Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 02:46:02 Player: CanadianCogs Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2679) 2679 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1130) 1130 TOTAL SCORE: 9669 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 236/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Plasma Rifle Plasma Rifle HERF Cannon Heavy Disruptor Cannon Heavy Disruptor Cannon Plasma Cutter Carbide Saw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Spread Laser Blade Saw Longsword +1 > --- INVENTORY -------- Light Fission Core Surge Thruster Surge Thruster Nuclear Pulse Array Reactive Plating Reactive Plating Plasma Rifle Plasma Rifle HERF Cannon Heavy Disruptor Cannon Heavy Disruptor Cannon Plasma Cutter [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Blade Saw Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 2 . . 2 Utility 6 | . . . 2 . . . . . . 2 2 . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 129 | 7 21 . 2 3 8 . 11 40 9 3 10 15 Power 10 | 1 3 . . . 1 . 2 3 . . . . Engine 8 | 1 3 . . . 1 . 1 2 . . . . Core 2 | . . . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 4 . . 2 . . 3 13 2 . 3 8 Treads 13 | 2 4 . . . . . . 7 . . . . Leg 16 | . . . . . . . 3 6 2 . 3 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8 | . . . . 2 . . . . . . . 6 Utility 45 | 2 3 . 2 . 4 . 3 12 5 2 7 5 Device 15 | 1 1 . 2 . 4 . 1 4 2 . . . Storage 5 | 1 2 . . . . . 1 . . . . 1 Processor . | . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . Protection 24 | . . . . . . . 1 8 2 2 7 4 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 11 . . 1 3 . 3 12 2 1 . 2 Energy Gun 15 | 2 7 . . . . . . 4 1 1 . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 7 | . . . . 1 1 . 3 1 1 . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 3 | . 3 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 . . 4 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . . . System Corruption 9 | . 9 . . . . . . . . . . . Parts Lost 42 | . . . 1 5 . . 5 7 2 . . 22 Power 3 | . . . . 1 . . . 1 . . . 1 Propulsion 13 | . . . . 2 . . 2 . . . . 9 Utility 16 | . . . . 1 . . 1 5 1 . . 8 Weapon 10 | . . . 1 1 . . 2 1 1 . . 4 Highest Loss Streak 18 | . . . 1 6 . . 3 2 2 . . 18 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 86 | . 97 100 100 59 76 100 86 82 92 100 90 59 Engine 8 | . 13 14 11 . 6 11 7 4 7 6 5 3 Treads 10 | . 27 28 22 1 . . . 7 . . . . Leg 6 | . . . . . . . 8 10 24 26 23 13 Flight 4 | . . . . 14 22 22 8 . . . . 7 Device 13 | . 13 14 33 22 21 33 22 2 4 6 5 2 Storage 10 | . 14 14 11 11 11 11 9 9 7 6 5 5 Protection 7 | . . . . . . . 4 17 15 26 25 14 Energy Gun 8 | . 24 . . . . . . 3 4 6 5 2 Ballistic Gun 3 | . . . . 11 7 11 15 4 . . . . Ballistic Cannon 1 | . . 14 11 . . . . . . . . . Launcher 1 | . . 14 11 . . . . . . . . . Slashing Weapon 8 | . . . . . 7 11 9 19 23 20 17 8 Peak Build Rating 65 | 7 10 9 12 9 22 22 42 39 47 53 62 65 Average Rating 23 | 4 7 9 11 8 15 22 29 28 43 52 57 48 On Entrance 24 | . 7 9 9 11 9 22 22 39 37 47 52 56 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 93 | 15 34 34 36 25 36 36 54 61 62 78 93 88 Greatest Support 100 | 40 40 40 40 8 8 8 24 40 60 60 60 100 Greatest Overweight (x) 11 | . 6 . . 8 4 4 11 2 1 1 1 6 Average Overweight (x) . | . . . . 3 2 4 2 . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 12 13 14 15 10 15 15 15 15 15 15 Average Carried 12 | 1 12 12 12 12 11 10 13 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 12 12 13 12 10 10 15 15 15 15 15 9 Class Distribution -------------------- 51% | Mutant 32% | Scavenger-Mutant 7% | Assassin 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Matter Collected 1910 | 248 190 . 125 117 . . 407 631 14 . 46 132 Remotely 642 | . . . . . . . 397 245 . . . . Salvage Created 2653 | 14 781 . 197 39 . . 511 539 156 . 168 248 Parts 157 | 3 45 . 14 7 . . 25 33 7 . 6 17 Haulers Intercepted 2 | . 2 . . . . . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 16 . 8 4 . . 6 14 3 . 3 4 Melee 16 | . . . . . . . 2 4 3 . 3 4 Guns 28 | . 10 . . 4 . . 4 10 . . . . Cannons 5 | . . . 5 . . . . . . . . . AOE 9 | . 6 . 3 . . . . . . . . . Classes Destroyed 14 | 1 7 . 1 . . . 1 1 . . 1 2 Worker 5 | . 2 . 2 . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . Recycler 4 | . 2 . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Watcher 3 | . 3 . . . . . . . . . . . Swarmer 14 | . 9 . . 4 . . . 1 . . . . Cutter 4 | . . . . . . . . 2 . . . 2 Grunt 22 | . 7 . 4 . . . . 5 3 . 2 1 Duelist 1 | . . . . . . . . . . . 1 . Sentry 10 | . . . 4 . . . . 6 . . . . Specialist 6 | . . . . . . . 6 . . . . . Hunter 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 5 . 5 4 . . 2 6 3 . 3 4 Combat Bots Only 6 | . 3 . 4 4 . . 2 6 3 . 3 3 Max Kills in Single Turn 4 | 1 4 . 2 1 . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Hostile Shots Fired 760 | . 42 . 52 36 . . 67 111 54 4 76 318 Missed 243 | . 17 . 22 5 . . 14 28 18 1 27 111 Damage Taken 7899 | 30 255 27 413 251 . . 815 1364 509 94 767 3374 Core 2065 | 15 71 9 57 78 . . 154 338 53 . 134 1156 Absorbed by Shields 449 | . . . . . . . . 112 47 33 157 100 Ignored by Resistances 276 | . . . . . . . . . 28 33 125 90 Regen/Repaired (Parts) 20 | . 20 . . . . . . . . . . . Core Remaining (%) 72 | 94 . 62 . . . 66 . 10 92 100 86 . Volleys Fired 139 | 2 46 . 27 15 . . 16 31 1 . 1 . Largest 4 | 2 2 . 2 1 . . 3 4 1 . 1 . Hottest 224 | 80 100 . 65 30 . . 78 224 28 . 65 . Shots Fired 236 | 4 88 . 40 15 . . 30 57 1 . 1 . Gun 191 | 4 85 . . 13 . . 30 57 1 . 1 . Cannon 27 | . . . 27 . . . . . . . . . Launcher 18 | . 3 . 13 2 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 98 | . . . 27 13 . . 30 27 1 . . . Thermal 52 | . 21 . . . . . . 30 . . 1 . Explosive 18 | . 3 . 13 2 . . . . . . . . Electromagnetic 68 | 4 64 . . . . . . . . . . . Robot Hit Streak 20 | 2 10 . 20 9 . . 6 7 6 . 8 . Robot Miss Streak 5 | 1 4 . 2 1 . . 4 5 . . 1 . Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 3 | . . . . . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . Shots Hit Robots 223 | 2 58 . 32 14 . . 31 37 9 . 20 20 Core Hits 113 | 2 35 . 24 5 . . 10 19 4 . 8 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . Critical Strikes 18 | . 7 . 1 . . . 4 2 . . 2 2 Burn 5 | . 3 . . . . . . 2 . . . . Destroy 2 | . . . . . . . 2 . . . . . Blast 1 | . . . 1 . . . . . . . . . Corrupt 4 | . 4 . . . . . . . . . . . Sever 6 | . . . . . . . 2 . . . 2 2 Melee Attacks 77 | . . . . . . . 13 11 9 . 22 22 Impact . | . . . . . . . . . . . . . Slashing 77 | . . . . . . . 13 11 9 . 22 22 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . . . 1 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 1 1 . 5 2 Damage Inflicted 6297 | 91 1157 . 964 258 . . 938 942 368 . 637 942 Guns 2020 | 28 786 . . 212 . . 365 575 35 . 19 . Cannons 419 | . . . 419 . . . . . . . . . Explosions 1017 | 63 363 . 545 46 . . . . . . . . Melee 2829 | . . . . . . . 573 367 333 . 618 938 Ramming 12 | . 8 . . . . . . . . . . 4 Kinetic 1376 | . . . 419 212 . . 365 345 35 . . . Thermal 622 | 63 310 . . . . . . 230 . . 19 . Explosive 858 | . 267 . 545 46 . . . . . . . . Electromagnetic 600 | 28 572 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2829 | . . . . . . . 573 367 333 . 618 938 Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . 9 9 . . . . . . 1 . . 1 Average Corruption 5 | . 9 9 . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . 11 2 . . . . . . . . . 1 Message Errors 3 | . 2 1 . . . . . . . . . . Matter Fused 2 | . . 1 . . . . . . . . . 1 Heat Flow Errors 4 | . 4 . . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 371 | . 63 . 16 3 . . 87 . 7 . 32 163 Projectiles . | . . . . . . . . . . . . . Explosions 82 | . 63 . 16 3 . . . . . . . . Melee 289 | . . . . . . . 87 . 7 . 32 163 Knockbacks 1 | . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 54 | 30 . . 9 13 . . . . . . . 2 Shots 3 | 1 . . 1 1 . . . . . . . . Rammed 6 | . 4 . . . . . . . . . . 2 Targets Rammed 6 | . 4 . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 770 | 48 270 . 16 . . . 6 770 19 . 50 106 Average Temperature 113 | 29 70 . 9 . . . 4 268 7 . 8 28 Received Heat Transfer 1470 | . 102 . 174 . . . 171 417 243 . 171 192 Effects 20 | . . . . . . . . 20 . . . . Shutdowns 4 | . . . . . . . . 4 . . . . Energy Bleed 4 | . . . . . . . . 4 . . . . Interference 1 | . . . . . . . . 1 . . . . Matter Decay 3 | . . . . . . . . 3 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Damage (minor) 4 | . . . . . . . . 4 . . . . Damage (core) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1879 | 150 964 . . . . . . 740 . . 25 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Peak Influence 709 | 5 290 33 307 124 . . 107 709 466 228 207 169 Initial 371 | . 3 33 12 43 . . . 73 371 228 111 108 Average 185 | 1 97 33 100 118 . . 23 445 405 228 137 97 Maximum Alert Level 3 | . 1 . 1 . . . . 3 2 1 1 . Low Security (%) 67 | 100 91 100 87 100 . 100 100 8 . . 89 100 Level 1 13 | . 8 . 12 . . . . 23 32 100 10 . Level 2 15 | . . . . . . . . 54 67 . . . Level 3 3 | . . . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 4 . 3 . . . 4 . 1 1 . 3 Investigation 8 | . 4 . 2 . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 6 | . . . 1 . . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Distress Signals 8 | . 3 . 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 23 . 16 4 . . 6 17 8 1 9 33 Peak Tracking Total 16 | . 4 . 6 4 . . 2 6 5 1 5 16 Tactical Retreats 10 | . 1 . . . . . . 2 1 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Traps Triggered 13 | . 4 1 . . . . . 3 . 3 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Machines Disabled 10 | . 3 . 1 2 . . . 4 . . . . Max in Single Turn 2 | . 1 . 1 2 . . . 1 . . . . Garrison Relay 3 | . . . . . . . . 3 . . . . Phase Generator 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Machines Accessed 22 | . 10 1 2 . . . 1 3 1 1 1 2 Terminals 15 | . 7 . 2 . . . . 3 . . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 72 | . 42 1 8 . . . 2 6 2 3 3 5 Successful 37 | . 23 1 3 . . . 2 4 1 . 2 1 Failed 34 | . 18 . 5 . . . . 2 1 3 1 4 Catastrophic 9 | . 2 . 1 . . . . 1 1 2 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 26 | . 15 . 5 . 1 . . 2 . . . 3 Terminals 56 | . 34 . 8 . . . . 6 . . 3 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . . . . Recycling Units 8 | . 3 . . . . . . . 2 3 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 20 | . 11 1 2 . . . . 3 . . 2 1 Record 1 | . . . . . . . . . . . 1 . Robot Analysis 5 | . 3 . 1 . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 4 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . Retrieve Components 3 | . 2 . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 6 . 1 . . . . 1 . . . . Terminals 8 | . 6 . 1 . . . . 1 . . . . Botnet 7 | . 6 . 1 . . . . . . . . . Override 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 9 . 2 . . . 1 1 1 1 1 1 Full Trace Events 11 | . 7 . 2 . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 62 | . 62 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . 13 . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 . . . . Machine Destruction 9 | . . . . . . . . 9 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 39 | . . . . . . . . 39 . . . . Highest-Rated Ally 39 | . . . . . . . . 39 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 . . . . Total Damage 225 | . . . . . . . . 225 . . . . Kills 2 | . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Robot Analysis Total 5 | . 3 . 1 . . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Turns Passed 6943 | 85 1817 154 438 218 735 115 711 1393 333 197 223 524 Spaces Moved 2881 | 50 753 97 179 60 250 25 199 509 175 90 87 407 Core 30 | 13 1 . . 11 . . 1 . . . . 4 Treads 1248 | 37 752 97 179 . . . . 183 . . . . Legs 941 | . . . . . . . 105 326 175 90 87 158 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 662 | . . . . 49 250 25 93 . . . . 245 Fastest Speed 6 | 50 160 160 160 277 197 357 180 160 120 190 190 6 Average Speed 183 | 131 160 160 160 308 276 357 305 193 169 190 190 91 Slowest Speed 600 | 160 350 160 160 450 357 357 600 270 190 190 190 350 Overloaded Moves 12 | . . . . . . . . . . . . 12 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 96 31 19 21 42 8 10 57 5 3 2 16 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . 2 1 . . . . Terrain Destroyed 108 | 4 30 . 60 11 . . 2 1 . . . . Melee 3 | . . . . . . . 2 1 . . . . Projectile . | . . . . . . . . . . . . . AOE 105 | 4 30 . 60 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Total 4170 | 64 1280 96 291 79 298 53 260 775 197 116 126 535 Wait 719 | . 394 . 81 . 34 29 7 88 . 6 5 75 Move 2862 | 49 752 96 178 59 249 24 199 508 174 89 86 399 Hop 4 | . . . . . . . . . . . . 4 Pick Up 102 | 6 38 . 3 2 1 . 9 25 3 2 4 9 Fast Attach 31 | 2 4 . . . 3 . 4 9 4 . 2 3 Attach 54 | 5 9 . 2 3 5 . 3 10 1 2 5 9 Detach 9 | . . . . . 3 . . 3 . . 2 1 Swap 44 | . 8 . . . . . 4 21 4 1 3 3 Drop 70 | . 25 . . . 3 . 5 23 1 1 2 10 Fire 139 | 2 46 . 27 15 . . 16 31 1 . 1 . Melee 67 | . . . . . . . 13 10 8 . 16 20 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 5 . 15 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 43 | . . . . . . . . 42 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Repaired Corrupted Signal Interpreter 235 | -10/Materials | Repaired EM Pulse Gun 305 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 1190 | -10/Materials | Discovered new exit (range 3) 1236 | -10/Materials | Discovered new exit (range 10) 1264 | -10/Materials | Central database locked down 1589 | -10/Materials | Discovered new exit (range 12) 1818 | -10/Materials | Discovered new exit (range 7) 1903 | -10/Materials | Entered Mines 1960 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2027 | -10/Mines | Learned Materials trap positions 2044 | -10/Mines | Discovered new exit (range 9) 2057 | -10/Mines | Entered Materials 2057 | -9/Materials | Evolved 2 slots: Utility x2 2058 | -9/Materials | Loaded intel: 27 trap records 2482 | -9/Materials | Discovered new exit (range 9) 2495 | -9/Materials | Entered Mines 2533 | -9/Mines | Met a Derelict bent on vengeance 2538 | -9/Mines | Lost 6 parts (1p2n1u2w) 2699 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2699 | -9/Mines | Discovered new exit (range 5) 2713 | -9/Mines | Entered Exiles 2745 | -9/Exiles | Discovered new exit (range 15) 2780 | -9/Exiles | Met 8R-AWN 2813 | -9/Exiles | Met EX-HEX 2877 | -9/Exiles | Met EX-BIN 2898 | -9/Exiles | Aligned with FarCom system 2900 | -9/Exiles | Given EX-Vault access code 2945 | -9/Exiles | Opened EX-Vault 2959 | -9/Exiles | Found Prototype Slashing Weapon 2959 | -9/Exiles | Identified Longsword +1 2963 | -9/Exiles | Found Prototype Device 2963 | -9/Exiles | Identified Skeleton Box 3080 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3448 | -9/Exiles | Left Exiles lab with Longsword +1 3448 | -9/Exiles | Entered Mines 3535 | -8/Mines | Discovered new exit (range 8) 3563 | -8/Mines | Entered Materials 3563 | -8/Materials | Evolved 2 slots: Weapon x2 3737 | -8/Materials | Build established: Assassin 3952 | -8/Materials | Lost 3 parts (2n1u) 4202 | -8/Materials | Garrison activated, responded to threat 4238 | -8/Materials | Build established: Scavenger-Assassin 4274 | -8/Materials | Identified exit to Garrison 4274 | -8/Materials | Entered Garrison 4290 | -8/Garrison | Phase Generator disabled 4318 | -8/Garrison | Triggered checkpoint 4335 | -8/Garrison | Met a derelict Sapper fleeing the area 4345 | -8/Garrison | Identified exit to Factory 4504 | -8/Garrison | Triggered checkpoint 4588 | -8/Garrison | Build established: Scavenger-Mutant 4713 | -8/Garrison | Garrison Relay disabled 4717 | -8/Garrison | Garrison Relay disabled 4718 | -8/Garrison | Core integrity fell below 50% 4730 | -8/Garrison | Core integrity fell below 20% 4748 | -8/Garrison | Garrison Relay disabled 4926 | -8/Garrison | Triggered checkpoint 5231 | -8/Garrison | Rescued a captive Derelict 5348 | -8/Garrison | Triggered checkpoint 5384 | -8/Garrison | Discovered exit to Factory (range 54) 5384 | -8/Garrison | Discovered exit to Factory (range 25) 5384 | -8/Garrison | Discovered exit to Factory (range 33) 5523 | -8/Garrison | Installed Relay Interface Framework 5667 | -8/Garrison | Entered Factory 5667 | -7/Factory | Evolved 2 slots: Propulsion x2 5911 | -7/Factory | Discovered new exit (range 9) 6000 | -7/Factory | Entered another Factory area 6000 | -6/Factory | Evolved 2 slots: Utility x2 6035 | -6/Factory | Found Hvy. Reflective Plating 6187 | -6/Factory | Discovered new exit (range 3) 6197 | -6/Factory | Entered another Factory area 6197 | -5/Factory | Evolved 2 slots: Utility x2 6400 | -5/Factory | Discovered new exit (range 10) 6420 | -5/Factory | Entered another Factory area 6420 | -4/Factory | Evolved 2 slots: Propulsion x2 6779 | -4/Factory | Lost 18 parts (1p5n8u4w) 6916 | -4/Factory | Identified exit to Research 6934 | -4/Factory | Core integrity fell below 50% 6942 | -4/Factory | Core integrity fell below 20% 6944 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06928_ Slammed into S-27 Virus. 06928_ Nuclear Pulse Array destroyed. 06929_ Penetrated by Slug. 06929_ Slug penetrates S-27 Virus. 06929_ Slammed into S-27 Virus. 06930_ Slug penetrates Wall. 06932_ Penetrated by Slug. 06932_ S-27 Virus destroyed. 06933_ Acquired 29 matter. 06933_ Slug penetrates Door. 06933_ Penetrated by Slug. 06933_ Slug penetrates S-27 Virus. 06933_ S-27 Virus destroyed. 06933_ Penetrated by Slug. 06936_ Slug penetrates Wall. 06936_ Penetrated by Slug. 06941_ Slug penetrates S-27 Virus. 06941_ Slug penetrates Wall. 06941_ Penetrated by Slug. 06943_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???########??###???????????????? | | ???# ?? #??????????????? | | ???# """""" #??????????????? | | ???#/ ! """""" #??????????????? | | ???# """""" #??????????????? | | ???# """""" #??????????????? | | #### #??????????????? | | " """""" #??????????????? | | # """""" #???############ | | / """""" #???# # | | #### """""" #???# # | | ???# #???# # | | ???# #???# # | | ##########+####/##### # | | h *% # ! # | | s ==#s # | | *%s[ @< # | | [#ss # | | s # # | | ###+#####+########### # | | ??? ??????????????# # | | ???? ?????????????# # | | ????? ?????????????# # | | ????????????????????# # | | ????????????????????############ | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1500 Resistance: KI 20 Resistance: TH 25 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Speed Demon Challenges ------------ None Game ------ Seed CompositeMeleeCleaver Manual? 0 Play Time 01:26:44 Cumulative 53.3 hours Start 2024.08.18 @ 02:06:32 End 2024.08.20 @ 02:46:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb7a9382-9d34-41c7-8c7f-dcc3bb05296d