Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 19:09:48 Player: Mal-2 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (226) 226 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1166 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 216/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Walking (105) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Shield Generator > --- WEAPON (3) ------- Particle Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Large Storage Unit Shield Generator Improved Medium Laser Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Shield Generator > --- WEAPON ----------- Particle Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Large Storage Unit Shield Generator Improved Medium Laser Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 17 | 1 14 2 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | . 4 . Treads . | . . . Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device 1 | . 1 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | . 5 2 Energy Gun 1 | . 1 . Energy Cannon 1 | . . 1 Ballistic Gun 4 | . 4 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 5 . Power 3 | . 3 . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 4 | 2 4 9 Power . | . . . Propulsion . | 1 . . Utility 1 | . . 2 Weapon 3 | . 2 7 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power . | . . . Propulsion 1 | . 1 . Utility 2 | . 1 1 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 80 | . 80 77 Engine 3 | . 4 . Core 2 | . 2 . Leg 22 | . 22 22 Device 3 | . 2 11 Storage 19 | . 20 11 Energy Gun 6 | . 7 . Ballistic Gun 19 | . 19 22 Peak Build Rating 11 | 1 9 11 Average Rating 6 | . 6 10 On Entrance 3 | . 1 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 37 | 3 37 18 Greatest Support 20 | 3 20 20 Greatest Overweight (x) 3 | . 3 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 15 10 Average Capacity 11 | 5 12 10 Most Carried 10 | 4 10 10 Average Carried 4 | 2 4 9 Final Capacity 10 | 5 10 10 Final Carried 10 | 4 9 10 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 298 | . 298 . Remotely . | . . . Salvage Created 274 | . 274 . Parts 13 | . 13 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 8 . Guns 8 | . 8 . Classes Destroyed 2 | . 2 . Swarmer 3 | . 3 . Grunt 5 | . 5 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 104 | 7 74 23 Missed 31 | 4 15 12 Hits 73 | 3 59 11 Projectile 73 | 3 59 11 Critical Strikes 3 | . 3 . Damage Taken 829 | 31 711 87 Core 245 | 10 207 28 Absorbed by Shields 19 | . . 19 Core Remaining (%) 54 | 96 13 . Volleys Fired 42 | . 41 1 Largest 3 | . 2 3 Hottest 108 | . 60 108 Shots Fired 80 | . 77 3 Gun 79 | . 77 2 Cannon 1 | . . 1 Launcher . | . . . Special . | . . . Kinetic 47 | . 45 2 Thermal 33 | . 32 1 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | . 14 1 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 48 | . 47 1 Core Hits 19 | . 19 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 449 | . 430 19 Guns 442 | . 423 19 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . 7 . Kinetic 256 | . 237 19 Thermal 186 | . 186 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 4 | . 4 . Kicked 4 | . 4 . Crushed . | . . . Highest Temperature 123 | . 123 58 Average Temperature 37 | . 37 32 Received Heat Transfer 375 | 18 345 12 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 425 | . 425 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | . 70 30 Initial 3 | . . 3 Average 12 | . 14 2 Influence Increases 311 | . 281 30 Destroy 0b10 Robot/C 160 | . 160 . Destroy Leader 30 | . 30 . Successful Hack 16 | . 16 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 90 | . 60 30 Influence Decreases 291 | . 271 20 Entered New Map 7 | . . 7 Time Decay 252 | . 239 13 Lost Part 32 | . 32 . Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | 1 17 7 Peak Tracking Total 7 | 1 4 7 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 7 | . 5 2 Successful 4 | . 3 1 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 3 | . 3 . Alert Level 1 | . 1 . Reinforcement Status 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1223 | 49 1030 144 Spaces Moved 758 | 85 546 127 Core 181 | 85 96 . Treads . | . . . Legs 577 | . 450 127 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 105 Average Speed 139 | 50 161 107 Slowest Speed 200 | 50 200 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 44 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 849 | 90 627 132 Wait . | . . . Move 756 | 84 545 127 Hop . | . . . Pick Up 27 | 5 20 2 Fast Attach . | . . . Attach 16 | 1 14 1 Detach 1 | . 1 . Swap 1 | . . 1 Drop 2 | . 2 . Fire 42 | . 41 1 Melee . | . . . Ram . | . . . Kick 4 | . 4 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 8) 50 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 681 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Core integrity fell below 20% 1050 | -10/Materials | Discovered new exit (range 12) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1081 | -9/Materials | Discovered new exit (range 7) 1102 | -9/Materials | Central database locked down 1224 | -9/Materials | Self-destructed Last Messages --------------- Downloading performance data... Effective improvements: -15 time/move ALERT: Central database lockdown, local access denied. Acquired Particle Cannon. Acquired Prototype Energy Gun. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. K-01 Serf destroyed. S-10 Pest destroyed. U-05 Engineer lays Concrete. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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