Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 19:53:46 Player: Henry Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (789) 789 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3434 Bonus ------- None Cogmind --------- Core Integrity 404/700 Matter 44/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Improved Titanium Leg Large Storage Unit Advanced Targeting Computer Light Armor Plating Medium Armor Plating Small Laser Small Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Plasma Cannon Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Large Storage Unit Advanced Weight Redist. System Small Laser Small Laser Plasma Cannon Plasma Cannon Plasma Cannon Rocket Launcher Katana [Rating: 39] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 41 | 7 5 4 12 12 1 Power 7 | 2 . 1 3 . 1 Engine 5 | 2 . 1 2 . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 1 4 4 . Treads . | . . . . . . Leg 12 | 2 2 1 3 4 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 1 5 . Device 3 | . 1 . 1 1 . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 12 | 2 1 2 4 3 . Energy Gun 5 | 2 1 2 . . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 24 | . 1 3 10 1 9 Power 4 | . . . 2 . 2 Propulsion 11 | . . 2 4 1 4 Utility 3 | . . 1 . . 2 Weapon 6 | . 1 . 4 . 1 Highest Loss Streak 9 | . 1 3 9 1 9 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 6 7 10 12 Power 2 | . 2 3 2 2 1 Propulsion . | . . . . . . Utility 1 | . . . . 1 3 Weapon 4 | . 2 3 4 6 7 Tool/Special . | . . . . . . Unused Backups 19 | . . . . 7 12 Power 4 | . . . . 3 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 12 | . . . . 4 8 Tool/Special . | . . . . . . Average Slot Usage (%) 74 | . 93 88 62 81 64 Engine 3 | . 14 11 2 . . Core 5 | . . . 6 9 6 Leg 24 | . 28 37 11 24 31 Wheel 3 | . . . 7 7 . Device 5 | . 8 6 5 7 . Storage 9 | . 14 11 11 9 7 Protection 4 | . . . . 9 11 Energy Gun 7 | . 27 22 3 . . Energy Cannon 1 | . . . . 5 . Ballistic Gun 2 | . . . 7 . . Ballistic Cannon 3 | . . . 6 7 . Launcher 1 | . . . . 1 6 Peak Build Rating 39 | 6 7 12 24 39 28 Average Rating 18 | 4 6 9 15 30 24 On Entrance 12 | . 6 7 12 24 27 Naked Turns . | . . . . . . Heaviest Build 57 | 13 29 33 42 57 45 Greatest Support 78 | 20 20 40 30 78 68 Greatest Overweight (x) 8 | 3 1 1 8 4 6 Average Overweight (x) 1 | . . . 3 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 2 8 9 9 15 15 Average Carried 8 | 1 5 6 7 10 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 2 8 8 8 10 14 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 674 | 192 47 79 251 105 . Remotely . | . . . . . . Salvage Created 973 | . 238 243 245 247 . Parts 43 | . 10 20 3 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 5 8 9 5 . Melee 3 | . . . 3 . . Guns 17 | . 5 8 4 . . Cannons 5 | . . . 2 3 . AOE 2 | . . . . 2 . Classes Destroyed 7 | . 1 3 2 1 . Swarmer 4 | . . 4 . . . Grunt 9 | . 5 2 2 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 1 . 3 . Specialist 2 | . . . . 2 . Assembled 6 | . . . 6 . . Best Kill Streak 4 | . 3 4 4 3 . Combat Bots Only 4 | . 3 4 4 3 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 377 | . 22 51 95 67 142 Missed 117 | . 5 19 22 24 47 Hits 260 | . 17 32 73 43 95 Melee 18 | . . 4 14 . . Projectile 242 | . 17 28 59 43 95 Critical Strikes 4 | . . 2 . . 2 Part Disruptions 1 | . . . 1 . . Damage Taken 3574 | . 190 475 1064 666 1179 Core 696 | . 22 57 234 87 296 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 91 . 27 84 . Volleys Fired 91 | . 17 19 36 16 3 Largest 2 | . 2 2 2 2 1 Hottest 160 | . 80 105 68 160 33 Shots Fired 158 | . 33 38 58 26 3 Gun 112 | . 33 38 41 . . Cannon 42 | . . . 17 25 . Launcher 4 | . . . . 1 3 Special . | . . . . . . Kinetic 69 | . . . 55 14 . Thermal 72 | . 20 38 3 11 . Explosive 4 | . . . . 1 3 Electromagnetic 13 | . 13 . . . . Robot Hit Streak 11 | . 9 11 7 3 2 Robot Miss Streak 8 | . 1 3 8 4 1 Penetration Max 2 | . . . 2 . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 95 | . 26 24 31 12 2 Core Hits 46 | . 10 12 13 7 4 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 6 | . . . 3 3 . Critical Strikes 10 | . . . 6 4 . Burn 1 | . . . 1 . . Destroy 9 | . . . 5 4 . Melee Attacks 7 | . . . 7 . . Impact . | . . . . . . Slashing 7 | . . . 7 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1736 | . 320 299 552 414 151 Guns 915 | . 320 299 296 . . Cannons 459 | . . . 141 318 . Explosions 247 | . . . . 96 151 Melee 115 | . . . 115 . . Ramming . | . . . . . . Kinetic 516 | . . . 403 113 . Thermal 711 | . 173 299 34 205 . Explosive 247 | . . . . 96 151 Electromagnetic 147 | . 147 . . . . Impact . | . . . . . . Slashing 115 | . . . 115 . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 6 . . Message Errors 1 | . . . 1 . . Matter Fused 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . 10 . . Projectiles 10 | . . . 10 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 85 | . . . . 85 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 514 | . 219 240 64 514 71 Average Temperature 133 | . 96 94 23 230 22 Received Heat Transfer 706 | . 105 75 292 45 189 Effects 8 | . . . . 8 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 . 2 . Heat Transferred 1620 | . 375 697 148 400 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | . 65 125 52 170 106 Initial 74 | . . 8 36 13 74 Average 34 | . 11 69 8 35 64 Influence Increases 801 | . 135 205 103 246 112 Destroy 0b10 Robot/C 420 | . 100 160 60 100 . Destroy Leader 110 | . 20 30 20 40 . Disable Machine 60 | . . . . 30 30 Destroy Structure 46 | . . . 8 31 7 Lose Combat Pursuer 165 | . 15 15 15 45 75 Influence Decreases 801 | . 115 130 164 115 277 Entered New Map 183 | . . 12 59 21 91 Time Decay 421 | . 40 88 59 94 140 Lost Part 132 | . 10 30 46 . 46 Purge Threat 65 | . 65 . . . . Squads Dispatched 3 | . 1 . . 1 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 9 9 13 9 10 Peak Tracking Total 7 | . 4 5 7 5 4 Tactical Retreats 10 | . 1 1 2 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . . . 2 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . 1 . . 3 1 Terminals 5 | . 1 . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 . . 7 2 Successful 1 | . 1 . . . . Failed 10 | . 1 . . 7 2 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 11 | . 2 . . 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 420 | . . . 218 202 . Sensors 420 | . . . 218 202 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1554 | 68 171 194 428 349 344 Spaces Moved 816 | 45 80 90 188 175 238 Core 26 | 16 . . 3 . 7 Treads . | . . . . . . Legs 595 | 29 80 90 43 122 231 Wheels 195 | . . . 142 53 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 127 130 Average Speed 144 | 128 138 141 153 152 138 Slowest Speed 450 | 200 190 190 450 270 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 18 19 38 27 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . 13 38 11 Melee . | . . . . . . Projectile 20 | . . . 13 7 . AOE 42 | . . . . 31 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1017 | 52 107 119 254 235 250 Wait 9 | . . . 7 1 1 Move 811 | 44 79 89 187 174 238 Hop . | . . . . . . Pick Up 30 | 1 5 3 4 12 5 Fast Attach 21 | 6 1 1 6 7 . Attach 9 | . 1 2 4 1 1 Detach 4 | . . . . 3 1 Swap 14 | 1 3 3 2 5 . Drop 21 | . 1 2 1 16 1 Fire 91 | . 17 19 36 16 3 Melee 7 | . . . 7 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 5) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x2 388 | -9/Materials | Lost 3 parts (2n1u) 406 | -9/Materials | Discovered new exit (range 16) 434 | -9/Materials | Entered Mines 435 | -9/Mines | Assembled infested the area 440 | -9/Mines | Assisted by a Guerilla fighting off Assembled 536 | -9/Mines | Core integrity fell below 50% 599 | -9/Mines | Lost 9 parts (2p4n3w) 641 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 644 | -9/Mines | Found Prototype Device 644 | -9/Mines | Identified Exp. Sensor Array 696 | -9/Mines | Learned Materials emergency access door positions 853 | -9/Mines | Discovered new exit (range 6) 862 | -9/Mines | Entered Materials 862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -8/Materials | Build established: Scavenger-Mutant 1203 | -8/Materials | Discovered new exit (range 7) 1211 | -8/Materials | Entered Factory 1211 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1432 | -7/Factory | Build established: Mutant 1555 | -7/Factory | Self-destructed Last Messages --------------- 01359_ Acquired Adv. Targeting Computer. 01371_ Acquired Hvy. Particle Cannon. 01392_ Acquired Med. Armor Plating. 01394_ Connecting with Scanalyzer... 01439_ Dropped Broken Aluminum Leg. 01439_ Acquired Imp. Titanium Leg. 01475_ Lgt. Armor Plating destroyed. 01483_ U-05 Engineer destroyed. 01484_ Hrd. Medium Armor Plating destroyed. 01494_ Fission Core destroyed. 01507_ Rocket Launcher destroyed. 01509_ Titanium Leg destroyed. 01510_ K-01 Serf collects debris. 01512_ Titanium Leg destroyed. 01514_ K-01 Serf collects debris. 01519_ S-27 Virus destroyed. 01523_ Mic. Nuclear Core destroyed. 01526_ K-01 Serf cleans the Subcomponent Replicator. 01529_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????#### #???????????????????? | | ?????????????????????? # #???????????????????? | | ??????????????????????# # #???????????????????? | | ??????????????????????# #@ #???????????????????? | | ??????????????????????#ts #???????????????????? | | ??????? ????????????# # #???????????????????? | | ??????? ############ #s #???????????????????? | | ?????? """T""" + #???????????????????? | | ?????? # #???????????????????? | | ????# !!! ###### """???????????????? | | ????+ !! / ???????????? | | ????# !! ##+###### ???????????? | | ????# # ???????????????????????? | | ????# # ??????????????????????? | | ????# """"""" # ?????????????????????? | | ????# """"""" # #????????????????????? | | ????# """"""" ########????????????????????? | | ????# """""""%*#???????????????????????????? | | ????# ##??????????????????????????? | | ###### #??????????????????????????? | | #??????????????????????????? | | ##### +??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | # ######## #??????????????????????????? | | # !# #??????????????????????????? | | / # ###########????????????????? | | #######""" + ^ ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatCryofiberMeganuke Manual? 0 Play Time 00:23:06 Cumulative 450.0 hours Start 2025.05.12 @ 19:33:15 End 2025.05.12 @ 19:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2e2fc5b-0d77-48ac-893a-00f61ece472c