Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.07 @ 21:20:00 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (234) 1170 Value Destroyed (8150) 8150 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 15646 Bonus ------- High Alert Combat Kills 506 Cogmind --------- Core Integrity 935/1300 Matter 28/550 Energy 100/100 System Corruption 3% Temperature Cool (147) Movement Core (950) Ox18 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Improved Weapon Cycler Improved Field Recycling Unit > --- WEAPON (6) ------- Heavy Machine Gun > --- INVENTORY (12) --- Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Kinecellerator High-powered Tractor Beam Heavy Machine Gun Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Flak Gun Coil Gun Coil Gun KE Penetrator Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Matter Compressor Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Kinecellerator Advanced Shield Generator High-powered Tractor Beam Improved Field Recycling Unit Heavy Missile Launcher [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . 1 . . . . . . . . Propulsion 4 | . . . . 1 1 1 . . . 1 Utility 5 | . . 1 1 . 1 1 1 . . . Weapon 4 | . . . 1 1 . . 1 . . 1 Parts Attached 194 | 6 4 9 31 34 35 46 8 2 1 18 Power 31 | 1 1 4 4 3 4 8 1 1 . 4 Engine 20 | 1 1 4 4 3 2 4 . . . 1 Core 9 | . . . . . 2 4 1 1 . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 42 | 2 . . 3 10 9 10 2 . . 6 Treads 19 | 2 . . 3 10 3 . . . . 1 Leg 23 | . . . . . 6 10 2 . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 66 | 1 2 2 12 8 14 18 2 1 1 5 Device 40 | . 1 2 6 4 6 16 1 1 1 2 Storage 6 | 1 1 . 1 1 . 1 . . . 1 Processor 6 | . . . 1 1 3 . 1 . . . Hackware 2 | . . . . . 1 . . . . 1 Protection 12 | . . . 4 2 4 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 55 | 2 1 3 12 13 8 10 3 . . 3 Energy Gun 18 | 2 1 1 8 5 1 . . . . . Energy Cannon 13 | . . 1 4 7 1 . . . . . Ballistic Gun 17 | . . 1 . . 5 7 2 . . 2 Ballistic Cannon 6 | . . . . 1 1 3 1 . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 2 2 3 1 . . . Parts Lost 54 | . . 1 4 5 7 14 . . . 23 Power 11 | . . . 1 1 2 2 . . . 5 Propulsion 16 | . . . 2 1 3 4 . . . 6 Utility 10 | . . . . 1 1 3 . . . 5 Weapon 17 | . . 1 1 2 1 5 . . . 7 Highest Loss Streak 16 | . . 1 3 2 2 5 . . . 16 Average Slot Usage (%) 96 | . 97 99 97 99 95 94 97 100 100 84 Engine 9 | . 14 22 17 14 7 2 . . . . Core 3 | . . . . . 3 7 10 10 10 5 Treads 13 | . 28 22 17 22 16 . . . . . Leg 10 | . . . . . 5 24 26 26 26 21 Device 13 | . 11 22 16 11 11 13 13 15 15 14 Storage 8 | . 14 11 9 7 6 8 10 10 10 7 Processor 5 | . . . 3 5 7 7 5 5 5 4 Protection 3 | . . . 5 4 2 2 5 5 5 2 Energy Gun 6 | . 27 15 13 10 . . . . . . Energy Cannon 7 | . . 5 13 17 10 . . . . . Ballistic Gun 8 | . . 1 . . 10 17 15 15 15 14 Ballistic Cannon 3 | . . . . 1 4 3 9 10 10 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 10 25 33 50 83 83 90 106 115 112 122 Greatest Support 135 | 40 40 40 40 68 88 102 95 107 95 135 Greatest Overweight (x) 15 | . . . 15 1 3 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 10 10 10 12 12 12 12 12 12 Most Carried 12 | 4 9 10 10 12 12 12 12 12 12 12 Average Carried 10 | 1 5 8 9 10 11 11 11 12 12 10 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 Final Carried 12 | 2 7 10 10 12 12 12 12 12 12 7 Class Distribution -------------------- 42% | Scavenger-Gunner 13% | Gunner 10% | Hacker-Gunner 9% | Mutant 8% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Scavenger-Executioner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 6291 | 260 40 111 300 568 1224 2462 138 440 35 713 Remotely 683 | . . . . . . 683 . . . . Salvage Created 10616 | 175 599 254 900 2060 1650 3586 90 352 27 923 Parts 519 | 10 38 18 58 101 67 168 . 15 1 43 Haulers Intercepted 11 | . . 1 2 3 . 5 . . . . Recyclers Shooed 11 | . 1 1 . . 2 5 . . . 2 Parts Field Recycled 5 | . . . . . . . . . . 5 Retrieved Matter 11 | . . . . . . . . . . 11 Parts Self-Destructed 12 | . . . . . . . . 12 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 144 | . 9 7 14 30 22 35 1 8 . 18 Guns 81 | . 9 6 2 9 9 30 1 6 . 9 Cannons 59 | . . 1 12 18 13 5 . 2 . 8 AOE 4 | . . . . 3 . . . . . 1 Classes Destroyed 16 | 3 4 3 1 2 . 2 . 1 . . Worker 18 | 1 1 . 4 2 2 8 . . . . Builder 17 | . 1 1 1 2 3 9 . . . . Tunneler 6 | 4 1 . . 1 . . . . . . Hauler 11 | . . 1 2 3 . 5 . . . . Recycler 14 | 1 1 . 2 2 3 4 . . . 1 Mechanic 3 | . 1 . . 1 1 . . . . . Operator 5 | . . . 1 1 1 1 . . . 1 Watcher 16 | . 2 . 3 5 2 3 . . . 1 Swarmer 34 | . . 4 8 3 6 . . 5 . 8 Grunt 63 | . 9 2 3 13 10 18 . 2 . 6 Brawler 2 | . . . . . . 1 . . . 1 Sentry 20 | . . 1 3 6 2 6 1 1 . . Hunter 11 | . . . . 2 2 5 . . . 2 Programmer 13 | . . . . 6 2 4 . . . 1 Behemoth 1 | . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . 1 1 . Samaritan 2 | . . . . . . . . 2 . . Best Kill Streak 19 | 2 3 4 5 7 8 19 1 4 . 5 Combat Bots Only 5 | . 3 4 4 4 5 5 1 4 . 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 1 2 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 2 | . . . . 2 . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Damage Taken 10202 | . 251 195 1042 1472 1001 2313 . 305 . 3623 Core 1289 | . 25 34 419 115 103 201 . 27 . 365 Absorbed by Shields 1192 | . . . . . . 420 . 118 . 654 Core Remaining (%) 81 | 100 90 91 23 83 87 79 . . 97 . Volleys Fired 458 | 6 56 23 48 78 58 117 3 16 1 52 Largest 6 | 2 2 2 3 4 4 4 5 5 5 6 Hottest 276 | 90 90 124 204 276 226 149 186 186 186 214 Shots Fired 1599 | 12 112 45 123 289 229 462 15 80 5 227 Gun 973 | 12 112 34 33 120 93 367 11 48 3 140 Cannon 623 | . . 11 90 169 136 95 4 32 2 84 Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 928 | . . 7 . 8 136 453 15 80 5 224 Thermal 599 | 12 112 38 103 232 93 9 . . . . Explosive 3 | . . . . . . . . . . 3 Electromagnetic 69 | . . . 20 49 . . . . . . Robot Hit Streak 32 | 9 16 18 15 20 24 32 7 12 7 16 Robot Miss Streak 6 | . 2 1 3 4 2 4 1 6 . 5 Penetration Max 2 | . . . . . 1 2 . . . 1 Secondary Targets 3 | . . 2 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 1158 | 9 89 35 81 210 159 345 9 44 3 174 Core Hits 548 | 7 32 12 32 87 83 189 2 23 1 80 Critical Hits 70 | . . . 6 12 11 36 2 . 1 2 Critical Kills 32 | . . . 3 6 4 18 1 . . . Critical Parts Destroyed 33 | . . . 2 4 7 16 1 . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22116 | 105 963 557 1408 4385 3697 6776 153 1024 74 2974 Guns 12422 | 105 963 392 404 1598 1343 4992 111 720 74 1720 Cannons 8621 | . . 165 980 2121 2354 1642 42 304 . 1013 Explosions 1066 | . . . 24 666 . 135 . . . 241 Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . 7 . . . . Kinetic 12543 | . . 75 . 36 1987 6461 153 1024 74 2733 Thermal 8376 | 105 963 482 1135 3698 1710 283 . . . . Explosive 266 | . . . . . . 25 . . . 241 Electromagnetic 924 | . . . 273 651 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 2 . 4 . . . 3 Average Corruption 2 | . . . . 1 . 3 . . . 2 Corruption Purged 2 | . . . . 2 . . . . . . Effects 42 | . . . . 6 . 28 . . . 8 Message Errors 7 | . . . . 2 . 5 . . . . Matter Fused 10 | . . . . . . 9 . . . 1 Heat Flow Errors 3 | . . . . 1 . 1 . . . 1 Energy Discharges 6 | . . . . . . 4 . . . 2 Data Loss (minor) 2 | . . . . 2 . . . . . . Targeting Errors 11 | . . . . . . 8 . . . 3 Weapon Failures 3 | . . . . 1 . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 365 | . . . 1 206 76 26 22 34 . . Projectiles 207 | . . . 1 48 76 26 22 34 . . Explosions 158 | . . . . 158 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 52 | . . . . 1 9 16 . 2 . 24 Impact . | . . . . . . . . . . . Kinetic 50 | . . . . 1 9 16 . 2 . 22 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 391 | . . . 31 331 . . . . . 29 Shots 8 | . . . 1 6 . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 691 | 60 202 174 691 405 496 299 33 66 27 276 Average Temperature 109 | 32 54 62 183 120 110 83 19 25 18 82 Received Heat Transfer 1668 | . 180 51 207 315 174 549 . 6 . 186 Effects 26 | . . . 22 1 3 . . . . . Shutdowns 6 | . . . 5 1 . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . Interference 8 | . . . 5 . 3 . . . . . Short Circuit 3 | . . . 3 . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . Damage (core) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 31 | 1 3 3 2 14 7 1 . . . . Heat Transferred 14655 | 297 2603 1110 2122 5605 2596 322 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 853 | 30 273 175 330 260 277 853 279 . . 456 Initial 213 | . 16 35 24 44 12 50 213 . . 33 Average 202 | 9 111 86 153 81 116 522 251 . . 195 Maximum Alert Level 3 | . 1 . 1 1 1 3 1 . . 2 Low Security (%) 62 | 100 77 100 55 92 77 10 . . . 45 Level 1 21 | . 22 . 44 7 22 13 100 . . 48 Level 2 10 | . . . . . . 48 . . . 6 Level 3 5 | . . . . . . 27 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 2 1 1 13 5 14 1 . . 1 Investigation 7 | . 2 . . 2 2 1 . . . . Extermination 12 | . . . . 6 2 3 1 . . . Reinforcement 9 | . . 1 1 2 1 3 . . . 1 Assault . | . . . . . . . . . . . Garrison 10 | . . . . 3 . 7 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . 1 Haulers Reinforced 2 | . . . . 1 . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 6 | . . . 1 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 15 12 22 37 32 46 1 8 . 29 Peak Tracking Total 9 | . 3 5 7 4 4 7 1 4 . 9 Tactical Retreats 9 | . 1 . 2 . 3 2 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 11 | . 2 . . 2 5 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 32 | . . 1 . 8 3 17 1 . . 2 Max in Single Turn 5 | . . 1 . 5 1 5 1 . . 1 Garrison Access 3 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 58 | . 5 6 6 7 14 14 4 . . 2 Terminals 31 | . 4 5 4 5 4 7 1 . . 1 Fabricators 3 | . . . . . 2 1 . . . . Repair Stations 8 | . 1 . . 1 4 1 1 . . . Recycling Units 11 | . . 1 2 . 2 4 1 . . 1 Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access 3 | . . . . . 1 1 1 . . . Total Hacks 151 | . 14 20 21 17 35 31 10 . . 3 Successful 85 | . 9 14 11 7 18 21 4 . . 1 Failed 66 | . 5 6 10 10 17 10 6 . . 2 Catastrophic 2 | . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 1 7 3 2 3 11 1 . . . Terminals 93 | . 11 18 16 12 11 21 3 . . 1 Fabricators 6 | . . . . . 4 2 . . . . Repair Stations 21 | . 3 . . 2 11 2 3 . . . Recycling Units 21 | . . 2 5 . 4 5 3 . . 2 Scanalyzers 5 | . . . . 3 2 . . . . . Garrison Access 5 | . . . . . 3 1 1 . . . Terminal Hacks 35 | . 6 9 7 3 1 7 2 . . . Record 3 | . . 3 . . . . . . . . Prototype ID Bank 3 | . . 2 . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 3 | . 1 1 1 . . . . . . . Emergency Access Points 3 | . . . 2 . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . Unreport Threat 4 | . 1 . 1 1 . 1 . . . . Locate Traps 4 | . 1 . 1 . 1 1 . . . . Security Status 2 | . . . 1 . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 4 | . 1 1 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Network Status 3 | . . . . . 3 . . . . . Repair Station Hacks 12 | . 2 . . . 8 2 . . . . Scan Component 7 | . 1 . . . 5 1 . . . . Repair 5 | . 1 . . . 3 1 . . . . Recycling Unit Hacks 11 | . . 1 1 . 2 5 1 . . 1 Process 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 9 | . . 1 1 . 2 3 1 . . 1 Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . Seal Access 3 | . . . . . 1 1 1 . . . Unauthorized Hacks 18 | . 1 4 3 1 3 6 . . . . Terminals 15 | . 1 3 2 1 2 6 . . . . Assimilate 2 | . . 1 . . . 1 . . . . Botnet 13 | . 1 2 2 1 2 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . 1 1 . 1 . . . . . Recyclers 3 | . . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 Used . | . . . . . . . . . . . Hacking Detections 51 | . 5 5 6 7 14 10 2 . . 2 Full Trace Events 5 | . . . . 2 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 3 1 . . . . Time 141 | . 26 . . . 89 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 178 | . . . . . . 178 . . . . Retrieved Matter 178 | . . . . . . 178 . . . . Retrieved Components 31 | . . 2 1 . 10 15 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 11224 | 103 686 585 1009 2593 2134 2122 364 923 179 526 Spaces Moved 5819 | 54 296 298 442 1314 1085 1182 228 571 117 232 Core 14 | 13 . . 1 . . . . . . . Treads 3190 | 41 296 298 441 1314 800 . . . . . Legs 2615 | . . . . . 285 1182 228 571 117 232 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 150 150 120 Average Speed 155 | 133 160 160 179 167 161 132 148 150 150 140 Slowest Speed 800 | 160 160 160 800 180 210 150 150 150 150 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 46 29 41 38 31 34 6 69 16 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug 3 | . . . . . . 3 . . . . Terrain Destroyed 329 | . . . 3 69 17 168 2 24 1 45 Melee . | . . . . . . . . . . . Projectile 107 | . . . . 21 17 20 2 24 1 22 AOE 222 | . . . 3 48 . 148 . . . 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 7016 | 73 397 363 566 1531 1322 1462 246 595 118 343 Wait 295 | . 29 14 8 53 107 62 . . . 22 Move 5809 | 53 295 297 441 1313 1084 1181 227 570 116 232 Hop . | . . . . . . . . . . . Pick Up 120 | 8 10 12 17 20 18 22 1 3 . 9 Fast Attach 50 | . . 1 6 7 13 14 4 1 . 4 Attach 60 | 6 2 4 10 7 10 13 . . . 8 Detach 3 | . . . . 1 1 1 . . . . Swap 85 | . 2 4 15 20 12 20 4 1 1 6 Drop 135 | . 3 8 21 32 19 31 7 4 . 10 Fire 458 | 6 56 23 48 78 58 117 3 16 1 52 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Repaired Med. Laser 312 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 17) 491 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1087 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Discovered new exit (range 8) 1320 | -9/Materials | Identified exit to Mines 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1666 | -8/Materials | Build established: Tank 1737 | -8/Materials | Discovered new exit (range 15) 1767 | -8/Materials | Core integrity fell below 50% 1787 | -8/Materials | Lost 3 parts (2n1w) 2170 | -8/Materials | Identified exit to Storage 2335 | -8/Materials | Discovered new exit (range 5) 2343 | -8/Materials | Identified exit to Factory 2384 | -8/Materials | Entered Factory 2384 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2425 | -7/Factory | Build established: Scavenger-Gunner 3856 | -7/Factory | Garrison activated, responded to threat 4625 | -7/Factory | Build established: Gunner 4902 | -7/Factory | Discovered new exit (range 15) 4977 | -7/Factory | Entered another Factory area 4977 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5134 | -6/Factory | Repaired Cld. Particle Cannon 5152 | -6/Factory | Repaired Cooling System 5269 | -6/Factory | Build established: Hacker-Gunner 6533 | -6/Factory | Build established: Gunner 6995 | -6/Factory | Repaired Carbon-fiber Leg 7044 | -6/Factory | Discovered new exit (range 7) 7110 | -6/Factory | Identified exit to Factory 7111 | -6/Factory | Entered another Factory area 7111 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7373 | -5/Factory | Repaired Ion Engine 7387 | -5/Factory | Build established: Scavenger-Gunner 7749 | -5/Factory | Garrison activated, responded to threat 7794 | -5/Factory | Garrison activated, responded to threat 7958 | -5/Factory | Lost 3 parts (1p2n) 8178 | -5/Factory | Lost 5 parts (1n2u2w) 8731 | -5/Factory | Spotted B-75 Beast 8741 | -5/Factory | Destroyed B-75 Beast 9117 | -5/Factory | Discovered new exit (range 14) 9233 | -5/Factory | Entered another Factory area 9233 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9404 | -4/Factory | Discovered new exit (range 15) 9441 | -4/Factory | Identified exit to Research 9597 | -4/Factory | Entered Upper Caves 10266 | -4/Upper Caves | Identified exit to Upper Caves 10321 | -4/Upper Caves | Build established: Scavenger-Tank 10415 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10520 | -4/Upper Caves | Entered another Upper Caves area 10570 | -4/Upper Caves | Discovered exit to Research (range 5) 10699 | -4/Upper Caves | Entered Research 10699 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11008 | -3/Research | Build established: Scavenger-Executioner 11152 | -3/Research | Lost 16 parts (4p4n2u6w) 11207 | -3/Research | Lost 5 parts (1p1n2u1w) 11225 | -3/Research | Self-destructed Last Messages --------------- 11184_ The unstable cave ceiling collapses. 11184_ K-01 Serf collects debris. 11186_ Slug penetrates Wall. 11187_ K-01 Serf collects debris. 11190_ Slug penetrates Earth. 11190_ Penetrated by Slug. 11192_ K-01 Serf collects debris. 11197_ System corrupted: Matter fused (-5). 11214_ Slug penetrates Particle Synthesizer. 11215_ Slug penetrates Door. 11218_ Slug penetrates Particle Synthesizer. 11218_ Slug penetrates Wall. 11218_ Slug penetrates Particle Synthesizer. 11221_ Slug penetrates H-77 Assassin. 11223_ System corrupted: Heat flow error (+200). 11223_ Slug penetrates Wall. 11223_ Enh. Armored Leg destroyed. 11223_ Slug penetrates Wall. 11223_ Penetrated by Slug. 11224_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????##+#???????????????????????? | | ??????????????? ???????????????? ???? | | ?????????????# ???????????????? ?? | | ?????????????# ???????????????# #?? | | ?????????????# ???????????????# #?? | | ?????????????# ?????########### #?? | | ?????????????# ?????# # #?? | | ?????????????# #????# # #?? | | ?????????????# #????# # #?? | | ?????????????# ! #????# + +?? | | ?????????????# #????# hh # #?? | | ?????????????# ###### """"" # #?? | | ?????????????+ ! ; """"" # #?? | | ?????????????# # """"" # #?? | | ?????????????# ##########" #?? | | ?????? @ Y #?? | | ?????? ##+######## ##### ### | | ???????? ???????????????# ##+##+#???# " | | ?????????????????????????# #?????????# | | ?????????????????????????! ?????????# | | ????????????????????????? ???? ????# | | ????????????????????????? ???? ??# | | ?????????????????????????#/##?? # # | | ?????????????????????????? ???? + # | | ?????????????????????????? ?????"" # # | | ?????????????????????????? ?????"" ?# # | | ?????????????????????????? ?????"" ??# ### | | ?????????????????????????? ?????#???## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????###+## | | ?????????????????????????????????????####+### | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 39 Energy Capacity 555 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSuspensionRefractor Manual? 0 Play Time 01:45:21 Cumulative 27.2 hours Start 2021.12.07 @ 19:31:04 End 2021.12.07 @ 21:20:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 4 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3022bb08-6951-4edc-9df2-81e87cb0931b