Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 22:49:13 Player: Greenblue Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3354) 3354 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7614 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 285/290 System Corruption 23% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (8) ------ Large Storage Unit Target Analyzer Graphene Brace System Shield Dynamic Insulation System > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Advanced Treads Flexi-carbon Leg Advanced Heat Sink Hacking Suite Faulty Improved Lightning Gun Gatling Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Advanced Treads Advanced Heat Sink Cooling System Improved Light Armor Plating Hacking Suite Gatling Laser Improved Assault Rifle [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . 2 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 80 | 6 1 . 19 16 7 7 24 Power 12 | 1 . . 2 3 . 3 3 Engine 9 | 1 . . 2 3 . . 3 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 . . 6 2 4 1 6 Treads 15 | . . . 2 2 4 1 6 Leg 3 | . . . 3 . . . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 . . 6 3 2 2 7 Device 6 | . . . 2 1 . . 3 Storage 2 | 1 . . 1 . . . . Processor 4 | . . . 3 . . 1 . Hackware 5 | . . . . 2 2 1 . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 26 | 2 1 . 5 8 1 1 8 Energy Gun 11 | 2 . . 3 2 . . 4 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 11 | . 1 . 2 4 1 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 4 . . 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 19 | . . . . . . . 19 Parts Lost 39 | . . . 3 4 1 3 28 Power 4 | . . . 1 1 . 1 1 Propulsion 13 | . . . 1 1 1 . 10 Utility 9 | . . . . . . 1 8 Weapon 13 | . . . 1 2 . 1 9 Highest Loss Streak 12 | . . . 2 2 1 3 12 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 6 7 7 14 13 13 11 Power 1 | . 1 2 1 1 1 1 2 Propulsion 2 | 1 2 2 . 1 3 4 2 Utility 4 | . 1 2 4 7 5 4 3 Weapon 2 | . 1 1 . 2 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 16 | . . . 3 4 3 . 6 Power 5 | . . . 2 1 . . 2 Propulsion 2 | . . . . . . . 2 Utility 7 | . . . 1 1 3 . 2 Weapon 2 | . . . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 85 85 96 98 98 91 86 Engine 9 | . 14 14 10 10 9 2 4 Treads 12 | . . . 1 21 18 15 17 Leg 4 | . . . 14 . . . . Wheel 3 | . 28 28 5 . . . . Device 4 | . . . 9 5 . . 1 Storage 9 | . 14 14 11 11 9 7 6 Processor 13 | . . . 21 11 9 8 12 Hackware 14 | . . . . 15 35 29 20 Energy Gun 6 | . 24 14 11 5 . . 3 Ballistic Gun 13 | . 3 14 10 14 16 22 11 Peak Build Rating 46 | 6 6 6 23 28 32 39 46 Average Rating 24 | 4 6 6 12 24 31 34 39 On Entrance 17 | . 6 6 6 23 26 32 39 Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 12 12 32 35 35 37 56 Greatest Support 60 | 32 32 32 44 44 42 40 60 Greatest Overweight (x) 1 | 1 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 Most Carried 15 | 4 7 8 15 15 15 15 15 Average Carried 11 | 2 6 7 7 14 13 13 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 4 7 8 15 15 14 15 8 Class Distribution -------------------- 28% | Mutant 25% | Hacker-Mutant 24% | Scavenger-Mutant 19% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2395 | 250 . 38 414 471 409 313 500 Remotely . | . . . . . . . . Salvage Created 4653 | . . 43 1110 991 730 665 1114 Parts 251 | . . 3 52 72 43 41 40 Haulers Intercepted 7 | . . . . 3 4 . . Recyclers Shooed 6 | . . 1 2 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 83 | . . 1 22 23 12 9 16 Melee 2 | . . . . . . . 2 Guns 74 | . . 1 22 20 12 6 13 AOE 6 | . . . . 3 . 3 . Classes Destroyed 16 | . . 2 8 1 1 2 2 Worker 7 | . . 2 2 . . 2 1 Builder 1 | . . . . . . 1 . Hauler 7 | . . . . 3 4 . . Recycler 7 | . . . 1 1 . 4 1 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 16 | . . . 3 7 3 3 . Grunt 43 | . . . 13 9 7 4 10 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . 1 . . . . Sentry 15 | . . . 4 6 2 1 2 Demolisher 1 | . . 1 . . . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . 1 1 Heavy 2 | . . . . . . . 2 Best Kill Streak 8 | . . 1 4 4 4 8 5 Combat Bots Only 5 | . . 1 4 4 4 4 5 Max Kills in Single Turn 4 | . . 1 2 3 1 4 1 Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . . . . 3 . 3 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 704 | . . 2 87 123 73 59 360 Missed 191 | . . . 29 35 24 14 89 Hits 513 | . . 2 58 88 49 45 271 Melee 2 | . . . 2 . . . . Projectile 511 | . . 2 56 88 49 45 271 AOE 2 | . . 2 . . . . . Critical Strikes 20 | . . . 1 3 3 1 12 Actively Blocked 3 | . . . . . . . 3 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8448 | . . 82 778 1088 674 687 5139 Core 1357 | . . 9 149 155 111 81 852 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 477 | . . . 137 131 96 113 . Core Remaining (%) 77 | 100 . 96 . 24 79 88 . Volleys Fired 280 | . . 6 68 75 54 18 59 Largest 3 | . . 2 2 2 2 3 3 Hottest 161 | . . 70 79 101 46 79 161 Shots Fired 614 | . . 12 136 147 108 53 158 Gun 588 | . . 12 136 138 108 50 144 Cannon 22 | . . . . 8 . . 14 Launcher 4 | . . . . 1 . 3 . Special . | . . . . . . . . Kinetic 447 | . . 6 68 97 108 50 118 Thermal 163 | . . 6 68 49 . . 40 Explosive 4 | . . . . 1 . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . . 4 12 13 15 8 9 Robot Miss Streak 6 | . . 1 4 6 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . 3 2 2 . 5 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 446 | . . 8 98 113 75 36 116 Core Hits 217 | . . 5 46 56 34 28 48 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 8 | . . . . 1 1 . 6 Critical Strikes 20 | . . . 7 3 1 1 8 Burn 10 | . . . 7 2 . . 1 Destroy 7 | . . . . 1 1 1 4 Smash 3 | . . . . . . . 3 Melee Attacks 15 | . . . . . . . 15 Impact 15 | . . . . . . . 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7823 | . . 103 1431 1844 1179 967 2299 Guns 6693 | . . 103 1431 1611 1179 625 1744 Cannons 217 | . . . . 102 . . 115 Explosions 460 | . . . . 118 . 342 . Melee 440 | . . . . . . . 440 Ramming 13 | . . . . 13 . . . Kinetic 4958 | . . 54 711 1095 1179 625 1294 Thermal 1952 | . . 49 720 618 . . 565 Explosive 460 | . . . . 118 . 342 . Electromagnetic . | . . . . . . . . Impact 440 | . . . . . . . 440 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . . 1 23 Average Corruption 4 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . . . . 109 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 109 | . . . . . . . 109 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 276 | . . 18 36 45 15 47 276 Average Temperature 58 | . . 7 10 18 6 20 88 Received Heat Transfer 2247 | . . . 303 393 378 162 1011 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 5 3 . . 1 Heat Transferred 5102 | . . 148 2368 1448 . . 1138 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 91 | 100 100 100 79 87 100 100 100 Level 1 8 | . . . 20 12 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 277 | . . 30 277 246 173 143 108 Initial 72 | . . . 7 69 72 70 58 Average 88 | . . 2 139 86 105 94 34 Influence Increases 2460 | . . 40 630 672 372 286 460 Destroy 0b10 Robot/C 1660 | . . 20 440 460 240 180 320 Destroy 0b10 Robot/NC 125 | . . 10 25 20 25 35 10 Destroy Leader 446 | . . 10 112 136 48 40 100 Successful Hack 91 | . . . 6 29 28 18 10 Disable Machine 30 | . . . . 15 15 . . Destroy Structure 33 | . . . 2 12 1 13 5 Lose Combat Pursuer 75 | . . . 45 . 15 . 15 Influence Decreases 2440 | . . 20 485 666 387 322 560 Entered New Map 356 | . . . 13 96 99 86 62 Time Decay 1620 | . . 20 442 385 278 206 289 Lost Part 314 | . . . 30 35 10 30 209 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 19 | . . . 2 4 1 2 10 Investigation 4 | . . . 1 2 . . 1 Extermination 2 | . . . . . . 1 1 Reinforcement 10 | . . . 1 2 1 1 5 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 6 | . . . 2 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 1 1 31 36 24 14 27 Peak Tracking Total 6 | . 1 1 4 6 5 6 6 Tactical Retreats 3 | . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 4 | . . . 1 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 24 | . . . 6 12 3 2 1 Terminals 16 | . . . 4 9 1 1 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 1 2 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 86 | . . . 17 33 25 7 4 Successful 51 | . . . 7 18 18 5 3 Failed 35 | . . . 10 15 7 2 1 Catastrophic 6 | . . . 2 4 . . . Database Lockouts . | . . . . . . . . Manual 26 | . . . 8 9 8 1 . Terminals 64 | . . . 12 26 18 4 4 Fabricators . | . . . . . . . . Repair Stations 16 | . . . 3 6 4 3 . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 2 . 3 . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 34 | . . . 3 12 13 3 3 Record 2 | . . . . . 2 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . . . 1 . 1 . . Prototype ID Bank 5 | . . . . 2 1 1 1 Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 7 | . . . 2 2 1 1 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . . . . 1 . . 1 Reinforcement Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 2 | . . . . . 1 1 . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 3 | . . . . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . . 2 5 4 2 . Scan Component 7 | . . . 1 3 2 1 . Repair 6 | . . . 1 2 2 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 2 . 1 . . Insert Component 2 | . . . 1 . 1 . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . . . 6 9 1 2 1 Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 1 2 2 1 . Time 242 | . . . 51 64 102 25 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 2 | . . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 4625 | 49 120 255 1334 1030 607 431 799 Spaces Moved 2313 | 38 116 232 769 444 219 200 295 Core 7 | 7 . . . . . . . Treads 1218 | . . . 60 444 219 200 295 Legs 475 | . . . 475 . . . . Wheels 613 | 31 116 232 234 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 90 145 152 165 160 Average Speed 138 | 96 100 100 129 148 156 165 167 Slowest Speed 250 | 100 100 100 225 152 165 165 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 21 72 50 82 26 10 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 29 | . . . . 10 . 12 7 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 22 | . . . . 10 . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3144 | 47 119 243 977 672 375 257 454 Wait 331 | . . 5 76 107 82 25 36 Move 2306 | 37 115 231 768 443 218 199 295 Hop . | . . . . . . . . Pick Up 53 | 4 3 1 20 9 4 2 10 Fast Attach 37 | 6 . . 8 9 1 3 10 Attach 36 | . . . 6 5 5 3 17 Detach 9 | . . . 2 3 1 . 3 Swap 30 | . 1 . 8 6 5 6 4 Drop 46 | . . . 21 14 5 1 5 Fire 280 | . . 6 68 75 54 18 59 Melee 15 | . . . . . . . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 170 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 350 | -10/Mines | Assembled infested the area 414 | -10/Mines | Discovered new exit (range 12) 425 | -10/Mines | Entered Materials 425 | -9/Materials | Evolved 2 slots: Utility x2 600 | -9/Materials | Discovered new exit (range 13) 630 | -9/Materials | Discovered new exit (range 14) 861 | -9/Materials | Discovered new exit (range 5) 1145 | -9/Materials | Repaired Imp. Assault Rifle 1204 | -9/Materials | Build established: Scavenger-Mutant 1267 | -9/Materials | Discovered new exit (range 9) 1294 | -9/Materials | Discovered new exit (range 15) 1388 | -9/Materials | Identified exit to Storage 1434 | -9/Materials | Identified exit to Materials 1759 | -9/Materials | Entered Storage 1829 | -9/Storage | Core integrity fell below 50% 1982 | -9/Storage | Build established: Mutant 2135 | -9/Storage | Repaired Heat Sink 2174 | -9/Storage | Repaired Adv. Treads 2559 | -9/Storage | Build established: Hacker-Mutant 2765 | -9/Storage | Discovered exit to Materials (range 16) 2789 | -9/Storage | Entered Materials 2789 | -8/Materials | Evolved 2 slots: Utility x2 2808 | -8/Materials | Identified exit to Factory 3056 | -8/Materials | Repaired Imp. Assault Rifle 3108 | -8/Materials | Repaired Imp. Assault Rifle 3396 | -8/Materials | Entered Factory 3396 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3622 | -7/Factory | Lost 3 parts (1p1u1w) 3705 | -7/Factory | Repaired Imp. Assault Rifle? 3744 | -7/Factory | Discovered new exit (range 15) 3794 | -7/Factory | Identified exit to Factory 3827 | -7/Factory | Entered another Factory area 3827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3893 | -6/Factory | Garrison activated, responded to threat 3955 | -6/Factory | Lost 3 parts (1n1u1w) 4015 | -6/Factory | Build established: Hacker-Gunner 4353 | -6/Factory | Lost 12 parts (4n3u5w) 4524 | -6/Factory | Core integrity fell below 50% 4559 | -6/Factory | Lost 8 parts (2n3u3w) 4579 | -6/Factory | System corruption reached 10% 4596 | -6/Factory | Core integrity fell below 20% 4626 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Cld. Ion Engine destroyed. Penetrated by Slug. G-50 Soldier suffers critical hit (Smash). Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. Slug penetrates G-50 Soldier. Penetrated by Slug. G-50 Soldier destroyed. System corrupted: Matter fused (-10). Penetrated by Slug. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. Penetrated by Slug. Hrd. Heavy Armor Plating destroyed. Penetrated by Slug. Arm. Treads destroyed. X-62 Marksman suffers critical hit (Smash). Destroyed Targeting Computer. X-62 Marksman system corrupted by crushing effect. Penetrated by Slug. 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""" """ """ | | ????????????? | | ????????????? | | ????????????????????#######/##################+### | | ???????????????????????# xx % /#???????# % | | ???????????????????????# @%[ h ##??????# | | ???????????????????????#m [%= ###?????# !"""""" | | ???????????????????????#"g # #?????# """""" | | ???????????????????????#"" #???????# """""" | | ??????????????????????##"" #???????# """""" | | ??????????????????????##%%% ##??????# =%[ % | | ????????????????????####% ! ##??????# """""" | | ????????????????????# #% * ##??????# """""" | | ????????????????????#############???????# """""" | | ???????????????????????###??????????????# """""" | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Field Laser | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 2% | -9/Materials Heat Sink | 20% | -9/Storage Adv. Treads | 37% | -9/Storage Imp. Assault Rifle | 65% | -8/Materials Imp. Assault Rifle | 65% | -8/Materials Imp. Assault Rifle | 19% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed BeamFrostTearclaws Manual? 0 Play Time 01:02:06 Cumulative 49.5 hours Start 2025.08.31 @ 11:20:31 End 2025.08.31 @ 22:49:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ac4fd96-a6f0-4a26-b31f-2fcffca4b512