Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 02:54:35 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (90) 450 Value Destroyed (3262) 3262 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (721) 721 TOTAL SCORE: 10993 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 99 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 318/850 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Hovering (141) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Armored Leg Airjet Combat Airjet Combat Airjet Improved Cesium-ion Thruster > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Battle Rifle Impact Mace > --- INVENTORY (15) --- Light Angular Momentum Engine Light Fission Core Cooled VTOL Module Faulty Cooled Cesium-ion Thruster Medium Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Particle Charger Improved Utility Shielding System Restoration Module Mobile Refinery Mk. CCLXVII Phasing AFG Centrium Greatsword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Aerolev Unit Cooled Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Hacking Suite System Shield > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Enhanced Nuclear Core Gravmag System Gravmag System Combat Airjet Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Medium Storage Unit Improved Sensor Array Improved Signal Interpreter System Restoration Module Cooled Pulse Rifle Gauss Rifle Precision Assault Rifle Improved Concussive RPG [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . 1 . . . . . . Utility 5 | . . . . . 3 . 1 . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 140 | 2 7 3 . 8 31 29 17 5 3 . 1 12 2 3 3 8 6 . Power 9 | . . . . . 2 1 3 . . . . 2 . . . . 1 . Engine 5 | . . . . . 1 1 1 . . . . 2 . . . . . . Core 4 | . . . . . 1 . 2 . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 36 | 2 . . . 2 9 13 2 . . . . 2 . . . 5 1 . Treads 13 | 2 . . . . 4 7 . . . . . . . . . . . . Leg 3 | . . . . 2 . . . . . . . . . . . 1 . . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . Hover 15 | . . . . . 3 4 2 . . . . 2 . . . 3 1 . Flight 3 | . . . . . . 2 . . . . . . . . . 1 . . Utility 44 | . 3 . . 1 11 5 6 2 2 . 1 6 . 3 . 1 3 . Device 17 | . . . . . 1 1 3 1 2 . . 3 . 3 . 1 2 . Storage 6 | . 2 . . . . . 2 1 . . . 1 . . . . . . Processor 9 | . 1 . . . 2 3 . . . . 1 2 . . . . . . Hackware 2 | . . . . . 1 . 1 . . . . . . . . . . . Protection 10 | . . . . 1 7 1 . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 51 | . 4 3 . 5 9 10 6 3 1 . . 2 2 . 3 2 1 . Energy Gun 4 | . 1 . . 1 1 . . . . . . . . . . 1 . . Energy Cannon 4 | . 1 . . . 3 . . . . . . . . . . . . . Ballistic Gun 26 | . 1 3 . 2 5 8 4 . . . . . . . 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . 2 . . . 1 . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 2 1 . . . . 1 . . 1 . . Slashing Weapon 4 | . . . . . . . . 1 1 . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 3 5 . 1 . . . 1 1 . 1 2 . Parts Lost 29 | . 1 1 . 4 8 2 1 . . . . . . 1 . 11 . . Power 3 | . . . . 1 . . 1 . . . . . . . . 1 . . Propulsion 10 | . . 1 . 1 1 2 . . . . . . . . . 5 . . Utility 7 | . . . . . 4 . . . . . . . . 1 . 2 . . Weapon 9 | . 1 . . 2 3 . . . . . . . . . . 3 . . Highest Loss Streak 5 | . 1 1 . 2 4 1 1 . . . . . . 1 . 5 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 92 85 85 86 98 99 100 96 100 100 95 90 85 92 92 94 100 Engine 5 | . 14 14 14 12 2 6 . . . . . 5 6 6 6 5 . . Core 3 | . . . . . 4 2 6 7 7 7 7 . . . . . 5 6 Treads 9 | . 28 21 14 10 14 20 . . . . . . . . . . . . Leg 1 | . . . . 6 6 . . . . . . . . . . 4 6 6 Hover 13 | . . . . . 1 5 29 30 28 28 28 27 25 25 25 20 16 18 Device 2 | . . . . . 1 . 6 6 8 14 9 5 6 4 6 4 1 . Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 6 6 Processor 16 | . 5 14 14 12 10 19 15 15 14 14 18 24 25 25 25 25 25 25 Hackware 7 | . . . . . 1 9 14 15 14 14 14 12 12 12 12 12 12 12 Protection 3 | . . . . 1 15 6 . . . . . . . . . . 2 6 Energy Gun 1 | . 5 8 . 1 1 . . . . . . . . . . 4 . . Energy Cannon 1 | . 8 . . . 4 . . . . . . . . . . . . . Ballistic Gun 10 | . 13 12 28 23 11 17 7 . . . . . . . 3 5 4 6 Impact Weapon 3 | . . . . . . . 7 11 7 7 7 6 5 6 3 . 6 6 Slashing Weapon 1 | . . . . . . . . 2 7 7 7 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 11 27 27 25 30 42 36 41 42 33 33 33 48 39 39 44 39 55 43 Greatest Support 84 | 40 40 40 20 20 84 84 33 33 42 42 42 48 48 48 48 54 32 32 Greatest Overweight (x) 11 | . . 1 1 1 11 3 1 1 . . . . . . . . 2 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 9 13 15 14 14 14 14 15 14 15 15 14 14 14 13 13 13 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 12 15 15 14 15 15 15 15 15 15 15 15 15 14 15 12 15 15 Class Distribution -------------------- 49% | Mutant 25% | Hacker-Scout 9% | Hacker-Mutant 9% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Matter Collected 2721 | 200 180 70 . 152 594 649 219 99 30 . 19 156 . 45 46 202 60 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3753 | . 353 130 . 147 1083 974 170 43 . . . 211 . 38 69 535 . . Parts 200 | . 20 13 . 3 51 66 8 3 . . . 14 . 3 5 14 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 5 . . . . . . 7 13 . 4 Prevented 4 | . . . . . . . . 2 . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 7 5 . 7 19 19 1 1 . . . 2 . 1 1 12 . . Melee 8 | . . . . . 1 . . 1 . . . 2 . 1 . 3 . . Guns 50 | . 5 3 . 2 11 19 1 . . . . . . . 1 8 . . Cannons 9 | . 2 . . . 7 . . . . . . . . . . . . . AOE 7 | . . 2 . 5 . . . . . . . . . . . . . . Classes Destroyed 15 | . 4 1 . 1 5 1 . 1 . . . 1 . . . 1 . . Worker 2 | . . . . . 2 . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 2 | . 1 . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 13 | . 3 . . . 1 2 3 . . . . 4 . . . . . . Swarmer 13 | . 3 3 . . . 3 . . . . . . . . . 4 . . Grunt 34 | . 4 2 . 1 13 8 . . . . . . . . . 6 . . Brawler 1 | . . . . . . . . . . . . . . . . 1 . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . Sentry 14 | . . . . . 4 8 1 . . . . . . . 1 . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . 2 . 1 . 1 . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 3 . 8 7 4 1 1 . . . 1 . 1 1 3 . . Combat Bots Only 7 | . 2 3 . 7 6 4 1 1 . . . 1 . 1 1 3 . . Max Kills in Single Turn 2 | . 2 2 . 2 1 2 1 1 . . . 1 . 1 1 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . . Exploded 2 | . . 1 . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Damage Taken 6229 | . 536 71 . 511 1742 843 328 30 . . . 100 . 85 142 1786 . 55 Core 1018 | . 44 . . 149 223 53 17 . . . . 42 . 5 65 420 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 18 | . . . . . 18 . . . . . . . . . . . . . Regen/Repaired (Parts) 194 | . . . . . . 194 . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 22 . 49 . . . . 97 . . . . . . . Volleys Fired 250 | . 35 7 . 17 77 55 11 3 . . . 2 . . 5 38 . . Largest 2 | . 2 2 . 2 2 2 2 1 . . . 1 . . 1 2 . . Hottest 140 | . 80 60 . 60 140 48 46 36 . . . 36 . . 28 91 . . Shots Fired 451 | . 70 12 . 21 143 110 21 3 . . . 2 . . 5 64 . . Gun 377 | . 40 10 . 13 115 110 21 . . . . . . . 4 64 . . Cannon 58 | . 30 . . . 28 . . . . . . . . . . . . . Launcher 16 | . . 2 . 8 . . . 3 . . . 2 . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 339 | . 35 5 . 10 112 110 21 . . . . . . . 4 42 . . Thermal 96 | . 35 5 . 3 31 . . . . . . . . . . 22 . . Explosive 16 | . . 2 . 8 . . . 3 . . . 2 . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 12 6 . 4 15 27 17 . . . . . . . 4 11 . . Robot Miss Streak 4 | . 3 3 . 4 4 2 1 . . . . . . . 2 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . 1 . . Shots Hit Robots 345 | . 40 7 . 8 109 92 19 1 . . . 11 . 2 4 52 . . Core Hits 175 | . 19 9 . 14 44 43 6 . . . . 3 . . 3 34 . . Critical Kills 3 | . . . . . . 1 1 . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . 1 . . . . Critical Strikes 5 | . . . . . . 1 1 . . . . 1 . 1 . 1 . . Destroy 3 | . . . . . . 1 1 . . . . . . . . 1 . . Smash 2 | . . . . . . . . . . . . 1 . 1 . . . . Melee Attacks 97 | . . . . . . 2 26 6 3 . . 39 . 13 . 7 . 1 Impact 71 | . . . . . . 2 26 6 1 . . 15 . 13 . 7 . 1 Slashing 26 | . . . . . . . . . 2 . . 24 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 7281 | . 641 240 . 429 2034 1477 381 107 . . . 603 . 107 87 1175 . . Guns 4692 | . 359 91 . 66 1379 1477 267 . . . . . . . 75 978 . . Cannons 912 | . 282 . . . 630 . . . . . . . . . . . . . Explosions 516 | . . 141 . 363 . . . . . . . . . . 12 . . . Melee 1128 | . . . . . . . 114 107 . . . 603 . 107 . 197 . . Ramming 33 | . . 8 . . 25 . . . . . . . . . . . . . Kinetic 4369 | . 316 53 . 54 1347 1477 267 . . . . . . . 75 780 . . Thermal 1235 | . 325 38 . 12 662 . . . . . . . . . . 198 . . Explosive 516 | . . 141 . 363 . . . . . . . . . . 12 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 847 | . . . . . . . 114 107 . . . 322 . 107 . 197 . . Slashing 281 | . . . . . . . . . . . . 281 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . . . . 1 . . . . . . Average Corruption 1 | . . . . 2 . . . . . . . 1 . . . . . . Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . 1 . . . . . . . 3 . . . . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 477 | . . . . 11 . . 70 57 . . . 168 . 57 . 114 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 11 | . . . . 11 . . . . . . . . . . . . . . Melee 466 | . . . . . . . 70 57 . . . 168 . 57 . 114 . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . 40 . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . Rammed 9 | . . 2 . . 7 . . . . . . . . . . . . . Targets Rammed 12 | . . 2 . 2 8 . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 352 | . 256 . . 28 352 22 9 . . . . . . . 9 196 . . Average Temperature 74 | . 90 . . 12 83 6 6 . . . . . . . 6 74 . . Received Heat Transfer 2053 | . 276 9 . 12 729 342 105 9 . . . . . 6 42 496 . 27 Effects 7 | . 3 . . . 4 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 6 | . 3 . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . . . . 2 . . . 1 . . Impact Corruptions 15 | . . . . . . . 3 1 . . . 4 . 2 . 5 . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . Heat Transferred 2198 | . 692 75 . 25 999 . . . . . . . . . . 407 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Peak Influence 458 | . 170 197 . 135 334 458 234 . . . . 130 37 130 . . . . Initial 141 | . . 25 . . 48 141 73 . . . . . 22 25 . . . . Average 93 | . 43 139 . 10 76 205 114 . . . . 55 27 63 . . . . Maximum Alert Level 2 | . . . . . 1 2 1 . . . . . . . . . . . Low Security (%) 90 | 100 100 100 . 100 94 56 93 . . . . 100 100 100 . . . . Level 1 9 | . . . . . 5 39 6 . . . . . . . . . . . Level 2 . | . . . . . . 4 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . . 1 2 1 3 . . . . 2 . 2 . . . . Investigation 3 | . . . . . . . 2 . . . . 1 . . . . . . Extermination 3 | . . . . . . . 1 . . . . 1 . 1 . . . . Reinforcement 5 | . . . . 1 2 1 . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Distress Signals 6 | . . . . . 1 3 . . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 146 | . 16 5 . 13 31 27 13 3 . . . 12 3 8 1 11 . 3 Peak Tracking Total 6 | . 3 3 . 6 6 5 3 4 . . . 3 3 3 1 4 . 2 Tactical Retreats 10 | . 2 . . . 1 1 2 . . . . 1 . 2 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . . . 1 1 . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . 1 1 . 5 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . 1 . . . 1 2 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . 1 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 2 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Accessed 62 | . 5 . 4 . 7 12 16 1 1 4 . 5 . 7 . . . . Terminals 44 | . 5 . . . 7 9 13 1 . . . 2 . 7 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 2 . . . . 2 . . . . . . Total Hacks 216 | . 13 . 4 . 26 44 56 1 1 29 . 13 . 29 . . . . Successful 146 | . 9 . 4 . 19 25 32 1 1 29 . 10 . 16 . . . . Failed 67 | . 3 . . . 6 18 24 . . . . 3 . 13 . . . . Catastrophic 4 | . . . . . . . 1 . . . . . . 3 . . . . Database Lockouts 3 | . 1 . . . 1 1 . . . . . . . . . . . . Manual 113 | . 10 . . . 17 29 32 . . . . 4 . 21 . . . . Terminals 160 | . 13 . . . 26 36 48 1 . . . 7 . 29 . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . Repair Stations 6 | . . . . . . 6 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access 11 | . . . . . . 2 6 . . . . 3 . . . . . . Terminal Hacks 87 | . 5 . 4 . 10 13 16 1 1 29 . 3 . 5 . . . . Record 18 | . . . 4 . 1 . 1 1 . 11 . . . . . . . . Part Schematic 14 | . . . . . . . 3 . . 10 . . . 1 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Robot Analysis 9 | . 2 . . . 2 3 2 . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . . 1 1 3 . . 3 . . . . . . . . Open Door 4 | . . . . . . 3 . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Terminal Index 4 | . . . . . 1 1 1 . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . 1 2 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 2 . . . . . . . . . . . . Locate Traps 8 | . 2 . . . 1 . 2 . . . . 1 . 2 . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 2 . . . . 2 . . . . . . Seal Access 5 | . . . . . . 1 2 . . . . 2 . . . . . . Unauthorized Hacks 45 | . 4 . . . 9 6 12 . . . . 3 . 11 . . . . Terminals 45 | . 4 . . . 9 6 12 . . . . 3 . 11 . . . . Track 19 | . 2 . . . 5 3 4 . . . . 1 . 4 . . . . Assimilate 6 | . . . . . 1 . 3 . . . . . . 2 . . . . Botnet 18 | . 2 . . . 2 3 5 . . . . 2 . 4 . . . . Operators 2 | . . . . . 1 . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . . . 6 7 12 1 . . . 3 . 7 . . . . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 4 . . 10 . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . 204 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total Allies 4 | . . . . . . 1 2 . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 1 1 1 . . . . 1 . . . . Highest-Rated Group 100 | . . . . . . 100 100 26 26 . . . . 10 . . . . Highest-Rated Ally 100 | . . . . . . 100 100 26 26 . . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . . . . . . . . . . Total Damage 335 | . . . . . . 335 . . . . . . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Robot Analysis Total 9 | . 2 . . . 2 3 2 . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . 3 1 . 2 . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . . 12 . 10 . . . . Traps 12 | . . . . . . . . . . . . 7 . 5 . . . . Emergency Access 9 | . . . . . . . . . . . . 4 . 5 . . . . Exits 1 | . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Turns Passed 13424 | 13 1590 295 1061 467 1988 1532 1238 639 679 34 213 973 77 484 340 362 1099 340 Spaces Moved 11158 | 9 579 136 443 177 828 567 2046 1010 860 84 482 1253 133 630 630 307 780 204 Core 2 | . . . . . 2 . . . . . . . . . . . . . Treads 2329 | 2 579 136 443 144 550 475 . . . . . . . . . . . . Legs 180 | 7 . . . 33 140 . . . . . . . . . . . . . Wheels 63 | . . . . . 63 . . . . . . . . . . . . . Hover 8584 | . . . . . 73 92 2046 1010 860 84 482 1253 133 630 630 307 780 204 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 160 160 240 190 100 102 40 40 40 40 40 42 48 48 48 54 86 141 Average Speed 86 | 128 160 190 240 230 159 150 48 42 40 40 40 45 48 48 48 71 138 141 Slowest Speed 600 | 160 160 240 240 240 600 270 102 100 40 40 40 48 48 48 48 86 226 141 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 2 83 31 91 49 64 92 55 90 77 72 58 32 95 23 79 54 85 24 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 . . . 2 . 1 1 . . . . . 2 . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 3 2 . 2 . . . 1 2 3 . Spaces Dug 72 | . . . . . . . 22 4 2 . . 32 . 11 . . . 1 Terrain Destroyed 215 | . . 22 . 49 3 . 22 45 2 . . 46 . 11 14 . . 1 Melee 57 | . . . . . . . 21 4 2 . . 18 . 11 . . . 1 Projectile 4 | . . . . . 3 . 1 . . . . . . . . . . . AOE 154 | . . 22 . 49 . . . 41 . . . 28 . . 14 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total 14325 | 10 1172 158 442 214 1361 1133 2218 1205 1191 83 501 1618 147 791 662 372 793 254 Wait 2539 | . 544 9 . 7 384 455 102 182 322 . 18 285 6 138 23 11 4 49 Move 11141 | 8 578 135 442 176 827 566 2045 1009 859 83 481 1253 132 629 629 306 779 204 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 56 | . 5 2 . 2 13 4 7 . 1 . . 10 1 4 2 2 3 . Fast Attach 69 | . 3 . . 2 21 17 6 1 3 . 1 5 2 . 1 3 4 . Attach 24 | . 1 . . 3 6 . 3 . 1 . . 2 . 1 1 5 1 . Detach 13 | . 2 . . 1 4 . 1 . 1 . . 2 1 . . . 1 . Swap 48 | 2 3 3 . 3 4 12 8 4 . . . 5 . 2 1 . 1 . Drop 77 | . 1 . . 1 17 22 10 1 2 . 1 13 5 4 . . . . Fire 250 | . 35 7 . 17 77 55 11 3 . . . 2 . . 5 38 . . Melee 89 | . . . . . . 2 25 5 2 . . 34 . 13 . 7 . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . Crush 10 | . . 2 . . 8 . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 7 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 821 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 13) 1130 | -10/Materials | Central database locked down 1399 | -10/Materials | Discovered new exit (range 9) 1433 | -10/Materials | Discovered new exit (range 14) 1604 | -10/Materials | Entered Mines 1654 | -10/Mines | Discovered new exit (range 7) 1717 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1720 | -10/Mines | Found Prototype Device 1885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1887 | -10/Mines | Discovered new exit (range 5) 1899 | -10/Mines | Entered Exiles 1899 | -10/Exiles | Found Exiles lab abandoned 2927 | -10/Exiles | Discovered new exit (range 14) 2960 | -10/Exiles | Entered Mines 2996 | -9/Mines | Met a Derelict bent on vengeance 3114 | -9/Mines | Learned location of Zion (-6) 3302 | -9/Mines | Assembled infested the area 3307 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3385 | -9/Mines | Core integrity fell below 50% 3404 | -9/Mines | Discovered new exit (range 10) 3427 | -9/Mines | Entered Materials 3427 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3429 | -8/Materials | Destroyed 7 combat bots 4095 | -8/Materials | Lost 4 parts (1n1u2w) 4136 | -8/Materials | Discovered new exit (range 10) 4462 | -8/Materials | Discovered new exit (range 5) 4758 | -8/Materials | Lost 3 parts (2u1w) 4904 | -8/Materials | Discovered new exit (range 16) 4927 | -8/Materials | Identified exit to Factory 4995 | -8/Materials | Central database locked down 5413 | -8/Materials | Identified exit to Storage 5415 | -8/Materials | Entered Storage 5653 | -8/Storage | Repaired Med. Treads 6111 | -8/Storage | Used back door to open Recycling access 6111 | -8/Storage | Discovered new exit (range 5) 6439 | -8/Storage | Core integrity fell below 50% 6501 | -8/Storage | Central database locked down 6602 | -8/Storage | Met 01-MTF 6708 | -8/Storage | Repaired Imp. Assault Rifle 6924 | -8/Storage | Discovered exit to Factory (range 13) 6947 | -8/Storage | Entered Factory 6947 | -7/Factory | Accompanied by 1 ally (01-MTF) 6947 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6952 | -7/Factory | 01-MTF left 6983 | -7/Factory | Identified Exp. Sensor Array 7055 | -7/Factory | Discovered new exit (range 20) 7302 | -7/Factory | Identified exit to Lower Caves 7846 | -7/Factory | Build established: Hacker-Scout 8185 | -7/Factory | Entered Lower Caves 8185 | -7/Lower Caves | Accompanied by 1 ally 8251 | -7/Lower Caves | Encountered a Warlord checkpoint 8570 | -7/Lower Caves | Learned 12 Factory zone layouts 8611 | -7/Lower Caves | Learned location of Extension (-5) 8761 | -7/Lower Caves | Discovered new exit (range 10) 8764 | -7/Lower Caves | Identified exit to Lower Caves 8824 | -7/Lower Caves | Entered another Lower Caves area 8824 | -7/Lower Caves | Accompanied by 1 ally 8923 | -7/Lower Caves | Learned location of 1 exit from Factory 8986 | -7/Lower Caves | Discovered new exit (range 9) 8989 | -7/Lower Caves | Identified exit to Factory 9083 | -7/Lower Caves | Found Alien Artifact 9083 | -7/Lower Caves | Identified Core Expander 9083 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9098 | -7/Lower Caves | Encountered a Warlord checkpoint 9453 | -7/Lower Caves | Discovered new exit (range 10) 9456 | -7/Lower Caves | Identified exit to Data Miner 9503 | -7/Lower Caves | Entered Data Miner 9503 | -7/Data Miner | Discovered new exit (range 6) 9506 | -7/Data Miner | Identified exit to Proximity Caves 9510 | -7/Data Miner | Met Data Miner 9519 | -7/Data Miner | Learned location of Section 7 (-2) 9519 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9527 | -7/Data Miner | Received God Mode back door access code from Data Miner 9537 | -7/Data Miner | Entered Proximity Caves 9564 | -6/Proximity Caves | Learned Factory stockpile data 9645 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9750 | -6/Proximity Caves | Entered Factory 9750 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9751 | -6/Factory | Identified exit to Factory 9752 | -6/Factory | Identified exit to Lower Caves 10606 | -6/Factory | Fabricated Exp. Sensor Array? 10723 | -6/Factory | Sucked down chute 10723 | -6/Factory | Entered Waste 10727 | -6/Waste | Spotted C-40 Crusher 10749 | -6/Waste | Spotted C-40 Crusher 10749 | -6/Waste | Spotted C-40 Crusher 10750 | -6/Waste | Spotted C-40 Crusher 10765 | -6/Waste | Spotted C-40 Crusher 10772 | -6/Waste | Spotted C-40 Crusher 10777 | -6/Waste | Found Prototype Slashing Weapon 10777 | -6/Waste | Identified Centrium Greatsword 10792 | -6/Waste | Discovered new exit (range 14) 10799 | -6/Waste | Identified exit to Factory 10800 | -6/Waste | Entered Factory 11156 | -6/Factory | Discovered exit to Lower Caves (range 18) 11251 | -6/Factory | Build established: Hacker-Mutant 11284 | -6/Factory | Entered Lower Caves 11309 | -6/Lower Caves | Encountered a Warlord checkpoint 11509 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11604 | -6/Lower Caves | Discovered new exit (range 22) 11614 | -6/Lower Caves | Identified exit to Lower Caves 11624 | -6/Lower Caves | Entered another Lower Caves area 11679 | -6/Lower Caves | Discovered exit to Factory (range 8) 11697 | -6/Lower Caves | Lost 5 parts (3n1u1w) 11712 | -6/Lower Caves | Learned 4 Factory zone layouts 11745 | -6/Lower Caves | Learned Factory garrison access intel 11945 | -6/Lower Caves | Core integrity fell below 50% 11975 | -6/Lower Caves | Discovered new exit (range 12) 11982 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 11986 | -6/Lower Caves | Identified exit to Zion 11986 | -6/Lower Caves | Entered Zion 12028 | -6/Zion | Discovered new exit (range 15) 12086 | -6/Zion | Found Prototype Device 12086 | -6/Zion | Identified Phasing AFG 12240 | -6/Zion | Learned location of Quarantine (-2) 12294 | -6/Zion | Learned Factory terminal intel 12321 | -6/Zion | Found CR-A16's Pointy Stick 12382 | -6/Zion | Found Prototype Device 12383 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12520 | -6/Zion | Build established: Derelict-Mutant 12878 | -6/Zion | Learned location of Warlord (-5) 13083 | -6/Zion | Identified exit to Proximity Caves 13085 | -6/Zion | Entered Proximity Caves 13425 | -5/Proximity Caves | Self-destructed Last Messages --------------- introduction of new technology, and older models are being funneled down into the less important lower levels of the complex, or out into the caves. I used to work for Warlord, but damn if I'll ever go back there again. Nothing but crunch, crunch, crunch, all to keep up with MAIN.C. Where's the free time for personal projects! If you stop by HQ, say hi to all those poor bastards in the research wing for me! World map updated: -5/Warlord. 12999_ VN-6QY(z) searches inside the Twisted Machinery. 13013_ VN-6QY(z) examines a few pieces of the Twisted Machinery. 13047_ System quarantine in progress... 13047_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 13083_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13205_ Hvy. Laser fries itself beyond repair. 13205_ Adv. Heat Sink fries itself beyond repair. 13207_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????######???####???????????? | | ??????????###???????????## ##?# ##??????????? | | ########### ###?????????# ## #??????????? | | "" ## #?????????# #???????????? | | "" " ## #?????????????# #????????????? | | """ " " #####????????## #####????????????? | | """ ##??????## #???????? ?????? | | "" "" #### #?????## ###?????# ????? | | " """" #??# ##?##### #????# ????? | | "" #??# ##??# #???# ###?#? | | #??# ##### #??# ? | | ## #####??# ### | | ?# ##??????## #?????? | | ?#####???????## ##### ##?????? | | #??# ######??# ##???# ##??????? | | ##?# ##?# ##????# #######?? | | ###^ #?# #????## ? | | #??# ###### ? | | # #??# ######? | | ## # #??# #?????? | | ?# # ##### ##?????? | | ?# ##### ##### ###??????? | | # # ### ##???# ###???? ###????????? | | ##### ##### ##?####????# #?????? #??????????? | | ##???## ######??######### #?????? #??????????? | | ####?##### ##?# @ #??????? ??????????? | | ##??## #?# #########??????? ?????????? | | #### ### #??????????????? ?????????? | | ## ## #######?????????? ????????? | | ##### ### ???????? | | ##???# ???????? | | #????## #### ##?????????????? | | #?????# #?????? ##??????????????? | | #?????# ### #????????? ##???????????????? | | #?????# ##?#####???????????????????????????? | | #????## #??????????????????????????????????? | | ###^ #?????# #??????????????????????????????????? | | ##?####?????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 4 Corruption Containment 8 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cmb. Gravmag System | -7/Factory | Hacked Imp. Signal Interpreter | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Adv. Signal Interpreter | -6/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSpacefoldTearclaws Manual? 0 Play Time 01:49:27 Cumulative 284.5 hours Start 2022.04.19 @ 18:54:03 End 2022.04.21 @ 02:54:35 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9293813c-daf5-49fa-b984-d245f4c8d93e