Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 22:15:59 Player: Err. String Expected Got Nil Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (396) 1980 Value Destroyed (15253) 15253 Prototype IDs (52) 1040 Alien Tech Used (4) 800 Bonus (13929) 13929 TOTAL SCORE: 41102 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 57 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1546/1600 Matter 294/300 Energy 574/590 System Corruption 8% Temperature Cool (8) Movement Walking (113) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Long-range Terrain Scanner (fused) Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Nanoactuators Advanced Reaction Control System SHELL Armor > --- WEAPON (4) ------- Nanosword Sigix Broadsword Plasma Lance > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Long-range Sensor Array Long-range Sensor Array Particle Charger Nanoactuators Advanced Transmission Jammer ECM Suite Experimental EM Shield Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Cooled Phase Cannon Compact Tesla Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Nanoactuators SHELL Armor Experimental EM Shield > --- WEAPON ----------- Nanosword Sigix Broadsword Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Long-range Sensor Array Long-range Terrain Scanner Particle Charger Nanoactuators Advanced Transmission Jammer ECM Suite Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Cooled Phase Cannon Compact Tesla Bomb Launcher Point Singularity Launcher Sigix Containment Pod [Rating: 224] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection SHELL Armor Weapon Nanosword Energy Gun Precision Shock Rifle Energy Cannon Cooled Phase Cannon Ballistic Gun Autogun Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Nanosword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . 1 . . . . . Utility 11 | . . . 1 . 1 1 1 2 . . . . 1 1 . 2 . 1 Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 Parts Attached 253 | 1 9 2 24 . 32 20 29 21 3 1 2 2 8 15 14 21 20 29 Power 27 | . 1 . 2 . 2 1 4 2 . . 1 . 2 . 3 2 2 5 Engine 9 | . 1 . 2 . 2 1 2 1 . . . . . . . . . . Core 4 | . . . . . . . 2 1 . . . . 1 . . . . . Reactor 14 | . . . . . . . . . . . 1 . 1 . 3 2 2 5 Propulsion 77 | . 2 . 14 . 11 9 9 5 . . . 2 . 7 6 7 3 2 Treads 27 | . 2 . 14 . 10 . . . . . . . . . 1 . . . Leg 49 | . . . . . . 9 9 5 . . . 2 . 7 5 7 3 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . Utility 107 | 1 3 . 4 . 8 6 12 11 2 1 1 . 4 7 4 10 12 21 Device 65 | 1 1 . 1 . 3 5 7 5 1 . . . 2 6 4 7 11 11 Storage 7 | . 2 . . . 1 1 . . . . 1 . . . . 1 . 1 Processor 19 | . . . . . 1 . 3 3 . . . . 1 1 . . 1 9 Hackware 8 | . . . 2 . 1 . 2 1 . . . . 1 . . 1 . . Protection 8 | . . . 1 . 2 . . 2 1 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 42 | . 3 2 4 . 11 4 4 3 1 . . . 2 1 1 2 3 1 Energy Gun 9 | . . . 3 . 5 1 . . . . . . . . . . . . Energy Cannon 8 | . . . . . 1 1 3 . . . . . 1 1 . 1 . . Ballistic Gun 6 | . 2 . 1 . 3 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 . . 1 . . . 1 . . . . . . 1 . 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . Slashing Weapon 7 | . . . . . 1 2 1 2 . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 32 | . . . 2 . 3 . 1 1 . . 3 . 2 . 3 5 8 4 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . . System Corruption 8 | . . . . . . . . . . . . 8 . . . . . . Parts Lost 38 | . 1 . 5 . 11 2 4 5 . . . . . 1 5 . 2 2 Power 5 | . . . 1 . 1 . 1 1 . . . . . . 1 . . . Propulsion 8 | . . . 1 . 3 . 2 1 . . . . . . 1 . . . Utility 20 | . 1 . 1 . 4 2 1 3 . . . . . 1 3 . 2 2 Weapon 5 | . . . 2 . 3 . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . 2 . 4 1 2 2 . . . . . 1 4 . 1 1 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Backups 17 | 4 9 11 14 14 14 18 19 19 20 20 19 19 19 19 19 19 18 17 Power 1 | 1 1 1 . 1 . 1 . . 1 1 1 1 1 2 1 1 1 2 Propulsion 4 | 2 2 2 5 6 6 5 4 4 3 3 3 3 2 2 3 5 3 3 Utility 6 | . 1 3 3 4 3 5 8 8 9 9 9 9 10 10 9 9 9 6 Weapon 3 | 1 4 4 3 2 3 5 4 4 6 6 5 4 3 3 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 64 | 8 9 . 2 1 6 3 5 6 . . 1 1 2 2 1 1 7 9 Power 13 | 1 2 . 1 . . . 1 2 . . . . 1 1 1 1 . 2 Propulsion 17 | 4 . . . . 2 . 2 . . . . . . . . . 6 3 Utility 11 | 1 1 . . 1 . 2 1 3 . . 1 . . . . . 1 . Weapon 19 | 2 6 . 1 . 3 1 1 1 . . . 1 1 1 . . . 1 Tool/Special 4 | . . . . . 1 . . . . . . . . . . . . 3 Average Slot Usage (%) 96 | . 97 100 99 100 90 99 99 99 99 100 94 100 99 99 99 90 89 87 Engine 4 | . 14 14 10 11 9 7 6 2 . . . . . . . . . . Core 2 | . . . . . . . 5 7 11 11 9 5 3 . . . . . Reactor 2 | . . . . . . . . . . . 1 5 6 9 9 7 8 7 Treads 8 | . 23 28 32 33 33 . . . . . . . . . . . . . Leg 21 | . 4 . . . . 37 32 28 29 29 29 29 31 27 28 26 26 24 Device 14 | . 11 14 10 8 9 15 13 19 17 17 17 17 15 19 18 8 12 13 Storage 6 | . 14 14 11 11 9 7 6 5 5 5 5 5 5 4 4 4 4 4 Processor 11 | . . . . . . 7 13 17 17 17 17 17 15 17 19 17 17 22 Hackware 4 | . . . 10 11 6 5 4 2 . . . . 4 4 4 7 4 . Protection 2 | . . . . 2 4 . . . 4 5 5 5 5 . . 3 4 4 Energy Gun 2 | . . . 8 11 8 7 . . . . . . . . . . . . Ballistic Gun 4 | . 28 26 12 11 9 . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 6 12 10 5 5 5 5 5 4 7 7 7 6 Piercing Weapon 1 | . . . . . . . . . . . . . . 4 4 4 3 3 Peak Build Rating 224 | 7 10 10 20 18 39 51 68 90 87 85 88 88 111 150 152 182 198 224 Average Rating 89 | 6 9 10 18 18 26 46 59 80 84 85 80 87 106 135 148 175 186 216 On Entrance 75 | 6 7 10 10 18 18 39 46 64 82 85 85 88 88 109 148 145 181 198 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 12 32 32 36 36 43 67 76 87 92 82 86 92 93 102 99 124 126 141 Greatest Support 180 | 20 40 40 60 60 86 86 96 95 91 91 91 91 111 168 168 176 180 180 Greatest Overweight (x) 1 | . . . . . 1 . 1 1 1 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 11 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 11 12 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 9 11 14 14 14 18 19 19 20 20 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 12 15 15 15 20 20 20 20 20 20 20 20 20 20 19 20 20 Class Distribution -------------------- 29% | Mutant 27% | Assassin 15% | Scavenger-Mutant 7% | Alien-Gladiator 7% | Hacker-Assassin 5% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Assassin | -3/Research Assassin | -3/Testing Hacker-Assassin | -2/Research Scavenger-Assassin | -2/Quarantine Alien-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 10745 | 250 975 109 1005 103 1087 687 760 1082 158 301 . 118 166 425 526 714 836 1443 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 19829 | 204 850 282 1566 75 2239 774 1439 1752 59 320 . 102 244 702 1580 1066 1997 4578 Parts 1034 | 15 70 19 94 11 96 43 71 82 . 17 . 9 10 32 73 69 101 222 Haulers Intercepted 18 | . 2 . 4 . 5 . . 1 . . . . . . . 2 . 4 Recyclers Shooed 10 | 1 . . 3 . 2 . 1 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 10 . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 247 | . 18 4 36 3 31 13 16 16 1 9 . 5 . 5 17 11 18 44 Melee 134 | . . . . . 2 12 14 16 . . . 1 . 5 17 9 18 40 Guns 65 | . 15 . 24 3 23 . . . . . . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . . . . . . . AOE 44 | . 3 4 12 . 5 . . . 1 9 . 4 . . . 2 . 4 Classes Destroyed 16 | 2 7 1 3 . 1 1 . . 1 . . . . . . . . . Worker 34 | . 4 . 2 . 4 . 5 7 . . . . 1 1 2 2 2 4 Builder 13 | . 2 1 . . 5 . 1 1 . . . . . . . 1 1 1 Tunneler 17 | 5 1 1 1 2 . . 1 3 . . . . 1 . . 1 . 1 Hauler 18 | . 2 . 4 . 5 . . 1 . . . . . . . 2 . 4 Recycler 29 | 1 1 2 1 . 5 . 3 3 . . . . 1 2 2 1 3 4 Mechanic 5 | . . 1 1 . . . . . . . . . 1 . 1 . 1 . Operator 12 | . 3 . 2 . 1 2 1 . . . . . 1 . . . 1 1 Watcher 21 | . 3 . 3 . 3 2 2 . . . . . . 2 1 . . 5 Swarmer 46 | . 8 . 9 3 3 . 3 . . 9 . 5 . . . 2 . 4 Grunt 84 | . 10 4 16 . 19 8 3 2 1 . . . . 1 2 2 1 15 Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 30 | . . . 9 . 6 1 3 5 . . . . . 1 . 1 . 4 Hunter 21 | . . . . . 2 . 4 1 . . . . . 1 5 . 6 2 Programmer 60 | . . . . . . 4 3 8 . . . . . 2 10 6 8 19 Lightning 3 | . . . . . . . . . . . . . . . . . 3 . Decomposer 3 | . . . . . . . . . . 3 . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . 1 . . . . . . Best Kill Streak 8 | 4 4 5 6 3 8 3 4 4 1 5 . 5 1 2 8 5 5 7 Combat Bots Only 8 | . 3 4 6 3 5 3 3 2 1 5 . 5 . 2 8 2 4 6 Max Kills in Single Turn 4 | 1 3 3 3 1 3 1 1 1 1 4 . 3 1 1 2 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . 2 2 3 . 2 . . . 1 4 . 3 . . . 1 . 3 Melee 2 | . . . . . 1 1 1 1 . . . 1 . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 1525 | . 71 4 150 11 184 90 189 136 5 24 . 17 . 42 167 39 192 204 Missed 479 | . 17 2 48 3 43 26 55 56 1 7 . 2 . 17 74 10 44 74 Hits 1046 | . 54 2 102 8 141 64 134 80 4 17 . 15 . 25 93 29 148 130 Melee 11 | . . . 11 . . . . . . . . . . . . . . . Projectile 1035 | . 54 2 91 8 141 64 134 80 4 17 . 15 . 25 93 29 148 130 AOE 3 | . . . . . . . . 3 . . . . . . . . . . Critical Strikes 50 | . . . 1 . 1 5 2 5 . 1 . . . 4 6 1 12 12 Part Disruptions 5 | . . . . . . . . . . . . . . . 2 . 1 2 Damage Taken 16413 | . 511 20 1426 68 2229 929 1252 1416 57 288 . 312 . 445 1548 817 2475 2620 Core 1847 | . 62 10 152 . 279 208 213 411 29 31 . . . 40 150 20 188 54 Absorbed by Shields 1248 | . . . . . . . 301 299 20 . . . . 68 144 12 342 62 Ignored by Resistances 946 | . . . . . . . . . . . . . . . . . 623 323 Regen/Repaired (Parts) 4395 | . . . 68 . 44 . 47 94 . . . . . . . 619 1496 2027 Core Remaining (%) 76 | 100 . 71 . 62 49 70 74 . . . . 52 100 . 85 . 85 96 Volleys Fired 506 | 10 84 15 125 12 141 9 16 10 19 7 . 2 3 9 6 12 8 18 Largest 2 | 2 2 2 2 2 2 2 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 120 | 40 46 100 100 79 110 120 85 85 85 85 . 43 40 40 120 120 40 120 Shots Fired 869 | 20 169 17 235 26 272 17 16 10 19 8 . 2 3 9 7 12 8 19 Gun 723 | 20 167 4 222 26 269 15 . . . . . . . . . . . . Cannon 96 | . . . . . . 2 16 10 15 2 . . 3 9 7 9 8 15 Launcher 38 | . 2 2 12 . 3 . . . 4 6 . 2 . . . 3 . 4 Special 12 | . . 11 1 . . . . . . . . . . . . . . . Kinetic 482 | 20 167 4 132 13 146 . . . . . . . . . . . . . Thermal 278 | . . 11 91 13 75 2 8 10 15 2 . . 3 9 7 9 8 15 Explosive 34 | . 2 2 12 . 3 . . . 4 6 . 2 . . . 3 . . Electromagnetic 75 | . . . . . 48 15 8 . . . . . . . . . . 4 Robot Hit Streak 32 | 7 14 3 16 4 32 11 9 . 1 3 . 3 2 . 3 2 . . Robot Miss Streak 5 | 2 5 1 4 4 4 1 1 . 3 2 . . 1 . . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 2 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 1028 | 14 90 5 153 10 213 43 68 67 2 11 . 4 8 21 58 34 73 154 Core Hits 495 | 8 43 8 74 5 89 17 32 31 2 14 . 6 2 12 27 20 30 75 Critical Kills 2 | . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . . . . . . . . Critical Strikes 87 | . 2 . 8 1 7 3 5 13 . . . . . 6 5 4 12 21 Burn 14 | . . . 7 1 6 . . . . . . . . . . . . . Destroy 4 | . 2 . 1 . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . Sever 59 | . . . . . . 2 5 13 . . . . . 3 4 3 10 19 Impale 9 | . . . . . . . . . . . . . . 3 1 1 2 2 Melee Attacks 812 | . . . . . 7 59 97 97 2 8 . 4 7 39 100 65 111 216 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 718 | . . . . . 7 59 97 97 2 8 . 4 6 19 84 53 102 180 Piercing 93 | . . . . . . . . . . . . . . 20 16 12 9 36 Sneak Attacks 100 | . . . . . 2 5 15 18 1 3 . 1 5 3 6 8 11 22 Combat Hostiles 7 | . . . . . . . 3 1 . . . . . . . . 2 1 Follow-up Attacks 98 | . . . . . . 6 8 4 . . . . . 5 19 7 13 36 Damage Inflicted 49019 | 180 1748 377 3578 163 4815 1777 3216 4189 305 1559 . 607 647 1297 3610 2302 5080 13569 Guns 7925 | 178 1425 49 2334 163 3448 328 . . . . . . . . . . . . Cannons 354 | . . . . . . 26 209 . . . . . 81 . 38 . . . Explosions 4844 | . 296 304 1244 . 1094 . . . 182 780 . 391 . . . 251 . 302 Melee 35828 | . . . . . 261 1420 3007 4189 123 779 . 216 566 1297 3572 2051 5080 13267 Ramming 68 | 2 27 24 . . 12 3 . . . . . . . . . . . . Kinetic 4813 | 178 1425 49 1314 77 1770 . . . . . . . . . . . . . Thermal 2575 | . . . 1020 86 1324 26 . . . . . . 81 . 38 . . . Explosive 4151 | . 296 304 1244 . 703 . . . 182 780 . 391 . . . 251 . . Electromagnetic 1584 | . . . . . 745 328 209 . . . . . . . . . . 302 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 33154 | . . . . . 261 1420 3007 4189 123 779 . 216 566 697 3239 1509 4912 12236 Piercing 2674 | . . . . . . . . . . . . . . 600 333 542 168 1031 Highest Corruption 17 | . 3 3 2 2 4 3 2 6 6 6 6 14 . . 16 5 17 8 Average Corruption 3 | . 2 3 1 2 4 2 1 2 6 6 6 6 . . 6 2 11 4 Corruption Purged 3 | . . . . . . 1 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 283 | . 17 15 9 6 43 14 7 20 22 10 6 9 . . 19 26 27 33 Message Errors 60 | . 5 4 1 . 8 1 . 1 4 3 3 1 . . 5 8 7 9 Matter Fused 72 | . 3 3 4 1 13 4 . 10 2 3 1 3 . . 3 8 4 10 Heat Flow Errors 39 | . 1 3 . . 3 1 3 . 4 2 1 1 . . 3 5 7 5 Energy Discharges 30 | . 1 2 2 . 4 1 2 2 6 . 1 1 . . 1 2 2 3 Parts Rejected 7 | . . . . . 2 1 . 1 . . . . . . 2 . . 1 Parts Fused 6 | . . . . . . . . 2 3 . . . . . . . . 1 Data Loss (minor) 30 | . 3 2 . 2 6 2 1 3 3 . . 1 . . 2 2 1 2 Data Loss (major) 12 | . 1 . 1 1 1 3 1 . . 1 . 1 . . . 1 1 . Misfires 9 | . 3 . . 2 1 . . . . 1 . . . . 1 . . 1 Alerts 11 | . . 1 . . 3 1 . 1 . . . 1 . . 1 . 2 1 Misdirections 4 | . . . . . . . . . . . . . . . 1 . 3 . Weapon Failures 3 | . . . 1 . 2 . . . . . . . . . . . . . Overload Shots 8 | . . . . . . . . . . . . . . . 1 2 . 5 Effects 1 | . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . 1 Overflow Damage 4899 | . 21 7 18 . 72 187 265 768 83 283 . 67 244 10 384 243 696 1551 Projectiles 44 | . . . . . . . . . . . . . 44 . . . . . Explosions 187 | . 21 7 18 . 23 . . . . 11 . 45 . . . 62 . . Melee 4668 | . . . . . 49 187 265 768 83 272 . 22 200 10 384 181 696 1551 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 428 | . 49 . 42 . 179 . . . . 45 . 82 . . . 31 . . Shots 11 | . 2 . 2 . 3 . . . . 1 . 2 . . . 1 . . Rammed 8 | . 2 2 . . 4 . . . . . . . . . . . . . Targets Rammed 13 | 2 2 4 . . 4 1 . . . . . . . . . . . . Kicked 3 | 2 . . . . . 1 . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . Highest Temperature 431 | . 277 296 125 124 261 152 193 108 238 138 160 165 . . 200 146 200 431 Average Temperature 46 | . 19 82 14 39 47 31 65 40 73 53 83 94 . . 69 64 88 116 Received Heat Transfer 2047 | . 99 12 285 . 810 255 121 102 24 . . . . 15 33 21 12 258 Effects 5 | . . 1 . . . . . . 3 . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . . Parts Fried 18 | . . . . . 7 5 5 . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Parts Melted 9 | . . . 4 . 4 . . 1 . . . . . . . . . . Heat Transferred 6222 | . . . 2738 259 3077 37 . . . . . . 74 . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Maximum Alert Level 3 | . 1 . 2 1 2 1 1 . . . . . . . 1 1 . 3 Low Security (%) 81 | 100 88 100 42 41 56 98 95 100 . . . . 100 100 96 96 100 38 Level 1 10 | . 11 . 31 58 25 1 4 . . . . . . . 3 3 . 27 Level 2 6 | . . . 25 . 18 . . . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 838 | 15 230 141 582 294 484 210 214 135 . . . . 20 54 208 212 194 838 Initial 224 | . . 66 . 224 52 210 74 102 . . . . . . 23 105 84 112 Average 119 | 3 116 35 244 216 190 77 53 66 . . . . 1 6 42 84 70 324 Influence Increases 8756 | 30 672 185 1197 80 1126 488 683 590 20 210 . 110 51 222 538 584 582 1388 Destroy 0b10 Robot/C 4980 | . 360 120 720 60 620 260 320 320 20 180 . 100 . 100 340 220 360 880 Destroy 0b10 Robot/NC 765 | 30 80 30 75 10 115 20 65 75 . 10 . . 25 25 30 35 40 100 Destroy Leader 1158 | . 80 10 194 10 166 84 104 92 . 20 . 10 . 34 52 44 60 198 Allied During Kill 9 | . . 8 1 . . . . . . . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . . 20 . . . . . . . . . . Successful Hack 403 | . 21 . 29 . 20 50 92 33 . . . . 9 21 48 15 41 24 Select Force Hacks 180 | . 60 . 60 . 60 . . . . . . . . . . . . . Disable Machine 330 | . 15 . 60 . 30 30 30 . . . . . 15 . 15 30 45 60 Destroy Structure 566 | . 11 17 43 . 25 14 27 50 . . . . 2 42 38 180 36 81 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 330 | . 30 . 15 . 90 30 45 . . . . . . . 15 60 . 45 Influence Decreases 7920 | 30 502 355 621 522 796 800 626 698 121 184 26 110 51 180 392 621 545 740 Entered New Map 1286 | . . 104 . 352 82 254 78 107 38 . 26 . . . 19 83 67 76 Time Decay 6248 | 30 492 245 551 170 604 526 518 541 83 184 . 110 51 180 323 538 458 644 Lost Part 360 | . 10 . 50 . 110 20 30 50 . . . . . . 50 . 20 20 Lost Ally 26 | . . 6 20 . . . . . . . . . . . . . . . Squads Dispatched 70 | . 4 1 6 . 5 9 7 6 . . . . . 3 6 5 6 12 Investigation 14 | . 2 . 3 . 3 2 3 . . . . . . . . . . 1 Extermination 35 | . . . . . . 5 4 6 . . . . . 3 4 4 3 6 Reinforcement 16 | . 2 . 2 . 2 2 . . . . . . . . 2 1 3 2 Assault 4 | . . 1 1 . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 19 | . 3 . 6 . 3 . . 3 . . . . . . . 1 1 2 Communications Jammed 100 | . . . . . . . . . . . . . . . 87 . 4 9 Distress Signals 85 | . . . . . . . . . . . . . . . 73 . 3 9 Times Spotted 388 | . 30 7 49 2 51 20 21 41 2 6 . 5 1 13 34 18 31 57 Peak Tracking Total 12 | . 4 4 6 2 5 3 3 7 2 5 . 5 1 3 12 5 6 5 Tactical Retreats 31 | . 2 . 1 . 5 2 2 8 1 . . . . 1 2 4 . 3 ECM-based Alert Blocks 37 | . . . . . . . 1 28 2 . . . . 1 3 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 15 | . 2 . 3 . 1 . . . . . . . . . 2 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . . . . . . . 11 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 22 | . 1 . 4 . 2 2 2 . . . . . 1 . 1 2 3 4 Max in Single Turn 2 | . 1 . 2 . 1 1 1 . . . . . 1 . 1 1 1 1 Garrison Access 5 | . . . . . 1 1 1 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 107 | . 7 . 11 . 11 13 17 10 . . 5 . 5 5 8 3 5 7 Terminals 70 | . 5 . 7 . 7 9 10 6 . . . . 3 4 5 3 5 6 Fabricators 4 | . . . . . . 1 2 1 . . . . . . . . . . Repair Stations 6 | . . . 1 . 1 1 1 1 . . . . . . 1 . . . Recycling Units 8 | . 2 . 2 . 2 . 1 . . . . . . . . . . 1 Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Garrison Access 11 | . . . . . 1 2 2 2 . . . . 2 1 1 . . . Total Hacks 275 | . 21 . 28 . 32 43 42 24 . . 17 . 12 10 19 7 12 8 Successful 149 | . 12 . 22 . 20 18 22 7 . . 17 . 7 4 8 4 7 1 Failed 125 | . 9 . 6 . 12 24 20 17 . . . . 5 6 11 3 5 7 Catastrophic 16 | . 1 . . . 1 2 4 4 . . . . . 3 . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . Manual 132 | . 20 . 18 . 23 22 17 7 . . . . 7 3 7 3 2 3 Terminals 191 | . 17 . 20 . 25 34 25 12 . . . . 10 9 14 7 12 6 Fabricators 10 | . . . . . . 3 4 3 . . . . . . . . . . Repair Stations 15 | . . . 3 . 2 2 2 3 . . . . . . 3 . . . Recycling Units 14 | . 4 . 2 . 2 . 4 . . . . . . . . . . 2 Scanalyzers 7 | . . . 3 . . . 3 . . . . . . . 1 . . . Garrison Access 21 | . . . . . 3 4 4 6 . . . . 2 1 1 . . . Terminal Hacks 63 | . 3 . 5 . 7 6 3 1 . . 17 . 2 3 4 4 7 1 Record 8 | . . . . . . . . . . . 5 . . . 1 . 2 . Part Schematic 7 | . . . 1 . . 1 . 1 . . 4 . . . . . . . Robot Analysis 8 | . 1 . . . 1 . . . . . 4 . . 1 . . 1 . Prototype ID Bank 9 | . . . 1 . 2 . . . . . 4 . . . . . 1 1 Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Machine Index 2 | . . . . . . 1 1 . . . . . . . . . . . Terminal Index 5 | . . . . . 1 1 . . . . . . 1 1 . 1 . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . . . . . . . . . 1 . . 1 1 . Maintenance Status 4 | . . . 1 . . . . . . . . . . . 1 1 1 . Registered Components 7 | . 1 . 1 . 1 1 . . . . . . . 1 1 1 . . Registered Prototypes 2 | . . . . . . 1 . . . . . . . . 1 . . . Zone Layout 3 | . . . . . 1 1 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 2 3 3 . . . . . . . . . . Network Status 2 | . . . . . . . 1 1 . . . . . . . . . . Load Schematic 3 | . . . . . . 1 1 1 . . . . . . . . . . Build 3 | . . . . . . 1 1 1 . . . . . . . . . . Repair Station Hacks 10 | . . . 2 . 2 1 2 2 . . . . . . 1 . . . Scan Component 6 | . . . 1 . 1 1 1 1 . . . . . . 1 . . . Repair 4 | . . . 1 . 1 . 1 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer 7 | . . . 3 . . . 3 . . . . . . . 1 . . . Insert Component 4 | . . . 2 . . . 1 . . . . . . . 1 . . . Analyze 2 | . . . 1 . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 1 1 . . . . 1 . . . . . Seal Access 5 | . . . . . 1 1 1 1 . . . . 1 . . . . . Unauthorized Hacks 55 | . 9 . 12 . 10 8 9 . . . . . 4 1 2 . . . Terminals 48 | . 7 . 10 . 8 8 8 . . . . . 4 1 2 . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 13 | . 1 . 2 . 2 3 2 . . . . . 1 . 2 . . . Operators 6 | . 1 . 1 . 1 . 1 . . . . . 1 1 . . . . Skim 27 | . 5 . 5 . 5 5 5 . . . . . 2 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . . . . . . . 1 . Used 3 | . 1 . . . . 1 . . . . . . . . . . 1 . Hacking Detections 90 | . 7 . 8 . 9 12 15 8 . . . . 4 5 8 3 4 7 Full Trace Events 4 | . . . . . . 2 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . 1 1 1 . . 4 . . . . . . . Parts Built 6 | . . . . . . 2 2 2 . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . Time 131 | . . . . . . 42 47 42 . . . . . . . . . . Total Part Build Rating 26 | . . . . . . 8 10 8 . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 1 . 1 1 . . . . . . . . . . Time 154 | . . . 32 . 50 . 44 28 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 4 | . . 4 . . . . . . . . . . . . . . . . Largest Group 4 | . . 4 1 . . . . . . . . . . . . . . . Highest-Rated Group 71 | . . 71 31 . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . 20 5 . . . . . . . . . . . . . . . Total Damage 283 | . . 239 44 . . . . . . . . . . . . . . . Kills 5 | . . 4 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 20228 | 33 1332 880 435 277 1042 2180 1982 2224 791 442 201 277 572 1169 1379 1539 1153 2320 Optics 7232 | . . . . . . . . . . . . . . 841 1379 1539 1153 2320 Sensors 14821 | . . . . . 197 2137 1915 2130 773 442 201 277 572 1072 1120 1380 838 1767 Terrain 9557 | . . . . . . . . 1833 771 442 201 259 569 991 1009 889 803 1790 Seismic 11972 | 33 1332 880 435 277 845 2127 1684 1717 775 442 201 277 572 375 . . . . Machine Analysis 1 | . . . . . . . . 1 . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . 2 . . . . . Jamming 2877 | . . . . . . . . 62 . . . . . 518 1277 193 185 642 ECM 1487 | . . . . . . . 206 751 65 . . 28 . 222 35 173 7 . Robot Analysis Total 8 | . 1 . . . 1 . . . . . 4 . . 1 . . 1 . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 23403 | 108 1572 880 1674 342 2110 2325 2141 2408 791 442 201 277 572 1169 1379 1539 1153 2320 Spaces Moved 13298 | 37 707 497 696 191 935 1517 1284 1484 386 340 160 202 446 658 916 799 691 1352 Core . | . . . . . . . . . . . . . . . . . . . Treads 2900 | . 570 497 696 191 935 11 . . . . . . . . . . . . Legs 10398 | 37 137 . . . . 1506 1284 1484 386 340 160 202 446 658 916 799 691 1352 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 160 160 160 151 124 105 108 117 117 117 117 115 110 110 110 113 113 Average Speed 125 | 120 152 160 160 160 156 128 115 111 117 117 117 117 115 113 110 114 113 113 Slowest Speed 240 | 120 160 160 160 160 240 151 192 181 183 117 117 183 115 115 112 116 116 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 92 80 74 52 73 33 41 31 56 54 61 38 12 18 66 17 68 37 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 16 | . 3 . 5 . 3 1 . . . 1 3 . . . . . . . Known Exits Taken 15 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 3 . 1 . . . . 2 2 . 1 . . . . . . Spaces Dug 158 | . . . 1 . . 14 26 22 7 1 . 1 . 16 13 22 9 26 Terrain Destroyed 496 | . 13 30 38 . 27 14 28 26 70 76 . 37 1 21 15 58 14 28 Melee 122 | . . . . . . 13 24 16 1 1 . 1 . 12 9 18 7 20 Projectile 73 | . . 2 1 . . 1 4 10 15 2 . . 1 9 6 7 7 8 AOE 301 | . 13 28 37 . 27 . . . 54 73 . 36 . . . 33 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 18356 | 82 1074 538 1044 207 1310 1777 1783 2077 697 362 174 229 493 1027 1221 1338 982 1941 Wait 2636 | 29 243 16 148 . 131 81 264 335 276 2 . 8 10 264 151 377 72 229 Move 13280 | 37 706 496 695 190 934 1516 1283 1483 385 339 159 201 445 657 915 798 690 1351 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 175 | 2 13 1 17 2 20 23 22 19 1 . 2 2 5 11 7 10 12 6 Fast Attach 145 | 1 4 . 5 . 18 6 14 9 2 . 6 . 4 4 17 7 21 27 Attach 66 | . . . 6 . 6 10 7 9 . . . . 2 3 6 3 4 10 Detach 32 | . 1 . . . 1 4 3 3 . . . . . 1 . . 5 14 Swap 554 | . 6 6 28 1 18 53 59 91 9 5 . 10 7 32 27 59 47 96 Drop 278 | 2 15 . 20 2 30 21 32 19 3 1 7 2 10 14 19 21 34 26 Fire 506 | 10 84 15 125 12 141 9 16 10 19 7 . 2 3 9 6 12 8 18 Melee 661 | . . . . . 7 53 83 88 2 8 . 4 7 32 73 51 89 164 Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | 1 . . . . . 1 . . . . . . . . . . . . Crush 10 | . 2 4 . . 4 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 11 | . . . . . . . . 11 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: *Sur / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 109 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 9) 708 | -10/Materials | Discovered new exit (range 3) 809 | -10/Materials | Derelicts attacked the area 878 | -10/Materials | Build established: Scavenger-Mutant 936 | -10/Materials | Discovered new exit (range 15) 1455 | -10/Materials | Learned 4 Subcaves zone layouts 1489 | -10/Materials | Learned Storage terminal intel 1528 | -10/Materials | Build established: Mutant 1543 | -10/Materials | Identified exit to Subcaves 1544 | -10/Materials | Learned 4 Subcaves zone layouts 1557 | -10/Materials | Learned Storage trap positions 1681 | -10/Materials | Entered Mines 1717 | -10/Mines | Met a Derelict bent on vengeance 1849 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1956 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2011 | -10/Mines | Excavation squad dispatched 2011 | -10/Mines | A large section of the Mines collapsed 2074 | -10/Mines | Met a Derelict testing a Signal Generator 2127 | -10/Mines | Lost 3 allies 2240 | -10/Mines | Learned Materials interactive machine intel 2527 | -10/Mines | Learned location of 1 exit from Materials 2553 | -10/Mines | Discovered new exit (range 6) 2561 | -10/Mines | Entered Materials 2561 | -9/Materials | Accompanied by 1 ally 2561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -9/Materials | Identified exit to Mines 2563 | -9/Materials | Loaded intel: 18 interactive machine locations 2645 | -9/Materials | Discovered exit to Mines (range 16) 2858 | -9/Materials | Build established: Scavenger-Mutant 3304 | -9/Materials | Discovered new exit (range 10) 3416 | -9/Materials | Repaired Autogun 3675 | -9/Materials | Learned location of Zion (-6) 3730 | -9/Materials | Identified exit to Materials 3811 | -9/Materials | Learned location of 2 exits from Materials 3855 | -9/Materials | Learned Storage trap positions 3864 | -9/Materials | Learned location of 3 exits from Materials 4161 | -9/Materials | First assault squad dispatched 4235 | -9/Materials | Entered Mines 4338 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4569 | -9/Mines | Discovered exit to Materials (range 5) 4577 | -9/Mines | Entered Materials 4577 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4578 | -8/Materials | Identified exit to Factory 5288 | -8/Materials | Lost 4 parts (1n2u1w) 5821 | -8/Materials | Learned Storage trap positions 5842 | -8/Materials | Repaired Adv. Heat Sink 5901 | -8/Materials | Learned Factory trap positions 6065 | -8/Materials | Build established: Mutant 6085 | -8/Materials | Learned location of Extension (-4) 6126 | -8/Materials | Learned Recycling recycling unit intel 6177 | -8/Materials | Learned Factory trap positions 6308 | -8/Materials | Learned location of 2 exits from Lower Caves 6371 | -8/Materials | Core integrity fell below 50% 6687 | -8/Materials | Entered Factory 6687 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6688 | -7/Factory | Identified exit to Storage 6688 | -7/Factory | Identified exit to Lower Caves 6689 | -7/Factory | Loaded intel: 86 trap records 6896 | -7/Factory | Discovered new exit (range 8) 6905 | -7/Factory | Identified exit to Factory 7628 | -7/Factory | Learned Hub_04(d) trap positions 7635 | -7/Factory | Learned location of Proximity Caves (-4) 7637 | -7/Factory | Learned location of 1 exit from Lower Caves 7670 | -7/Factory | Learned location of 3 exits from Factory 7916 | -7/Factory | Central database locked down 8493 | -7/Factory | Fabricated Microactuators? 8907 | -7/Factory | Build established: Gladiator 9012 | -7/Factory | Entered another Factory area 9012 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9013 | -6/Factory | Identified exit to Factory 9013 | -6/Factory | Identified exit to Lower Caves 9014 | -6/Factory | Loaded intel: 97 trap records 9390 | -6/Factory | Spotted B-75 Beast 9655 | -6/Factory | Build established: Mutant 9976 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 10196 | -6/Factory | Learned 2 Extension zone layouts 10307 | -6/Factory | Repaired Imp. EM Pulse Cannon 10324 | -6/Factory | Learned 4 Hub_04(d) zone layouts 10370 | -6/Factory | Learned location of 2 exits from Proximity Caves 10404 | -6/Factory | Learned Factory trap positions 10428 | -6/Factory | Loaded intel: 8 recycling unit locations 10464 | -6/Factory | Learned location of 2 exits from Archives 10508 | -6/Factory | Learned location of 1 exit from Extension 10689 | -6/Factory | Watched by a mysterious "MATRIX" hacker 11137 | -6/Factory | Discovered exit to Lower Caves (range 8) 11153 | -6/Factory | Entered another Factory area 11153 | -5/Factory | Evolved 2 slots: Utility x2 11154 | -5/Factory | Identified exit to Upper Caves 11155 | -5/Factory | Loaded intel: 100 trap records 11399 | -5/Factory | Discovered new exit (range 15) 11560 | -5/Factory | Build established: Assassin 12488 | -5/Factory | Discovered exit to Upper Caves (range 20) 12583 | -5/Factory | Spotted B-75 Beast 12933 | -5/Factory | Fabricated Transmission Jammer (x2) 13384 | -5/Factory | Repaired Thunder Leg 13561 | -5/Factory | Entered Upper Caves 14240 | -5/Upper Caves | Discovered new exit (range 11) 14351 | -5/Upper Caves | Identified exit to Upper Caves 14352 | -5/Upper Caves | Entered another Upper Caves area 14390 | -5/Upper Caves | Discovered new exit (range 13) 14723 | -5/Upper Caves | Discovered new exit (range 12) 14731 | -5/Upper Caves | Learned location of Warlord (-4) 14793 | -5/Upper Caves | Identified exit to Zhirov 14794 | -5/Upper Caves | Entered Zhirov 14794 | -5/Zhirov | Discovered new exit (range 3) 14816 | -5/Zhirov | Met Zhirov 14850 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14857 | -5/Zhirov | Learned location of Quarantine (-2) 14857 | -5/Zhirov | Learned location of Testing (-3) 14857 | -5/Zhirov | Learned location of Command (-1) 14895 | -5/Zhirov | Found Alien Artifact 14895 | -5/Zhirov | Identified Integrated Dissipator 14895 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14945 | -5/Zhirov | Found Alien Artifact 14993 | -5/Zhirov | Identified exit to Proximity Caves 14995 | -5/Zhirov | Entered Proximity Caves 14996 | -4/Proximity Caves | Identified exit to Factory 15266 | -4/Proximity Caves | System corruption reached 10% 15272 | -4/Proximity Caves | Entered Factory 15272 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15273 | -4/Factory | Identified exit to Extension 15810 | -4/Factory | Discovered new exit (range 15) 15826 | -4/Factory | Identified exit to Research 15844 | -4/Factory | Entered Research 15844 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 16914 | -3/Research | Discovered new exit (range 19) 17006 | -3/Research | Identified exit to Testing 17013 | -3/Research | Entered Testing 17533 | -3/Testing | Discovered new exit (range 15) 17554 | -3/Testing | Found Prototype Hackware 17574 | -3/Testing | Identified System Mapper 17656 | -3/Testing | Identified exit to Research 17890 | -3/Testing | Found Prototype Protection 18152 | -3/Testing | System corruption reached 10% 18215 | -3/Testing | Destroyed 8 combat bots 18221 | -3/Testing | Lost 4 parts (1n3u) 18392 | -3/Testing | Entered Research 18392 | -2/Research | Evolved 2 slots: Utility x2 18393 | -2/Research | Identified SHELL Armor 18505 | -2/Research | Spotted B-90 Cyclops 18694 | -2/Research | Build established: Hacker-Assassin 19663 | -2/Research | Discovered new exit (range 14) 19678 | -2/Research | Identified exit to Access 19733 | -2/Research | Found Prototype Launcher 19733 | -2/Research | Identified Com. Tesla Bomb Launcher 19776 | -2/Research | Discovered new exit (range 20) 19838 | -2/Research | Found Prototype Device 19838 | -2/Research | Identified Exp. EM Disruption Field 19930 | -2/Research | Identified exit to Quarantine 19931 | -2/Research | Entered Quarantine 20092 | -2/Quarantine | Found Prototype Device 20092 | -2/Quarantine | Identified Exp. Shock Absorption System 20146 | -2/Quarantine | Met incapacitated Sigix Warrior 20146 | -2/Quarantine | Lockdown squad dispatched 20149 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 20151 | -2/Quarantine | Unlocked Sigix quarantine chamber 20158 | -2/Quarantine | Found Sigix Containment Pod 20178 | -2/Quarantine | Spotted Lightning 20186 | -2/Quarantine | Spotted Lightning 20188 | -2/Quarantine | System corruption reached 10% 20194 | -2/Quarantine | Spotted Lightning 20219 | -2/Quarantine | Destroyed Lightning 20221 | -2/Quarantine | Found Prototype Device 20221 | -2/Quarantine | Identified Exp. EM Shield 20233 | -2/Quarantine | Destroyed Lightning 20253 | -2/Quarantine | Destroyed Lightning 20325 | -2/Quarantine | Found Exp. EM Shield 20489 | -2/Quarantine | Found Alien Impact Weapon 20489 | -2/Quarantine | Identified Core Stripper 20558 | -2/Quarantine | Build established: Scavenger-Assassin 20570 | -2/Quarantine | Found Alien Artifact 20570 | -2/Quarantine | Identified Core Reset Matrix 20570 | -2/Quarantine | Identified Transdimensional Reconstructor 20570 | -2/Quarantine | Used Core Reset Matrix 20574 | -2/Quarantine | Sensed 11 artifacts in vicinity 20633 | -2/Quarantine | Found Prototype Device 20633 | -2/Quarantine | Identified Exp. Shield Generator 20700 | -2/Quarantine | Found Prototype Device 20700 | -2/Quarantine | Identified Adv. Kinecellerator 20867 | -2/Quarantine | Found Sigix Broadsword 20874 | -2/Quarantine | Discovered exit to Access (range 16) 21013 | -2/Quarantine | Found Dimensional Node Initializer 21019 | -2/Quarantine | Found Transdimensional Reconstructor 21084 | -2/Quarantine | Entered Access 21084 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21452 | -1/Access | Spotted B-99 Colossus 21536 | -1/Access | Build established: Alien-Gladiator 21944 | -1/Access | Build established: Scavenger-Gladiator 22019 | -1/Access | Found Prototype Processor 22019 | -1/Access | Identified Exp. Melee Analysis Suite 22021 | -1/Access | Found Exp. Melee Analysis Suite 22028 | -1/Access | Found Exp. Melee Analysis Suite 22032 | -1/Access | Found Prototype Launcher 22032 | -1/Access | Identified Point Singularity Launcher 22040 | -1/Access | Found Point Singularity Launcher 22163 | -1/Access | Found Prototype Processor 22163 | -1/Access | Identified Spectral Analyzer 22245 | -1/Access | Build established: Alien-Gladiator 22671 | -1/Access | Discovered new exit (range 15) 22834 | -1/Access | First assault squad dispatched 22960 | -1/Access | Found Prototype Processor 22960 | -1/Access | Identified Exp. Targeting Computer 23267 | -1/Access | Discovered new exit (range 13) 23316 | -1/Access | Door terminal overloaded 23319 | -1/Access | Garrison activated, responded to threat 23403 | -1/Access | Identified exit to Surface 23404 | *** | Destroyed 0b10! Last Messages --------------- Warden. 23357_ Y-72 Warden Particle Reactor severed. 23359_ Y-72 Warden destroyed. 23366_ Penetrated by Slug. 23371_ Slug penetrates Wall. 23371_ M-36 Artificer repairs Y-72 Warden. 23379_ R-10 Processor collects Unknown Device. 23383_ R-10 Processor collects Unknown Energy Gun. 23386_ R-10 Processor collects Mic. Antimatter Reactor. 23389_ R-10 Processor collects Adv. Target Analyzer. 23389_ Y-72 Warden destroyed. 23392_ R-10 Processor collects Unknown Device. 23398_ The Access Shell folds into the floor. 23403_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | #? # """""" #+##?#?##?????????????????? | | # # """""" +?? ? ?????????????????? | | # [ # "" # ????????????????? | | + # "" ? ? ## ? ???????????????? | | # # ## ? ???????????????? | | # # ## ? ??????????????? | | # # ## ? ??????????????? | | # # ## ? ""?????????????? | | # ##############? 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"" ? ?? ????? ????? | | #########?######+?######### ###?###???????????? | | ########### ###?###?# ? ?????????????? | | #?####?#### ? ######??# ?? ??????????? | | #?#?#####?# ? #########? ???????????????? | | ???######## ? ? ? ?####?##?? ????? ?????????? | | ????##?#### ? #?#????##? ???????????????? | | ?????#??### ? ? ??###?##???????????????????? | | ????????#???? "? ?##?? ????????????????????? | | ???????????? ?? "" ?? +???????#?????????????????? | | ???????????????"?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 590 Matter Stores 336 Matter Capacity 450 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 900 Resistance: EM 75 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 20 Melee Accuracy 32 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Force Boost 20 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory Flexi-carbon Leg | x2 | -6/Factory Transmission Jammer | x2 | -5/Factory | Authchip Repaired ---------- Autogun | 40% | -9/Materials Adv. Heat Sink | 12% | -8/Materials Imp. EM Pulse Cannon | 44% | -6/Factory Thunder Leg | 35% | -5/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Reset Matrix Sigix Broadsword Achievements -------------- Junior Dev On My Own Terms Payload Armed Challenges ------------ None Game ------ Seed SalvageSignalCyclogen Manual? 0 Play Time 04:46:23 Cumulative 202.9 hours Start 2026.09.22 @ 08:57:05 End 2026.09.22 @ 22:15:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type 3 Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b85302a7-eaba-49e1-b1d1-a9deaadc03b4