Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 19:25:50 Player: Doglevel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (607) 607 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2537 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Small Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Spread Laser Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Small Storage Unit Medium Laser Small Laser Light Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 35 | 6 6 4 5 14 Power 10 | 1 1 2 1 5 Engine 9 | 1 1 2 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 2 | 2 . . . . Leg 4 | . . . 2 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . . 2 Device 2 | . . . . 2 Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 2 2 2 4 Energy Gun 5 | 2 . . 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . 1 2 . . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 22 | . . . . 22 Power 5 | . . . . 5 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 9 | . . . . 9 Highest Loss Streak 22 | . . . . 22 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 9 9 7 Power 1 | . 1 1 1 1 Propulsion 1 | . 2 3 1 . Utility 1 | . . 1 3 2 Weapon 2 | . 2 3 3 4 Tool/Special . | . . . . . Unused Backups 2 | . 1 . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 99 100 85 Engine 17 | . 14 22 22 12 Treads 14 | . 28 22 2 . Leg 9 | . . . 19 19 Device 2 | . . . . 8 Storage 12 | . 17 11 11 9 Processor 9 | . 8 11 11 8 Energy Gun 9 | . 14 . 9 9 Ballistic Gun 15 | . 10 21 22 11 Ballistic Cannon 3 | . 3 11 1 . Peak Build Rating 18 | 6 8 11 12 18 Average Rating 9 | 4 7 10 11 14 On Entrance 7 | . 6 8 11 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 14 24 25 28 28 Greatest Support 40 | 40 40 40 40 30 Greatest Overweight (x) 8 | 4 . . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 7 | 2 7 9 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 10 10 10 1 Class Distribution -------------------- 58% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 788 | 235 88 116 74 275 Remotely . | . . . . . Salvage Created 868 | . 88 185 76 519 Parts 60 | . 13 8 3 36 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 4 4 2 4 Guns 8 | . 4 2 1 1 Cannons 3 | . . 2 1 . AOE 3 | . . . . 3 Classes Destroyed 9 | . 2 2 . 5 Builder 5 | . . . . 5 Hauler 3 | . . . . 3 Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 3 | . 3 . . . Grunt 8 | . 1 2 2 3 Sentry 2 | . . 2 . . Hunter 1 | . . . . 1 Best Kill Streak 9 | . 3 3 2 9 Combat Bots Only 3 | . 3 3 2 1 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 183 | . 33 23 4 123 Missed 48 | . 12 5 2 29 Hits 135 | . 21 18 2 94 Projectile 135 | . 21 18 2 94 Critical Strikes 10 | . . 1 . 9 Damage Taken 2511 | . 245 257 31 1978 Core 627 | . 44 25 . 558 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 82 . 93 . Volleys Fired 67 | . 15 13 6 33 Largest 3 | . 2 3 3 3 Hottest 180 | . 90 70 73 180 Shots Fired 179 | . 30 39 18 92 Gun 144 | . 30 26 12 76 Cannon 24 | . . 13 5 6 Launcher 11 | . . . 1 10 Special . | . . . . . Kinetic 92 | . 5 39 17 31 Thermal 43 | . 14 . . 29 Explosive 11 | . . . 1 10 Electromagnetic 33 | . 11 . . 22 Robot Hit Streak 15 | . 4 10 6 15 Robot Miss Streak 5 | . 5 4 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 112 | . 15 27 10 60 Core Hits 64 | . 7 13 6 38 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 1 . Burn 2 | . 2 . . . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2161 | . 183 290 117 1571 Guns 888 | . 183 148 46 511 Cannons 338 | . . 142 71 125 Explosions 935 | . . . . 935 Melee . | . . . . . Ramming . | . . . . . Kinetic 571 | . 28 290 117 136 Thermal 532 | . 87 . . 445 Explosive 834 | . . . . 834 Electromagnetic 224 | . 68 . . 156 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 2 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 55 | . . . . 55 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 344 | . 303 276 130 344 Average Temperature 107 | . 133 106 62 99 Received Heat Transfer 1008 | . 129 123 18 738 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1152 | . 407 . . 745 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 121 | . 60 101 60 121 Initial 10 | . . . 10 1 Average 25 | . 13 49 15 34 Influence Increases 546 | . 105 148 55 238 Destroy 0b10 Robot/C 280 | . 80 80 40 80 Destroy 0b10 Robot/NC 60 | . . 5 . 55 Destroy Leader 78 | . 10 32 10 26 Disable Machine 30 | . . . . 30 Destroy Structure 38 | . . 1 5 32 Lose Combat Pursuer 60 | . 15 30 . 15 Influence Decreases 546 | . 105 120 78 243 Entered New Map 22 | . . . 18 4 Time Decay 373 | . 105 120 60 88 Lost Part 151 | . . . . 151 Squads Dispatched 4 | . . . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 5 9 2 16 Peak Tracking Total 9 | . 2 4 2 9 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 1 2 . 3 Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 20 | . 1 3 . 16 Successful 17 | . 1 2 . 14 Failed 2 | . . 1 . 1 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers 11 | . . . . 11 Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Record 2 | . 1 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 10 | . . . . 10 Insert Component 3 | . . . . 3 Analyze 4 | . . . . 4 Retrieve Study 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . . 3 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1195 | 80 354 254 238 269 Spaces Moved 541 | 44 177 117 110 93 Core 27 | 17 . . . 10 Treads 324 | 27 177 117 3 . Legs 189 | . . . 107 82 Wheels 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 115 Average Speed 162 | 155 160 160 189 144 Slowest Speed 450 | 250 160 160 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 30 16 38 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . 7 35 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . 7 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 718 | 53 218 159 129 159 Wait 32 | . 7 23 . 2 Move 537 | 43 176 116 109 93 Hop . | . . . . . Pick Up 22 | 4 8 2 4 4 Fast Attach 15 | 6 3 1 . 5 Attach 13 | . . 2 1 10 Detach 2 | . 1 . . 1 Swap 18 | . 4 1 5 8 Drop 12 | . 4 1 4 3 Fire 67 | . 15 13 6 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 663 | -9/Materials | Discovered new exit (range 11) 689 | -9/Materials | Entered Mines 753 | -9/Mines | Build established: Gunner 879 | -9/Mines | Discovered new exit (range 13) 901 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 927 | -9/Mines | Entered Materials 927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -8/Materials | Central database locked down 1164 | -8/Materials | Core integrity fell below 50% 1190 | -8/Materials | Core integrity fell below 20% 1196 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. ALERT: Construction progress impeded, dispatching reinforcements to local area. Med. Laser destroyed. Missile Launcher destroyed. Destroyed Missile Launcher. U-05 Engineer lays Concrete. Aluminum Leg destroyed. Targeting Computer destroyed. Critical hit (Blast). Knocked back. Acquired Lgt. Ion Engine. System corrupted: Component data lost. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. Knocked back. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????# #??????# [ """ #????????????? | | ???????# #??????# """ #????????????? | | ???????# ! #??????# """ #????????????? | | ???????# #??????# #????????????? | | ???????# #??????# #????????????? | | ???????# """ #??????# "" #????????????? | | ???????+ """"" #??????# *S"" #????????????? | | ???????# """"" #??????# "" #????????????? | | ???????# """"" #??????##########????????????? | | ???????# """ +????????????????????????????? | | ???????# ! #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????########% #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????#% #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ?????????????## ###########??????????????????? | | ?=??????###??## # #??????????????????? | | ? ### ?## #??????????????????? | | ######w%* #??????????????????? | | =ut=* gg ! % #??????????????????? | | % !g " #??????????????????? | | % !g H !@" #??????????????????? | | # = ug Y |"" #??????????????????? | | # % * #??????????????????? | | ? "" # ######??????????????????? | | ???" # ????????????????????????? | | ???" ! ????????????????????????? | | ??? ?????????????????????????? | | ?? ! ?????????????????????????? | | ???##### ####### ?????????????????????????? | | ???????# ??????###+##????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Sml. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Sml. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedPulsarArray Manual? 0 Play Time 00:38:35 Cumulative 9.8 hours Start 2026.02.21 @ 06:14:26 End 2026.03.03 @ 19:25:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 25x20 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: dbb5602d-b01e-40fa-b7b7-60234d421809