Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 11:54:55

Player: Maulwurf

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1292)     1292
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (233)                233
              TOTAL SCORE: 4260

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/550
Matter                     41/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (27)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Potential Leg
>           --- UTILITY (4) ------
      Large Storage Unit
   Improved Terrain Scan Processor
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (15) ---
            Ion Engine
            Deuterium Engine
            Nuclear Core
            Sensor Array
            Targeting Computer
            Hacking Suite
            Hacking Suite
            Pulse Rifle
            Mining Laser
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
      Large Storage Unit
   Improved Terrain Scanner
            Terrain Scan Processor
            ECM Suite
>           --- WEAPON -----------
            Shotgun
            Shotgun
            Shotgun
  Makeshift Hammer
>           --- INVENTORY --------
            Ion Engine
            Nuclear Core
      Light Nuclear Core
      Light Treads
            Sensor Array
   Improved Terrain Scan Processor
            Targeting Computer
            Hacking Suite
            Pulse Rifle
            Shotgun
            Missile Launcher
            Missile Launcher
            Missile Launcher
            Mining Laser
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             32   | 8   3   2   2   2   15  
  Power                    4    | 2   .   .   .   .   2   
    Engine                 3    | 2   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   2   .   .   
    Treads                 3    | 2   .   1   .   .   .   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   1   1   .   .   4   
    Device                 3    | 1   .   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   .   2   9   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   2   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 12   | .   .   1   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      10   | .   .   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 99  99  100 94  
  Engine                   11   | .   14  14  14  14  7   
  Treads                   15   | .   28  28  9   .   .   
  Leg                      9    | .   .   .   18  28  17  
  Device                   14   | .   14  13  14  14  17  
  Storage                  12   | .   14  14  14  14  9   
  Processor                2    | .   .   .   .   .   9   
  Energy Gun               2    | .   7   .   .   .   .   
  Ballistic Gun            25   | .   20  28  28  4   29  
  Launcher                 1    | .   .   .   .   23  1   
Peak Build Rating          43   | 7   11  15  31  31  43  
  Average Rating           21   | 5   9   11  25  30  39  
  On Entrance              15   | .   7   11  15  31  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 15  32  32  32  32  43  
  Greatest Support         60   | 40  40  42  60  60  60  
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  14  
  Average Carried          12   | 2   9   14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   15  14  14  15  10  

 Class Distribution 
--------------------
 70% | Mutant
 25% | Skirmisher
  4% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1158 | 316 195 171 .   172 304 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1492 | 127 515 215 .   16  619 
  Parts                    93   | 10  33  11  .   .   39  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  37   | .   10  6   .   7   14  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     24   | .   10  6   .   .   8   
  AOE                      12   | .   .   .   .   7   5   
Classes Destroyed          12   | 2   5   .   .   1   4   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  5    | .   1   .   .   .   4   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 4    | 1   2   .   .   .   1   
  Operator                 3    | .   1   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    21   | .   7   6   .   .   8   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                7    | .   .   .   .   7   .   
Best Kill Streak           14   | 3   4   2   .   4   14  
  Combat Bots Only         5    | .   4   2   .   4   5   
Max Kills in Single Turn   7    | 1   2   1   .   2   7   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        242  | .    18   30   .    2    192  
  Missed                   67   | .    7    6    .    1    53   
Damage Taken               2744 | .    219  327  .    40   2158 
  Core                     661  | .    54   39   .    18   550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    .    .    55   .    
Volleys Fired              98   | 12   25   21   .    6    34   
  Largest                  4    | 2    2    2    .    2    4    
  Hottest                  92   | 70   70   46   .    60   92   
Shots Fired                226  | 24   50   42   .    12   98   
  Gun                      208  | 24   50   42   .    .    92   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    12   6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  189  | 12   43   42   .    .    92   
  Thermal                  19   | 12   7    .    .    .    .    
  Explosive                18   | .    .    .    .    12   6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 6    11   7    .    5    7    
  Robot Miss Streak        10   | 2    4    5    .    2    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           155  | 17   42   29   .    8    59   
  Core Hits                106  | 5    27   14   .    17   43   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4162 | 216  577  411  .    642  2316 
  Guns                     1933 | 216  577  409  .    .    731  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2125 | .    .    .    .    642  1483 
  Melee                    93   | .    .    .    .    .    93   
  Ramming                  11   | .    .    2    .    .    9    
  Kinetic                  1742 | 102  500  409  .    .    731  
  Thermal                  191  | 114  77   .    .    .    .    
  Explosive                2125 | .    .    .    .    642  1483 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   93   | .    .    .    .    .    93   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            266  | .    .    .    .    .    266  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               223  | .    .    .    .    .    223  
  Melee                    43   | .    .    .    .    .    43   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      202  | .    .    .    .    30   172  
  Shots                    5    | .    .    .    .    2    3    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             2    | .    .    1    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        54   | 54   45   4    .    2    45   
  Average Temperature      13   | 20   16   2    .    2    11   
  Received Heat Transfer   1196 | .    66   183  .    20   927  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | 1    1    .    .    .    .    
  Heat Transferred         555  | 333  222  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             424  | 20  251 100 .   69  424 
  Initial                  97   | .   13  97  .   .   26  
  Average                  61   | 7   67  67  .   36  62  
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         94   | 100 90  100 .   100 93  
  Level 1                  4    | .   9   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   .   5   
  Investigation            4    | .   1   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   1   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   14  6   .   12  25  
  Peak Tracking Total      10   | .   5   2   .   4   10  
  Tactical Retreats        6    | .   2   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            5    | .   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          8    | .   .   .   .   .   8   
  Max in Single Turn       3    | .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   5   1   5   .   3   
  Terminals                7    | .   4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                65   | .   16  1   40  .   8   
  Successful               50   | .   6   1   40  .   3   
  Failed                   15   | .   10  .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   14  .   1   .   8   
  Terminals                22   | .   14  .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             42   | .   1   1   40  .   .   
  Record                   39   | .   .   .   39  .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   3   
  Terminals                6    | .   3   .   .   .   3   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4313 | 146  1127 928  700  193  1219 
Spaces Moved               1999 | 67   464  459  517  125  367  
  Core                     18   | 18   .    .    .    .    .    
  Treads                   1123 | 49   464  459  151  .    .    
  Legs                     858  | .    .    .    366  125  367  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  90   90   90   
  Average Speed            128  | 136  160  158  108  90   90   
  Slowest Speed            170  | 160  160  160  170  90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    52   71   92   36   29   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 3    | .    .    .    .    .    3    
Terrain Destroyed          198  | .    .    .    .    102  96   
  Melee                    3    | .    .    .    .    .    3    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      195  | .    .    .    .    102  93   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3545 | 97   802  617  657  192  1180 
  Wait                     1347 | .    284  127  135  59   742  
  Move                     1994 | 66   463  458  516  124  367  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  46   | 11   19   4    2    1    9    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   17   | 7    .    1    1    .    8    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     15   | 1    3    1    1    2    7    
  Drop                     19   | .    8    4    2    .    5    
  Fire                     98   | 12   25   21   .    6    34   
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    1    | .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
 1090 | -10/Materials | Discovered new exit (range 16)
 1145 | -10/Materials | Identified exit to Mines
 1274 | -10/Materials | Entered Mines
 1528 | -10/Mines     | Learned location of Zion (-7)
 1686 | -10/Mines     | Discovered new exit (range 9)
 1757 | -10/Mines     | Discovered new exit (range 3)
 2034 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2194 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2196 | -10/Mines     | Discovered new exit (range 5)
 2202 | -10/Mines     | Entered Exiles
 2239 | -10/Exiles    | Met 8R-AWN
 2265 | -10/Exiles    | Met EX-HEX
 2309 | -10/Exiles    | Met EX-BIN
 2350 | -10/Exiles    | Aligned with FarCom system
 2351 | -10/Exiles    | Given EX-Vault access code
 2426 | -10/Exiles    | Opened EX-Vault
 2434 | -10/Exiles    | Found Potential Leg
 2439 | -10/Exiles    | Found Potential Leg
 2467 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2524 | -10/Exiles    | Met EX-DEC
 2542 | -10/Exiles    | Visited The Gauntlet
 2803 | -10/Exiles    | Discovered new exit (range 12)
 2902 | -10/Exiles    | Left Exiles lab with Potential Leg
 2902 | -10/Exiles    | Entered Mines
 2903 | -9/Mines      | Assembled infested the area
 2908 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2930 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3090 | -9/Mines      | Discovered new exit (range 7)
 3095 | -9/Mines      | Entered Materials
 3095 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 3202 | -8/Materials  | Build established: Skirmisher
 4276 | -8/Materials  | Core integrity fell below 50%
 4311 | -8/Materials  | Core integrity fell below 20%
 4314 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04297_ U-05 Engineer lays Concrete. <x4>
04298_ K-01 Serf collects debris.
04299_ U-05 Engineer lays Concrete. <x3>
04299_ K-01 Serf collects debris.
04300_ U-05 Engineer lays Concrete. <x9>
04302_ K-01 Serf collects debris.
04302_ U-05 Engineer lays Concrete. <x3>
04304_ U-05 Engineer builds a Wall.
04304_ U-05 Engineer lays Concrete. <x4>
04305_ K-01 Serf collects debris.
04306_ U-05 Engineer lays Concrete. <x*>
04310_ K-01 Serf collects debris.
04310_ U-05 Engineer lays Concrete. <x2>
04311_ The unstable cave ceiling collapses.
04311_ U-05 Engineer builds a Wall.
04311_ U-05 Engineer lays Concrete. <x4>
04313_ K-01 Serf collects debris.
04313_ U-05 Engineer lays Concrete. <x3>
04314_ K-01 Serf collects debris.
04314_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????? ???#?????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????#?????"???????????? |
| ????????????????????????? ???????????????????????? |
| ???????????????????# ?#?????? ?#?? ??????????????? |
| ???????????????????#  ?"?????????????????????????? |
| ??????????????  ?? #  ?"??  ????? ??"????#???????? |
| ???????????????????#  ?  ?    ?????? ????????????? |
| ???????????????????#  #### #   ######+####???????? |
| ????????#????????? #                     ????????? |
| ???"??????#????   ?#                    ?????????? |
|  ?"""?#?#??????"?? #  T              """?????????? |
|   """ # ### ???"???#                  ""??  +????? |
|       # ###  ???S"?#     k    !%*     ""    #????? |
| ####### ###   ??? ?#               u        #????? |
| ####### #######?#?##  !   g  k              #????? |
| ####### ########?#?#  !!               "?????????? |
| ####### #########??#  !! u                 ??????? |
| ####### ####   ##??#          =                ??? |
|        ] ###########            ! % u =       ???? |
|           |%=  | u    g %      *%|   *       #???? |
|  ?    T   !*=   %    g % @[   #          ##??????? |
| #### %                %!!=    #          ####????? |
| ####     ### #   # ##   # #  %# ##  ######?##??"?? |
| #####   #####  ###     [  #  =#####?#?#?##??## ??? |
|     #   #      ### ""    [#   #######?####?### ??? |
|     #   #      ### "T     #   ###########?#?#??? ? |
|     +   +  " " ###        #   #=       ####?#?#??# |
| !   #   #  "R" ###        +  %+%       ###   ??    |
| !   #   #  """ ### """    #   # =      #??? ???"?? |
|     #   #      ### """    #   #        ### ?? ???? |
| #####   ########## """    #   # "      ##???  "??? |
| #####   ##########       !#   #        ###  ? ???  |
| #####   ##########?########   #      ! #?##?####+# |
| #####   ###################   #   ""   ########    |
| #####   ###################   #        #### T    # |
| #####   ########?######?###   ######+###           |
| #####   ###################                        |
| #####   ##########        #   #####              # |
| #####   ##########    """ # * ##### ####           |
| #####   # T    ###!]] """ #   #####+####           |
| #####   +      ###!]] """ #   #                    |
| #####   #      " "!]      +   #         #          |
| #####   # """" ###    """ #   #                    |
| ?####   # """" ###    """ ### #    !!!             |
| ##?##   # """" #?#    """ #?# #    !!              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Evasion (%)                57
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterCarbideBiocell
  Manual?         0
Play Time         00:33:01
  Cumulative      57.7 hours
  Start           2025.02.03 @ 23:28:20
  End             2025.02.07 @ 11:54:55
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a74253b-dd6b-47a5-ba87-6b22fbab9dab