Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 20:24:33

Player: Sandwich

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (131)     655
Value Destroyed (5661)     5661
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (4739)               4739
              TOTAL SCORE: 17655

 Bonus
-------
High Alert Combat Kills    319
Follower Combat Kills      2382
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             1016/1150
Matter                     66/300
Energy                     379/412
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1950) Ox38
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium-Quantum Engine
>               --- PROPULSION (5) ---
                Armored Exoskeleton
>               --- UTILITY (10) -----
        Armored Scrap Engine
       Advanced Cooling System
                Huge Storage Unit
       Improved Signal Interpreter
       Improved Medium Armor Plating
       Advanced Hacking Suite
       Improved System Shield
                Relay Coupler [Grunt] (26)
                Relay Coupler [Sentry] (11)
>               --- WEAPON (3) -------
           Mini Assault Cannon
                Directed Nova Construct/C
>               --- INVENTORY (25) ---
                Wheel
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod (200)
       Advanced Sensor Array
       Improved Particle Charger
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
                System Shield
                Relay Coupler [Brawler] (27)
                Relay Coupler [Behemoth] (13)
           Mini Assault Cannon
           Mini Assault Cannon
                Magnetic Acceleration Cannon
                Remote Datajack
                Spear

 Peak State 
------------
>               --- POWER ------------
                Deuterium-Quantum Engine
>               --- PROPULSION -------
                Armored Exoskeleton
                Wheel
                Wheel
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Cooling System
                Huge Storage Unit
       Improved Signal Interpreter
       Improved Medium Armor Plating
       Advanced Hacking Suite
       Improved System Shield
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Advanced Beam Cannon
           Mini Assault Cannon
                Directed Nova Construct/C
>               --- INVENTORY --------
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Sensor Array
       Improved Particle Charger
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
                System Shield
                Relay Coupler [Brawler]
                Relay Coupler [Behemoth]
           Mini Assault Cannon
           Mini Assault Cannon
                Magnetic Acceleration Cannon
                Remote Datajack
                Spear
[Rating: 95]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  High-capacity Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   .   2   .   .   .   4   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   2   .   1   .   .   .   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             121  | 6   8   .   14  10  4   15  16  16  1   7   1   1   .   1   12  .   9   
  Power                    12   | 1   1   .   2   1   2   1   2   2   .   .   .   .   .   .   .   .   .   
    Engine                 12   | 1   1   .   2   1   2   1   2   2   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   .   5   1   1   2   6   8   1   3   .   .   .   .   .   .   2   
    Treads                 18   | 1   1   .   2   .   1   2   3   6   .   2   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 1   1   .   3   1   .   .   2   1   1   1   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   5   5   1   8   4   5   .   4   1   1   .   1   9   .   6   
    Device                 26   | .   2   .   3   1   .   2   3   1   .   2   .   1   .   .   7   .   4   
    Storage                5    | 1   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   2   .   .   
    Protection             11   | .   .   .   .   3   1   4   1   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   .   2   3   .   4   4   1   .   .   .   .   .   .   3   .   1   
    Energy Gun             4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   2   .   1   3   1   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 48   | .   3   .   3   7   2   7   13  4   .   .   .   .   1   .   3   .   5   
  Power                    4    | .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   1   .   2   1   1   1   6   2   .   .   .   .   1   .   2   .   1   
  Utility                  14   | .   .   .   .   2   1   4   4   1   .   .   .   .   .   .   .   .   2   
  Weapon                   12   | .   2   .   .   3   .   2   2   .   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      7    | .   1   .   1   7   2   1   7   2   .   .   .   .   1   .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 98  97  99  99  95  98  100 88  88  82  77  76  70  70  74  
  Engine                   6    | .   14  14  10  8   9   7   6   6   7   5   5   5   4   5   .   .   .   
  Treads                   9    | .   19  28  13  9   8   15  9   11  15  9   11  5   .   1   2   .   .   
  Leg                      1    | .   .   .   .   .   .   .   3   2   .   1   .   .   4   3   2   5   5   
  Wheel                    6    | .   7   .   8   8   9   7   6   6   7   10  11  11  6   5   .   .   1   
  Device                   14   | .   14  14  20  15  9   14  17  17  15  15  11  11  11  11  11  11  10  
  Storage                  13   | .   14  14  21  18  18  15  15  15  15  11  11  11  11  11  5   5   5   
  Processor                5    | .   .   .   .   .   .   .   7   7   7   6   11  11  11  11  6   5   5   
  Hackware                 9    | .   .   .   .   9   9   7   7   12  15  11  11  11  11  11  20  23  21  
  Protection               3    | .   .   .   .   11  18  14  3   .   .   .   .   .   .   .   .   .   5   
  Energy Gun               1    | .   16  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   .   .   5   18  9   10  15  15  11  11  11  11  11  9   11  12  
  Ballistic Cannon         3    | .   .   .   20  12  .   4   4   .   .   .   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 12  13  13  40  58  60  120 113 114 110 111 108 108 108 99  113 108 123 
  Greatest Support         70   | 20  40  40  40  23  16  16  16  69  16  26  26  26  63  63  70  48  48  
  Greatest Overweight (x)  11   | 1   1   .   3   3   3   7   11  7   10  11  4   4   9   9   11  2   11  
  Average Overweight (x)   4    | .   .   .   1   2   3   4   6   6   6   4   4   4   3   6   2   2   3   
Largest Inventory Capacity 25   | 8   8   8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   8   10  15  15  20  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   8   8   15  15  15  20  19  25  25  25  25  25  25  25  25  22  21  
  Average Carried          18   | 2   6   8   10  12  14  16  15  23  24  21  25  25  24  25  22  22  20  
  Final Capacity           25   | 8   8   8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   8   8   15  15  15  19  18  25  25  25  25  25  25  25  22  22  19  
Scrap Engine Consumption   106  | .   .   .   .   .   .   .   .   .   .   23  14  2   46  12  4   .   5   
  Constructs Created       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Constructs Modified      26   | .   .   .   .   .   .   .   .   .   .   4   1   .   3   6   8   .   4   

 Class Distribution 
--------------------
 42% | Mutant
 28% | Bothacker-Skirmisher
 17% | Scavenger-Mutant
  9% | Bothacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Mutant | -7/Storage
     Scavenger-Mutant | -7/Recycling
     Scavenger-Mutant | -5/Factory
 Bothacker-Skirmisher | -5/Waste
 Bothacker-Skirmisher | -5/Factory
 Bothacker-Skirmisher | -5/Garrison
 Bothacker-Skirmisher | -5/Factory
     Bothacker-Mutant | -5/Upper Caves
     Bothacker-Mutant | -5/Upper Caves
 Bothacker-Skirmisher | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Matter Collected           2931 | 262 141 .   744 233 40  345 480 170 38  95  40  .   10  10  124 16  183 
  Remotely                 695  | .   .   .   512 183 .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5374 | 23  428 .   674 340 511 904 715 715 73  277 .   .   .   .   368 .   346 
  Parts                    248  | 2   21  .   35  14  35  45  23  32  4   9   .   .   .   .   7   .   21  
Haulers Intercepted        3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Combat Hostiles Destroyed  112  | .   11  .   17  9   11  20  17  11  1   4   .   .   .   .   6   .   5   
  Guns                     12   | .   11  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  92   | .   .   .   17  6   11  19  16  10  1   2   .   .   .   .   5   .   5   
  AOE                      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 1   3   .   6   .   1   1   2   .   .   .   .   .   .   .   2   .   1   
  Worker                   5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   3   .   2   .   3   5   .   .   .   .   .   .   1   .   .   
  Grunt                    52   | .   8   .   10  5   .   10  8   2   .   3   .   .   .   .   4   .   2   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   3   3   6   3   2   4   1   1   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               10   | .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   3   .   7   5   3   6   6   5   1   3   .   .   .   .   1   .   2   
  Combat Bots Only         6    | .   3   .   4   4   3   6   6   4   1   3   .   .   .   .   1   .   2   
Max Kills in Single Turn   2    | 1   1   .   2   2   1   1   1   1   1   1   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Sto  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Fac  
Hostile Shots Fired        910   | .    71   .    63   64   29   183  117  115  9    18   .    .    3    15   30   .    193  
  Missed                   306   | .    17   .    21   26   6    53   28   52   3    9    .    .    1    3    7    .    80   
Damage Taken               9301  | .    661  .    595  741  353  1691 1643 610  48   169  .    .    156  235  444  .    1955 
  Core                     1028  | .    109  .    94   107  44   176  217  85   .    .    .    .    23   21   18   .    134  
  Absorbed by Shields      81    | .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   56    | .    .    .    .    29   18   9    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   423   | .    .    .    .    .    .    .    .    .    .    40   122  .    80   81   82   .    18   
Core Remaining (%)         71    | 100  .    56   76   .    72   .    .    .    31   .    .    .    .    .    .    93   .    
Volleys Fired              390   | 2    53   .    49   23   26   66   60   33   2    14   .    .    5    4    27   .    26   
  Largest                  3     | 2    2    .    2    2    2    2    2    2    2    2    .    .    2    2    2    .    3    
  Hottest                  234   | 60   80   .    78   120  120  140  149  148  148  148  .    .    148  148  148  .    234  
Shots Fired                753   | 4    106  .    96   41   46   129  103  61   7    28   .    .    8    8    39   .    77   
  Gun                      112   | 4    106  .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   636   | .    .    .    96   38   46   127  103  61   7    28   .    .    8    8    37   .    77   
  Launcher                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  280   | 2    56   .    96   33   .    38   31   .    .    .    .    .    .    .    .    .    24   
  Thermal                  462   | 2    50   .    .    5    46   91   66   61   7    28   .    .    8    8    37   .    53   
  Explosive                3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 2    14   .    19   24   10   13   12   12   15   13   .    .    3    7    9    .    8    
  Robot Miss Streak        4     | 1    3    .    3    2    1    3    2    2    1    2    .    .    4    1    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           519   | 3    79   .    65   34   24   96   62   41   4    24   .    .    3    6    30   .    48   
  Core Hits                214   | 2    26   .    27   20   14   37   26   20   2    10   .    .    .    2    9    .    19   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    1    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  7     | .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11816 | 29   759  .    1477 865  665  2486 1702 1031 67   542  .    .    70   135  649  .    1339 
  Guns                     822   | 29   759  .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  10758 | .    .    .    1477 629  665  2452 1702 1031 67   542  .    .    70   135  649  .    1339 
  Explosions               236   | .    .    .    .    236  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4188  | 7    337  .    1477 559  .    745  541  .    .    .    .    .    .    .    .    .    522  
  Thermal                  7267  | 22   422  .    .    70   665  1741 1036 1031 67   542  .    .    70   135  649  .    817  
  Explosive                236   | .    .    .    .    236  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          125   | .    .    .    .    .    .    .    125  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    3    .    5    10   10   10   10   .    .    .    .    1    1    1    2    
  Average Corruption       5     | .    1    1    3    .    4    4    10   10   10   .    .    .    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165   | .    3    1    12   .    .    36   54   25   21   .    .    .    .    .    13   .    .    
    Message Errors         37    | .    .    .    4    .    .    5    12   4    7    .    .    .    .    .    5    .    .    
    Matter Fused           52    | .    2    .    4    .    .    10   20   7    6    .    .    .    .    .    3    .    .    
    Heat Flow Errors       15    | .    1    .    .    .    .    5    6    3    .    .    .    .    .    .    .    .    .    
    Energy Discharges      17    | .    .    .    1    .    .    4    7    2    1    .    .    .    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    1    1    .    .    4    5    5    3    .    .    .    .    .    1    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    3    1    1    .    .    .    .    .    .    1    .    .    
    Misfires               6     | .    .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    1    .    .    
    Weapon Failures        4     | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            102   | .    .    .    6    23   12   4    23   5    .    10   .    .    .    .    10   .    9    
  Projectiles              79    | .    .    .    6    .    12   4    23   5    .    10   .    .    .    .    10   .    9    
  Explosions               23    | .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    14   12   .    6    7    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  40    | .    .    .    12   10   .    6    7    .    .    .    .    .    .    .    .    .    5    
  Secondary                4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      117   | .    .    .    .    117  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        277   | 20   277  .    .    30   54   246  214  167  .    48   .    .    126  57   189  .    199  
  Average Temperature      73    | 15   78   .    .    15   11   94   84   108  .    27   .    .    52   23   58   .    102  
  Received Heat Transfer   2532  | .    327  .    213  309  18   573  450  156  18   72   .    .    18   90   162  .    126  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    1    .    .    
  Parts Melted             27    | .    1    .    .    .    4    4    3    6    .    3    .    .    .    .    5    .    1    
  Heat Transferred         12144 | 50   950  .    .    111  885  2630 1710 1916 124  1031 .    .    137  261  1203 .    1136 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Sto  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Fac  
Peak Influence             1745 | 5    184  54   224  288  512  384  990  727  222  84   1    15   1745 1040 .    .    191  
  Initial                  915  | .    3    24   20   45   187  268  268  482  201  .    1    .    10   915  .    .    162  
  Average                  331  | 1    63   34   102  147  327  216  562  536  97   14   1    3    841  809  .    .    122  
Maximum Alert Level        5    | .    .    .    1    1    2    1    3    3    1    .    .    .    5    3    .    .    .    
  Low Security (%)         49   | 100  100  100  97   70   2    50   .    .    57   100  100  100  12   .    .    .    100  
  Level 1                  18   | .    .    .    2    29   70   49   25   9    42   .    .    .    6    .    .    .    .    
  Level 2                  17   | .    .    .    .    .    27   .    49   80   .    .    .    .    31   20   .    .    .    
  Level 3                  11   | .    .    .    .    .    .    .    24   9    .    .    .    .    10   79   .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    3    .    2    5    .    7    .    1    .    1    .    .    .    3    .    .    3    
  Investigation            7    | .    1    .    1    1    .    3    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    4    .    .    .    1    .    .    .    1    .    .    1    
  Reinforcement            7    | .    2    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Distress Signals           10   | .   .   .   2   1   .   3   .   2   .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   22  4   25  16  14  27  31  17  1   6   .   .   25  20  7   .   13  
  Peak Tracking Total      8    | .   6   2   6   6   5   5   8   4   .   3   .   .   5   8   3   .   6   
  Tactical Retreats        5    | .   1   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Traps Triggered            21   | .   3   .   2   1   .   3   5   1   .   1   .   .   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Machines Disabled          15   | .   .   .   .   .   1   3   1   3   .   1   .   .   1   4   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   1   .   1   .   .   1   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Machines Accessed          54   | .   7   .   4   1   2   10  1   7   4   6   .   4   3   3   .   .   2   
  Terminals                43   | .   6   .   3   .   2   6   1   7   4   4   .   3   3   3   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                131  | .   17  .   13  1   3   23  2   13  16  15  .   9   6   8   .   .   5   
  Successful               69   | .   9   .   7   1   2   10  .   10  6   11  .   6   3   3   .   .   1   
  Failed                   62   | .   8   .   6   .   1   13  2   3   10  4   .   3   3   5   .   .   4   
    Catastrophic           13   | .   2   .   2   .   .   4   .   .   1   1   .   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   10  .   7   .   .   16  .   10  16  11  .   7   1   7   .   .   4   
  Terminals                114  | .   15  .   11  .   3   16  2   13  16  13  .   8   6   8   .   .   3   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             31   | .   4   .   2   .   2   .   .   7   2   6   .   3   3   2   .   .   .   
  Record                   4    | .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          11   | .   1   .   1   .   .   .   .   1   2   3   .   1   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         29   | .   4   .   3   .   .   6   .   3   4   5   .   2   .   1   .   .   1   
  Terminals                26   | .   4   .   3   .   .   5   .   3   4   3   .   2   .   1   .   .   1   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 25   | .   4   .   2   .   .   5   .   3   4   3   .   2   .   1   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   6   .   3   .   2   9   1   5   4   4   .   4   2   3   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Used RIF Installer         3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    11   | .   .   .   .   .   4   .   4   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   4   .   4   .   .   .   .   .   3   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   6   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             6    | .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Sto  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Fac  
Total Allies               31    | .    .    .    .    .    1    .    5    .    .    .    20   .    3    .    1    .    1    
  Largest Group            20    | .    .    .    .    .    1    .    3    3    .    .    20   20   20   13   1    .    1    
  Highest-Rated Group      768   | .    .    .    .    .    25   .    142  120  .    .    768  768  767  469  49   .    47   
  Highest-Rated Ally       80    | .    .    .    .    .    25   .    80   40   .    .    50   50   50   50   49   .    47   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               321   | .    .    .    .    .    8    .    36   15   .    .    .    .    176  74   10   .    2    
  Total Damage             11675 | .    .    .    .    .    229  .    1226 480  .    .    .    .    6524 2912 242  .    62   
  Kills                    79    | .    .    .    .    .    2    .    12   2    .    .    .    .    40   21   2    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Gar Sto Rec Fac Was Fac Gar Fac Upp Upp Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Sto  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Fac  
Turns Passed               13770 | 66   1034 77   1085 343  525  1995 1528 763  595  965  309  283  1244 1005 1272 106  575  
Spaces Moved               6124  | 47   599  24   545  129  266  905  629  294  279  506  202  152  597  394  383  33   140  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   633   | 1    210  24   185  57   .    .    .    6    .    .    .    .    .    .    150  .    .    
  Legs                     772   | .    .    .    .    .    .    .    .    .    .    .    .    .    327  113  181  33   118  
  Wheels                   4716  | 43   389  .    360  72   266  905  629  288  279  506  202  152  270  281  52   .    22   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   160  110  145  145  145  190  190  190  150  150  150  135  182  215  330  170  
  Average Speed            180   | 90   117  160  143  186  145  171  199  195  199  150  150  150  181  222  297  330  315  
  Slowest Speed            361   | 160  160  160  240  240  145  205  245  240  230  245  150  150  215  355  361  330  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 3    78   9    50   17   40   23   72   45   69   13   88   4    76   11   56   6    6    
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    1    .    .    1    .    1    .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          41    | .    .    .    2    23   .    .    .    8    1    .    .    .    .    .    1    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               21    | .    .    .    2    3    .    .    .    8    1    .    .    .    .    .    1    .    6    
  AOE                      20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Gar  Sto  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Fac  
Total                      8120 | 63   833  63   760  189  363  1217 798  432  316  682  208  208  752  517  475  32   212  
  Wait                     1221 | 3    162  40   113  19   53   184  50   55   28   142  6    54   106  118  52   .    36   
  Move                     6108 | 46   598  23   544  128  265  904  628  293  278  506  201  151  596  393  382  32   140  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 6    8    .    22   8    8    20   8    20   3    7    .    .    2    .    .    .    .    
  Fast Attach              29   | 6    1    .    4    2    .    3    4    6    .    .    .    .    .    1    .    .    2    
  Attach                   50   | .    4    .    3    8    2    8    10   5    .    5    .    .    .    .    1    .    4    
  Detach                   3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Swap                     42   | .    3    .    7    .    2    4    2    5    1    2    1    1    .    .    11   .    3    
  Drop                     75   | .    4    .    18   1    7    12   .    15   4    6    .    2    3    1    2    .    .    
  Fire                     390  | 2    53   .    49   23   26   66   60   33   2    14   .    .    5    4    27   .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            61   | .    .    .    .    .    .    16   24   .    .    .    .    .    21   .    .    .    .    
  Rewire                   29   | .    .    .    .    .    .    .    11   .    .    .    .    .    18   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Sto / Gar)
-7/Garrison (discovered 4 exits: *Sto x4)
-7/Storage
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
    34 | -11/Scrapyard  | Discovered new exit (range 15)
    67 | -11/Scrapyard  | Entered Materials
   202 | -10/Materials  | Discovered new exit (range 14)
   250 | -10/Materials  | Discovered new exit (range 14)
   294 | -10/Materials  | Identified exit to Mines
   316 | -10/Materials  | Build established: Mutant
   743 | -10/Materials  | Discovered new exit (range 14)
  1101 | -10/Materials  | Entered Mines
  1114 | -10/Mines      | Assembled infested the area
  1173 | -10/Mines      | Discovered new exit (range 4)
  1178 | -10/Mines      | Entered Materials
  1178 | -9/Materials   | Evolved 2 slots: Utility x2
  1709 | -9/Materials   | Discovered new exit (range 12)
  2101 | -9/Materials   | Discovered new exit (range 13)
  2263 | -9/Materials   | Entered another Materials area
  2263 | -8/Materials   | Evolved 2 slots: Utility x2
  2358 | -8/Materials   | Garrison activated, responded to threat
  2542 | -8/Materials   | Lost 7 parts (1p1n2u3w)
  2601 | -8/Materials   | Identified exit to Garrison
  2606 | -8/Materials   | Entered Garrison
  2691 | -8/Garrison    | Discovered new exit (range 42)
  2691 | -8/Garrison    | Discovered new exit (range 65)
  2691 | -8/Garrison    | Discovered new exit (range 66)
  2768 | -8/Garrison    | Installed Relay Interface Framework
  2851 | -8/Garrison    | Rescued a captive Derelict
  2892 | -8/Garrison    | Triggered checkpoint
  3024 | -8/Garrison    | Garrison Relay disabled
  3086 | -8/Garrison    | Triggered checkpoint
  3131 | -8/Garrison    | Entered Factory
  3131 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3358 | -7/Factory     | Discovered new exit (range 7)
  3601 | -7/Factory     | Discovered new exit (range 5)
  4997 | -7/Factory     | System corruption reached 10%
  5113 | -7/Factory     | Identified exit to Garrison
  5126 | -7/Factory     | Entered Garrison
  5182 | -7/Garrison    | Triggered checkpoint
  5276 | -7/Garrison    | Triggered checkpoint
  5334 | -7/Garrison    | Lost 5 parts (2n3u)
  5378 | -7/Garrison    | Triggered checkpoint
  5433 | -7/Garrison    | Found embedded Infiltrators
  5530 | -7/Garrison    | Discovered new exit (range 14)
  5676 | -7/Garrison    | Triggered checkpoint
  5756 | -7/Garrison    | Triggered checkpoint
  5817 | -7/Garrison    | Core integrity fell below 50%
  5884 | -7/Garrison    | Discovered new exit (range 13)
  5889 | -7/Garrison    | Lost 7 parts (1p3n1u2w)
  5944 | -7/Garrison    | Triggered checkpoint
  6064 | -7/Garrison    | Discovered new exit (range 5)
  6159 | -7/Garrison    | Build established: Scavenger-Mutant
  6220 | -7/Garrison    | Triggered checkpoint
  6326 | -7/Garrison    | Discovered new exit (range 14)
  6343 | -7/Garrison    | Expanded RIF knowledge: Signal Jamming
  6538 | -7/Garrison    | Triggered checkpoint
  6566 | -7/Garrison    | Garrison Relay disabled
  6654 | -7/Garrison    | Entered Storage
  6654 | -7/Storage     | Accompanied by 3 allies
  7411 | -7/Storage     | Used back door to open Recycling access
  7411 | -7/Storage     | Discovered new exit (range 4)
  7417 | -7/Storage     | Entered Recycling
  7423 | -7/Recycling   | Found Scrap Engine
  7957 | -7/Recycling   | Discovered new exit (range 14)
  8012 | -7/Recycling   | Entered Factory
  8012 | -5/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  8911 | -5/Factory     | Discovered new exit (range 4)
  8915 | -5/Factory     | Identified exit to Factory
  8977 | -5/Factory     | Sucked down chute
  8977 | -5/Factory     | Entered Waste
  8978 | -5/Waste       | Joined by Warlord forces that had cleared the area
  8988 | -5/Waste       | Build established: Bothacker-Skirmisher
  9257 | -5/Waste       | Discovered new exit (range 16)
  9281 | -5/Waste       | Identified exit to Factory
  9286 | -5/Waste       | Entered Factory
  9286 | -5/Factory     | Accompanied by 20 allies
  9449 | -5/Factory     | Discovered new exit (range 14)
  9470 | -5/Factory     | Identified exit to Upper Caves
  9512 | -5/Factory     | Identified exit to Garrison
  9569 | -5/Factory     | Entered Garrison
  9569 | -5/Garrison    | Accompanied by 20 allies
  9585 | -5/Garrison    | Triggered checkpoint
  9713 | -5/Garrison    | Triggered checkpoint
  9717 | -5/Garrison    | Triggered checkpoint
  9791 | -5/Garrison    | Triggered checkpoint
  9807 | -5/Garrison    | Triggered checkpoint
  9846 | -5/Garrison    | Discovered new exit (range 5)
  9855 | -5/Garrison    | Identified exit to Factory
 10002 | -5/Garrison    | Discovered exit to Factory (range 11)
 10075 | -5/Garrison    | Triggered checkpoint
 10107 | -5/Garrison    | Garrison Relay disabled
 10195 | -5/Garrison    | Triggered checkpoint
 10229 | -5/Garrison    | Lost 3 allies
 10233 | -5/Garrison    | Triggered checkpoint
 10311 | -5/Garrison    | Triggered checkpoint
 10384 | -5/Garrison    | Expanded RIF knowledge: Watcher Feeds
 10418 | -5/Garrison    | Discovered exit to Factory (range 10)
 10581 | -5/Garrison    | Discovered exit to Factory (range 81)
 10581 | -5/Garrison    | Discovered exit to Factory (range 60)
 10581 | -5/Garrison    | Discovered exit to Factory (range 12)
 10581 | -5/Garrison    | Discovered exit to Factory (range 60)
 10813 | -5/Garrison    | Entered Factory
 10813 | -5/Factory     | Accompanied by 13 allies
 11047 | -5/Factory     | Lost 3 allies
 11176 | -5/Factory     | Discovered exit to Factory (range 10)
 11713 | -5/Factory     | First assault squad dispatched
 11745 | -5/Factory     | Discovered exit to Upper Caves (range 16)
 11789 | -5/Factory     | P-70 Sage assimilated allied 27-CF1(g)
 11818 | -5/Factory     | Entered Upper Caves
 11818 | -5/Upper Caves | Accompanied by 1 ally
 11848 | -5/Upper Caves | Lost 5 allies
 11955 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 12504 | -5/Upper Caves | Build established: Bothacker-Mutant
 12836 | -5/Upper Caves | Learned location of Armory (-4)
 13067 | -5/Upper Caves | Discovered new exit (range 4)
 13077 | -5/Upper Caves | Identified exit to Upper Caves
 13090 | -5/Upper Caves | Entered another Upper Caves area
 13156 | -5/Upper Caves | Discovered exit to Factory (range 12)
 13196 | -5/Upper Caves | Entered Factory
 13196 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 13502 | -4/Factory     | Build established: Bothacker-Skirmisher
 13553 | -4/Factory     | Local machine network offline
 13771 | -4/Factory     | Self-destructed

 Last Messages 
---------------
13746_ R-10 Processor collects Med. Matter Pod.
13747_ Y-64 Sentinel heat short circuits Imp. Treads.
13747_ Y-64 Sentinel destroyed.
13749_ Slug penetrates Manufacturing Mainframe. <x2>
13750_ R-10 Processor collects Lgt. Ion Engine.
13753_ Slug penetrates Manufacturing Mainframe.
13754_ X-82 Rainmaker knocked back.
13755_ Penetrated by Slug.
13757_ X-82 Rainmaker knocked back.
13758_ Slug penetrates Manufacturing Mainframe. <x2>
13760_ X-82 Rainmaker knocked back. <x2>
13761_ Slug penetrates Wall.
13762_ Penetrated by Slug.
13762_ Wheel destroyed.
13764_ X-82 Rainmaker destroyed.
13764_ Slug penetrates Manufacturing Mainframe.
13764_ Slug penetrates Wall.
13764_ Adv. Beam Cannon destroyed.
13765_ Door malfunctions.
13769_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          65
Energy Generation          25
Energy Capacity            800
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             20
Evasion (%)                44
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          24
Defensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        37
Authchip Count             3

 Item Schematics 
-----------------
 Coolant Injector | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cannon Specialist

 Challenges 
------------
None

 Game 
------
Seed              GravmagMasterMicrothruster
  Manual?         0
Play Time         01:42:11
  Cumulative      224.2 hours
  Start           2024.06.08 @ 11:00:11
  End             2024.06.26 @ 20:24:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          286
  Rogue           242
  Adventurer      4
  Explorer        40
Win Type          -
  Total           10
  Types           8/1/0/1/0/0/0/0/0
Lore%             52
Gallery%          76
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7e5a1d9-9814-4844-b060-b5298c18992e