Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 20:59:42 Player: Utheran Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1799) 1799 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 4323 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Friendly Fire -325 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 130/160 System Corruption 0% Temperature Cool (17) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cryofiber Web Medium Storage Unit Power Shielding > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (10) --- Micro Nuclear Core Aluminum Leg Aluminum Leg Experimental Sensor Array Weapon Shielding Mobile Refinery Mk. CCLXVII Advanced Beam Cannon Heavy Missile Launcher Self-destruct Interrupter (30) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Power Shielding > --- WEAPON ----------- Flak Cannon Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Experimental Sensor Array Weapon Shielding Mobile Refinery Mk. CCLXVII Advanced Beam Cannon Flak Cannon Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Protection Power Shielding Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 9 19 2 1 4 Power 6 | 1 1 3 . . 1 Engine 5 | 1 1 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 3 8 . 1 1 Treads . | . . . . . . Leg 12 | . 2 8 . 1 1 Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 2 | . . 2 . . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 13 | 2 3 4 2 . 2 Energy Gun 3 | 1 2 . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 5 | . . 3 1 . 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . 5 1 . . . Power 1 | . 1 . . . . Propulsion 3 | . 2 1 . . . Utility . | . . . . . . Weapon 2 | . 2 . . . . Highest Loss Streak 5 | . 5 1 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 96 99 100 100 Engine 10 | . 13 10 11 11 . Leg 28 | . 9 30 33 33 33 Wheel 2 | . 16 . . . . Device 9 | . . 10 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 10 | . 10 11 11 11 11 Energy Gun 2 | . 15 . . . . Energy Cannon 7 | . . 4 11 11 10 Ballistic Gun 1 | . 12 . . . . Ballistic Cannon 11 | . . 16 10 11 11 Naked Turns . | . . . . . . Heaviest Build 30 | 13 20 29 29 29 30 Greatest Support 38 | 26 26 33 33 33 38 Greatest Overweight (x) 6 | . 6 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 9 10 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 9 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1579 | 220 195 1026 78 10 50 Remotely . | . . . . . . Salvage Created 1946 | . 514 995 181 . 256 Parts 137 | . 27 87 12 . 11 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 57 | . 12 36 5 . 4 Guns 12 | . 12 . . . . Cannons 42 | . . 36 4 . 2 AOE 3 | . . . 1 . 2 Classes Destroyed 12 | . 3 6 . . 3 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Drone 1 | . . . . . 1 Watcher 4 | . . 4 . . . Swarmer 17 | . 2 15 . . . Grunt 27 | . 10 11 4 . 2 Brawler 2 | . . 1 1 . . Protector 1 | . . 1 . . . Sentry 8 | . . 8 . . . Programmer 1 | . . . . . 1 Mutant 2 | . . . . . 2 Best Kill Streak 7 | . 2 7 3 . 2 Combat Bots Only 7 | . 2 7 3 . 2 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2302 | . 717 1034 86 . 465 Core 649 | . 235 300 10 . 104 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . 26 24 . . 3 Regen/Repaired (Parts) 419 | . . 29 . 390 . Core Remaining (%) 53 | 100 6 . . . . Volleys Fired 154 | . 60 78 7 . 9 Largest 2 | . 2 2 2 . 2 Hottest 112 | . 112 112 112 . 112 Shots Fired 306 | . 118 156 14 . 18 Gun 118 | . 118 . . . . Cannon 185 | . . 156 13 . 16 Launcher 3 | . . . 1 . 2 Special . | . . . . . . Kinetic 192 | . 50 127 6 . 9 Thermal 79 | . 36 29 7 . 7 Explosive 3 | . . . 1 . 2 Electromagnetic 32 | . 32 . . . . Robot Hit Streak 10 | . 10 8 6 . 7 Robot Miss Streak 12 | . 5 12 3 . 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 207 | . 69 120 11 . 7 Core Hits 172 | . 26 114 12 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4228 | . 1111 1936 250 . 931 Guns 907 | . 907 . . . . Cannons 2379 | . . 1936 212 . 231 Explosions 942 | . 204 . 38 . 700 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2209 | . 376 1578 90 . 165 Thermal 996 | . 450 358 122 . 66 Explosive 738 | . . . 38 . 700 Electromagnetic 285 | . 285 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 83 | . 18 1 . . 64 Projectiles 1 | . . 1 . . . Explosions 82 | . 18 . . . 64 Melee . | . . . . . . Knockbacks 40 | . . 35 4 . 1 Impact . | . . . . . . Kinetic 36 | . . 31 4 . 1 Secondary 4 | . . 4 . . . Self-Inflicted Damage 87 | . 56 . . . 31 Shots 4 | . 2 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 622 | . 384 622 167 . 90 Average Temperature 104 | . 100 112 87 . 34 Received Heat Transfer 837 | . 399 288 48 . 102 Effects 16 | . . 16 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 2 | . . 2 . . . Matter Decay 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 6 | . . 6 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1917 | . 953 631 222 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 699 | . 201 699 354 . . Initial 201 | . . 68 201 . . Average 308 | . 98 457 250 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 37 | 100 92 9 32 . . Level 1 28 | . 7 23 67 . . Level 2 33 | . . 67 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 5 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 26 43 5 . 16 Peak Tracking Total 13 | . 3 6 3 . 13 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 15 | . 5 10 . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 17 44 . . . Successful 43 | . 11 32 . . . Failed 18 | . 6 12 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 33 | . 15 18 . . . Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 15 | . . 15 . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 10 12 . . . Record 10 | . 4 6 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 3 | . 2 1 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 13 | . . 13 . . . Insert Component 7 | . . 7 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 5 9 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . 5 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 4 8 . . . Parts Scanalyzed 5 | . . 5 . . . Part Schematics Acquired 5 | . . 5 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 158 | . . . 31 158 158 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 696 | . . . . . 696 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4097 | 61 662 1294 589 1272 219 Spaces Moved 2828 | 48 417 713 470 1045 135 Core 7 | 4 3 . . . . Treads . | . . . . . . Legs 2503 | . 140 713 470 1045 135 Wheels 318 | 44 274 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 119 | 95 101 132 120 120 120 Slowest Speed 350 | 100 350 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 3 82 70 92 90 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 8 . 3 . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . 8 . 3 . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3246 | 63 548 913 482 1065 175 Wait 128 | . 41 58 1 10 18 Move 2823 | 47 416 712 469 1044 135 Hop . | . . . . . . Pick Up 66 | 10 17 28 2 5 4 Fast Attach . | . . . . . . Attach 20 | 6 6 7 1 . . Detach . | . . . . . . Swap 21 | . 3 12 1 1 4 Drop 34 | . 5 18 1 5 5 Fire 154 | . 60 78 7 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 481 | -10/Materials | Core integrity fell below 50% 492 | -10/Materials | Lost 5 parts (1p2n2w) 499 | -10/Materials | Core integrity fell below 20% 552 | -10/Materials | Discovered new exit (range 13) 657 | -10/Materials | Discovered new exit (range 10) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Build established: Scavenger-Mutant 1129 | -9/Materials | Discovered new exit (range 8) 1185 | -9/Materials | Repaired Med. Storage Unit 1185 | -9/Materials | Repaired Aluminum Leg 1211 | -9/Materials | Repaired Ion Engine 1471 | -9/Materials | Discovered new exit (range 9) 1524 | -9/Materials | First assault squad dispatched 1577 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Destroyed 7 combat bots 1720 | -9/Materials | Discovered new exit (range 3) 1799 | -9/Materials | Discovered new exit (range 14) 2018 | -9/Materials | Entered Mines 2041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2041 | -9/Mines | Discovered new exit (range 5) 2145 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2148 | -9/Mines | Found Prototype Device 2206 | -9/Mines | Build established: Mutant 2361 | -9/Mines | Learned Materials terminal intel 2370 | -9/Mines | Received a Mining Laser from a helpful Derelict 2370 | -9/Mines | Discovered new exit (range 8) 2605 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2607 | -9/Mines | Entered Zion 2607 | -7/Zion | Accompanied by 1 ally 2707 | -7/Zion | Learned location of Warlord (-4) 2802 | -7/Zion | Visited the Megawrench Repair Shop 2802 | -7/Zion | Megawrench repaired 7 parts 2838 | -7/Zion | Learned Factory emergency access door positions 2924 | -7/Zion | Learned location of 1 exit from Factory 3125 | -7/Zion | Found CR-A16's Pointy Stick 3199 | -7/Zion | Found Prototype Device 3324 | -7/Zion | Received a hallucinogenic algorithm 3413 | -7/Zion | Imprinted 3415 | -7/Zion | Declared Zion's savior 3798 | -7/Zion | Given A8's code to call for help 3854 | -7/Zion | Discovered new exit (range 14) 3879 | -7/Zion | Entered Proximity Caves 3879 | -6/Proximity Caves | Accompanied by 4 allies 3880 | -6/Proximity Caves | Identified exit to Factory 3881 | -6/Proximity Caves | Spotter reported a threat 4081 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4086 | -6/Proximity Caves | Core integrity fell below 20% 4098 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04085_ S-27 Virus destroyed. 04085_ Penetrated by Slug. 04088_ S-27 Virus destroyed. 04088_ Chain reaction triggered in Lgt. Nuclear Core. 04088_ S-27 Virus destroyed. 04088_ Penetrated by Slug. 04089_ G-50 Soldier destroyed. 04090_ The unstable cave ceiling collapses. 04090_ Y-64 Sentinel suffers critical hit (Burn). 04090_ Y-64 Sentinel critical meltdown. 04091_ Critical hit (Burn: +37). 04093_ S-27 Virus destroyed. 04094_ Autogun fries itself beyond repair. 04094_ 7N-NXG(M) suffers critical hit (Burn). 04095_ Destroyed VTOL Module. 04095_ Destroyed Lgt. Nuclear Core. 04095_ 8R-7NV(M) destroyed. 04096_ Lgt. Angular Momentum Engine fries itself beyond repair. 04096_ G-50 Soldier misfires. 04097_ 7N-NXG(M) suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ??????????#?????? | | ????????????????????? #?????? ????????? ##????? | | ??????????????????? #?????# ???????? ### ?? | | ???????????????????? ????## ???????# ?? | | ???????????????????? ???## ####### ???? | | ????????????????????? ##?# #??????? | | ????????????????????? #?# #???????? | | ?????????????????????# ??# #?????????? | | ?????????????????????# ??###### ###?????????? | | ??????????????????#### ???????# ##???????????? | | ??????????????????? ???????#*%#????????????? | | ????????????????????? #??????## #?####???????? | | ???????????##+????????# ##??#### ### ##??????? | | ?????????""T ??????# #### ### ######?? | | ?????????" ????# ## #?# #?? | | ????????" ??# @ ### #?? | | ????????" ## ##?? | | ????????" [g [ ! #??? | | ????????" %% ggs % c ##??? | | ???????? " = g M ## ######## | | ?????????? "" % [ M ## ##??# # | | ??????????? " ### #######??? ? | | ??????????? "" #?# ####????????? ? | | ?????????????" ##?# #????????????# #? | | ???????????? # #??# #????????????# #? | | ??????????? # ##??# ##???????????# #? | | ??????????? # # #??## ##??????????# ## | | ????????????#?#++###### #### ############ # | | ???????????????? %= ## | | ???????????????? !%!= | | ??????????????????###########/ *% ## ### #### | | ?????????????????????####### ! ## #?# #??# | | ??????????????????#### #?# #?? | | ??????????????????# ## #? ?? | | ?????????????????# #### #####? ? | | ?????????????????## #####??###????? ? ## | | ??????????????????#########??????????????########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Concussive RPG | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Mak. Hover Unit | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab More Dakka Please Robot Respite Safety First The One What Is This Thing? Challenges ------------ None Game ------ Seed CargoCoordinationPropulsion Manual? 0 Play Time 01:12:51 Cumulative 11.5 hours Start 2024.02.15 @ 19:42:24 End 2024.02.15 @ 20:59:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9377023b-ac65-422f-bcff-2c5c7dc235da