Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 09:26:31 Player: Sam Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (6057) 6057 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 13893 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 125 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 1183/1450 Matter 552/600 Energy 340/340 System Corruption 26% Temperature Cool (0) Movement Treading (151) Location -2/Research Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Medium Treads Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (11) ----- High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Medium Treads Advanced Medium Treads Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Core Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Railgun Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Particle Reactor Medium Treads Medium Treads Medium Treads Medium Treads Advanced Medium Treads Biometal Medium Treads Advanced Field Recycling Unit Gamma Bomb Array Power Sword Deploy-a-Sentry Deploy-a-Sentry [Rating: 155] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Field Recycling Unit Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon KE Penetrator Energy Gun Heavy EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Welding Torch Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . 1 1 . . . Utility 9 | . . . . . 2 . 2 . 1 2 1 1 Weapon 2 | . . . . . . . . 1 . . 1 . Parts Attached 206 | 7 10 4 3 5 30 11 6 14 40 8 35 33 Power 21 | 2 3 . . . 3 . . 2 4 2 2 3 Engine 10 | 2 3 . . . 2 . . 1 2 . . . Core 5 | . . . . . 1 . . 1 2 1 . . Reactor 6 | . . . . . . . . . . 1 2 3 Propulsion 56 | 2 2 4 2 1 11 5 . 5 11 1 6 6 Treads 43 | . . . 2 . 9 5 . 3 11 1 6 6 Leg 10 | 2 2 4 . . 2 . . . . . . . Wheel 3 | . . . . 1 . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 59 | 1 2 . 1 . 5 . 6 5 8 3 17 11 Device 23 | . . . . . . . 4 3 1 1 10 4 Storage 9 | 1 2 . 1 . 2 . 1 . 1 . . 1 Processor 12 | . . . . . 1 . . . 3 1 2 5 Hackware . | . . . . . . . . . . . . . Protection 15 | . . . . . 2 . 1 2 3 1 5 1 Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 3 . . 4 11 6 . 2 17 2 10 13 Energy Gun 5 | . . . . 1 . 3 . . . . . 1 Energy Cannon 3 | . . . . 1 . . . . . . . 2 Ballistic Gun 27 | 2 3 . . . 3 1 . . 8 1 6 3 Ballistic Cannon 16 | . . . . 1 4 1 . 2 4 . 2 2 Launcher 8 | . . . . 1 3 . . . 3 . . 1 Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 1 . . 2 1 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 3 2 . 2 2 . 1 2 Parts Lost 56 | . . 2 . 2 5 . 2 2 12 1 9 21 Power 4 | . . . . 1 1 . . . . . . 2 Propulsion 17 | . . 2 . . 4 . . . 4 1 3 3 Utility 17 | . . . . . . . 2 2 4 . 4 5 Weapon 18 | . . . . 1 . . . . 4 . 2 11 Highest Loss Streak 12 | . . 2 . 1 3 . 1 1 2 1 3 12 Average Slot Usage (%) 84 | . 97 99 96 75 75 80 84 86 81 88 88 80 Engine 5 | . 14 14 14 12 5 9 7 . 4 . . . Reactor 1 | . . . . . . . . . . 3 4 7 Treads 17 | . . . 5 12 23 35 30 20 18 25 20 13 Leg 4 | . 28 27 22 . 3 . . . . . . . Wheel 2 | . . . . 7 2 . . 5 4 . . . Device 6 | . . . . . . . 16 17 8 9 12 7 Storage 12 | . 25 28 25 14 8 9 6 6 8 10 9 8 Processor 7 | . . . . . 3 . . . 9 13 18 25 Protection 4 | . . . . . 9 9 6 8 5 7 5 1 Ballistic Gun 11 | . 28 28 28 14 3 3 7 6 6 13 13 9 Ballistic Cannon 6 | . . . . 11 13 7 7 13 7 . 1 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 126 | 12 24 23 87 102 124 124 122 88 95 98 105 126 Greatest Support 208 | 20 20 20 40 40 80 82 82 102 167 156 191 208 Greatest Overweight (x) 30 | 3 1 7 2 30 4 2 1 4 4 . . . Average Overweight (x) . | . . 1 1 2 1 1 . . 1 . . . Largest Inventory Capacity 24 | 6 12 12 24 24 24 24 24 12 12 12 12 12 Average Capacity 15 | 5 10 12 14 24 23 24 18 12 12 12 12 12 Most Carried 24 | 4 12 12 12 20 24 24 23 12 12 10 12 12 Average Carried 13 | 2 7 11 10 14 20 23 15 11 11 9 11 11 Final Capacity 24 | 6 12 12 24 24 24 24 12 12 12 12 12 12 Final Carried 24 | 4 12 11 9 19 22 24 12 12 8 10 12 4 Class Distribution -------------------- 30% | Mutant 27% | Hauler-Mutant 11% | Tank 8% | Gunner 7% | Skirmisher 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Tank | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Matter Collected 5046 | 239 95 116 38 135 593 329 85 405 1520 87 755 649 Remotely 223 | . . . . . . . . . . . . 223 Salvage Created 6206 | . 114 127 . 57 793 568 128 463 1632 87 996 1241 Parts 357 | . 11 12 . 2 40 33 8 21 76 7 71 76 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 1 . . . 2 . . 1 Parts Field Recycled 62 | . . . . . . . . . 44 . 3 15 Retrieved Matter 1088 | . . . . . . . . . 889 . 55 144 Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 121 | . 4 6 . 2 20 12 5 10 34 1 12 15 Melee 8 | . . . . . 4 . . . 4 . . . Guns 49 | . 4 6 . 1 1 4 1 1 11 1 12 7 Cannons 52 | . . . . 1 13 8 4 9 12 . . 5 AOE 9 | . . . . . 2 . . . 7 . . . Classes Destroyed 10 | . 2 . . . 4 2 . 1 1 . . . Worker 7 | . . . . . . 1 1 . 2 . 1 2 Builder 4 | . . . . . 1 . . . . . . 3 Tunneler 1 | . . . . . . . . . 1 . . . Recycler 6 | . . . . . . 2 . . 3 . 1 . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 37 | . 2 5 . . 4 4 4 . 18 . . . Grunt 37 | . 2 1 . 2 10 4 . 7 7 . . 4 Sentry 21 | . . . . . 5 4 1 2 4 1 3 1 Hunter 7 | . . . . . 1 . . . . . 3 3 Programmer 19 | . . . . . . . . 1 5 . 6 7 Best Kill Streak 7 | . 2 2 . 1 6 5 4 3 5 1 3 7 Combat Bots Only 5 | . 2 2 . 1 5 5 4 3 4 1 3 5 Max Kills in Single Turn 5 | . 1 1 . 1 2 1 1 1 5 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . . 4 . . . Melee 1 | . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Damage Taken 15575 | . 218 394 . 282 1338 658 500 774 4557 50 2254 4550 Core 1166 | . 28 76 . 20 114 41 19 112 419 . 70 267 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 50 . 71 97 86 58 100 94 . Volleys Fired 339 | . 10 24 . 11 37 35 14 20 98 5 35 50 Largest 4 | . 2 2 . 2 2 2 2 3 3 3 4 4 Hottest 245 | . 40 40 . 117 96 96 71 119 149 99 154 245 Shots Fired 787 | . 20 48 . 20 66 65 28 54 231 12 129 114 Gun 440 | . 20 48 . 9 16 33 14 20 82 12 117 69 Cannon 328 | . . . . 9 47 32 14 34 145 . 12 35 Launcher 16 | . . . . 2 3 . . . 4 . . 7 Special 3 | . . . . . . . . . . . . 3 Kinetic 724 | . 20 48 . 15 63 44 28 54 227 12 129 84 Thermal 15 | . . . . 3 . . . . . . . 12 Explosive . | . . . . . . . . . . . . . Electromagnetic 48 | . . . . 2 3 21 . . 4 . . 18 Robot Hit Streak 25 | . 5 11 . 3 8 19 22 25 17 7 15 16 Robot Miss Streak 5 | . 3 3 . 2 3 3 2 1 5 . 3 2 Penetration Max 1 | . . . . . . . . . 1 . 1 1 Secondary Targets 3 | . 1 . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . 1 . Shots Hit Robots 570 | . 12 32 . 10 59 45 24 41 178 4 94 71 Core Hits 291 | . 7 12 . 6 30 21 12 19 86 4 29 65 Critical Hits 54 | . 1 . . . 6 2 . 4 22 . 9 10 Critical Kills 26 | . 1 . . . 1 2 . 2 9 . 6 5 Critical Parts Destroyed 27 | . . . . . 5 . . 2 12 . 3 5 Melee Attacks 51 | . . . . . 16 2 . . 18 1 11 3 Impact . | . . . . . . . . . . . . . Slashing 51 | . . . . . 16 2 . . 18 1 11 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14738 | . 139 241 . 238 1872 967 439 1026 4790 85 2268 2673 Guns 5691 | . 139 241 . 84 191 435 179 325 1100 85 2012 900 Cannons 5733 | . . . . 66 918 532 260 701 2225 . 79 952 Explosions 2001 | . . . . 88 289 . . . 810 . . 814 Melee 1269 | . . . . . 474 . . . 618 . 177 . Ramming 37 | . . . . . . . . . 37 . . . Kinetic 10604 | . 139 241 . 113 1109 713 439 1026 3325 85 2091 1323 Thermal 1041 | . . . . 37 . . . . 543 . . 461 Explosive . | . . . . . . . . . . . . . Electromagnetic 1787 | . . . . 88 289 254 . . 267 . . 889 Impact . | . . . . . . . . . . . . . Slashing 1269 | . . . . . 474 . . . 618 . 177 . Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . 4 . 7 26 Average Corruption 6 | . . . . . . . . . 2 . 6 17 Corruption Purged . | . . . . . . . . . . . . . Effects 97 | . . . . . . . . . 27 . 20 50 Message Errors 13 | . . . . . . . . . 6 . 2 5 Matter Fused 13 | . . . . . . . . . 2 . 5 6 Heat Flow Errors 8 | . . . . . . . . . 3 . 2 3 Energy Discharges 15 | . . . . . . . . . 2 . 5 8 Parts Rejected 2 | . . . . . . . . . 2 . . . Data Loss (minor) 9 | . . . . . . . . . 5 . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . 6 Targeting Errors 20 | . . . . . . . . . 4 . 3 13 Weapon Failures 8 | . . . . . . . . . 3 . 1 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 211 | . . . . 5 43 . . 11 152 . . . Projectiles 82 | . . . . 5 26 . . 11 40 . . . Explosions 95 | . . . . . . . . . 95 . . . Melee 34 | . . . . . 17 . . . 17 . . . Knockbacks 60 | . . . . 1 10 1 1 4 35 . 2 6 Impact . | . . . . . . . . . . . . . Kinetic 57 | . . . . 1 7 1 1 4 35 . 2 6 Secondary 3 | . . . . . 3 . . . . . . . Self-Inflicted Damage 477 | . . . . 18 . . . . 394 . . 65 Shots 17 | . . . . 1 . . . . 9 . . 7 Rammed 6 | . . . . . . . . . 6 . . . Targets Rammed 6 | . . . . . . . . . 6 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 545 | . 12 18 . 90 276 545 182 543 265 33 238 470 Average Temperature 106 | . 8 10 . 31 69 158 91 172 75 17 48 151 Received Heat Transfer 1995 | . 42 147 . 60 549 234 42 186 582 9 36 108 Effects 31 | . . . . . . 10 . 14 1 . . 6 Shutdowns 8 | . . . . . . 3 . 3 . . . 2 Energy Bleed 4 | . . . . . . 3 . 1 . . . . Interference 7 | . . . . . . . . 3 1 . . 3 Matter Decay 5 | . . . . . . 1 . 3 . . . 1 Short Circuit 2 | . . . . . . 1 . 1 . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . 2 . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 14 | . . . . . 1 1 . . 1 . . 11 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 857 | . . . . 74 . . . . 350 . . 433 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Peak Influence 677 | . 120 186 . 74 363 323 169 178 677 276 219 221 Initial 235 | . . 46 . . 24 42 47 82 . 235 40 57 Average 133 | . 55 91 . 20 139 180 119 74 214 205 80 97 Maximum Alert Level 2 | . . . . . 1 1 . . 2 1 1 1 Low Security (%) 76 | 100 100 100 . 100 74 41 100 100 59 24 97 87 Level 1 20 | . . . . . 25 58 . . 29 75 2 12 Level 2 2 | . . . . . . . . . 10 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . 1 4 . . 4 6 . 4 4 Investigation 5 | . 1 . . 1 1 . . 1 . . 1 . Extermination 9 | . . . . . . . . 1 3 . 2 3 Reinforcement 11 | . 1 . . . 3 . . 2 3 . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Distress Signals 9 | . . . . . 2 1 1 2 1 . 2 . Communications Jammed 22 | . . . . . . . 12 10 . . . . Distress Signals 22 | . . . . . . . 12 10 . . . . Times Spotted 197 | . 8 10 . 11 34 14 6 15 51 1 21 26 Peak Tracking Total 8 | . 4 3 . 4 8 4 6 5 6 1 5 8 Tactical Retreats 22 | . . 4 . . 4 1 . 1 9 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Traps Triggered 8 | . 1 . . . . . . 1 1 . 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Machines Disabled 19 | . . . . . 1 2 . . 15 . 1 . Max in Single Turn 11 | . . . . . 1 1 . . 11 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Machines Accessed 28 | . . . 4 1 4 3 1 6 6 1 2 . Terminals 21 | . . . . . 3 3 . 6 6 1 2 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 98 | . . . 49 1 8 4 1 16 11 3 5 . Successful 70 | . . . 49 1 5 3 . 4 6 1 1 . Failed 28 | . . . . . 3 1 1 12 5 2 4 . Catastrophic 6 | . . . . . . . . 4 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . . . 1 . 2 2 . 11 10 3 5 . Terminals 45 | . . . . . 6 4 . 16 11 3 5 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 66 | . . . 49 1 3 3 . 4 4 1 1 . Record 49 | . . . 49 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . . 1 . 1 1 . Unreport Threat 6 | . . . . . 1 1 . 2 2 . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 4 | . . . . . . 1 . 1 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 . . . Terminals 2 | . . . . . . . . . 2 . . . Track 2 | . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . . . . 2 1 1 5 6 1 2 . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 44 | . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 55 | . . . . 55 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Total Orders 4 | . . . . . . . . . . . 4 . ROAM 4 | . . . . . . . . . . . 4 . Ally Attacks 15 | . . . . 15 . . . . . . . . Total Damage 209 | . . . . 209 . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 6 . Drone Recoveries 4 | . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Turns Passed 11278 | 77 265 670 1118 490 1525 729 239 904 2434 533 1268 1026 Spaces Moved 5436 | 50 145 359 702 266 545 286 110 485 1159 301 522 506 Core 12 | 10 . 1 . 1 . . . . . . . . Treads 3404 | . . . 107 103 545 286 110 226 698 301 522 506 Legs 1138 | 40 145 358 595 . . . . . . . . . Wheels 882 | . . . . 162 . . . 259 461 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 130 162 178 158 110 110 162 158 148 Average Speed 159 | 129 141 150 157 162 192 181 168 137 153 162 161 159 Slowest Speed 1550 | 200 150 400 200 1550 240 203 178 250 225 162 164 161 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . . . 1 Exploration Rate (%) 31 | 4 28 51 91 59 38 54 2 11 30 7 15 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 13 | . . . . . . . . . 1 1 8 3 Terrain Destroyed 214 | . . . . 4 14 13 2 12 135 2 11 21 Melee 13 | . . . . . . . . . 1 1 8 3 Projectile 100 | . . . . 4 14 13 2 12 37 1 3 14 AOE 101 | . . . . . . . . . 97 . . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Total 7304 | 59 182 448 717 306 937 428 141 691 1591 333 845 626 Wait 1053 | . 16 62 . 8 254 84 2 146 243 12 205 21 Move 5424 | 49 144 358 701 265 544 285 109 484 1158 300 521 506 Hop . | . . . . . . . . . . . . . Pick Up 115 | 3 2 . 8 11 38 3 9 8 11 4 14 4 Fast Attach 91 | 6 1 1 . 2 8 5 2 6 20 6 16 18 Attach 54 | . . 1 3 2 13 . 4 3 10 1 6 11 Detach 7 | . . . . 2 2 . . 1 . . 1 1 Swap 62 | 1 9 2 . 1 9 6 . 6 10 1 13 4 Drop 102 | . . . 5 4 16 8 1 17 17 3 23 8 Fire 339 | . 10 24 . 11 37 35 14 20 98 5 35 50 Melee 51 | . . . . . 16 2 . . 18 1 11 3 Ram 4 | . . . . . . . . . 4 . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 344 | -10/Mines | Learned location of Storage (-8) 409 | -10/Mines | Assembled infested the area 967 | -10/Mines | Discovered new exit (range 5) 1013 | -10/Mines | Entered Exiles 1052 | -10/Exiles | Met 8R-AWN 1076 | -10/Exiles | Met EX-HEX 1133 | -10/Exiles | Met EX-DEC 1242 | -10/Exiles | Visited The Gauntlet 1460 | -10/Exiles | Met EX-BIN 1573 | -10/Exiles | Aligned with FarCom system 1574 | -10/Exiles | Given EX-Vault access code 1634 | -10/Exiles | Learned location of Zion (-6) 1727 | -10/Exiles | Discovered new exit (range 14) 1900 | -10/Exiles | Opened EX-Vault 1918 | -10/Exiles | Found Prototype Processor 1923 | -10/Exiles | Found Prototype Energy Cannon 1930 | -10/Exiles | Found Deploy-a-Sentry 1933 | -10/Exiles | Found Deploy-a-Sentry 1936 | -10/Exiles | Found Deploy-a-Sentry 1989 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2131 | -10/Exiles | Stole three prototypes: Deploy-a-Sentry, Modified TNC, Latent Energy Streamer 2131 | -10/Exiles | Entered Mines 2157 | -9/Mines | Learned location of 1 exit from Lower Caves 2199 | -9/Mines | Build established: Hauler-Mutant 2221 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2334 | -9/Mines | Met a Derelict shopkeep closing up shop 2519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2541 | -9/Mines | Excavation squad dispatched 2541 | -9/Mines | A large section of the Mines collapsed 2564 | -9/Mines | Identified Latent Energy Streamer 2610 | -9/Mines | Discovered new exit (range 7) 2621 | -9/Mines | Entered Materials 2621 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2623 | -8/Materials | Identified Modified TNC 3122 | -8/Materials | Lost 3 parts (3n) 3791 | -8/Materials | Discovered new exit (range 15) 4134 | -8/Materials | Repaired Proton Missile Launcher 4146 | -8/Materials | Entered Storage 4147 | -8/Storage | Identified exit to Recycling 4782 | -8/Storage | Discovered new exit (range 8) 4875 | -8/Storage | Entered Factory 4875 | -7/Factory | Evolved 2 slots: Utility x2 4877 | -7/Factory | FarCom data flow suspended 5006 | -7/Factory | Discovered new exit (range 6) 5114 | -7/Factory | Entered another Factory area 5114 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5432 | -6/Factory | Build established: Gunner 5552 | -6/Factory | Crushed by falling debris 5803 | -6/Factory | Discovered new exit (range 16) 6018 | -6/Factory | Entered another Factory area 6018 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6039 | -5/Factory | Build established: Tank 6553 | -5/Factory | Build established: Mutant 6791 | -5/Factory | Discovered new exit (range 8) 7042 | -5/Factory | Identified exit to Upper Caves 7217 | -5/Factory | Build established: Skirmisher 7583 | -5/Factory | Spotted B-75 Beast 7751 | -5/Factory | Build established: Gunner 8258 | -5/Factory | Discovered new exit (range 20) 8450 | -5/Factory | Identified exit to Factory 8452 | -5/Factory | Entered another Factory area 8452 | -4/Factory | Evolved 2 slots: Utility x2 8529 | -4/Factory | Build established: Mutant 8676 | -4/Factory | Discovered new exit (range 20) 8827 | -4/Factory | Identified exit to Research 8860 | -4/Factory | Build established: Tank 8985 | -4/Factory | Entered Research 8985 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9244 | -3/Research | Spotted B-86 Titan 9271 | -3/Research | Build established: Mutant 9812 | -3/Research | Lost 3 parts (2n1u) 9936 | -3/Research | Lost 3 parts (2u1w) 10126 | -3/Research | Discovered new exit (range 4) 10131 | -3/Research | Identified exit to Research 10226 | -3/Research | Build established: Scavenger-Skirmisher 10228 | -3/Research | Found Gamma Bomb Array 10253 | -3/Research | Entered another Research area 10253 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10659 | -2/Research | System corruption reached 10% 10840 | -2/Research | Build established: Scavenger-Gunner 10883 | -2/Research | Crushed by falling debris 11181 | -2/Research | Lost 4 parts (1p1u2w) 11279 | -2/Research | Self-destructed Last Messages --------------- 11249_ R-10 Processor collects Structural Scanner. 11249_ K-01 Serf collects debris. 11250_ H-88 Terminator misfires. 11253_ ALERT: Rogue bot located, Programmers report to Research Zone 3H. 11253_ System corrupted: Welding Torch targeting data glitched. 11253_ K-01 Serf collects debris. 11253_ R-10 Processor collects Wheel. 11253_ Penetrated by Slug. 11253_ Arm. Heavy Treads destroyed. 11257_ Penetrated by Slug. 11257_ Welding Torch destroyed. 11257_ K-01 Serf collects debris. 11257_ Acquired 90 matter. 11259_ A1VUXZCTDDO|Q7G PJ,>&DUA,1GNC H 11260_ Penetrated by Slug. 11262_ K-01 Serf collects debris. 11263_ Penetrated by Slug. 11264_ R-10 Processor collects Structural Scanner. 11270_ Acquired Imp. Heavy Treads. 11272_ Slug penetrates Wall. 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""""" # ?# """#??#??# | | """ ## """"" # # """##??#?# | | ### ? # # """####### | | ### ? # # @ """## + = | | ###########?# # """## # | | !! ######?#####? # """## / | | !! ###?######### # ## # | | ##?########## # ## # | | ############# # ## !# | | +################## ###g###### =!# | | g %=%= ==%# | | g !=!= |########+#### | | R % ! *= % | | !% ! =%! ############# | | ### #####/####### ####/#####??????????# | | ### # ### ## ###???#???#?? | | ### # ### ## #????###??##? | | ### # ## ##?##???????? | | ### # ! ### + #???????? ??? | | ### #! ### ## # ?? ? ? ?? | | ### # #?# ## # ??? ?????? | | ### # ### ## # "??????"?? | | ### #* ### ## ! # ?""??"???? | | ### ############# ## #?? ?????? ?? | | ### ############# ## # ??? ? ????? | | ### ############# ## #???????????? | | ### ##########??# ## # ????????"?? | | ### ####?######## ## # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 55 Energy Capacity 590 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 825 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings It Was An Accident, I Swear Rockin' Loadout Challenges ------------ None Game ------ Seed SuspensionDecoyEdition Manual? 0 Play Time 01:54:28 Cumulative 18.1 hours Start 2021.08.11 @ 07:25:40 End 2021.08.11 @ 09:26:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 249e47e9-c86b-4390-8434-01eaa37bee2d