Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.06 @ 19:07:50 Player: soymachine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (151) 755 Value Destroyed (6435) 6435 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1754) 1754 TOTAL SCORE: 14544 Bonus ------- High Alert Combat Kills 1380 Follower Combat Kills 741 Friendly Fire -367 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Target Analyzer Advanced Drone Bay (2/2) Phase Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Shock Absorption System Advanced Drone Bay > --- WEAPON ----------- Neutron Cannon KE Penetrator Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Heavy Treads Large Storage Unit Tesla Rifle Improved EM Pulse Cannon Neutron Cannon Coil Gun Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Remote Datajack [Rating: 95] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Long-range Proton Cannon Energy Gun Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 6 | . . . 1 1 2 . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 127 | . 2 5 6 12 19 2 8 4 7 5 39 6 6 . 6 Power 14 | . . 1 . 1 2 . 1 . 1 . 8 . . . . Engine 8 | . . 1 . . 2 . 1 . . . 4 . . . . Core 5 | . . . . 1 . . . . . . 4 . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 22 | . . . 3 4 2 . 2 2 2 . 3 2 . . 2 Treads 9 | . . . . . . . . 2 2 . 3 2 . . . Leg 13 | . . . 3 4 2 . 2 . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | . 1 1 1 3 6 . . 1 1 1 16 . 2 . . Device 20 | . . . 1 1 1 . . . 1 1 14 . 1 . . Storage 4 | . 1 . . 2 . . . 1 . . . . . . . Processor 8 | . . 1 . . 5 . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 58 | . 1 3 2 4 9 2 5 1 3 4 12 4 4 . 4 Energy Gun 15 | . . 1 1 1 4 . 1 . 1 . 3 1 2 . . Energy Cannon 19 | . . . . 2 4 . 2 1 . 3 4 1 1 . 1 Ballistic Gun 5 | . 1 1 . . . . . . . . 2 . . . 1 Ballistic Cannon 2 | . . . . . . . 1 . . . 1 . . . . Launcher 16 | . . 1 1 1 1 2 1 . 2 1 2 1 1 . 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 . . . . Parts Lost 40 | . 1 . . 1 8 . . . . . 15 . 1 . 14 Power 5 | . . . . . 1 . . . . . 2 . 1 . 1 Propulsion 9 | . . . . . 3 . . . . . 2 . . . 4 Utility 12 | . . . . . 3 . . . . . 7 . . . 2 Weapon 14 | . 1 . . 1 1 . . . . . 4 . . . 7 Highest Loss Streak 14 | . 1 . . 1 5 . . . . . 8 . 1 . 14 Average Slot Usage (%) 88 | . 85 94 99 100 87 92 96 90 83 86 85 93 90 82 33 Engine 5 | . 14 14 11 3 5 7 7 6 4 . 3 5 4 . . Core 3 | . . . . 5 1 . . . . . 5 5 5 5 1 Treads 8 | . . . . . . . . 4 13 13 11 16 17 17 2 Leg 10 | . 28 28 32 36 25 23 26 19 . . . . . . 1 Device 16 | . . . 10 18 15 15 15 13 17 20 21 17 19 17 4 Storage 6 | . 14 14 11 9 7 7 7 6 6 6 5 5 5 5 2 Processor 15 | . . 8 11 9 16 23 23 20 20 20 15 17 17 17 17 Energy Gun 4 | . . 3 10 9 5 4 . . 4 6 3 7 5 11 . Energy Cannon 5 | . . . . 5 7 1 10 13 8 9 5 6 4 5 . Ballistic Gun 3 | . 28 19 9 . . . . . . . 3 . . . . Launcher 2 | . . 5 2 3 . 8 2 . 4 3 . . 4 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 24 27 26 32 36 35 42 64 73 77 92 82 79 63 63 Greatest Support 140 | 20 20 20 30 57 62 47 65 65 140 140 140 126 126 126 126 Greatest Overweight (x) 15 | . 1 1 1 . 10 . . 2 1 . 1 . . . 15 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 12 | . 12 10 10 12 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | . 9 10 10 10 10 10 10 12 12 12 12 12 12 12 7 Most Carried 12 | . 7 10 10 10 10 10 10 10 11 12 12 12 12 12 12 Average Carried 10 | . 5 8 9 9 9 9 9 9 9 11 11 12 11 12 6 Final Capacity 12 | 6 10 10 10 10 10 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | 6 6 10 10 10 9 10 10 9 11 12 12 12 12 12 4 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Gunner 22% | Scavenger-Skirmisher 7% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 3241 | 200 98 67 166 178 278 116 154 . 194 96 1238 156 235 . 65 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7201 | . 210 210 272 685 427 514 269 . 250 530 3042 321 313 . 158 Parts 319 | . 11 17 16 24 15 . 14 . 4 27 164 9 12 . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 1 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 4 6 . 5 Prevented 9 | . . . . . . . . . . . . 3 6 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 116 | . 7 6 8 13 7 2 6 . 1 7 44 6 7 . 2 Guns 39 | . 7 2 5 5 2 . . . . 2 12 2 2 . . Cannons 45 | . . . . 6 2 . 2 . . 2 28 3 2 . . AOE 31 | . . 4 3 2 3 2 4 . 1 2 4 1 3 . 2 Classes Destroyed 14 | . 2 2 1 1 2 1 2 . . 1 2 . . . . Worker 5 | . . . . . . . 1 . . . 4 . . . . Builder 9 | . . . . . . . . . . 2 7 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Recycler 8 | . . 1 . . 2 . . . . 1 4 . . . . Operator 3 | . . . . . . . . . . . 3 . . . . Watcher 8 | . . . 2 . 4 . . . . . 2 . . . . Swarmer 15 | . 3 3 3 . . . . . . 2 . 2 2 . . Grunt 50 | . 4 1 4 9 3 . 5 . . 4 17 . 2 . 1 Brawler 4 | . . . . 1 1 . . . . . 2 . . . . Duelist 4 | . . . . . . . . . . . 1 2 1 . . Sentry 16 | . . 2 1 3 . . 1 . . . 6 1 1 . 1 Hunter 9 | . . . . . 1 . . . . 1 5 1 1 . . Programmer 14 | . . . . . 2 . . . . . 12 . . . . Compactor 3 | . . . . . . 2 . . 1 . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 19 | . 3 3 3 7 6 1 6 . 1 6 19 5 3 . 2 Combat Bots Only 11 | . 3 3 3 7 3 1 5 . 1 3 11 5 3 . 2 Max Kills in Single Turn 4 | . 2 2 2 1 3 1 4 . 1 1 3 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . 2 2 1 3 1 2 . 1 1 1 1 2 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Damage Taken 7424 | . 317 183 73 621 588 . 174 . 16 250 2448 584 209 . 1961 Core 1361 | . 69 60 22 56 72 . 47 . . 35 225 17 . . 758 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 14 | . . . . . . . . . . . . . . . 14 Core Remaining (%) 84 | 100 . 48 94 89 . . 83 . . 95 . . . . . Volleys Fired 286 | . 21 13 18 33 25 6 7 . 8 16 105 15 9 . 10 Largest 3 | . 2 2 2 2 2 2 2 . 3 3 3 3 3 . 3 Hottest 265 | . 40 53 86 121 160 116 124 . 198 181 216 265 235 . 235 Shots Fired 657 | . 41 26 36 62 48 11 14 . 22 47 276 37 25 . 12 Gun 332 | . 41 22 33 29 20 4 . . 6 16 126 19 10 . 6 Cannon 269 | . . . . 30 22 . 9 . 11 27 140 16 10 . 4 Launcher 55 | . . 4 3 3 6 7 5 . 5 4 10 1 5 . 2 Special 1 | . . . . . . . . . . . . 1 . . . Kinetic 208 | . 41 22 15 . . . 2 . . . 126 . . . 2 Thermal 229 | . . . 18 47 38 4 7 . 3 . 83 16 8 . 5 Explosive 55 | . . 4 3 3 6 7 5 . 5 4 10 1 5 . 2 Electromagnetic 164 | . . . . 12 4 . . . 14 43 57 19 12 . 3 Robot Hit Streak 45 | . 18 28 24 21 27 17 5 . 14 16 45 21 12 . 17 Robot Miss Streak 4 | . 2 1 3 1 4 1 1 . 1 1 3 1 1 . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 504 | . 35 22 29 54 39 4 8 . 20 32 210 27 15 . 9 Core Hits 327 | . 14 11 16 25 28 7 19 . 9 21 139 15 13 . 10 Critical Hits 10 | . . . . 1 . . . . . 1 8 . . . . Critical Kills 5 | . . . . 1 . . . . . . 4 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18905 | . 390 527 592 1477 1517 752 1254 . 900 1250 8048 728 761 . 709 Guns 5187 | . 390 212 422 520 318 131 . . 5 184 2385 259 253 . 108 Cannons 5929 | . . . . 530 401 . 168 . 117 394 3708 314 157 . 140 Explosions 7789 | . . 315 170 427 798 621 1086 . 778 672 1955 155 351 . 461 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3436 | . 390 212 192 . . . 38 . . . 2580 . . . 24 Thermal 6747 | . . . 230 862 1055 131 527 . 77 125 3138 263 205 . 134 Explosive 6057 | . . 315 170 427 398 621 571 . 778 547 1263 155 351 . 461 Electromagnetic 2665 | . . . . 188 64 . 118 . 45 578 1067 310 205 . 90 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 7 7 7 . . . 20 20 20 9 9 Average Corruption 11 | . . . . . 6 7 7 . . . 10 20 13 9 9 Corruption Purged 14 | . . . . . . . . . . . 3 . 11 . . Effects 249 | . . . . . 20 6 10 . . . 78 62 67 . 6 Message Errors 43 | . . . . . 4 1 . . . . 15 9 13 . 1 Matter Fused 44 | . . . . . 4 1 3 . . . 9 11 14 . 2 Heat Flow Errors 22 | . . . . . 2 1 3 . . . 4 4 7 . 1 Energy Discharges 21 | . . . . . 3 1 1 . . . 7 1 8 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 22 | . . . . . 3 1 1 . . . 6 6 5 . . Data Loss (major) 11 | . . . . . . 1 . . . . 3 1 4 . 2 Misfires 11 | . . . . . 2 . . . . . 2 3 4 . . Alerts 1 | . . . . . . . . . . . . 1 . . . Misdirections 33 | . . . . . . . . . . . 12 15 6 . . Targeting Errors 34 | . . . . . 2 . 2 . . . 16 9 5 . . Weapon Failures 6 | . . . . . . . . . . . 4 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 621 | . . 26 . 5 126 . 86 . . 32 284 13 . . 49 Projectiles 182 | . . . . . 24 . . . . . 114 13 . . 31 Explosions 439 | . . 26 . 5 102 . 86 . . 32 170 . . . 18 Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 377 | . . . . . 111 . . . . . 149 20 . . 97 Shots 11 | . . . . . 2 . . . . . 6 1 . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 523 | . 9 18 108 144 248 136 243 . 168 112 523 204 231 . 236 Average Temperature 104 | . 6 8 37 35 59 87 75 . 62 30 141 49 90 . 89 Received Heat Transfer 1902 | . 150 57 42 369 153 . 93 . 9 12 480 54 81 . 402 Effects 20 | . . . . . 3 . . . . . 17 . . . . Shutdowns 8 | . . . . . . . . . . . 8 . . . . Energy Bleed 5 | . . . . . 3 . . . . . 2 . . . . Interference 6 | . . . . . . . . . . . 6 . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . . . . . . 3 Robots Corrupted 2 | . . . . . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 11 | . . . . . . . . . . 5 2 3 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 2 2 4 . . . . . 3 . . . . Heat Transferred 8283 | . . . 592 1517 1469 300 550 . 150 150 2722 450 259 . 124 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 2 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 1277 | . 150 133 277 400 332 123 643 286 115 281 1277 . . . . Initial 271 | . . 49 43 99 109 66 66 271 83 70 118 . . . . Average 345 | . 67 73 133 215 199 88 387 277 94 135 722 . . . . Maximum Alert Level 4 | . . . 1 2 1 . 2 1 . 1 4 . . . . Low Security (%) 56 | . 100 100 77 37 52 100 41 . 100 79 24 . . . . Level 1 17 | . . . 22 55 47 . 1 100 . 20 5 . . . . Level 2 8 | . . . . 7 . . 56 . . . 16 . . . . Level 3 6 | . . . . . . . . . . . 19 . . . . Level 4 11 | . . . . . . . . . . . 33 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 3 4 . 1 . . 3 13 . . . 1 Investigation 3 | . . . . 1 . . . . . 1 1 . . . . Extermination 4 | . . . . . 1 . . . . . 3 . . . . Reinforcement 14 | . . . 1 2 3 . 1 . . 2 5 . . . . Assault 2 | . . . . . . . . . . . 1 . . . 1 Garrison 3 | . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 . . . . 1 2 . . . . Haulers Reinforced 4 | . . . . . . . 1 . . 1 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . . . 1 3 . . . . . . 3 . . . . Communications Jammed 30 | . . . . . . . . . . . 30 . . . . Distress Signals 28 | . . . . . . . . . . . 28 . . . . Times Spotted 207 | . 7 7 12 21 17 5 14 . 5 15 66 7 7 . 24 Peak Tracking Total 12 | . 3 3 4 8 4 3 10 . 2 3 7 5 3 . 12 Tactical Retreats 17 | . . 1 . 2 . . . . . . 8 . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 . . 1 2 . . 1 . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 37 | . . 2 . . 2 . 7 . . 1 25 . . . . Max in Single Turn 6 | . . 1 . . 2 . 3 . . 1 6 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 5 | . . . . . 1 . . . . 2 2 . . . . Terminals 2 | . . . . . . . . . . 2 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 12 | . . . . . 3 . . . . 5 4 . . . . Successful 5 | . . . . . 1 . . . . 2 2 . . . . Failed 7 | . . . . . 2 . . . . 3 2 . . . . Catastrophic 2 | . . . . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 5 | . . . . . . . . . . 5 . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . . 2 . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 . . . . 2 2 . . . . Full Trace Events 2 | . . . . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 23 | . . . . . . 19 . . . . 3 1 . . . Largest Group 19 | . . . . . . 19 12 9 8 8 3 1 1 . . Highest-Rated Group 487 | . . . . . . 487 368 277 252 252 93 30 24 . . Highest-Rated Ally 35 | . . . . . . 35 35 33 33 33 33 30 24 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . . . 90 44 4 95 39 25 . 1 . . Total Damage 6214 | . . . . . . 2548 1045 63 1492 565 461 . 40 . . Kills 35 | . . . . . . 9 11 . 5 9 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 9107 | . 305 787 370 500 778 182 258 123 351 718 2229 748 1547 4 207 Spaces Moved 5067 | 1 158 473 192 256 500 122 175 73 119 384 1051 431 872 3 257 Core 225 | . . . . . 4 . . . . . . . . . 221 Treads 2912 | . . . . . . . . 36 119 384 1051 431 872 3 16 Legs 1930 | 1 158 473 192 256 496 122 175 37 . . . . . . 20 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 120 120 122 126 125 125 160 160 160 160 160 160 50 Average Speed 145 | 120 144 150 121 120 127 126 125 159 166 160 160 160 160 160 65 Slowest Speed 800 | 120 150 150 150 122 550 126 126 200 180 160 180 160 160 160 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 28 99 20 28 19 81 8 4 99 17 30 61 89 7 42 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . 1 1 1 . . . Scrap Searched 11 | . . 2 . . . . . . . . . 4 3 . 2 Spaces Dug 3 | . . . . . . . . . . . 3 . . . . Terrain Destroyed 650 | . . 23 20 32 74 22 32 . 53 47 254 10 55 . 28 Melee . | . . . . . . . . . . . . . . . . Projectile 38 | . . . . 1 . . . . . . 33 2 1 . 1 AOE 612 | . . 23 20 31 74 22 32 . 53 47 221 8 54 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Total 6233 | . 198 524 294 387 591 137 199 83 254 450 1364 459 1005 2 286 Wait 633 | . 12 29 70 67 28 7 2 . 115 42 133 6 114 . 8 Move 5054 | . 157 472 191 255 500 121 174 73 118 383 1050 430 871 2 257 Hop . | . . . . . . . . . . . . . . . . Pick Up 68 | . 3 5 4 10 10 1 3 2 4 2 21 . 2 . 1 Fast Attach 21 | . 1 . 1 1 6 . 1 . . 1 8 1 1 . . Attach 37 | . 1 1 1 3 4 . . 3 3 . 14 . 1 . 6 Detach . | . . . . . . . . . . . . . . . . Swap 69 | . . 4 4 8 9 2 7 1 4 4 17 5 4 . . Drop 65 | . 3 . 5 10 9 . 5 4 2 2 16 2 3 . 4 Fire 286 | . 21 13 18 33 25 6 7 . 8 16 105 15 9 . 10 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 465 | -10/Mines | Learned location of Zion (-7) 783 | -10/Mines | Discovered new exit (range 7) 929 | -10/Mines | Core integrity fell below 50% 929 | -10/Mines | Discovered new exit (range 11) 1093 | -10/Mines | Entered Materials 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1384 | -9/Materials | Discovered new exit (range 11) 1463 | -9/Materials | Entered another Materials area 1463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -8/Materials | Destroyed 7 combat bots 1957 | -8/Materials | Discovered new exit (range 4) 1963 | -8/Materials | Entered Factory 1963 | -7/Factory | Evolved 2 slots: Utility x2 2214 | -7/Factory | Lost 5 parts (1p1n2u1w) 2741 | -7/Factory | Sucked down chute 2741 | -7/Factory | Entered Waste 2763 | -7/Waste | Spotted C-40 Crusher 2791 | -7/Waste | Warlord forces began an assault 2803 | -7/Waste | Allies destroyed C-40 Crusher 2817 | -7/Waste | Spotted C-40 Crusher 2819 | -7/Waste | Allies destroyed C-40 Crusher 2833 | -7/Waste | Spotted C-40 Crusher 2833 | -7/Waste | Spotted C-40 Crusher 2840 | -7/Waste | Spotted C-40 Crusher 2841 | -7/Waste | Destroyed C-40 Crusher 2842 | -7/Waste | Allies destroyed C-40 Crusher 2847 | -7/Waste | Allies destroyed C-40 Crusher 2883 | -7/Waste | Spotted C-40 Crusher 2887 | -7/Waste | Discovered new exit (range 20) 2891 | -7/Waste | Destroyed C-40 Crusher 2923 | -7/Waste | Entered Factory 2923 | -7/Factory | Accompanied by 12 allies 3156 | -7/Factory | Discovered new exit (range 8) 3181 | -7/Factory | Entered another Factory area 3181 | -6/Factory | Accompanied by 9 allies 3181 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3304 | -6/Factory | Sucked down chute 3304 | -6/Factory | Entered Waste 3385 | -6/Waste | Spotted C-40 Crusher 3387 | -6/Waste | Destroyed C-40 Crusher 3390 | -6/Waste | Spotted C-40 Crusher 3405 | -6/Waste | Allies destroyed C-40 Crusher 3445 | -6/Waste | 9 allies followed down the chute 3472 | -6/Waste | Spotted C-40 Crusher 3475 | -6/Waste | Allies destroyed C-40 Crusher 3510 | -6/Waste | Spotted C-40 Crusher 3512 | -6/Waste | Spotted C-40 Crusher 3523 | -6/Waste | Allies destroyed C-40 Crusher 3535 | -6/Waste | Allies destroyed C-40 Crusher 3544 | -6/Waste | Spotted C-40 Crusher 3553 | -6/Waste | Allies destroyed C-40 Crusher 3628 | -6/Waste | Discovered new exit (range 10) 3655 | -6/Waste | Entered Factory 3655 | -6/Factory | Accompanied by 8 allies 4311 | -6/Factory | Discovered new exit (range 7) 4373 | -6/Factory | Entered another Factory area 4373 | -5/Factory | Accompanied by 2 allies 4373 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4387 | -5/Factory | Build established: Gunner 4756 | -5/Factory | Build established: Scavenger-Gunner 5460 | -5/Factory | Garrison activated, responded to threat 5490 | -5/Factory | Destroyed 11 combat bots 5573 | -5/Factory | First assault squad dispatched 5692 | -5/Factory | Allied Derelicts emerged from ambush trap array 5718 | -5/Factory | P-70 Sage assimilated allied AM-YUY(g) 5809 | -5/Factory | System corruption reached 10% 5842 | -5/Factory | Lost 8 parts (1p2n3u2w) 6146 | -5/Factory | Build established: Scavenger-Skirmisher 6369 | -5/Factory | Discovered new exit (range 15) 6447 | -5/Factory | Discovered new exit (range 10) 6602 | -5/Factory | Entered Upper Caves 6669 | -5/Upper Caves | Build established: Scavenger-Gunner 6950 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7330 | -5/Upper Caves | Learned 4 Factory zone layouts 7343 | -5/Upper Caves | Discovered new exit (range 4) 7350 | -5/Upper Caves | Entered another Upper Caves area 7350 | -5/Upper Caves | Accompanied by 1 ally 7352 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7417 | -5/Upper Caves | Discovered new exit (range 7) 7462 | -5/Upper Caves | Identified exit to Factory 7538 | -5/Upper Caves | Learned Factory terminal intel 7671 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8851 | -5/Upper Caves | Discovered new exit (range 6) 8865 | -5/Upper Caves | Identified exit to Zhirov 8897 | -5/Upper Caves | Entered Zhirov 8897 | -5/Zhirov | Discovered new exit (range 3) 8899 | -5/Zhirov | Identified exit to Proximity Caves 8901 | -5/Zhirov | Entered Proximity Caves 8914 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8956 | -4/Proximity Caves | Core integrity fell below 50% 9028 | -4/Proximity Caves | Lost 14 parts (1p4n2u7w) 9030 | -4/Proximity Caves | Core integrity fell below 20% 9065 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9108 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09051_ Searching scrap... 09051_ Found Hvy. Flak Cannon. 09051_ Found Component Analysis Suite. 09051_ Found Imp. Recalibrator. 09051_ Found Force Field. 09051_ Found 17 Matter. 09060_ System corrupted: Matter fused (-7). 09064_ Acquired 7 matter. 09064_ Slug penetrates Wall. 09065_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09067_ Slug penetrates Wall. 09093_ Searching scrap... 09093_ Found Imp. Targeting Computer. 09093_ Found Imp. Remote Shield. 09093_ Found Adv. Targeting Computer. 09093_ Found Phase Gun. 09093_ Found 21 Matter. 09094_ System corrupted: Substantial component data lost. 09094_ Dropped Adv. Trap Extractor. 09095_ Acquired Phase Gun. Map ----- +----------------------------------------------------+ | ## ### #?????????????????????????????????????? | | # #??????????????????????????????????????? | | ##??????????????????????????????????????? | | ## #???????????????????????????????????????? | | #?# ##??????#####????????????????????????????? | | ??### ##??????## #####????????????????????????? | | ????# #??????## #????????????????????????? | | ????# ####???# ?????????????????????????? | | ????# ##?## #???????????????????????????? | | ????# ### #####????????????????????????? | | ????# s ## ##???????????????????????? | | ????# ## !! s ##??????????????????????? | | ????# ###### ###s #??????????????????????? | | ???# #????#%#?# #??????????????????????? | | ???# #????#!### #??????????????????????? | | ??? ????#!## ######????????????????????? | | ?? ????# ### ##???????????????????? | | ? ????##### s #???????????????????? | | ????????#### ##??????????????????? | | ## ???????????##s ######### ???????? | | ?## ???????????# ??????? | | ??####??????????## ??????? | | ????????????????# ######## ## ???????? | | ?????????????????## ##????????????????????? | | #?????????????????## #?????????????????????? | | ??????????????????# @ #?????????????????????? | | ???????????????# ##?????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# ??????????????????????? | | ??????????????# ## ?????????????????????? | | ??????????????# ?# ?????????????????????? | | ?????????????# ? ????????????????????? | | ?????????????# ## ???????????????????? | | ?????????????# #? ???????????????????? | | ?????????????# ## ##? #??????????????????? | | ?????????????## ?## ##??? #??????????????????? | | ??????????????# ???###????? ??????????????????? | | ??????????????#????????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????# ????????????????? | | ?????????????????????????????# ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Power Amplification 30 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed IonicActuatorKinecellerator Manual? 0 Play Time 01:23:22 Cumulative 289.5 hours Start 2021.05.03 @ 20:16:33 End 2021.05.06 @ 19:07:50 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 223 Rogue 195 Adventurer 28 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 43 Gallery% 71 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80067c3b-041e-48f5-9451-ecaacc15f3c7