/Zion | Imprinted 8881 | -7/Zion | Declared Zion's savior 8978 | -7/Zion | Given A8's code to call for help 9185 | -7/Zion | Discovered new exit (range 12) 9245 | -7/Zion | Entered Proximity Caves 9245 | -6/Proximity Caves | Accompanied by 4 allies 9248 | -6/Proximity Caves | Spotted B-75 Beast 9279 | -6/Proximity Caves | Allies destroyed B-75 Beast 9546 | -6/Proximity Caves | Discovered new exit (range 13) 9563 | -6/Proximity Caves | Entered Factory 9563 | -6/Factory | Accompanied by 1 ally 9563 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9564 | -6/Factory | Identified exit to Lower Caves 9565 | -6/Factory | Identified exit to Factory 9585 | -6/Factory | Build established: Scavenger-Gunner 9666 | -6/Factory | Zion Fire squad teleported in 9669 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9670 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9879 | -6/Factory | Fabricated E-15 Imp (x2) 9967 | -6/Factory | Build established: Scavenger-Mutant 10398 | -6/Factory | Retrieved Zion intel report: Guard Positions 10454 | -6/Factory | P-60 Hacker assimilated allied IV-HZM(i) 10488 | -6/Factory | Build established: Scavenger-Tank 10498 | -6/Factory | Entered Lower Caves 11062 | -6/Lower Caves | Discovered new exit (range 9) 11083 | -6/Lower Caves | Entered another Lower Caves area 11145 | -6/Lower Caves | Discovered exit to Factory (range 12) 11381 | -6/Lower Caves | Build established: Tank 11474 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11534 | -6/Lower Caves | Discovered new exit (range 9) 11578 | -6/Lower Caves | Entered Data Miner 11578 | -6/Data Miner | Accompanied by 2 allies 11578 | -6/Data Miner | Discovered new exit (range 6) 11603 | -6/Data Miner | Met Data Miner 11645 | -6/Data Miner | Learned location of Section 7 (-3) 11645 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11665 | -6/Data Miner | Received God Mode back door access code from Data Miner 11714 | -6/Data Miner | Entered Proximity Caves 11714 | -5/Proximity Caves | Accompanied by 2 allies 11760 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11810 | -5/Proximity Caves | Lost 5 parts (1p1n3u) 11902 | -5/Proximity Caves | Destroyed 10 combat bots 12046 | -5/Proximity Caves | Build established: Scavenger-Gunner 12352 | -5/Proximity Caves | Build established: Scavenger-Tank 12623 | -5/Proximity Caves | Entered Factory 12623 | -5/Factory | Accompanied by 2 allies 12623 | -5/Factory | Evolved 2 slots: Utility x2 12624 | -5/Factory | Identified exit to Upper Caves 12798 | -5/Factory | Build established: Scavenger-Mutant 13223 | -5/Factory | System corruption reached 10% 13288 | -5/Factory | Lost 14 parts (2p4n5u3w) 13504 | -5/Factory | Repaired Rnf. Fission Core 13539 | -5/Factory | Build established: Mutant 13592 | -5/Factory | Lost 3 parts (2p1w) 13706 | -5/Factory | Entered Upper Caves 13767 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13791 | -5/Upper Caves | Core integrity fell below 50% 13802 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13830 | -5/Upper Caves | Core integrity fell below 20% 13887 | -5/Upper Caves | Discovered new exit (range 5) 13890 | -5/Upper Caves | Entered another Upper Caves area 14018 | -5/Upper Caves | Discovered new exit (range 7) 14021 | -5/Upper Caves | Entered Warlord 14049 | -5/Warlord | System corruption cleaned by Quarantine Array 14291 | -5/Warlord | Visited the Vortex Lab 14295 | -5/Warlord | Found Prototype Energy Gun 14295 | -5/Warlord | Identified Vortex Rifle 14303 | -5/Warlord | Found Prototype Energy Cannon 14303 | -5/Warlord | Identified Vortex Cannon 14309 | -5/Warlord | Warlord's base attacked by MAIN.C 14465 | -5/Warlord | Rebuked by Warlord 14493 | -5/Warlord | Opened Warlord's prototype stash 14502 | -5/Warlord | Found Prototype Reactor 14502 | -5/Warlord | Identified Vortex Chain Reactor 14563 | -5/Warlord | Found Prototype Device 14563 | -5/Warlord | Identified System Purifier 14603 | -5/Warlord | Build established: Gunner 14615 | -5/Warlord | Found Signal Generator 14659 | -5/Warlord | Warlord forces counterattacked 14965 | -5/Warlord | Build established: Tank 14984 | -5/Warlord | Warlord base infiltrated, sounded retreat 15113 | -5/Warlord | Spotted Executioner 15116 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 15094_ Vortex Cannon blown off. 15094_ Backup Laser III blown off. 15094_ Backup Laser III disintegrated. 15094_ Mak. Light Armor Plating blown off. 15094_ E-15 Imp destroyed. 15095_ Vortex Rifle blown off. 15095_ Cld. Antigrav System blown off. 15095_ Adv. Remote Shield blown off. 15095_ E-15 Imp destroyed. 15096_ Burning plasma bursts from the floor. 15096_ E-15 Imp destroyed. 15099_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 15099_ Acquired Vortex Rifle. 15100_ Propulsion Shielding melted. 15100_ E-15 Imp destroyed. 15101_ Acquired 1 matter. 15104_ Acquired Cld. Antigrav System. 15109_ ANNOUNCEMENT: Detected 3 Grunt squads, 1 Swarmer squad, with prototype support. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #^#??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???########???????#####??????????????????????? | | # ####?# # ########] !#??????????????????????? | | # ## # # ##] !#??????????????????????? | | # # # #?# ## * #??????????????????????? | | # # ### # ##! @#??????????????????????? | | # ### ###;g#??????????????????????? | | # # " ### | / g%]+%?????????????????????? | | # | ! # g==#= ????????????????????? | | ## !! # E /# ???????????????????? | | # # ## + g +? #?????????????????? | | # # # #?# ; ####?? #?????????????????? | | # #########+####%#?????? #?????????????????? | | !=#???????#?????????????????? | | %! #?????????????????????????? | | =! #?????????????????????????? | | ######### ## ##= #?????????????????????????? | | """ #???????####### #?????????????????????????? | | """ #??????? #?## #?????????????????????????? | | """ ##### +?? #??????""?????????????????? | | """ # """" #??# #?????#""#????????????????? | | """ + """" #??# #?????#""#????????????????? | | # """" #### #######""#####????????????? | | """" # # "" "############?? | | """ ?? # # "" """"""""""""#?? | | """ %# ###+## # "" """"""""""""#?# | | """ + ^ ### | | """ + + | | """ + + | | !% + ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 10 Resistance: TH 10 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Reappropriation Challenges ------------ None Game ------ Seed ConcussiveSkeletonRay Manual? 0 Play Time 03:21:37 Cumulative 53.3 hours Start 2025.03.16 @ 14:28:28 End 2025.03.17 @ 13:22:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4983c8a4-8b42-4ad6-8420-322985c9c1c4