Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:53:30 Player: Oozyorphan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (922) 922 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5552 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 205/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Large Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Thermal Generator Huge Storage Unit Large Matter Pod Particle Charger Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- (None) [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 3 | . . . 1 1 . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . 2 . . . 2 . Weapon 2 | . . . 1 1 . . . Parts Attached 43 | 6 2 15 13 2 . 5 . Power 8 | 1 . 3 2 1 . 1 . Engine 6 | 1 . 3 1 . . 1 . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . 1 3 . . . . Treads . | . . . . . . . . Leg 2 | . . 1 1 . . . . Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 4 3 . . 2 . Device 5 | 1 . 1 1 . . 2 . Storage 3 | . 1 1 1 . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 7 5 1 . 2 . Energy Gun 5 | . . 3 1 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 2 3 1 . 1 . Ballistic Cannon 3 | . 1 2 . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 24 | . . 6 5 . . . 13 Power 4 | . . . 1 . . . 3 Propulsion 4 | . . 1 1 . . . 2 Utility 8 | . . 2 2 . . . 4 Weapon 8 | . . 3 1 . . . 4 Highest Loss Streak 12 | . . 3 2 . . . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 96 73 77 87 88 82 46 Engine 11 | . 14 11 14 . . 2 2 Core 1 | . . . 2 13 15 13 4 Leg 2 | . . 4 . . . . . Wheel 2 | . 28 2 . 15 15 13 5 Device 7 | . 14 12 1 7 7 13 9 Storage 16 | . 10 11 24 15 15 13 11 Processor 7 | . . 8 8 . . . . Protection 1 | . . 1 . 7 7 6 1 Energy Gun 6 | . . 10 4 . . . 2 Ballistic Gun 11 | . 15 2 20 27 26 20 8 Ballistic Cannon 4 | . 12 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 134 | 7 88 99 127 119 119 134 134 Greatest Support 32 | 20 20 20 32 32 32 32 32 Greatest Overweight (x) 42 | . 4 32 42 3 3 4 27 Average Overweight (x) 11 | . 2 13 26 3 3 3 9 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 25 25 Most Carried 6 | 2 1 6 5 2 2 3 . Average Carried 1 | . . 2 . 1 2 1 . Final Capacity 25 | 5 25 25 25 25 25 25 25 Final Carried 4 | . . 4 1 2 2 . . Class Distribution -------------------- 40% | Mutant 34% | Gunner 19% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1026 | 273 25 367 295 . . 66 . Remotely . | . . . . . . . . Salvage Created 1135 | 30 24 580 369 . . 66 66 Parts 70 | 1 1 36 24 . . 3 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 27 | 1 1 15 7 . . 1 2 Guns 19 | 1 . 11 4 . . 1 2 Cannons 5 | . 1 4 . . . . . AOE 3 | . . . 3 . . . . Classes Destroyed 9 | 1 . 5 2 . . . 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . 1 . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 13 | . . 9 3 . . . 1 Grunt 6 | 1 1 1 3 . . . . Sentry 7 | . . 5 1 . . 1 . Hunter 1 | . . . . . . . 1 Best Kill Streak 5 | 1 1 5 4 . . 1 2 Combat Bots Only 3 | 1 1 3 3 . . 1 2 Max Kills in Single Turn 2 | 1 1 2 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 412 | 5 3 172 69 . 2 18 143 Missed 112 | 2 2 52 25 . . 8 23 Damage Taken 4203 | 34 12 1209 701 . 101 74 2072 Core 1507 | 12 . 283 186 . . 18 1008 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 95 95 29 66 . 100 97 . Volleys Fired 101 | 4 4 58 23 . . 2 10 Largest 4 | 2 2 2 3 . . 3 4 Hottest 159 | 40 55 95 145 . . 74 159 Shots Fired 209 | 8 8 111 42 . . 6 34 Gun 171 | 8 5 85 33 . . 6 34 Cannon 29 | . 3 26 . . . . . Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 151 | 8 8 82 21 . . 6 26 Thermal 46 | . . 29 9 . . . 8 Explosive . | . . . . . . . . Electromagnetic 12 | . . . 12 . . . . Robot Hit Streak 11 | 4 2 11 6 . . 5 4 Robot Miss Streak 7 | 1 2 5 2 . . 1 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 124 | 6 4 56 24 . . 4 30 Core Hits 66 | 2 2 27 15 . . 5 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 2 1 . . . . Burn 1 | . . . 1 . . . . Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1965 | 61 50 848 627 . . 72 307 Guns 1412 | 61 15 625 332 . . 72 307 Cannons 258 | . 35 223 . . . . . Explosions 295 | . . . 295 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1216 | 61 50 642 196 . . 72 195 Thermal 424 | . . 206 106 . . . 112 Explosive . | . . . . . . . . Electromagnetic 325 | . . . 325 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 16 . . . . Message Errors 4 | . . . 4 . . . . Matter Fused 6 | . . . 6 . . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . 3 . . . . Data Loss (major) 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . 21 . . . . Projectiles . | . . . . . . . . Explosions 21 | . . . 21 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . 54 . . . . Shots 3 | . . . 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 662 | 6 3 216 340 . . 96 662 Average Temperature 147 | 6 3 60 148 . . 51 384 Received Heat Transfer 678 | 18 6 258 378 . . 18 . Effects 22 | . . . 5 . . . 17 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 7 | . . . 3 . . . 4 Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . 1 . . . 2 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1064 | . . 518 296 . . . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 311 | 20 94 311 133 13 24 57 57 Initial 39 | . 13 39 . 13 9 12 27 Average 39 | 3 66 59 17 13 10 24 12 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 94 | 100 100 88 100 100 100 100 100 Level 1 5 | . . 11 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 5 | . . 3 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 38 | 1 1 19 9 . 1 1 6 Peak Tracking Total 4 | 1 1 4 4 . 1 1 4 Tactical Retreats 3 | . . . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 1 | . . . 1 . . . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 6 | . 1 2 3 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 5 | . 2 1 . 2 . . . Terminals 3 | . 1 1 . 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 4 3 . 3 . . . Successful 6 | . 3 2 . 1 . . . Failed 4 | . 1 1 . 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 3 . 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 2 . 1 . . . Record 2 | . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . 5 . . . . . . Retrieved Matter 5 | . 5 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 6067 | 63 124 3035 2384 187 43 90 141 Spaces Moved 913 | 56 88 369 164 126 30 53 27 Core 227 | 16 . 100 105 . . . 6 Treads . | . . . . . . . . Legs 164 | . . 143 21 . . . . Wheels 522 | 40 88 126 38 126 30 53 21 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 145 145 145 145 160 Average Speed 626 | 71 123 772 1399 145 145 145 435 Slowest Speed 2150 | 80 140 1650 2150 145 145 160 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 7 27 34 19 4 42 2 1 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . 1 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 1 | . . . 1 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 1115 | 71 96 468 218 130 29 63 40 Wait 5 | . . . 2 . . . 3 Move 906 | 55 87 368 163 125 29 52 27 Hop . | . . . . . . . . Pick Up 43 | 6 2 18 11 3 . 3 . Fast Attach . | . . . . . . . . Attach 36 | 6 2 11 10 2 . 5 . Detach . | . . . . . . . . Swap 8 | . . 5 3 . . . . Drop 16 | . 1 8 6 . . 1 . Fire 101 | 4 4 58 23 . . 2 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 448 | -9/Materials | Core integrity fell below 50% 741 | -9/Materials | Build established: Scavenger-Mutant 854 | -9/Materials | Lost 3 parts (2u1w) 1513 | -9/Materials | Discovered new exit (range 16) 1911 | -9/Materials | Build established: Mutant 3207 | -9/Materials | Identified exit to Materials 3223 | -9/Materials | Entered another Materials area 3223 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3825 | -8/Materials | Build established: Gunner 5565 | -8/Materials | Discovered new exit (range 10) 5607 | -8/Materials | Entered Factory 5607 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5794 | -7/Factory | Identified exit to DSF 5794 | -7/Factory | Entered DSF 5815 | -7/DSF | Discovered new exit (range 15) 5830 | -7/DSF | Additional patrols routed to DSF 5837 | -7/DSF | Entered Factory 5837 | -6/Factory | Evolved 2 slots: Utility x2 5877 | -6/Factory | Build established: Tank 5898 | -6/Factory | Discovered new exit (range 8) 5927 | -6/Factory | Entered another Factory area 5927 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5974 | -5/Factory | Garrison activated, responded to threat 6015 | -5/Factory | Core integrity fell below 50% 6026 | -5/Factory | Lost 12 parts (3p2n3u4w) 6044 | -5/Factory | Core integrity fell below 20% 6068 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Broken Com. Wheel destroyed. Flak Gun destroyed. Imp. Assault Rifle destroyed. Penetrated by Slug. Thermal Generator destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates S-27 Virus. Penetrated by Slug. Weapon Cycler destroyed. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????? #????????????? | | ???????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ???????????############### #????????????? | | ???????????# """G""" #????????????? | | ???????????# ^""" """ #????????????? | | ???????????+ ^] !% #????????????? | | ???????????# ^^"""^^@[ #????????????? | | ???????????# """ s!%= h #????????????? | | ???????????# """%!!* ;##+####????????????? | | ???????????# = #] ?????????????? | | ??????? " " #? """????????????? | | ??????? " ######## #???"""?????????????? | | ??????????????????# #????"??????????????? | | ??????????????????# #???????????????????? | | ?????############## #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# + #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# ##### #???????????????????? | | ?????# #???? #???????????????????? | | ?????# #???? #???????????????????? | | ?????#########+##+#???? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 445 Matter Stores 323 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed StructuralCombatSpecial Manual? 0 Play Time 00:16:19 Cumulative 1.0 hours Start 2024.04.01 @ 23:38:31 End 2024.04.01 @ 23:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5815c0bf-4ca2-4393-bfbc-4ad9160d7e65