Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 14:48:14 Player: Reflectatory Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (620) 620 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3520 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 93/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Improved VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Seismic Detector Layered Light Armor Plating > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Light Ion Engine Layered Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 3 | . . . 2 1 . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 37 | 4 3 3 16 1 10 Power 3 | . 1 1 1 . . Engine 2 | . 1 1 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 17 | 2 . 1 8 1 5 Treads . | . . . . . . Leg 7 | . . 1 1 . 5 Wheel 2 | 2 . . . . . Hover 1 | . . . 1 . . Flight 7 | . . . 6 1 . Utility 9 | . 2 1 3 . 3 Device 3 | . 1 . 1 . 1 Storage . | . . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 8 | 2 . . 4 . 2 Energy Gun 5 | . . . 3 . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 25 | . . 4 1 . 20 Power 3 | . . 1 . . 2 Propulsion 10 | . . 2 . . 8 Utility 6 | . . 1 . . 5 Weapon 6 | . . . 1 . 5 Highest Loss Streak 11 | . . 2 1 . 11 To Critical Strikes . | . . . . . . Average Backups 3 | 3 4 4 4 4 2 Power . | 1 1 1 1 1 . Propulsion 1 | . 2 1 1 . . Utility . | . . . 1 2 . Weapon . | . 1 1 . 1 . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 3 . . Power 2 | . . 1 1 . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 97 95 94 92 66 Engine 7 | . 14 13 3 . . Core 1 | . . . 5 7 2 Leg 6 | . . 8 1 . 13 Wheel 11 | . 28 17 1 . . Flight 11 | . . . 28 38 17 Device 10 | . 12 3 17 15 7 Processor 9 | . 13 12 6 7 7 Protection 6 | . . 10 9 7 7 Energy Gun 5 | . . . 12 15 7 Ballistic Gun 14 | . 28 28 5 . . Peak Build Rating 34 | 4 7 10 30 34 34 Average Rating 16 | 3 6 9 25 34 22 On Entrance 13 | . 4 7 8 30 34 Avg Prop Armor Cover (%) 11 | . . 8 10 . 15 Naked Turns . | . . . . . . Heaviest Build 17 | 3 9 12 17 17 17 Greatest Support 40 | 26 26 26 20 25 40 Greatest Overweight (x) 3 | . . . 2 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 4 5 Average Carried 3 | 3 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 4 2 Class Distribution -------------------- 60% | Mutant 27% | Sprinter 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 738 | 158 37 213 58 . 272 Remotely . | . . . . . . Salvage Created 625 | . 37 202 58 . 328 Parts 31 | . 3 15 2 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 16 | . 3 5 1 . 7 Guns 16 | . 3 5 1 . 7 Classes Destroyed 6 | . 1 1 1 . 3 Swarmer 3 | . 3 . . . . Grunt 5 | . . . . . 5 Duelist 1 | . . . . . 1 Sentry 1 | . . . 1 . . Programmer 1 | . . . . . 1 Subdweller 5 | . . 5 . . . Best Kill Streak 3 | . 3 2 1 . 3 Combat Bots Only 3 | . 3 2 1 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 256 | . 13 32 14 . 197 Missed 62 | . 3 10 5 . 44 Hits 194 | . 10 22 9 . 153 Melee 11 | . . . . . 11 Projectile 183 | . 10 22 9 . 142 Critical Strikes 7 | . . 1 . . 6 Part Disruptions 1 | . . . . . 1 Damage Taken 3229 | . 79 481 158 . 2511 Core 870 | . 10 113 43 . 704 Absorbed by Shields 17 | . . . . . 17 Core Remaining (%) 80 | 100 . 50 92 . . Volleys Fired 91 | . 8 24 5 . 54 Largest 2 | . 2 2 2 . 2 Hottest 128 | . 40 40 70 . 128 Shots Fired 157 | . 16 48 10 . 83 Gun 157 | . 16 48 10 . 83 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . 16 48 5 . 10 Thermal 78 | . . . 5 . 73 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 13 23 11 . 16 Robot Miss Streak 2 | . 1 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 118 | . 13 38 9 . 58 Core Hits 43 | . 5 14 2 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 . 2 Burn 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1651 | . 127 413 96 . 1015 Guns 1618 | . 127 413 96 . 982 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 33 | . . . . . 33 Kinetic 670 | . 127 413 32 . 98 Thermal 948 | . . . 64 . 884 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 4 | . . . . . 4 Targets Rammed 16 | . . . . . 16 Kicked 12 | . . . . . 12 Crushed . | . . . . . . Highest Temperature 319 | . . . 17 . 319 Average Temperature 75 | . . . 11 . 79 Received Heat Transfer 606 | . . 48 45 . 513 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 2325 | . . . 259 . 2066 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 167 | . 95 . 59 11 167 Initial 8 | . . . . 8 7 Average 59 | . 35 . 15 8 117 Influence Increases 535 | . 115 . 122 3 295 Destroy 0b10 Robot/C 220 | . 60 . 20 . 140 Destroy Leader 40 | . 10 . 10 . 20 Successful Hack 35 | . 15 . 17 3 . Lose Combat Pursuer 240 | . 30 . 75 . 135 Influence Decreases 443 | . 115 . 103 11 214 Entered New Map 15 | . . . . 11 4 Time Decay 218 | . 115 . 103 . . Lost Part 200 | . . . . . 200 Lost Ally 10 | . . . . . 10 Squads Dispatched 2 | . 1 . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 6 6 10 . 18 Peak Tracking Total 7 | . 4 2 7 . 6 Tactical Retreats 10 | . 1 . 3 . 6 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 12 | . 2 . 9 1 . Terminals 9 | . 2 . 7 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 7 . 29 1 . Successful 18 | . 4 . 13 1 . Failed 19 | . 3 . 16 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 30 | . 7 . 23 . . Terminals 32 | . 7 . 25 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 2 . 4 . . Record 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Terminal Index 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 2 . 6 . . Terminals 7 | . 2 . 5 . . Assimilate 1 | . . . 1 . . Botnet 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Mechanics 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 9 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 1 Highest-Rated Group 10 | . . . 10 10 10 Highest-Rated Ally 10 | . . . 10 10 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 1206 | . 331 77 328 17 453 Optics 724 | . . . 254 17 453 Seismic 914 | . 331 77 328 17 161 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 1539 | 44 346 351 328 17 453 Spaces Moved 1193 | 38 102 264 448 43 298 Core 24 | 1 . . . . 23 Treads . | . . . . . . Legs 102 | . . . . . 102 Wheels 459 | 37 102 264 56 . . Hover . | . . . . . . Flight 608 | . . . 392 43 173 Fastest Speed 25 | 50 90 90 28 25 25 Average Speed 63 | 88 90 97 37 25 66 Slowest Speed 210 | 90 90 100 210 25 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 6 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 31 26 52 2 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 1807 | 46 340 316 590 48 467 Wait 436 | . 228 21 111 5 71 Move 1177 | 37 101 263 437 42 297 Hop 4 | . . . 4 . . Pick Up 21 | 5 . 4 4 . 8 Fast Attach 18 | 4 2 . 7 . 5 Attach 14 | . 1 2 3 1 7 Detach 1 | . . . 1 . . Swap 11 | . . 1 8 . 2 Drop 14 | . . 1 10 . 3 Fire 91 | . 8 24 5 . 54 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 12 | . . . . . 12 Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 9) 390 | -10/Materials | Identified exit to Subcaves 391 | -10/Materials | Entered Subcaves 392 | -10/Subcaves | Approached by a straggling Scientist 393 | -10/Subcaves | Learned 2 Materials zone layouts 467 | -10/Subcaves | Disturbed a concealed Subdweller 727 | -10/Subcaves | Discovered new exit (range 16) 742 | -10/Subcaves | Entered Materials 742 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 956 | -8/Materials | Discovered new exit (range 20) 1070 | -8/Materials | Entered Factory 1070 | -7/Factory | Accompanied by 1 ally 1070 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1082 | -7/Factory | Identified exit to Garrison 1087 | -7/Factory | Entered Garrison 1087 | -7/Garrison | Accompanied by 1 ally 1099 | -7/Garrison | Triggered checkpoint 1110 | -7/Garrison | Build established: Sprinter 1311 | -7/Garrison | Core integrity fell below 50% 1352 | -7/Garrison | Lost 11 parts (2p3n2u4w) 1449 | -7/Garrison | Triggered checkpoint 1487 | -7/Garrison | Discovered new exit (range 10) 1490 | -7/Garrison | Lost 3 parts (2u1w) 1498 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1513 | -7/Garrison | Triggered checkpoint 1532 | -7/Garrison | Core integrity fell below 20% 1539 | -7/Garrison | System corruption reached 10% 1540 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. Attempting to access garrison exit controls... Remote lockdown engaged. Aluminum Leg destroyed. Beams of light sweep through the air. An alarm sounds. Kicked S-27 Virus. Aluminum Leg destroyed. Kicked S-27 Virus. Aluminum Leg destroyed. Kicked S-27 Virus. Aluminum Leg destroyed. Kicked S-27 Virus. Aluminum Leg destroyed. Lyr. Light Armor Plating destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. System corrupted: Energy discharge (-28). Slammed into S-27 Virus. Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ????# #?#?????????????##+##????????????????????? | | ????# #????????????????????????????????????????? | | ????# +????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | """## #????????????????????????????????????????? | | ####### #???????????????????????????????? | | + #???????????????????????????????? | | % " #???????????????????????????????? | | ## / ##########???????????????????????????????? | | ## ###??????????????????????????????????????? | | ^ #??????????????????????????????????????? | | ^^ #??????????????????????????????????????? | | ^ #??????????????????????????????????????? | | ^^ #???????????#####??????????????????????? | | ## ###???????????#"# #??????????????????????? | | ## #?????????????#" #??????????????????????? | | #?????????????#" #??????????????????????? | | +?????????????#" #??????????????????????? | | #?????????????#"# #??????????????????????? | | """## ##?????????????### #??????????????????????? | | ????# #????????????????#%###????????????????????? | | ????# #????????????????# % #????????????????????? | | ????# #????????????????#ssp#????????????????????? | | ????# #??????????#######%= #????????????????????? | | ????# #??????????# %+@###????????????????????? | | ????# #??????????# #####%#??????????????????????? | | ????# ##############???#%#??????????????????????? | | ????# #???#%#??????????????????????? | | ????# ##### #??????????????????????? | | ????############## #??????????????????????? | | ?????????????????# #######??????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ###??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# < #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Oppo Buddy Challenges ------------ None Game ------ Seed TeleporterWeldingMultitool Manual? 0 Play Time 00:23:24 Cumulative 49.0 hours Start 2025.10.31 @ 14:25:40 End 2025.10.31 @ 14:48:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70b2e310-c5e7-4e03-9d9a-47c3661c3f4c