Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.06 @ 19:07:50

Player: soymachine

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (151)     755
Value Destroyed (6435)     6435
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1754)               1754
              TOTAL SCORE: 14544

 Bonus
-------
High Alert Combat Kills    1380
Follower Combat Kills      741
Friendly Fire              -367

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Target Analyzer
  Advanced Drone Bay (2/2)
           Phase Gun

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Power Amplifier
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Core Analyzer
       Improved Shock Absorption System
       Advanced Drone Bay
>               --- WEAPON -----------
                Neutron Cannon
                KE Penetrator
                Mass Driver
>               --- INVENTORY --------
       Improved Deuterium Engine
          Heavy Treads
          Large Storage Unit
                Tesla Rifle
       Improved EM Pulse Cannon
                Neutron Cannon
                Coil Gun
       Improved Grenade Launcher
       Improved Grenade Launcher
          Heavy Rocket Launcher
                Remote Datajack
[Rating: 95]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Advanced Visual Processing Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Long-range Proton Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   2   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             127  | .   2   5   6   12  19  2   8   4   7   5   39  6   6   .   6   
  Power                    14   | .   .   1   .   1   2   .   1   .   1   .   8   .   .   .   .   
    Engine                 8    | .   .   1   .   .   2   .   1   .   .   .   4   .   .   .   .   
    Core                   5    | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               22   | .   .   .   3   4   2   .   2   2   2   .   3   2   .   .   2   
    Treads                 9    | .   .   .   .   .   .   .   .   2   2   .   3   2   .   .   .   
    Leg                    13   | .   .   .   3   4   2   .   2   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | .   1   1   1   3   6   .   .   1   1   1   16  .   2   .   .   
    Device                 20   | .   .   .   1   1   1   .   .   .   1   1   14  .   1   .   .   
    Storage                4    | .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   .   .   5   .   .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   1   3   2   4   9   2   5   1   3   4   12  4   4   .   4   
    Energy Gun             15   | .   .   1   1   1   4   .   1   .   1   .   3   1   2   .   .   
    Energy Cannon          19   | .   .   .   .   2   4   .   2   1   .   3   4   1   1   .   1   
    Ballistic Gun          5    | .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Launcher               16   | .   .   1   1   1   1   2   1   .   2   1   2   1   1   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 40   | .   1   .   .   1   8   .   .   .   .   .   15  .   1   .   14  
  Power                    5    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   
  Propulsion               9    | .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   4   
  Utility                  12   | .   .   .   .   .   3   .   .   .   .   .   7   .   .   .   2   
  Weapon                   14   | .   1   .   .   1   1   .   .   .   .   .   4   .   .   .   7   
  Highest Loss Streak      14   | .   1   .   .   1   5   .   .   .   .   .   8   .   1   .   14  
Average Slot Usage (%)     88   | .   85  94  99  100 87  92  96  90  83  86  85  93  90  82  33  
  Engine                   5    | .   14  14  11  3   5   7   7   6   4   .   3   5   4   .   .   
  Core                     3    | .   .   .   .   5   1   .   .   .   .   .   5   5   5   5   1   
  Treads                   8    | .   .   .   .   .   .   .   .   4   13  13  11  16  17  17  2   
  Leg                      10   | .   28  28  32  36  25  23  26  19  .   .   .   .   .   .   1   
  Device                   16   | .   .   .   10  18  15  15  15  13  17  20  21  17  19  17  4   
  Storage                  6    | .   14  14  11  9   7   7   7   6   6   6   5   5   5   5   2   
  Processor                15   | .   .   8   11  9   16  23  23  20  20  20  15  17  17  17  17  
  Energy Gun               4    | .   .   3   10  9   5   4   .   .   4   6   3   7   5   11  .   
  Energy Cannon            5    | .   .   .   .   5   7   1   10  13  8   9   5   6   4   5   .   
  Ballistic Gun            3    | .   28  19  9   .   .   .   .   .   .   .   3   .   .   .   .   
  Launcher                 2    | .   .   5   2   3   .   8   2   .   4   3   .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 12  24  27  26  32  36  35  42  64  73  77  92  82  79  63  63  
  Greatest Support         140  | 20  20  20  30  57  62  47  65  65  140 140 140 126 126 126 126 
  Greatest Overweight (x)  15   | .   1   1   1   .   10  .   .   2   1   .   1   .   .   .   15  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   12  10  10  12  10  10  10  12  12  12  12  12  12  12  12  
  Average Capacity         11   | .   9   10  10  10  10  10  10  12  12  12  12  12  12  12  7   
  Most Carried             12   | .   7   10  10  10  10  10  10  10  11  12  12  12  12  12  12  
  Average Carried          10   | .   5   8   9   9   9   9   9   9   9   11  11  12  11  12  6   
  Final Capacity           12   | 6   10  10  10  10  10  10  10  12  12  12  12  12  12  12  4   
  Final Carried            12   | 6   6   10  10  10  9   10  10  9   11  12  12  12  12  12  4   

 Class Distribution 
--------------------
 37% | Mutant
 25% | Scavenger-Gunner
 22% | Scavenger-Skirmisher
  7% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Gunner | -6/Factory
     Scavenger-Gunner | -6/Waste
               Gunner | -6/Factory
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Zhirov
               Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3241 | 200  98   67   166  178  278  116  154  .    194  96   1238 156  235  .    65   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7201 | .    210  210  272  685  427  514  269  .    250  530  3042 321  313  .    158  
  Parts                    319  | .    11   17   16   24   15   .    14   .    4    27   164  9    12   .    6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    .    .    .    1    .    .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    .    4    6    .    5    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  116  | .   7   6   8   13  7   2   6   .   1   7   44  6   7   .   2   
  Guns                     39   | .   7   2   5   5   2   .   .   .   .   2   12  2   2   .   .   
  Cannons                  45   | .   .   .   .   6   2   .   2   .   .   2   28  3   2   .   .   
  AOE                      31   | .   .   4   3   2   3   2   4   .   1   2   4   1   3   .   2   
Classes Destroyed          14   | .   2   2   1   1   2   1   2   .   .   1   2   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   
  Builder                  9    | .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   .   1   .   .   2   .   .   .   .   1   4   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Watcher                  8    | .   .   .   2   .   4   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  15   | .   3   3   3   .   .   .   .   .   .   2   .   2   2   .   .   
  Grunt                    50   | .   4   1   4   9   3   .   5   .   .   4   17  .   2   .   1   
  Brawler                  4    | .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Sentry                   16   | .   .   2   1   3   .   .   1   .   .   .   6   1   1   .   1   
  Hunter                   9    | .   .   .   .   .   1   .   .   .   .   1   5   1   1   .   .   
  Programmer               14   | .   .   .   .   .   2   .   .   .   .   .   12  .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   3   3   3   7   6   1   6   .   1   6   19  5   3   .   2   
  Combat Bots Only         11   | .   3   3   3   7   3   1   5   .   1   3   11  5   3   .   2   
Max Kills in Single Turn   4    | .   2   2   2   1   3   1   4   .   1   1   3   1   2   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   1   3   1   2   .   1   1   1   1   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               7424  | .    317  183  73   621  588  .    174  .    16   250  2448 584  209  .    1961 
  Core                     1361  | .    69   60   22   56   72   .    47   .    .    35   225  17   .    .    758  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Core Remaining (%)         84    | 100  .    48   94   89   .    .    83   .    .    95   .    .    .    .    .    
Volleys Fired              286   | .    21   13   18   33   25   6    7    .    8    16   105  15   9    .    10   
  Largest                  3     | .    2    2    2    2    2    2    2    .    3    3    3    3    3    .    3    
  Hottest                  265   | .    40   53   86   121  160  116  124  .    198  181  216  265  235  .    235  
Shots Fired                657   | .    41   26   36   62   48   11   14   .    22   47   276  37   25   .    12   
  Gun                      332   | .    41   22   33   29   20   4    .    .    6    16   126  19   10   .    6    
  Cannon                   269   | .    .    .    .    30   22   .    9    .    11   27   140  16   10   .    4    
  Launcher                 55    | .    .    4    3    3    6    7    5    .    5    4    10   1    5    .    2    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  208   | .    41   22   15   .    .    .    2    .    .    .    126  .    .    .    2    
  Thermal                  229   | .    .    .    18   47   38   4    7    .    3    .    83   16   8    .    5    
  Explosive                55    | .    .    4    3    3    6    7    5    .    5    4    10   1    5    .    2    
  Electromagnetic          164   | .    .    .    .    12   4    .    .    .    14   43   57   19   12   .    3    
  Robot Hit Streak         45    | .    18   28   24   21   27   17   5    .    14   16   45   21   12   .    17   
  Robot Miss Streak        4     | .    2    1    3    1    4    1    1    .    1    1    3    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           504   | .    35   22   29   54   39   4    8    .    20   32   210  27   15   .    9    
  Core Hits                327   | .    14   11   16   25   28   7    19   .    9    21   139  15   13   .    10   
  Critical Hits            10    | .    .    .    .    1    .    .    .    .    .    1    8    .    .    .    .    
  Critical Kills           5     | .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18905 | .    390  527  592  1477 1517 752  1254 .    900  1250 8048 728  761  .    709  
  Guns                     5187  | .    390  212  422  520  318  131  .    .    5    184  2385 259  253  .    108  
  Cannons                  5929  | .    .    .    .    530  401  .    168  .    117  394  3708 314  157  .    140  
  Explosions               7789  | .    .    315  170  427  798  621  1086 .    778  672  1955 155  351  .    461  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3436  | .    390  212  192  .    .    .    38   .    .    .    2580 .    .    .    24   
  Thermal                  6747  | .    .    .    230  862  1055 131  527  .    77   125  3138 263  205  .    134  
  Explosive                6057  | .    .    315  170  427  398  621  571  .    778  547  1263 155  351  .    461  
  Electromagnetic          2665  | .    .    .    .    188  64   .    118  .    45   578  1067 310  205  .    90   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    7    7    7    .    .    .    20   20   20   9    9    
  Average Corruption       11    | .    .    .    .    .    6    7    7    .    .    .    10   20   13   9    9    
  Corruption Purged        14    | .    .    .    .    .    .    .    .    .    .    .    3    .    11   .    .    
  Effects                  249   | .    .    .    .    .    20   6    10   .    .    .    78   62   67   .    6    
    Message Errors         43    | .    .    .    .    .    4    1    .    .    .    .    15   9    13   .    1    
    Matter Fused           44    | .    .    .    .    .    4    1    3    .    .    .    9    11   14   .    2    
    Heat Flow Errors       22    | .    .    .    .    .    2    1    3    .    .    .    4    4    7    .    1    
    Energy Discharges      21    | .    .    .    .    .    3    1    1    .    .    .    7    1    8    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    3    1    1    .    .    .    6    6    5    .    .    
    Data Loss (major)      11    | .    .    .    .    .    .    1    .    .    .    .    3    1    4    .    2    
    Misfires               11    | .    .    .    .    .    2    .    .    .    .    .    2    3    4    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          33    | .    .    .    .    .    .    .    .    .    .    .    12   15   6    .    .    
    Targeting Errors       34    | .    .    .    .    .    2    .    2    .    .    .    16   9    5    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            621   | .    .    26   .    5    126  .    86   .    .    32   284  13   .    .    49   
  Projectiles              182   | .    .    .    .    .    24   .    .    .    .    .    114  13   .    .    31   
  Explosions               439   | .    .    26   .    5    102  .    86   .    .    32   170  .    .    .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      377   | .    .    .    .    .    111  .    .    .    .    .    149  20   .    .    97   
  Shots                    11    | .    .    .    .    .    2    .    .    .    .    .    6    1    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    9    18   108  144  248  136  243  .    168  112  523  204  231  .    236  
  Average Temperature      104   | .    6    8    37   35   59   87   75   .    62   30   141  49   90   .    89   
  Received Heat Transfer   1902  | .    150  57   42   369  153  .    93   .    9    12   480  54   81   .    402  
  Effects                  20    | .    .    .    .    .    3    .    .    .    .    .    17   .    .    .    .    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Longest Duration         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    5    2    3    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    2    2    4    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         8283  | .    .    .    592  1517 1469 300  550  .    150  150  2722 450  259  .    124  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Peak Influence             1277 | .    150  133  277  400  332  123  643  286  115  281  1277 .    .    .    .    
  Initial                  271  | .    .    49   43   99   109  66   66   271  83   70   118  .    .    .    .    
  Average                  345  | .    67   73   133  215  199  88   387  277  94   135  722  .    .    .    .    
Maximum Alert Level        4    | .    .    .    1    2    1    .    2    1    .    1    4    .    .    .    .    
  Low Security (%)         56   | .    100  100  77   37   52   100  41   .    100  79   24   .    .    .    .    
  Level 1                  17   | .    .    .    22   55   47   .    1    100  .    20   5    .    .    .    .    
  Level 2                  8    | .    .    .    .    7    .    .    56   .    .    .    16   .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    .    1    3    4    .    1    .    .    3    13   .    .    .    1    
  Investigation            3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    
  Extermination            4    | .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    
  Reinforcement            14   | .    .    .    1    2    3    .    1    .    .    2    5    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Distress Signals           7    | .   .   .   1   3   .   .   .   .   .   .   3   .   .   .   .   
Communications Jammed      30   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   
  Distress Signals         28   | .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   
Times Spotted              207  | .   7   7   12  21  17  5   14  .   5   15  66  7   7   .   24  
  Peak Tracking Total      12   | .   3   3   4   8   4   3   10  .   2   3   7   5   3   .   12  
  Tactical Retreats        17   | .   .   1   .   2   .   .   .   .   .   .   8   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Traps Triggered            8    | .   1   .   .   1   2   .   .   1   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Machines Disabled          37   | .   .   2   .   .   2   .   7   .   .   1   25  .   .   .   .   
  Max in Single Turn       6    | .   .   1   .   .   2   .   3   .   .   1   6   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Machines Accessed          5    | .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   .   .   .   3   .   .   .   .   5   4   .   .   .   .   
  Successful               5    | .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   
  Failed                   7    | .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Total Allies               23   | .    .    .    .    .    .    19   .    .    .    .    3    1    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    19   12   9    8    8    3    1    1    .    .    
  Highest-Rated Group      487  | .    .    .    .    .    .    487  368  277  252  252  93   30   24   .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    35   35   33   33   33   33   30   24   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               298  | .    .    .    .    .    .    90   44   4    95   39   25   .    1    .    .    
  Total Damage             6214 | .    .    .    .    .    .    2548 1045 63   1492 565  461  .    40   .    .    
  Kills                    35   | .    .    .    .    .    .    9    11   .    5    9    1    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               9107 | .    305  787  370  500  778  182  258  123  351  718  2229 748  1547 4    207  
Spaces Moved               5067 | 1    158  473  192  256  500  122  175  73   119  384  1051 431  872  3    257  
  Core                     225  | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    221  
  Treads                   2912 | .    .    .    .    .    .    .    .    36   119  384  1051 431  872  3    16   
  Legs                     1930 | 1    158  473  192  256  496  122  175  37   .    .    .    .    .    .    20   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  150  120  120  122  126  125  125  160  160  160  160  160  160  50   
  Average Speed            145  | 120  144  150  121  120  127  126  125  159  166  160  160  160  160  160  65   
  Slowest Speed            800  | 120  150  150  150  122  550  126  126  200  180  160  180  160  160  160  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    28   99   20   28   19   81   8    4    99   17   30   61   89   7    42   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    .    .    1    1    1    .    .    .    
Scrap Searched             11   | .    .    2    .    .    .    .    .    .    .    .    .    4    3    .    2    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          650  | .    .    23   20   32   74   22   32   .    53   47   254  10   55   .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38   | .    .    .    .    1    .    .    .    .    .    .    33   2    1    .    1    
  AOE                      612  | .    .    23   20   31   74   22   32   .    53   47   221  8    54   .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      6233 | .    198  524  294  387  591  137  199  83   254  450  1364 459  1005 2    286  
  Wait                     633  | .    12   29   70   67   28   7    2    .    115  42   133  6    114  .    8    
  Move                     5054 | .    157  472  191  255  500  121  174  73   118  383  1050 430  871  2    257  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | .    3    5    4    10   10   1    3    2    4    2    21   .    2    .    1    
  Fast Attach              21   | .    1    .    1    1    6    .    1    .    .    1    8    1    1    .    .    
  Attach                   37   | .    1    1    1    3    4    .    .    3    3    .    14   .    1    .    6    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     69   | .    .    4    4    8    9    2    7    1    4    4    17   5    4    .    .    
  Drop                     65   | .    3    .    5    10   9    .    5    4    2    2    16   2    3    .    4    
  Fire                     286  | .    21   13   18   33   25   6    7    .    8    16   105  15   9    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: [*Upp x2])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  109 | -10/Materials      | Discovered new exit (range 6)
  306 | -10/Materials      | Entered Mines
  316 | -10/Mines          | Build established: Mutant
  465 | -10/Mines          | Learned location of Zion (-7)
  783 | -10/Mines          | Discovered new exit (range 7)
  929 | -10/Mines          | Core integrity fell below 50%
  929 | -10/Mines          | Discovered new exit (range 11)
 1093 | -10/Mines          | Entered Materials
 1093 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1384 | -9/Materials       | Discovered new exit (range 11)
 1463 | -9/Materials       | Entered another Materials area
 1463 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1846 | -8/Materials       | Destroyed 7 combat bots
 1957 | -8/Materials       | Discovered new exit (range 4)
 1963 | -8/Materials       | Entered Factory
 1963 | -7/Factory         | Evolved 2 slots: Utility x2
 2214 | -7/Factory         | Lost 5 parts (1p1n2u1w)
 2741 | -7/Factory         | Sucked down chute
 2741 | -7/Factory         | Entered Waste
 2763 | -7/Waste           | Spotted C-40 Crusher
 2791 | -7/Waste           | Warlord forces began an assault
 2803 | -7/Waste           | Allies destroyed C-40 Crusher
 2817 | -7/Waste           | Spotted C-40 Crusher
 2819 | -7/Waste           | Allies destroyed C-40 Crusher
 2833 | -7/Waste           | Spotted C-40 Crusher
 2833 | -7/Waste           | Spotted C-40 Crusher
 2840 | -7/Waste           | Spotted C-40 Crusher
 2841 | -7/Waste           | Destroyed C-40 Crusher
 2842 | -7/Waste           | Allies destroyed C-40 Crusher
 2847 | -7/Waste           | Allies destroyed C-40 Crusher
 2883 | -7/Waste           | Spotted C-40 Crusher
 2887 | -7/Waste           | Discovered new exit (range 20)
 2891 | -7/Waste           | Destroyed C-40 Crusher
 2923 | -7/Waste           | Entered Factory
 2923 | -7/Factory         | Accompanied by 12 allies
 3156 | -7/Factory         | Discovered new exit (range 8)
 3181 | -7/Factory         | Entered another Factory area
 3181 | -6/Factory         | Accompanied by 9 allies
 3181 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3304 | -6/Factory         | Sucked down chute
 3304 | -6/Factory         | Entered Waste
 3385 | -6/Waste           | Spotted C-40 Crusher
 3387 | -6/Waste           | Destroyed C-40 Crusher
 3390 | -6/Waste           | Spotted C-40 Crusher
 3405 | -6/Waste           | Allies destroyed C-40 Crusher
 3445 | -6/Waste           | 9 allies followed down the chute
 3472 | -6/Waste           | Spotted C-40 Crusher
 3475 | -6/Waste           | Allies destroyed C-40 Crusher
 3510 | -6/Waste           | Spotted C-40 Crusher
 3512 | -6/Waste           | Spotted C-40 Crusher
 3523 | -6/Waste           | Allies destroyed C-40 Crusher
 3535 | -6/Waste           | Allies destroyed C-40 Crusher
 3544 | -6/Waste           | Spotted C-40 Crusher
 3553 | -6/Waste           | Allies destroyed C-40 Crusher
 3628 | -6/Waste           | Discovered new exit (range 10)
 3655 | -6/Waste           | Entered Factory
 3655 | -6/Factory         | Accompanied by 8 allies
 4311 | -6/Factory         | Discovered new exit (range 7)
 4373 | -6/Factory         | Entered another Factory area
 4373 | -5/Factory         | Accompanied by 2 allies
 4373 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4387 | -5/Factory         | Build established: Gunner
 4756 | -5/Factory         | Build established: Scavenger-Gunner
 5460 | -5/Factory         | Garrison activated, responded to threat
 5490 | -5/Factory         | Destroyed 11 combat bots
 5573 | -5/Factory         | First assault squad dispatched
 5692 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 5718 | -5/Factory         | P-70 Sage assimilated allied AM-YUY(g)
 5809 | -5/Factory         | System corruption reached 10%
 5842 | -5/Factory         | Lost 8 parts (1p2n3u2w)
 6146 | -5/Factory         | Build established: Scavenger-Skirmisher
 6369 | -5/Factory         | Discovered new exit (range 15)
 6447 | -5/Factory         | Discovered new exit (range 10)
 6602 | -5/Factory         | Entered Upper Caves
 6669 | -5/Upper Caves     | Build established: Scavenger-Gunner
 6950 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 7330 | -5/Upper Caves     | Learned 4 Factory zone layouts
 7343 | -5/Upper Caves     | Discovered new exit (range 4)
 7350 | -5/Upper Caves     | Entered another Upper Caves area
 7350 | -5/Upper Caves     | Accompanied by 1 ally
 7352 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7417 | -5/Upper Caves     | Discovered new exit (range 7)
 7462 | -5/Upper Caves     | Identified exit to Factory
 7538 | -5/Upper Caves     | Learned Factory terminal intel
 7671 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 8851 | -5/Upper Caves     | Discovered new exit (range 6)
 8865 | -5/Upper Caves     | Identified exit to Zhirov
 8897 | -5/Upper Caves     | Entered Zhirov
 8897 | -5/Zhirov          | Discovered new exit (range 3)
 8899 | -5/Zhirov          | Identified exit to Proximity Caves
 8901 | -5/Zhirov          | Entered Proximity Caves
 8914 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 8956 | -4/Proximity Caves | Core integrity fell below 50%
 9028 | -4/Proximity Caves | Lost 14 parts (1p4n2u7w)
 9030 | -4/Proximity Caves | Core integrity fell below 20%
 9065 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9108 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09051_ Searching scrap...
09051_ Found Hvy. Flak Cannon.
09051_ Found Component Analysis Suite.
09051_ Found Imp. Recalibrator.
09051_ Found Force Field.
09051_ Found 17 Matter.
09060_ System corrupted: Matter fused (-7).
09064_ Acquired 7 matter.
09064_ Slug penetrates Wall.
09065_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09067_ Slug penetrates Wall. <x2>
09093_ Searching scrap...
09093_ Found Imp. Targeting Computer.
09093_ Found Imp. Remote Shield.
09093_ Found Adv. Targeting Computer.
09093_ Found Phase Gun.
09093_ Found 21 Matter.
09094_ System corrupted: Substantial component data lost.
09094_ Dropped Adv. Trap Extractor.
09095_ Acquired Phase Gun.

 Map 
-----
+----------------------------------------------------+
| ##   ###   #?????????????????????????????????????? |
| #         #??????????????????????????????????????? |
|          ##??????????????????????????????????????? |
|  ##      #???????????????????????????????????????? |
| #?#     ##??????#####????????????????????????????? |
| ??###  ##??????##   #####????????????????????????? |
| ????#  #??????##        #????????????????????????? |
| ????#  ####???#         ?????????????????????????? |
| ????#     ##?##      #???????????????????????????? |
| ????#      ###      #####????????????????????????? |
| ????#            s  ##  ##???????????????????????? |
| ????#  ##    !!  s       ##??????????????????????? |
| ????#  ###### ###s        #??????????????????????? |
| ???#   #????#%#?#         #??????????????????????? |
| ???#   #????#!###         #??????????????????????? |
| ???     ????#!##       ######????????????????????? |
| ??      ????#          ###  ##???????????????????? |
| ?       ????#####   s        #???????????????????? |
|         ????????####         ##??????????????????? |
|    ##   ???????????##s        #########   ???????? |
|    ?##   ???????????#                      ??????? |
|    ??####??????????##                      ??????? |
|    ????????????????#        ######## ##   ???????? |
|   ?????????????????##      ##????????????????????? |
|  #?????????????????##      #?????????????????????? |
|  ??????????????????#     @ #?????????????????????? |
| ???????????????#          ##?????????????????????? |
| ??????????????#           #??????????????????????? |
| ??????????????#            ??????????????????????? |
| ??????????????#   ##        ?????????????????????? |
| ??????????????#   ?#        ?????????????????????? |
| ?????????????#   ?           ????????????????????? |
| ?????????????#           ##   ???????????????????? |
| ?????????????#           #?   ???????????????????? |
| ?????????????#   ##     ##?   #??????????????????? |
| ?????????????##  ?##  ##???   #??????????????????? |
| ??????????????# ???###?????    ??????????????????? |
| ??????????????#?????????????   ??????????????????? |
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| ????????????????????????????#    ????????????????? |
| ?????????????????????????????#  ?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          42
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Cloak Strength             2
Power Amplification        30
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         11
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              IonicActuatorKinecellerator
  Manual?         0
Play Time         01:23:22
  Cumulative      289.5 hours
  Start           2021.05.03 @ 20:16:33
  End             2021.05.06 @ 19:07:50
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          223
  Rogue           195
  Adventurer      28
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             43
Gallery%          71
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80067c3b-041e-48f5-9451-ecaacc15f3c7