Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.09 @ 15:34:56 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3511) 3511 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6656 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 132/150 System Corruption 2% Temperature Critical (539) Movement Core (1000) Ox19 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Assault Cannon Gauss Cannon > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Large Matter Pod (150) Matter Compressor (101) Advanced Visual Processing Unit Core Analyzer Core Shielding Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Core Shielding > --- WEAPON ----------- Assault Rifle Autogun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod Matter Compressor Advanced Visual Processing Unit Core Analyzer Flak Gun Assault Cannon Assault Cannon Assault Cannon Gauss Cannon [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . 1 1 . . Weapon 2 | . 1 . . 1 . Parts Attached 50 | 7 4 4 14 11 10 Power 9 | 1 . 1 3 2 2 Engine 6 | 1 . 1 1 2 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 16 | 2 1 . 4 5 4 Treads . | . . . . . . Leg 16 | 2 1 . 4 5 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 2 2 . 1 Device 2 | . . 1 . . 1 Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | 1 . . 1 . . Artifact . | . . . . . . Weapon 16 | 2 1 1 5 4 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 1 5 2 1 Ballistic Cannon 4 | . . . . 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . 1 5 5 16 Power 6 | . . . 3 1 2 Propulsion 9 | . . . 1 1 7 Utility 3 | . . 1 . . 2 Weapon 9 | . . . 1 3 5 Highest Loss Streak 16 | . . 1 2 2 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 94 99 94 Engine 12 | . 12 20 8 11 12 Core 1 | . . . 5 1 1 Leg 24 | . 25 20 21 27 25 Device 1 | . . 6 . . 6 Storage 8 | . 12 10 8 7 7 Processor 5 | . . 4 8 7 7 Protection 12 | . 12 10 16 14 6 Ballistic Gun 27 | . 37 30 24 25 12 Ballistic Cannon 1 | . . . . 2 14 Naked Turns . | . . . . . . Heaviest Build 81 | 16 48 52 60 77 81 Greatest Support 50 | 20 20 20 30 50 50 Greatest Overweight (x) 23 | 4 2 2 5 2 23 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 Most Carried 20 | 5 6 9 11 20 16 Average Carried 10 | 2 5 6 9 14 13 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 16 | 5 6 9 11 16 9 Class Distribution -------------------- 39% | Hacker-Gunner 25% | Hacker-Tank 24% | Scavenger-Gunner 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 2949 | 244 333 328 386 1538 120 Remotely . | . . . . . . Salvage Created 4811 | . 304 883 835 2557 232 Parts 269 | . 23 59 51 129 7 Haulers Intercepted 8 | . 1 2 1 4 . Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 84 | . 7 19 15 35 8 Guns 73 | . 7 19 15 30 2 Cannons 11 | . . . . 5 6 Classes Destroyed 14 | . 4 2 2 6 . Worker 4 | . . . . 4 . Builder 4 | . . . 1 3 . Tunneler 3 | . . . 2 1 . Hauler 8 | . 1 2 1 4 . Recycler 6 | . . 1 1 4 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 13 | . 3 3 2 5 . Swarmer 22 | . 4 8 5 2 3 Grunt 44 | . 3 8 6 24 3 Duelist 1 | . . . . 1 . Sentry 11 | . . 3 4 2 2 Hunter 2 | . . . . 2 . Programmer 4 | . . . . 4 . Best Kill Streak 9 | . 6 7 7 9 5 Combat Bots Only 6 | . 3 6 4 4 5 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 3679 | . 104 381 359 971 1864 Core 889 | . 26 35 55 125 648 Absorbed by Shields . | . . . . . . Redirected to Shielding 92 | . 4 7 9 21 51 Regen/Repaired (Parts) 88 | . . . 88 . . Core Remaining (%) 92 | 100 89 91 90 . . Volleys Fired 260 | . 24 58 47 107 24 Largest 4 | . 3 3 3 4 4 Hottest 164 | . 60 63 66 135 164 Shots Fired 846 | . 72 174 139 404 57 Gun 754 | . 72 174 139 348 21 Cannon 92 | . . . . 56 36 Launcher . | . . . . . . Special . | . . . . . . Kinetic 846 | . 72 174 139 404 57 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 17 21 32 35 14 Robot Miss Streak 4 | . 2 3 2 4 3 Penetration Max . | . . . . . . Secondary Targets 14 | . 2 5 2 5 . Max Gunslinging Chain 2 | . 1 1 2 1 . Shots Hit Robots 659 | . 49 129 118 320 43 Core Hits 277 | . 20 57 51 126 23 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 1 . 3 . Destroy 1 | . . 1 . . . Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8999 | . 538 1295 1272 4859 1035 Guns 7241 | . 538 1295 1272 3841 295 Cannons 1740 | . . . . 1000 740 Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . . . . 18 . Kinetic 8981 | . 538 1295 1272 4841 1035 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 . 2 2 Average Corruption 1 | . . 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 1 . 2 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . . . 1 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . . . 4 6 Projectiles 10 | . . . . 4 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . . . 12 4 Impact . | . . . . . . Kinetic 16 | . . . . 12 4 Secondary . | . . . . . . Self-Inflicted Damage 102 | . . . . 102 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 5 | . . . . 4 1 Kicked 5 | . . . . 4 1 Crushed . | . . . . . . Highest Temperature 774 | . 94 270 82 434 774 Average Temperature 116 | . 23 64 28 107 422 Received Heat Transfer 2133 | . 60 255 225 582 1011 Effects 51 | . . . . 13 38 Shutdowns 15 | . . . . 4 11 Energy Bleed 2 | . . . . 1 1 Interference 16 | . . . . 8 8 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 348 | . 240 308 311 348 . Initial 73 | . . . 40 73 . Average 108 | . 52 122 162 121 . Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 78 | 100 84 85 57 79 . Level 1 21 | . 15 14 42 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 2 2 10 . Investigation 5 | . . 2 . 3 . Extermination 4 | . . . . 4 . Reinforcement 5 | . . . 2 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 14 | . 2 4 3 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 13 29 19 46 11 Peak Tracking Total 10 | . 4 6 6 5 10 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed 3 | . . 3 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 5 | . . . . 4 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 16 | . 4 4 2 6 . Terminals 14 | . 4 4 1 5 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 13 19 5 21 . Successful 43 | . 11 13 5 14 . Failed 15 | . 2 6 . 7 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 54 | . 13 19 3 19 . Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 39 | . 11 13 3 12 . Record 5 | . . 1 2 2 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 2 | . 1 . . 1 . Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 2 2 . 1 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Maintenance Status 3 | . 1 2 . . . Surveillance Status 1 | . . 1 . . . Transport Status 2 | . 1 . . 1 . Investigation Status 1 | . 1 . . . . Reinforcement Status 3 | . 1 1 . 1 . Assault Status 2 | . . 1 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 5 | . 1 1 . 3 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 4 1 6 . Full Trace Events 5 | . . 2 . 3 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 47 | . . . . 47 . Total Part Build Rating 10 | . . . . 10 . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 135 | . . . . . 135 Highest-Rated Ally 135 | . . . . . 135 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 4757 | 77 1123 702 674 1865 316 Spaces Moved 1810 | 64 450 202 228 750 116 Core 30 | 29 . . . . 1 Treads . | . . . . . . Legs 1780 | 35 450 202 228 750 115 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 190 190 Average Speed 209 | 97 233 260 216 190 202 Slowest Speed 1200 | 250 260 260 470 260 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 87 22 27 22 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . . 40 3 Melee . | . . . . . . Projectile 10 | . . . . 7 3 AOE 33 | . . . . 33 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 2243 | 75 480 272 313 948 155 Wait 93 | . . 4 24 65 . Move 1805 | 63 449 201 227 749 116 Hop . | . . . . . . Pick Up 23 | 5 1 5 1 8 3 Fast Attach 13 | 7 . . 6 . . Attach 21 | . 1 3 2 5 10 Detach . | . . . . . . Swap 16 | . 3 1 6 6 . Drop 7 | . 2 . . 4 1 Fire 260 | . 24 58 47 107 24 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . 4 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 14) 78 | -11/Junkyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Weapon x1 106 | -10/Materials | Identified exit to Mines 106 | -10/Materials | Discovered exit to Mines (range 16) 302 | -10/Materials | Build established: Hacker-Tank 544 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Discovered exit to Materials (range 6) 1110 | -10/Materials | Discovered exit to Materials (range 16) 1201 | -10/Materials | Entered another Materials area 1201 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1396 | -9/Materials | Identified exit to Mines 1396 | -9/Materials | Discovered exit to Mines (range 14) 1489 | -9/Materials | Build established: Hacker-Skirmisher 1834 | -9/Materials | Identified exit to Materials 1834 | -9/Materials | Discovered exit to Materials (range 4) 1903 | -9/Materials | Entered another Materials area 1903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1924 | -8/Materials | Build established: Hacker-Gunner 2371 | -8/Materials | Identified exit to Factory 2371 | -8/Materials | Discovered exit to Factory (range 9) 2450 | -8/Materials | Repaired Assault Rifle 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2751 | -7/Factory | Build established: Scavenger-Gunner 2794 | -7/Factory | Identified exit to Lower Caves 2794 | -7/Factory | Discovered exit to Lower Caves (range 9) 3616 | -7/Factory | Fabricated Matter Compressor (x2) 3806 | -7/Factory | Build established: Hacker-Gunner 4442 | -7/Factory | Entered Lower Caves 4501 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4724 | -7/Lower Caves | Core integrity fell below 50% 4749 | -7/Lower Caves | Core integrity fell below 20% 4759 | -7/Lower Caves | Core destroyed Last Messages --------------- 04744_ Adv. Targeting Computer broken. 04744_ Overheating: Short circuit. 04745_ Broken Assault Cannon destroyed. 04745_ Acquired 18 matter. 04747_ Flak Gun destroyed. 04749_ Overheating: Core damaged (-84). A strange signal echoes through the caves. 04750_ Power failure, Mic. Nuclear Core shutdown. 04752_ Overheating: Broken Adv. Targeting Computer damaged (-10). 04754_ Power failure, Imp. Deuterium Engine shutdown. 04754_ Overheating: Matter decay (-14). 04754_ Imp. Deuterium Engine destroyed. 04755_ Overheating: System interference. 04755_ Assault Cannon temporarily disabled. 04756_ Overheating: Broken Adv. Targeting Computer damaged (-4). 04756_ Overheating: Mic. Nuclear Core damaged (-12). 04756_ Overheating: Gauss Cannon damaged (-16). 04756_ Overheating: Assault Cannon damaged (-71). 04756_ System corrupted: Energy discharge (-49). 04759_ Overheating: Core damaged (-133). 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