Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 23:04:59 Player: Nostromo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1169) 1169 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3169 Bonus ------- None Cogmind --------- Core Integrity 94/550 Matter 16/300 Energy 32/100 System Corruption 1% Temperature Warm (195) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (6) ------- Heavy Particle Gun Heavy Particle Cannon Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Aluminum Leg Heat Sink Large Storage Unit High-capacity Battery (250) Hardened Medium Armor Plating High-powered Tractor Beam Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Gun Heavy Assault Rifle Enhanced Autogun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Heat Sink Medium Storage Unit Large Storage Unit High-capacity Battery High-powered Tractor Beam Shock Rifle Particle Gun Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . . . 2 2 Parts Attached 37 | 5 1 . 11 20 Power 4 | 1 . . 1 2 Engine 4 | 1 . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 6 | . 1 . 3 2 Device 2 | . . . 1 1 Storage 3 | . 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 21 | 2 . . 5 14 Energy Gun 6 | 2 . . . 4 Energy Cannon 8 | . . . 4 4 Ballistic Gun 3 | . . . 1 2 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 26 | . . 1 9 16 Power 2 | . . . 1 1 Propulsion 6 | . . . 2 4 Utility 2 | . . . 1 1 Weapon 16 | . . 1 5 10 Highest Loss Streak 8 | . . 1 4 8 To Critical Strikes . | . . . . . Average Backups 11 | 2 4 6 11 13 Power . | . 1 1 . . Propulsion 2 | 1 2 3 3 2 Utility 4 | . . 1 6 4 Weapon 3 | 1 1 1 1 5 Tool/Special . | . . . . . Unused Backups 15 | . . . 1 14 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 9 | . . . 1 8 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 79 85 83 91 Engine 8 | . 14 14 7 7 Leg 9 | . 28 28 17 2 Wheel 8 | . . . . 13 Device 6 | . . . 9 6 Storage 9 | . 8 14 11 9 Energy Gun 9 | . 28 28 3 9 Energy Cannon 11 | . . . 29 5 Ballistic Gun 7 | . . . 3 10 Ballistic Cannon 14 | . . . . 23 Peak Build Rating 27 | 5 6 6 19 27 Average Rating 17 | 3 5 5 14 21 On Entrance 5 | . 5 6 5 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 7 12 12 50 55 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 14 | . . . 14 5 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 15 | 5 8 8 15 15 Average Capacity 13 | 5 6 8 14 15 Most Carried 15 | 5 6 6 15 15 Average Carried 11 | 3 4 6 11 13 Final Capacity 15 | 5 8 8 15 15 Final Carried 14 | 4 6 6 14 9 Class Distribution -------------------- 56% | Executioner 22% | Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Executioner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1032 | 250 . . 93 689 Remotely . | . . . . . Salvage Created 1105 | 47 28 . 238 792 Parts 54 | 1 2 . 10 41 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 24 | 1 . . 5 18 Guns 9 | 1 . . 2 6 Cannons 15 | . . . 3 12 Classes Destroyed 9 | 1 1 . 2 5 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . 1 . Watcher 5 | . 1 . . 4 Swarmer 3 | . . . . 3 Grunt 15 | 1 . . 4 10 Duelist 1 | . . . . 1 Sentry 3 | . . . 1 2 Specialist 2 | . . . . 2 Best Kill Streak 4 | 1 1 . 2 4 Combat Bots Only 3 | 1 . . 2 3 Max Kills in Single Turn 2 | 1 1 . 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 262 | 4 . 2 125 131 Missed 56 | 1 . . 29 26 Hits 206 | 3 . 2 96 105 Projectile 206 | 3 . 2 96 105 AOE 2 | . . 2 . . Critical Strikes 6 | . . . . 6 Damage Taken 3618 | 31 . 85 1135 2367 Core 635 | 11 . 21 147 456 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 95 . 87 63 . Volleys Fired 77 | 3 5 . 17 52 Largest 6 | 2 2 . 4 6 Hottest 313 | 80 80 . 240 313 Shots Fired 347 | 6 10 . 54 277 Gun 106 | 6 10 . 19 71 Cannon 241 | . . . 35 206 Launcher . | . . . . . Special . | . . . . . Kinetic 213 | . . . 11 202 Thermal 107 | . . . 35 72 Explosive . | . . . . . Electromagnetic 27 | 6 10 . 8 3 Robot Hit Streak 7 | 3 3 . 6 7 Robot Miss Streak 9 | 1 2 . 4 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 160 | 4 6 . 28 122 Core Hits 56 | 1 1 . 10 44 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 1 4 Blast 4 | . . . . 4 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3576 | 57 90 . 683 2746 Guns 863 | 57 90 . 113 603 Cannons 2668 | . . . 570 2098 Explosions . | . . . . . Melee . | . . . . . Ramming 45 | . . . . 45 Kinetic 1700 | . . . 49 1651 Thermal 1577 | . . . 570 1007 Explosive . | . . . . . Electromagnetic 254 | 57 90 . 64 43 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 23 | . . . . 23 Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 15 | . . . . 15 Secondary . | . . . . . Self-Inflicted Damage 18 | . . . . 18 Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 8 | . . . . 8 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 705 | 66 36 . 366 705 Average Temperature 141 | 36 19 . 148 150 Received Heat Transfer 1173 | 18 . . 588 567 Effects 22 | . . . 1 21 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . . 4 Interference 4 | . . . 1 3 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2627 | . . . 925 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 183 | 20 13 . 71 183 Initial 13 | . 13 . . . Average 54 | 2 1 . 14 85 Influence Increases 842 | 20 7 . 192 623 Destroy 0b10 Robot/C 480 | 20 . . 100 360 Destroy 0b10 Robot/NC 40 | . 5 . 5 30 Destroy Leader 130 | . 2 . 40 88 Successful Hack 28 | . . . . 28 Disable Machine 75 | . . . 30 45 Destroy Structure 29 | . . . 2 27 Lose Combat Pursuer 60 | . . . 15 45 Influence Decreases 842 | . 27 . 192 623 Entered New Map 7 | . 7 . . . Time Decay 642 | . 20 . 142 480 Lost Part 193 | . . . 50 143 Squads Dispatched 8 | . 1 . 3 4 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | 1 2 2 11 31 Peak Tracking Total 5 | 1 2 2 5 5 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 2 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . . . 2 3 Terminals 4 | . . . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . . . 5 13 Successful 9 | . . . 3 6 Failed 9 | . . . 2 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . . . 2 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . . 6 Record 5 | . . . . 5 Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 2 3 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . 2 . Recycled Matter 184 | . . . 184 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 159 | . . . 159 . Structural 159 | . . . 159 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2589 | 94 227 34 707 1527 Spaces Moved 1451 | 72 162 29 221 967 Core 38 | 21 . . 17 . Treads . | . . . . . Legs 517 | 51 162 29 204 71 Wheels 896 | . . . . 896 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 140 | 99 120 120 254 121 Slowest Speed 750 | 120 120 120 750 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 19 11 20 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . . 2 22 Melee . | . . . . . Projectile 24 | . . . 2 22 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1803 | 88 184 28 326 1177 Wait 171 | . 15 . 59 97 Move 1447 | 71 161 28 220 967 Hop . | . . . . . Pick Up 51 | 9 2 . 19 21 Fast Attach 1 | . 1 . . . Attach 30 | 5 . . 9 16 Detach . | . . . . . Swap 7 | . . . 2 5 Drop 11 | . . . . 11 Fire 77 | 3 5 . 17 52 Melee . | . . . . . Ram 6 | . . . . 6 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 323 | -10/Mines | Assembled infested the area 333 | -10/Mines | Discovered new exit (range 15) 336 | -10/Mines | Learned location of Zion (-7) 352 | -10/Mines | Met a Derelict bent on vengeance 356 | -10/Mines | Entered Materials 356 | -9/Materials | Evolved 2 slots: Weapon x2 616 | -9/Materials | Lost 3 parts (1p2w) 838 | -9/Materials | Build established: Skirmisher 1001 | -9/Materials | Discovered new exit (range 12) 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Evolved 2 slots: Weapon x2 1087 | -8/Materials | Lost 4 parts (1u3w) 1399 | -8/Materials | Build established: Executioner 2415 | -8/Materials | Core integrity fell below 50% 2469 | -8/Materials | Lost 8 parts (1p1n1u5w) 2469 | -8/Materials | Core integrity fell below 20% 2590 | -8/Materials | Self-destructed Last Messages --------------- FXPS2DVZGLX/RHKRURE%%AWFTRB5R&A>,0ABA Overheating: Energy bleed (-5). Slug penetrates Wall. Knocked back. U-05 Engineer builds a Wall. Penetrated by Slug. Wheel destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer builds a Wall. R-06 Scavenger collects Aluminum Leg. U-05 Engineer builds a Wall. Penetrated by Slug. Acquired 7 matter. U-05 Engineer builds a Wall. Enh. Autogun destroyed. Hvy. Particle Cannon destroyed. Shock Rifle destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???# #??????????????????????? | | ???# !!!#??????????????????????? | | ???#= !!=#??????????????????????? | | ???# ! #??????????????????????? | | ?#######+###########????????????????? | | ##!#% % ????????????? | | %!* ######?????????????####### | | !""% ######???########???????# !!!# | | ##" ##???????# """ #???????# !!!# | | ?#" ########## "T" #?????#?# !!!# | | ??# # #????#"## # | | ??# % ! # #????# # # | | ??# = + #????#^^# # | | ??# # #????# / # | | ??# ############# ####### | | ??# % ## ! # # # | | ### !! ## = # # """ # | | # != ## # # """ # | | # ! ## % / + """ # | | ########### ###+######## # # | | # ! # % #?# #?????#" # ! # | | # + #?# #??????# # # | | # # "?# #?????## ###+### | | # # t### ######## %+ %% # | | # """ "" # % uH #== # | | # """ """# %u@%m # # | | # """ S"# ###+####+####### # | | # # # ###???# # | | +############ # """ #?????# # | | #####???#### # """ #?????# # | | ####### % # """ #?????# # | | # #?????# # | | # """ =#?????# # | | # """ #?????# # | | ####### # ?"" #?????# # | | ##?????## ## ? [ #?????####### | | #???????# ###########???????????? | | #???????# # #???????????? | | +???????# + "T" ] #???????????? | | #???????# # """ #???????????? | | #???????# # #???????????? | | #???????# ###########???????????? | | +##???????# %#########?????????????? | | ??????????# ## #?????????????? | | ??????????# ## == !#?????????????? | | ??????????# ## == #?????????????? | | ??????????# ## = #?????????????? | | ??????????# ## #?????????????? | | ?????????## ## ![#?????????????? | | ########## ###+###########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Heavy Suspicion Challenges ------------ None Game ------ Seed ShieldTransportBlaster Manual? 0 Play Time 00:47:20 Cumulative 1.9 hours Start 2026.04.08 @ 00:55:39 End 2026.04.08 @ 23:04:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2372a430-0191-4db2-b94f-96605af7c685